“ | Myth unit. Heals allied units and slows down enemy units. Has no attack, but can only be attacked by ranged units. | ” |
—In-game description |
The Caladria (plural: Caladriae) is a Classical Age Atlantean myth unit available to Oceanus.
Special ability[]
Heal (Active, automatic): Heals an injured allied unit, restoring it to full hit points. (Rates in infobox)
Burst Heal (Charged): Rapidly heals one friendly unit within a range of 18, restoring 60 hit points to them. Recharge time: 16 seconds. (since Retold)
Pacify (Charged): Slows down one enemy unit within a range of 18, reducing its movement speed by -33% and increasing its reload time by +66% (i.e. ×3 reload time) for 5 seconds. Recharge time: 20 seconds. (since Retold)
Further statistics[]
God bonuses[]
Oranos: +4 Line of Sight.
Gaia: Regenerate 1 hit point per second when on Lush. (Since Retold)
Myth technologies[]
Channels (Gaia): +15% movement speed on Lush. (Since Retold)
Mythic Rejuvenation (Hekate): +2 regeneration rate.
Celerity (Hekate): +10% speed.*
Eyes of Atlas (Atlas): +9 Line of Sight. (Before Retold)
Age bonuses[]
Heroic Age: +20% hit points.
Mythic Age: +20% hit points.
Wonder Age: +100% hit points, +20% movement speed.
Relics[]
Jade Hare: +5% movement speed.
Pandora's Box: -15% favor cost.
Pelt of Argus: +6 Line of Sight.
Scales of a Catoblepas: -15%
pierce vulnerability.
Scales of Echidna: -15% cost except favor.
Strategy[]
Caladriae are flying myth units that have no attack but can heal other units. As a flying unit they can only be attacked by ranged units. This makes them an important part of an attacking army, especially if operating far from one's main base. They are the only non-naval Atlantean unit with healing capabilities making them crucial for keeping an army in good shape. They make decent scouts due to their ability to fly but have low armor, thus becoming quite vulnerable to ranged units. They are best used in groups. When supporting an army they can heal multiple units and can heal each other when scouting. Their marine counterpart (also gained via Oceanus) is the Servant.
Since Retold, Caladriae have more utility, as they can effectively slow down enemy attackers, allowing them to be more easily taken out by the player's ground troops. Furthermore, their Burst Heal ability can be used to quickly restore a lot of hit points to an injured unit.
Changelog[]
The Titans[]
- Caladriae have 125 hit points, 10% hack, 20% pierce and 99% crush armor, 5.0 movement speed, heal 12 hit points per second with a range of 16, and cost 100 wood, 25 gold, 10 favor.
- With patch 1.02, they have 6 speed and heal 15 hit points per second with a range of 20.
- The Caladria uses the female villager's hurt and death sounds.
Retold[]
- Caladriae have 80% crush armor, 5.3 movement speed, 18 heal range, and cost 100 wood, 25 gold, 12 favor.
- The Caladria has an additional Burst Heal charged ability that rapidly restores 100 hit points to a target friendly unit with an animation length of 4.5 seconds.
- The Caladria has an additional Pacify charged ability that temporarily reduces the movement and attack speed of a target enemy unit by -50%.
- Caladriae gain +20% hit points each in the Heroic and Mythic Ages. They further gain +100% hit points and +20% speed in the Wonder Age.
- The Caladria now has her own set of hurt and death sounds.
- With update 17.36100, Caladriae have 80 hit points, 5% hack and 45% pierce armor.
- With update 17.64528, Caladriae once again have 5.0 movement speed.
- With update 18.7603, Burst Heal heals 60 hit points and the animation length of this ability is reduced to 4 seconds.
Immortal Pillars[]
- With update 18.21333, the Pacify ability reduces target unit movement speed by -33% and attack speed by -66% (i.e. ×3 reload time).
In-game dialogue[]
The Caladria speaks a fictional language, primarily consisting of faux Greek-sounding words (with some Norse- and Egyptian-style words).
- Select 1 Herjos? - What?
- Select 2 Shkopos? - Order?/Command?
- Select 3 Youshi? - Yes
- Move 1 Mak
- Move 2 Eshlōst
- Move 3 Youshi - Yes
- Attack Voleyart!
Mythology[]
“ | Scientific name -- Homo asclepii Size -- human-sized Diet -- omnivorous, but mostly herbivorous Caladriae are flying healers. They make decent scouts, but will fall easily to enemy towers and missiles. Multiple Caladriae can heal each other so that they can continue healing Atlantean armies. They can also turn their powers towards enemy units to slow them down. "...Caladria died and was entombed. Theocrat Osphoru built a temple of healing over her tomb. Many thought his decision blasphemous, but all who suffered and were sick grew strong and whole again under the care of the temple's healers. Blessed were the armies accompanied by these followers of Caladria, for they were healed, inspired and protected." -- Voices of the Oracle, The Lay of Ioleta |
” |
—In-game help section |
“ | Scientific name -- Homo asclepii Size -- Human-sized Diet -- Omnivore, but mostly herbivorous Caladriae are flying healers. They make decent scouts but will fall easily to enemy towers and missiles. Making two Caladriae will allow them to heal one another so they can continue healing Atlantean armies. "...Caladria died and was entombed. Theocrat Osphoru built a temple of healing over her tomb. Many thought his decision blasphemous, but all who suffered and were sick grew strong and hale again under the care of temple's healers. Blessed were the armies accompanied by these followers of Caladria, for they were healed, inspired and protected." -- Voices of the Oracle, The Lay of Ioleta |
” |
—In-game help section |
Trivia[]
- The Caladria was originally going to be a flying archer.
- The Caladria's staff and scientific name are references to Asclepius, the Greek god of healing, who wielded a serpent-entwined staff.
- The Caladria has the highest movement speed of all airborne units in pre-Retold versions of Age of Mythology (not counting the Flying Purple Hippo cheat unit).
- The Caladria is loosely based on the caladrius, a white bird able to cure jaundice in Greek and Roman mythology.
Gallery[]
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