
In-game, the Burgundians are specified as a cavalry civilization.
Overview[]
Unique unit[]
Coustillier: Cavalry unit that can charge its attack over time.
Flemish Militia: Infantry unit with a bonus vs cavalry; can also be obtained via the Flemish Revolution technology.
Unique technologies[]
Burgundian Vineyards: Farmers slowly generate gold in addition to food.[note 1]
Flemish Revolution: Upgrades all existing Villagers to Flemish Militia.
Civilization bonuses[]
- Economic upgrades (except Coinage and Banking)[note 2] cost -33% food and are available one Age earlier than other civilizations.
- Stable technologies are 50% cheaper. Cavalier upgrade available in the Castle Age.
- Gunpowder units gain +25% attack.[note 3]
Team bonus[]
Tech tree key[]
Rusty red: Generic buildings
Aqua blue: Generic units
Forest green: Technologies
Deep violet: Unique units
Deep cornflower blue: Regional units
Reddish-orange: Regional buildings
Crimson pink: Unique buildings
Clicking on the icon links to the corresponding page.
Military[]
Barracks[]
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Archery Range[]
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Stable[]
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Siege Workshop[]
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Castle[]
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Dock[]
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Monastery[]
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Defensive structures[]
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Research[]
Blacksmith[]
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University[]
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Economy[]
Town Center[]
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Mining Camp[]
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Lumber Camp[]
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Mill[]
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Market[]
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Others[]
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Notes[]
- ↑ Farmers generate 0.017 gold per second while in gathering animation, or roughly 0.014 gold per second with no upgrades and 0.017 gold per second with full upgrades (Heavy Plow, Wheelbarrow, and Hand Cart).
- ↑ The affected technologies are:
- ↑ The bonus modifies all existing attack classes of the unit (e.g. Hand Cannoneer receives ×1.25 attack multiplier towards its pierce damage, anti-infantry damage, and anti-spearman damage). For more details, see Armor class (Age of Empires II).
| Technology trees in Age of Empires II | |
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| African | |
| Central Asian | |
| Central European | |
| East Asian | |
| Eastern European | |
| Mediterranean | |
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