This article is about the buildings in Age of Empires III. For buildings in other games of the series, see Building.

Buildings are important entities in Age of Empires III that provide crucial abilities such as training units, researching technologies, or defending areas. All buildings in Age of Empires III are shown in the following list, sorted by the Age in which they can first be built.

Discovery Age Edit

  • Bank (Dutch)
  • Blockhouse (Russians)
  • Castle (Asian civilizations only)
  • Consulate (Asian civilizations only)
  • Dock: Trains and upgrades ships. Like the Town Center, if a fishing boat is garrisoned, it will have an attack.
  • Farm: (Native American civilizations only)
  • Fire Pit: (Native American civilizations only) tasking villagers to dance will give a benefit of your choice.
  • House: Supports 10 population.
  • Town Center: Starting building for every player. Trains settlers and receives Home City shipments.
  • Livestock Pen: Livestock fatten faster when tasked on a Pen. Trains Sheep.
  • Longhouse (Iroquois)
  • Manor (British version of the House)
  • Market: Upgrades resource gathering, and allows you to trade resources for other resources.
  • Mill: An alternative to berry bushes and hunting. An infinite but expensive (400 wood) method of gathering food.
  • Mosque (Ottomans)
  • Outpost A defensive building that shoots at enemies. Can also receive shipments from the Home City.
  • Rice Paddy (Asian civilizations only)
  • Sacred Field (Indians)
  • Shrine (Japanese version of the House)
  • Teepee (Sioux)
  • Trading Post: Can only be built on a native settlement or trade route. If built on a settlement, you can train native warriors and access their improvements. If built on a Trade Route, it will routinely give exp. and when upgraded, resources.
  • Village (Chinese version of the House)
  • Wall: A cheap method to prevent enemies entering an area. Each segment costs 5 wood, and portions can be turned into a gate for 50 wood.
  • War Hut: (Sioux, Iroquois and Aztecs)

Colonial Age Edit

Fortress Age Edit

Industrial Age Edit

Imperial Age Edit

LOS upgrade upon age-up Edit

Advancing in age grants a LOS upgrade to buildings :

Age LOS bonus
Ages colonial
Ages fortress
Ages industrial
Ages imperial
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