FANDOM


This article is about the buildings in Age of Empires II. For the armor class, see Armor class: Building. For buildings in other games of the series, see Building.

The constructable buildings of Age of Empires II are best divided into the Age where they become available or by use. The unconstructable buildings are only found in the Scenario Editor and cannot be built by the player in any regular game.

Constructable buildings Edit

Constructable buildings are buildings that can be built in regular games by Villagers.

Categorization by Age Edit

Dark Age Edit

The following buildings are always available from the Dark Age on.

A Town Center can only be built if the initial Town Center is destroyed or the game is started without a Town Center (e.g. Nomad). It is not possible to build a second Town Center until the Castle Age is reached.

Feudal Age Edit

The following buildings can be built once the Feudal Age is reached.

The Fish Trap can only be built in the water (by Fishing Ships). It is the only building that can be constructed there.

Castle Age Edit

The following buildings can be built once the Castle Age is reached.

Imperial Age Edit

The following buildings can be built once the Imperial Age is reached.

Categorization by use Edit

Economic Edit

Research Edit

Military Edit

Defensive structures Edit

Miscellaneous Edit

Comparative table Edit

Marked with yellow background are unique buildings.

Building A HP Ga Ar PA LOS Ra At W S G CT Sz
Towncentericon Town Center
Castle-age-reseach
2,400 15 6 8 8 6 5 275 100 0 150 4x4
Houseicon House
Dark-age-logo-small
900 0 3 10 2 0 0 25 0 0 25 2x2
Dockicon Dock
Dark-age-logo-small
1,800 10 3 10 6 0 0 150 0 0 35 3x3
Fishtrapicon Fish Trap
Dark-age-logo-small
50 0 0 0 1 0 0 100 0 0 40 1x1
Millicon Mill
Dark-age-logo-small
1,000 0 3 10 6 0 0 100 0 0 35 2x2
Farmicon Farm
Dark-age-logo-small
480 0 0 0 1 0 0 60 0 0 15 3x3
Marketicon Market
Feudal-age-reseach
2,100 0 3 10 6 0 0 175 0 0 60 4x4
Lumbercampicon Lumber Camp
Dark-age-logo-small
1,000 0 3 10 6 0 0 100 0 0 35 2x2
Miningcampicon Mining Camp
Dark-age-logo-small
1,000 0 3 10 6 0 0 100 0 0 35 2x2
Barracks-logo Barracks
Dark-age-logo-small
2,100 10 3 10 6 0 0 175 0 0 50 3x3
Acheryrangeicon Archery Range
Feudal-age-reseach
2,100 10 3 10 6 0 0 175 0 0 50 3x3
Stableicon Stable
Feudal-age-reseach
2,100 10 3 10 6 0 0 175 0 0 50 3x3
Blacksmithicon Blacksmith
Feudal-age-reseach
2,100 0 3 10 6 0 0 150 0 0 40 3x3
Siegeworkshopicon Siege Workshop
Castle-age-reseach
2,100 10 3 10 6 0 0 200 0 0 40 4x4
Monasteryicon Monastery
Castle-age-reseach
2,100 10 3 10 6 0 0 175 0 0 40 3x3
Universityicon University
Castle-age-reseach
2,100 0 3 10 6 0 0 200 0 0 60 4x4
Castleicon Castle
Castle-age-reseach
4,800 20 8 11 11 8 11 0 650 0 200 4x4
Palisadewallicon Palisade Wall
Dark-age-logo-small
250 0 2 5 2 0 0 2 0 0 6 1x1
Palisadegateicon Palisade Gate
Dark-age-logo-small
400 0 2 2 6 0 0 20 0 0 30 4x1
Stonewallicon Stone Wall
Feudal-age-reseach
1,800 0 8 10 2 0 0 0 5 0 10 1x1
Gateicon Gate
Feudal-age-reseach
2,750 0 6 6 6 0 0 0 30 0 70 4x1
Stonewallicon Fortified Wall
Castle-age-reseach
3,000 0 12 12 2 0 0 0 5 0 10 1x1
Gateicon Gate (Fortified)
Castle-age-reseach
4,000 0 6 6 6 0 0 0 30 0 70 4x1
Outposticon Outpost
Dark-age-logo-small
500 0 0 0 12 0 0 25 5 0 15 1x1
Watchtowericon Watch Tower
Feudal-age-reseach
1,020 5 1 7 10 8 5 50 125 0 80 1x1
Watchtowericon Guard Tower
Castle-age-reseach
1,500 5 2 8 10 8 7 50 125 0 80 1x1
Watchtowericon Keep
Imperial-age-research
2,250 5 3 9 10 8 8 50 125 0 80 1x1
Bombardtowericon Bombard Tower
Imperial-age-research
2,220 5 3 9 10 8 120 0 125 100 80 1x1
Wondericon Wonder
Imperial-age-research
4,800 0 3 10 8 0 0 1,000 1,000 1,000 3,500 5x5
Dockicon Harbor
Castle-age-reseach
2,000 10 3 10 10 7 6 150 0 0 35 3x3
Feitoriaicon Feitoria
Imperial-age-research
5,200 0 3 10 6 0 0 0 250 250 120 5x5
Average N/A 1,997 4 3.5 8.2 6.3 1.7 5.2 122.8 79 43.5 166 2.7x2.4

Note that the table shows the values for the Imperial Age only. Some values (usually HP and armor) increase upon Age advancement for certain buildings and thus are lower in earlier Ages. The values for earlier Ages are visible in the table as mouseovers.

Unconstructable buildings Edit

Unconstructable buildings can only be placed when a map is created in the Scenario Editor and are not available in random map games.

Technologies Edit

Listed below are all technologies that benefit buildings. Marked with yellow background are unique technologies. This list does not contain building upgrades.

Technology Researched at Age Civilization Effect
Townwatch Town Watch Town Center II All +4 LOS
Townpatrol Town Patrol Town Center III All +4 LOS
Treadmillcrane Treadmill Crane University III 20 Villagers build 20% faster
Masonry Masonry University III 28 Buildings +10% HP, +1/+1 armor, and +3 building armor
Architecture Architecture University IV 16 Buildings +10% HP, +1/+1 armor, and +3 building armor
Hoardings Hoardings Castle IV 21 Castle HP +21%
Herbalmedicine Herbal Medicine Monastery III 26 Garrisoned units heal 4x faster
Heresy Heresy Monastery III 19 Buildings converted by enemy Monks collapse instead of changing color
Faith Faith Monastery IV 28 Buildings are harder for enemy Monks to convert
Fletching Fletching Blacksmith II All Castles, towers, and Town Centers +1 range and attack
Bodkinarrow Bodkin Arrow Blacksmith III All Castles, towers, and Town Centers +1 range and attack
Bracer Bracer Blacksmith IV 25 Castles, towers, and Town Centers +1 range and attack
Ballistics Ballistics University III All Castles, towers, and Town Centers fire more accurately at moving targets
Heatedshot Heated Shot University III 23 Towers +125% and Castles +25% attack against ships
Murderholes Murder Holes University III All Eliminates minimum range of all buildings
Arrowlits Arrowslits University IV 17 Watch Towers/Guard Towers/Keeps +1/+2/+3 attack
Chemistry Chemistry University IV All Castles and towers +1 attack
Conscription Conscription Castle IV All Working rate of Barracks, Archery Ranges, Stables, and Castles +33%
CastleAgeUnique Kasbah Castle III Berbers Working speed of Castles increased by 25% for the entire team
CastleAgeUnique Yeomen Castle III Britons Tower attack increased by +2
CastleAgeUnique Stronghold Castle III Celts Castles and towers fire 25% faster
CastleAgeUnique Great Wall Castle III Chinese Hit points of walls and towers increased by +30%
Unique-tech Perfusion Castle IV Goths Barracks work 100% faster
CastleAgeUnique Yasama Castle III Japanese Towers fire two extra arrows
CastleAgeUnique Thalassocracy Castle III Malay Turns Docks into Harbors
CastleAgeUnique Tigui Castle III Malians Town Centers fire arrows even without garrisoned units
CastleAgeUnique Nomads Castle III Mongols Population is retained even if Houses are destroyed
CastleAgeUnique Boiling Oil Castle III Persians Castles do more damage to rams
Unique-tech Crenellations Castle IV Teutons Castle range increased by +3, and garrisoned infantry now fires arrows
Unique-tech Artillery Castle IV Turks Bombard Tower range increased by +2

Civilizations Edit

The Byzantines, Chinese, Italians, Koreans, and Turks arguably are the civilizations with the strongest and best equipped buildings.

Civilization bonuses Edit

The following civilizations have bonuses that specifically benefit buildings:

Team bonuses Edit

The following civilizations have bonuses that specifically benefit buildings:

Architecture sets Edit

In the original Age of Empires II, there were four different architecture sets, each one used by either three or four of the overall 13 civilizations. Ever since, every single of the four expansions introduced at least one new set, and with the release of the Definitive Edition, there are eleven different architecture sets for 35 civilizations.

African Edit

Architectureaf

The Imperial Age African architecture set

The African architecture set was introduced in The African Kingdoms. It is used by the following civilizations:

The African architecture set is based on the Sudano-Sahelian architecture, with elements of Aksumite architecture in the Imperial Age.

Central Asian Edit

Architectureca

The Imperial Age Central Asian architecture set

The Central Asian architecture set was introduced in Definitive Edition. It is used by the following civilizations:

The Central Asian architecture set is based on medieval Timurid architecture as seen in the cities of Samarkand and Bukhara.

Central European Edit

Architecturece

The Imperial Age Central European architecture set

The Central European architecture set was introduced in The Age of Kings. It is used by the following civilizations: