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This article is about the buildings in Age of Empires II. For the armor class, see Armor class: Building. For buildings in other games of the series, see Building.
Buildings prev
The constructable buildings of Age of Empires II are best divided into the Age where they become available or by use. Some buildings are unconstructable, and are only found in the Scenario Editor or provided beforehand in a scenario, and cannot be built by the player in any regular game.

Most buildings will change design once advancing to a different age.

Constructable buildings Edit

Villager buildanim aoe2de

A Villager building a Blacksmith.

Constructable buildings are buildings that can be built in regular games by Villagers.

Categorization by Age Edit

Dark Age Edit

The following buildings are always available from the Dark Age on.

*A Town Center can only be built if the initial Town Center is destroyed or the game is started without a Town Center (e.g. Nomad). It is not possible to build a second Town Center until the Castle Age is reached.

Feudal Age Edit

The following buildings can be built once the Feudal Age is reached.

*The Fish Trap can only be built in the water (by Fishing Ships). It is the only building that can be constructed there.

Castle Age Edit

The following buildings can be built once the Castle Age is reached.

Imperial Age Edit

The following buildings can be built once the Imperial Age is reached.

Categorization by use Edit

Economic Edit

Research Edit

Military Edit

Defensive structures Edit

Miscellaneous Edit

Comparative table Edit

Marked with yellow background are unique buildings.

Building A HP Ga Ar PA LOS Ra At W S G CT Sz Ci
Towncentericon Town Center
CastleageDE
2,400 15 6 8 8 6 5 275 100 0 150 4×4 All
Houseicon House
DarkageDE
900 0 3 10 2 0 0 25 0 0 25 2×2 34
Dockicon Dock
DarkageDE
1,800 10 3 10 6 0 0 150 0 0 35 3×3 All
Fishtrapicon Fish Trap
DarkageDE
50 0 0 0 1 0 0 100 0 0 40 1×1 All
Millicon Mill
DarkageDE
1,000 0 3 10 6 0 0 100 0 0 35 2×2 All
Farmicon Farm
DarkageDE
480 0 0 0 1 0 0 60 0 0 15 3×3 All
Marketicon Market
FeudalageDE
2,100 0 3 10 6 0 0 175 0 0 60 4×4 All
Lumbercampicon Lumber Camp
DarkageDE
1,000 0 3 10 6 0 0 100 0 0 35 2×2 All
Miningcampicon Mining Camp
DarkageDE
1,000 0 3 10 6 0 0 100 0 0 35 2×2 All
Barracks-logo Barracks
DarkageDE
2,100 10 3 10 6 0 0 175 0 0 50 3×3 All
Acheryrangeicon Archery Range
FeudalageDE
2,100 10 3 10 6 0 0 175 0 0 50 3×3 All
Stableicon Stable
FeudalageDE
2,100 10 3 10 6 0 0 175 0 0 50 3×3 32
Blacksmithicon Blacksmith
FeudalageDE
2,100 0 3 10 6 0 0 150 0 0 40 3×3 All
Siegeworkshopicon Siege Workshop
CastleageDE
2,100 10 3 10 6 0 0 200 0 0 40 4×4 All
MonasteryAoe2DE Monastery
CastleageDE
2,100 10 3 10 6 0 0 175 0 0 40 3×3 All
Universityicon University
CastleageDE
2,100 0 3 10 6 0 0 200 0 0 60 4×4 All
Castleicon Castle
CastleageDE
4,800 20 8 11 11 8 11 0 650 0 200 4×4 All
Palisadewallicon Palisade Wall
DarkageDE
250 0 2 5 2 0 0 2 0 0 6 1×1 All
Palisadegateicon Palisade Gate
DarkageDE
400 0 2 2 6 0 0 20 0 0 30 4×1 All
Stonewallicon Stone Wall
FeudalageDE
1,800 0 8 10 2 0 0 0 5 0 10 1×1 33
Gateicon Gate
FeudalageDE
2,750 0 6 6 6 0 0 0 30 0 70 4×1 33
Stonewallicon Fortified Wall
CastleageDE
3,000 0 12 12 2 0 0 0 5 0 10 1×1 28
Gateicon Gate (Fortified)
CastleageDE
4,000 0 6 6 6 0 0 0 30 0 70 4×1 28
Outposticon Outpost
DarkageDE
500 0 0 0 12 0 0 25 5 0 15 1×1 All
Watchtowericon Watch Tower
FeudalageDE
1,020 5 1 7 10 8 5 50 125 0 80 1×1 All
Watchtowericon Guard Tower
CastleageDE
1,500 5 2 8 10 8 7 50 125 0 80 1×1 32
Watchtowericon Keep
ImperialageDE
2,250 5 3 9 10 8 8 50 125 0 80 1×1 22
Bombardtowericon Bombard Tower
ImperialageDE
2,220 5 3 9 10 8 120 0 125 100 80 1×1 12
Wondericon Wonder
ImperialageDE
4,800 0 3 10 8 0 0 1,000 1,000 1,000 3,500 5×5 All
Dockicon Harbor
CastleageDE
2,000 10 3 10 10 7 6 150 0 0 35 3×3 1
Feitoriaicon Feitoria
ImperialageDE
5,200 0 3 10 6 0 0 0 250 250 120 5×5 1
Kreposticon Krepost
CastleageDE
2,600 20 8 11 7 9 0 350 0 150 3×3 1
Average N/A 1,997 4 3.5 8.2 6.3 1.7 5.2 122.8 79 43.5 166 2.7×2.4 N/A

Note that the table shows the values for the Imperial Age only. Some values (usually HP and armor) increase upon Age advancement for certain buildings and thus are lower in earlier Ages. The values for earlier Ages are visible in the table as mouseovers.

Unconstructable buildings Edit

Unconstructable buildings can only be placed when a map is created in the Scenario Editor and are not available in random map games.

Technologies Edit

Listed below are all technologies that benefit buildings. Marked with yellow background are unique technologies. This list does not contain building upgrades.

Technology Researched at Age Civilization Effect
Townwatch Town Watch Town Center II All +4 LOS
Townpatrol Town Patrol Town Center III All +4 LOS
Treadmillcrane Treadmill Crane University III 20 Villagers build 20% faster
Masonry Masonry University III 28 Buildings +10% HP, +1/+1 armor, and +3 building armor
Architecture Architecture University IV 16 Buildings +10% HP, +1/+1 armor, and +3 building armor
Hoardings Hoardings Castle IV 21 Castle HP +21%
Herbalmedicine Herbal Medicine Monastery III 26 Garrisoned units heal 4x faster
Heresy Heresy Monastery III 19 Buildings converted by enemy Monks collapse instead of changing color
Faith Faith Monastery IV 28 Buildings are harder for enemy Monks to convert
Fletching Fletching Blacksmith II All Castles, towers, and Town Centers +1 range and attack
Bodkinarrow Bodkin Arrow Blacksmith III All Castles, towers, and Town Centers +1 range and attack
Bracer Bracer Blacksmith IV 25 Castles, towers, and Town Centers +1 range and attack
Ballistics Ballistics University III All Castles, towers, and Town Centers fire more accurately at moving targets
Heatedshot Heated Shot University III 23 Towers +125% and Castles +25% attack against ships
Murderholes Murder Holes University III All Eliminates minimum range of all buildings
Arrowslits Arrowslits University IV 17 Watch Towers/Guard Towers/Keeps +1/+2/+3 attack
Chemistry Chemistry University IV All Castles and towers +1 attack
Conscription Conscription Castle IV All Working rate of Barracks, Archery Ranges, Stables, and Castles +33%
CastleAgeUnique Kasbah Castle III Berbers Working speed of Castles increased by 25% for the entire team
CastleAgeUnique Yeomen Castle III Britons Tower attack increased by +2
CastleAgeUnique Stronghold Castle III Celts Castles and towers fire 25% faster
CastleAgeUnique Great Wall Castle III Chinese Hit points of walls and towers increased by +30%
Unique-tech-imperial Perfusion Castle IV Goths Barracks work 100% faster
CastleAgeUnique Yasama Castle III Japanese Towers fire two extra arrows
CastleAgeUnique Hill Forts Castle III Lithuanians Town Centers +3 range
CastleAgeUnique Thalassocracy Castle III Malay Turns Docks into Harbors
CastleAgeUnique Tigui Castle III Malians Town Centers fire arrows even without garrisoned units
CastleAgeUnique Nomads Castle III Mongols Population is retained even if Houses are destroyed
CastleAgeUnique Boiling Oil Castle III Persians Castles do more damage to rams
Unique-tech-imperial Crenellations Castle IV Teutons Castle range increased by +3, and garrisoned infantry now fires arrows
Unique-tech-imperial Artillery Castle IV Turks Bombard Tower range increased by +2

Civilizations Edit

The Byzantines, Chinese, Italians, Koreans, and Turks arguably are the civilizations with the strongest and best equipped buildings.

Civilization bonuses Edit

The following civilizations have bonuses that specifically benefit buildings:

Team bonuses Edit

The following civilizations have team bonuses that specifically benefit buildings:

Architecture sets Edit

In the original Age of Empires II, there were four different architecture sets, each one used by either three or four of the overall 13 civilizations. Ever since, every single of the four expansions introduced at least one new set, and with the release of the Definitive Edition, there are eleven different architecture sets for 35 civilizations.

African Edit

Architectureaf

The Imperial Age African architecture set

The African architecture set was introduced in The African Kingdoms. It is used by the following civilizations:

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