This article is about the buildings in Age of Empires II. For the armor class, see Armor class: Building. For buildings in other games of the series, see Building.
Buildings prev.png

The constructable buildings of Age of Empires II are best divided into the Age where they become available or by use. Some buildings are unconstructable, and are only found in the Scenario Editor or provided beforehand in a scenario, and cannot be built by the player in any regular game.

Most buildings will change design once advancing to a different age.

Constructable buildings[edit | edit source]

A Villager building a Blacksmith.

Constructable buildings are buildings that can be built in regular games by Villagers.

Categorization by Age[edit | edit source]

Dark Age[edit | edit source]

The following buildings are always available from the Dark Age on.

*A Town Center can only be built if the initial Town Center is destroyed or the game is started without a Town Center (e.g. Nomad). It is not possible to build a second Town Center until the Castle Age is reached.

Feudal Age[edit | edit source]

The following buildings can be built once the Feudal Age is reached.

*The Fish Trap can only be built in the water (by Fishing Ships). It is the only building that can be constructed there.

Castle Age[edit | edit source]

The following buildings can be built once the Castle Age is reached.

Imperial Age[edit | edit source]

The following buildings can be built once the Imperial Age is reached.

Categorization by use[edit | edit source]

Economic[edit | edit source]

Research[edit | edit source]

Military[edit | edit source]

Defensive structures[edit | edit source]

Miscellaneous[edit | edit source]

Comparative table[edit | edit source]

Marked with yellow background are unique buildings.

Building A HP Ga Ar PA LOS Ra At W S G CT Sz Ci
Towncentericon.png Town Center
CastleageDE.png
2,400 15 6 8 8 6 5 275 100 0 150 4×4 All
Houseicon.png House
DarkageDE.png
900 0 3 10 2 0 0 25 0 0 25 2×2 34
Dockicon.png Dock
DarkageDE.png
1,800 10 3 10 6 0 0 150 0 0 35 3×3 All
Fishtrapicon.png Fish Trap
DarkageDE.png
50 0 0 0 1 0 0 100 0 0 40 1×1 All
Millicon.png Mill
DarkageDE.png
1,000 0 3 10 6 0 0 100 0 0 35 2×2 All
Farmicon.png Farm
DarkageDE.png
480 0 0 0 1 0 0 60 0 0 15 3×3 All
Marketicon.png Market
FeudalageDE.png
2,100 0 3 10 6 0 0 175 0 0 60 4×4 All
Lumbercampicon.png Lumber Camp
DarkageDE.png
1,000 0 3 10 6 0 0 100 0 0 35 2×2 All
Miningcampicon.png Mining Camp
DarkageDE.png
1,000 0 3 10 6 0 0 100 0 0 35 2×2 All
Barracks-logo.jpg Barracks
DarkageDE.png
2,100 10 3 10 6 0 0 175 0 0 50 3×3 All
Acheryrangeicon.png Archery Range
FeudalageDE.png
2,100 10 3 10 6 0 0 175 0 0 50 3×3 All
Stableicon.png Stable
FeudalageDE.png
2,100 10 3 10 6 0 0 175 0 0 50 3×3 32
Blacksmithicon.png Blacksmith
FeudalageDE.png
2,100 0 3 10 6 0 0 150 0 0 40 3×3 All
Siegeworkshopicon.png Siege Workshop
CastleageDE.png
2,100 10 3 10 6 0 0 200 0 0 40 4×4 All
MonasteryAoe2DE.png Monastery
CastleageDE.png
2,100 10 3 10 6 0 0 175 0 0 40 3×3 All
Universityicon.png University
CastleageDE.png
2,100 0 3 10 6 0 0 200 0 0 60 4×4 All
Castleicon.png Castle
CastleageDE.png
4,800 20 8 11 11 8 11 0 650 0 200 4×4 All
Palisadewallicon.png Palisade Wall
DarkageDE.png
250 0 2 5 2 0 0 2 0 0 6 1×1 All
Palisadegateicon.png Palisade Gate
DarkageDE.png
400 0 2 2 6 0 0 20 0 0 30 4×1 All
Stonewallicon.png Stone Wall
FeudalageDE.png
1,800 0 8 10 2 0 0 0 5 0 10 1×1 33
Gateicon.png Gate
FeudalageDE.png
2,750 0 6 6 6 0 0 0 30 0 70 4×1 33
Stonewallicon.png Fortified Wall
CastleageDE.png
3,000 0 12 12 2 0 0 0 5 0 10 1×1 28
Gateicon.png Gate (Fortified)
CastleageDE.png
4,000 0 6 6 6 0 0 0 30 0 70 4×1 28
Outposticon.png Outpost
DarkageDE.png
500 0 0 0 12 0 0 25 5 0 15 1×1 All
Watchtowericon.png Watch Tower
FeudalageDE.png
1,020 5 1 7 10 8 5 50 125 0 80 1×1 All
Watchtowericon.png Guard Tower
CastleageDE.png
1,500 5 2 8 10 8 7 50 125 0 80 1×1 32
Watchtowericon.png Keep
Imperial Age
2,250 5 3 9 10 8 8 50 125 0 80 1×1 22
Bombardtowericon.png Bombard Tower
Imperial Age
2,220 5 3 9 10 8 120 0 125 100 80 1×1 12
Wondericon.png Wonder
Imperial Age
4,800 0 3 10 8 0 0 1,000 1,000 1,000 3,500 5×5 All
Dockicon.png Harbor
CastleageDE.png
2,000 10 3 10 10 7 6 150 0 0 35 3×3 1
Feitoriaicon.png Feitoria
Imperial Age
5,200 0 3 10 6 0 0 0 250 250 120 5×5 1
Kreposticon.png Krepost
CastleageDE.png
2,600 20 8 11 7 9 0 350 0 150 3×3 1
Average N/A 1,997 4 3.5 8.2 6.3 1.7 5.2 122.8 79 43.5 166 2.7×2.4 N/A

Note that the table shows the values for the Imperial Age only. Some values (usually HP and armor) increase upon Age advancement for certain buildings and thus are lower in earlier Ages. The values for earlier Ages are visible in the table as mouseovers.

Unconstructable buildings[edit | edit source]

Unconstructable buildings can only be placed when a map is created in the Scenario Editor and are not available in random map games.

Technologies[edit | edit source]

Listed below are all technologies that benefit buildings. Marked with yellow background are unique technologies. This list does not contain building upgrades.

Technology Researched at Age Civilization Effect
Townwatch.jpg Town Watch Town Center II All +4 LOS
Townpatrol.jpg Town Patrol Town Center III All +4 LOS
Treadmillcrane.jpg Treadmill Crane University III 20 Villagers build 20% faster
Masonry.jpg Masonry University III 28 Buildings +10% HP, +1/+1 armor, and +3 building armor
Architecture.jpg Architecture University IV 16 Buildings +10% HP, +1/+1 armor, and +3 building armor
Hoardings.jpg Hoardings Castle IV 21 Castle HP +21%
Herbalmedicine.png Herbal Medicine Monastery III 26 Garrisoned units heal 4x faster
Heresy.png Heresy Monastery III 19 Buildings converted by enemy Monks collapse instead of changing color
Faith.jpg Faith Monastery IV 28 Buildings are harder for enemy Monks to convert
Fletching.jpg Fletching Blacksmith II All Castles, towers, and Town Centers +1 range and attack
Bodkinarrow.jpg Bodkin Arrow Blacksmith III All Castles, towers, and Town Centers +1 range and attack
Bracer.jpg Bracer Blacksmith IV 25 Castles, towers, and Town Centers +1 range and attack
Ballistics.jpg Ballistics University III All Castles, towers, and Town Centers fire more accurately at moving targets
Heatedshot.png Heated Shot University III 23 Towers +125% and Castles +25% attack against ships
Murderholes.jpg Murder Holes University III All Eliminates minimum range of all buildings
Arrowslits.jpg Arrowslits University IV 17 Watch Towers/Guard Towers/Keeps +1/+2/+3 attack
Chemistry.jpg Chemistry University IV All Castles and towers +1 attack
Conscription.jpg Conscription Castle IV All Working rate of Barracks, Archery Ranges, Stables, and Castles +33%
CastleAgeUnique.png Kasbah Castle III Berbers Working speed of Castles increased by 25% for the entire team
CastleAgeUnique.png Yeomen Castle III Britons Tower attack increased by +2
CastleAgeUnique.png Stronghold Castle III Celts Castles and towers fire 25% faster
CastleAgeUnique.png Great Wall Castle III Chinese Hit points of walls and towers increased by +30%
Unique-tech-imperial.jpg Perfusion Castle IV Goths Barracks work 100% faster
CastleAgeUnique.png Yasama Castle III Japanese Towers fire two extra arrows
CastleAgeUnique.png Hill Forts Castle III Lithuanians Town Centers +3 range
CastleAgeUnique.png Thalassocracy Castle III Malay Turns Docks into Harbors
CastleAgeUnique.png Tigui Castle III Malians Town Centers fire arrows even without garrisoned units
CastleAgeUnique.png Nomads Castle III Mongols Population is retained even if Houses are destroyed
CastleAgeUnique.png Boiling Oil Castle III Persians Castles do more damage to rams
Unique-tech-imperial.jpg Crenellations Castle IV Teutons Castle range increased by +3, and garrisoned infantry now fires arrows
Unique-tech-imperial.jpg Artillery Castle IV Turks Bombard Tower range increased by +2

Civilizations[edit | edit source]

The Byzantines, Chinese, Italians, Koreans, and Turks arguably are the civilizations with the strongest and best equipped buildings.

Civilization bonuses[edit | edit source]

The following civilizations have bonuses that specifically benefit buildings:

Team bonuses[edit | edit source]

The following civilizations have team bonuses that specifically benefit buildings:

Architecture sets[edit | edit source]

In the original Age of Empires II, there were four different architecture sets, each one used by either three or four of the overall 13 civilizations. Ever since, every single of the four expansions introduced at least one new set, and with the release of the Definitive Edition, there are eleven different architecture sets for 35 civilizations.

African[edit | edit source]

The Imperial Age African architecture set

The African architecture set was introduced in The African Kingdoms. It is used by the following civilizations:

The African architecture set in the Feudal Age has Central African influences. The Castle Age architecture is based on the Sudano-Sahelian architecture, with elements of Aksumite architecture in the Imperial Age.

Central Asian[edit | edit source]

The Imperial Age Central Asian architecture set

The Central Asian architecture set was introduced in the Definitive Edition. It is used by the following civilizations:

The Central Asian architecture set is based on medieval Timurid architecture as seen in the cities of Samarkand and Bukhara.

Central European[edit | edit source]

The Imperial Age Central European architecture set

The Central European architecture set was introduced in The Age of Kings. It is used by the following civilizations: