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This article is about the buildings in Age of Empires II. For the armor class, see Armor class: Building. For buildings in other games of the series, see Building.
Buildings prev.png

The constructable buildings of Age of Empires II are best divided into the Age where they become available or by use. Some buildings are unconstructable, and are only found in the Scenario Editor or provided beforehand in a scenario, and cannot be built by the player in any regular game.

Most buildings will change design once advancing to a different age.

Constructable buildings[]

A Villager building a Blacksmith.

Constructable buildings are buildings that can be built in regular games by Villagers.

Categorization by Age[]

Dark Age[]

The following buildings are always available from the Dark Age on.

*A Town Center can only be built if the initial Town Center is destroyed or the game is started without a Town Center (e.g. Nomad). It is not possible to build a second Town Center until the Castle Age is reached.

Feudal Age[]

The following buildings can be built once the Feudal Age is reached.

*The Fish Trap can only be built in the water (by Fishing Ships). It is the only building that can be constructed there.

Castle Age[]

The following buildings can be built once the Castle Age is reached.

Imperial Age[]

The following buildings can be built once the Imperial Age is reached.

Categorization by use[]

Economic[]

Research[]

Military[]

Defensive structures[]

Miscellaneous[]

Comparative table[]

Marked with yellow background are unique buildings.

Building A HP Ga Ar PA LOS Ra At W S G CT Sz Ci
Towncenter aoe2DE.png Town Center
CastleageDE.png
2,400 15 6 8 8 6 5 275 100 0 150 4×4 All
House aoe2DE.png House
DarkageDE.png
900 0 3 10 2 0 0 25 0 0 25 2×2 38
Dock aoe2de.png Dock
DarkageDE.png
1,800 10 3 10 6 0 0 150 0 0 35 3×3 All
Fish trap aoe2DE.png Fish Trap
DarkageDE.png
50 0 0 0 1 0 0 100 0 0 40 1×1 All
Mill aoe2de.png Mill
DarkageDE.png
1,000 0 3 10 6 0 0 100 0 0 35 2×2 38
FarmDE.png Farm
DarkageDE.png
480 0 0 0 1 0 0 60 0 0 15 3×3 All
Market aoe2DE.png Market
FeudalageDE.png
2,100 0 3 10 6 0 0 175 0 0 60 4×4 All
Lumber camp aoe2de.png Lumber Camp
DarkageDE.png
1,000 0 3 10 6 0 0 100 0 0 35 2×2 All
Mining camp aoe2de.png Mining Camp
DarkageDE.png
1,000 0 3 10 6 0 0 100 0 0 35 2×2 All
Barracks aoe2DE.png Barracks
DarkageDE.png
2,100 10 3 10 6 0 0 175 0 0 50 3×3 All
Archery range aoe2DE.png Archery Range
FeudalageDE.png
2,100 10 3 10 6 0 0 175 0 0 50 3×3 All
Stable aoe2DE.png Stable
FeudalageDE.png
2,100 10 3 10 6 0 0 175 0 0 50 3×3 36
Blacksmith aoe2de.png Blacksmith
FeudalageDE.png
2,100 0 3 10 6 0 0 150 0 0 40 3×3 All
Siege workshop aoe2DE.png Siege Workshop
CastleageDE.png
2,100 10 3 10 6 0 0 200 0 0 40 4×4 All
MonasteryAoe2DE.png Monastery
CastleageDE.png
2,100 10 3 10 6 0 0 175 0 0 40 3×3 All
University AoE2 DE.png University
CastleageDE.png
2,100 0 3 10 6 0 0 200 0 0 60 4×4 All
Castle aoe2DE.png Castle
CastleageDE.png
4,800 20 8 11 11 8 11 0 650 0 200 4×4 All
Palisade wall aoe2de.png Palisade Wall
DarkageDE.png
250 0 2 5 2 0 0 2 0 0 6 1×1 All
Palisade gate aoe2DE.png Palisade Gate
DarkageDE.png
400 0 2 2 6 0 0 20 0 0 30 4×1 All
Stone wall aoe2de.png Stone Wall
FeudalageDE.png
1,800 0 8 10 2 0 0 0 5 0 10 1×1 37
Gate aoe2de.png Gate
FeudalageDE.png
2,750 0 6 6 6 0 0 0 30 0 70 4×1 37
Stone wall aoe2de.png Fortified Wall
CastleageDE.png
3,000 0 12 12 2 0 0 0 5 0 10 1×1 31
Gateicon.png Gate (Fortified)
CastleageDE.png
4,000 0 6 6 6 0 0 0 30 0 70 4×1 31
Outpost aoe2de.png Outpost
DarkageDE.png
500 0 0 0 12 0 0 25 5 0 15 1×1 All
Tower aoe2de.png Watch Tower
FeudalageDE.png
1,020 5 1 7 10 8 5 50 125 0 80 1×1 38
Tower aoe2de.png Guard Tower
CastleageDE.png
1,500 5 2 8 10 8 7 50 125 0 80 1×1 35
Tower aoe2de.png Keep
Imperial Age
2,250 5 3 9 10 8 8 50 125 0 80 1×1 25
Bombard tower aoe2DE.png Bombard Tower
Imperial Age
2,220 5 3 9 10 8 120 0 125 100 80 1×1 15
Wonder aoe2DE.png Wonder
Imperial Age
4,800 0 3 10 8 0 0 1,000 1,000 1,000 3,500 5×5 All
Harbor aoe2de.png Harbor
CastleageDE.png
2,000 10 3 10 10 7 6 150 0 0 35 3×3 1
Feitoriaicon.png Feitoria
Imperial Age
5,200 0 3 10 6 0 0 0 250 250 120 5×5 1
Kreposticon.png Krepost
CastleageDE.png
2,600 20 8 11 10 7 9 0 350 0 150 3×3 1
Aoe2-icon-donjon.png Donjon
FeudalageDE.png
2,250 10 3 9 10 8 5 75 175 0 90 2×2 1
Folwark.png Folwark
DarkageDE.png
1,400 0 3 10 6 0 0 125 0 0 40 3×3 1

Note that the table shows the values for the Imperial Age only. Some values (usually HP and armor) increase upon Age advancement for certain buildings and thus are lower in earlier Ages. The values for earlier Ages are visible in the table as mouseovers.

Unconstructable buildings[]

Unconstructable buildings can only be placed when a map is created in the Scenario Editor and are not available in random map games.

Technologies[]

Listed below are all technologies that benefit buildings. Marked with yellow background are unique technologies. This list does not contain building upgrades.

Technology Researched at Age Civilization Effect
Townwatch.jpg Town Watch Town Center II All +4 LOS
Townpatrol.jpg Town Patrol Town Center III All +4 LOS
Treadmillcrane.jpg Treadmill Crane University III 20 Villagers build 20% faster
Masonry.jpg Masonry University III 28 Buildings +10% HP, +1/+1 armor, and +3 building armor
Architecture.jpg Architecture University IV 16 Buildings +10% HP, +1/+1 armor, and +3 building armor
Hoardings.jpg Hoardings Castle IV 21 Castle +21% HP
Herbalmedicine.png Herbal Medicine Monastery III 26 Garrisoned units heal 6x faster
Heresy.png Heresy Monastery III 19 Buildings converted by enemy Monks collapse instead of changing color
Faith.jpg Faith Monastery IV 28 Buildings are harder for enemy Monks to convert
Fletching.jpg Fletching Blacksmith II All Castles and towers +1 range and attack; Town Centers +1 attack
Bodkinarrow.jpg Bodkin Arrow Blacksmith III All Castles and towers +1 range and attack; Town Centers +1 attack
Bracer.jpg Bracer Blacksmith IV 25 Castles and towers +1 range and attack; Town Centers +1 attack
Ballistics.jpg Ballistics University III All Castles, towers, and Town Centers fire more accurately at moving targets
Heatedshot.png Heated Shot University III 23 Towers +125% and Castles +25% attack against ships
Murderholes.jpg Murder Holes University III All Eliminates minimum range of all buildings
Arrowslits.jpg Arrowslits University IV 17 Watch Towers/Guard Towers/Keeps +1/+2/+3 attack
Chemistry.jpg Chemistry University IV All Castles and towers +1 attack
Conscription.jpg Conscription Castle IV All Working rate of Barracks, Archery Ranges, Stables, and Castles +33%
Shipwright.jpg Shipwright Dock IV 18 Ships cost -20% wood and are built 54% faster
CastleAgeUnique.png Kasbah Castle III Berbers Working speed of Castles increased by 25% for the entire team
CastleAgeUnique.png Yeomen Castle III Britons Tower attack increased by +2
CastleAgeUnique.png Stronghold Castle III Celts Castles and towers fire 25% faster
CastleAgeUnique.png Great Wall Castle III Chinese Hit points of walls and towers increased by +30%
Unique-tech-imperial.jpg Perfusion Castle IV Goths Barracks work 100% faster
Unique-tech-imperial.jpg Chivalry Castle IV Franks Stables work 40% faster
CastleAgeUnique.png Yasama Castle III Japanese Towers fire two extra arrows
CastleAgeUnique.png Eupseong Castle III Koreans Towers (except Bombard Towers) +2 range
CastleAgeUnique.png Hill Forts Castle III Lithuanians Town Centers +3 range
CastleAgeUnique.png Thalassocracy Castle III Malay Turns Docks into Harbors
CastleAgeUnique.png Tigui Castle III Malians Town Centers fire arrows even without garrisoned units
CastleAgeUnique.png Nomads Castle III Mongols Population is retained even if Houses are destroyed
Unique-tech-imperial.jpg Crenellations Castle IV Teutons Castle range increased by +3, and garrisoned infantry now fires arrows
Unique-tech-imperial.jpg Artillery Castle IV Turks Bombard Tower range increased by +2

Civilizations[]

The Byzantines, Chinese, Italians, Koreans, and Turks arguably are the civilizations with the strongest and best equipped buildings.

Civilization bonuses[]

The following civilizations have bonuses that specifically benefit buildings:

Team bonuses[]

The following civilizations have team bonuses that specifically benefit buildings:

Architecture sets[]

In the original Age of Empires II, there were four different architecture sets, each one used by either three or four of the overall 13 civilizations. Ever since, every single of the four expansions introduced at least one new set, and with the release of Dawn of the Dukes, there are eleven different architecture sets for 39 civilizations .

African[]