This article is about the buildings in Chronicles. For the armor class, see Armor class: Building. For buildings in other games of the series, see Building. |
This page lists the buildings in Chronicles. Most constructible buildings in Chronicles are identical to those in the base game, and do not exist as separate buildings in the game files, in many cases sharing the same name and icon as well. A few, namely the Port and Shipyard, have no equivalents. They can be classed according to their purpose, the Age they become available in, and whether they are constructible in standard games, or are exclusive to the Scenario Editor.
Analogous to Age of Empires II, appearance of the buildings is the same for all Chronicles civilizations in the Archaic Age. Starting in the Civic Age, it changes into one of two possible architecture sets (Greek or Persian), depending on the civilization. Buildings change appearance again in the Classical Age, and in the Imperial Age, Town Centers, Markets and Academies update their appearance one last time.
Constructable buildings[]
Constructable buildings are buildings that can be built in regular games by Villagers. Buildings can be classified according to their purpose. Some buildings fulfill multiple purposes.
Economic[]
- Town Center
- Mill
- Farm
- Market
- Lumber Camp
- Mining Camp
- Port1
- Fish Trap (can be constructed on water by Fishing Ships only)
- The Port also produces one type of military/scouting unit.
Research[]
Military production[]
Defensive structures[]
- Palisade Wall
- Palisade Gate
- Outpost
- Stone Wall → Fortified Wall
- Gate → Fortified Gate
- Watch Tower → Guard Tower → Bastion
- Fort
Miscellaneous[]
Building pre-requisites[]
Apart from resources and Age, some buildings have other requirements for construction.
Building | Requirement |
---|---|
Farm | Construction of Mill |
Market | |
Archery Range | Construction of Barracks |
Stable | |
Siege Workshop | Construction of Blacksmith |
Fortified Wall | Fortified Wall technology at Academy |
Fortified Gate | |
Guard Tower | Guard Tower technology at Academy |
Bastion | Bastion technology at Academy |
Comparative table[]
Building | Age | HP |
Ga |
Ar |
PA |
LoS | Wood |
Stone |
Gold |
CT | Sz |
---|---|---|---|---|---|---|---|---|---|---|---|
Town Center | 2,400 | 15 | 3/4/5/6 | 5/6/7/8 | 8 | 275 | 100 | 0 | 150 | 4×4 | |
House | 550/750/900/900 | 0 | -2/-1/1/3 | 7/8/9/10 | 2 | 25 | 0 | 0 | 25 | 2×2 | |
Mill | 600/800/1,000/1,000 | 0 | 0/1/2/3 | 7/8/9/10 | 6 | 100 | 0 | 0 | 35 | 2×2 | |
Farm | 480 | 0 | 0 | 0 | 1 | 60 | 0 | 0 | 15 | 3×3 | |
Lumber Camp | 600/800/1,000/1,000 | 0 | 0/1/2/3 | 7/8/9/10 | 6 | 100 | 0 | 0 | 35 | 2×2 | |
Mining Camp | 600/800/1,000/1,000 | 0 | 0/1/2/3 | 7/8/9/10 | 6 | 100 | 0 | 0 | 35 | 2×2 | |
Port | 1,800 | 10 | 0/1/2/3 | 7/8/9/10 | 6 | 125 | 0 | 0 | 35 | 3×3 | |
Fish Trap | 50 | 0 | 0 | 0 | 1 | 100 | 0 | 0 | 40 | 1×1 | |
Market | 1,800/2,100/2,100 | 10 | 1/2/3 | 8/9/10 | 6 | 175 | 0 | 0 | 60 | 4×4 | |
Blacksmith | 1,800/2,100/2,100 | 0 | 1/2/3 | 8/9/10 | 6 | 150 | 0 | 0 | 40 | 3×3 | |
Academy | 2,100 | 0 | 2/3 | 9/10 | 6 | 200 | 0 | 0 | 60 | 4×4 | |
Temple | 2,100 | 10 | 2/3 | 9/10 | 6 | 175 | 0 | 0 | 40 | 3×3 | |
Barracks | 1,200/1,500/1,800/2,100 | 10 | 0/1/2/3 | 7/8/9/10 | 6 | 175 | 0 | 0 | 50 | 3×3 | |
Archery Range | 1,500/1,800/2,100 | 10 | 1/2/3 | 8/9/10 | 6 | 175 | 0 | 0 | 50 | 3×3 | |
Stable | 1,500/1,800/2,100 | 10 | 1/2/3 | 8/9/10 | 6 | 175 | 0 | 0 | 50 | 3×3 | |
Shipyard | 1,800 | 10 | 1/2/3 | 8/9/10 | 6 | 150 | 0 | 0 | 35 | 3×3 | |
Siege Workshop | 1,500/1,800/2,100 | 10 | 1/2/3 | 8/9/10 | 6 | 200 | 0 | 0 | 40 | 4×4 | |
Fort | 4,800 | 20 | 8 | 11 | 11 | 0 | 650 | 0 | 200 | 4×4 | |
Palisade Wall | 150/250/250/250 | 0 | 2 | 5 | 2 | 3 | 0 | 0 | 6 | 1×1 | |
Palisade Gate | 240/400/400/400 | 0 | 2 | 4 | 6 | 20 | 0 | 0 | 30 | 4×1 | |
Stone Wall | 1,080/1,800/1,800 | 0 | 8 | 10 | 2 | 0 | 5 | 0 | 10 | 1×1 | |
Gate | 1,650/2,700/2,700 | 0 | 6 | 6 | 6 | 0 | 30 | 0 | 70 | 4×1 | |
Fortified Wall | 3,000 | 0 | 12 | 12 | 2 | 0 | 5 | 0 | 10 | 1×1 | |
Fortified Gate | 4,000 | 0 | 6 | 6 | 6 | 0 | 30 | 0 | 70 | 4×1 | |
Outpost | 500 | 0 | 0 | 0 | 6/8/10/12 | 25 | 5 | 0 | 15 | 1×1 | |
Watch Tower | 850/1,020/1,020 | 5 | 1 | 7 | 10 | 35 | 125 | 0 | 80 | 1×1 | |
Guard Tower | 1,500 | 5 | 2 | 8 | 10 | 35 | 125 | 0 | 80 | 1×1 | |
Bastion | 2,250 | 5 | 3 | 9 | 10 | 35 | 125 | 0 | 80 | 1×1 | |
Wonder | 4,800 | 0 | 3 | 10 | 8 | 1,000 | 1,000 | 1,000 | 3,500 | 5×5 |
Some hit point and armor values change depending on Age. They are described as a series of values, separated by slash /. The first value in the series is that of the age in which the building becomes available and the last value is that of the Imperial Age.
For the buildings which can attack, there is a different table:
Building | Range | Attack of primary projectile | Attack of secondary projectile | Projectiles | Rate of Fire |
---|---|---|---|---|---|
Town Center | 0 - 6 | 5 pierce, +5 vs Ship, +5 vs Building, +1 vs Camel | 0 - 10 | 2 | |
Watch Tower | 1 - 8 | 5 pierce, +7 vs Ship, +2 vs Spearman | 5 pierce, +7 vs Ship, +5 vs Stone Defense | 1 - 5 | 2 |
Guard Tower | 1 - 8 | 7 pierce, +9 vs Ship, +2 vs Spearman | 7 pierce, +9 vs Ship, +5 vs Stone Defense | 1 - 5 | 2 |
Bastion | 1 - 8 | 8 pierce, +10 vs Ship, +2 vs Spearman | 8 pierce, +10 vs Ship, +5 vs Stone Defense | 1 - 5 | 2 |
Fort | 1 - 8 | 11 pierce, +2 vs Spearman | 11 pierce, +11 vs Ship, +11 vs Stone Defense, +1 vs Camel | 5 - 21 | 2 |
Unconstructable buildings[]
Improvements[]
These list do not contain building upgrades.
Generic technologies[]
Technology | Researched at | Age | Effect |
---|---|---|---|
Town Watch | Town Center | +4 Line of Sight, except for Farms and Walls | |
Town Patrol | |||
Treadmill Crane | Academy | Builders work 20% faster | |
Masonry | Academy | Buildings (except Farms and Walls) +10% HP, +1/+1 armor, and +3 building armor | |
Architecture | |||
Hoardings | Fort | Fort +21% hit points | |
Herbal Medicine | Temple | Garrisoned units heal 6x faster | |
Hemlock | Temple | Buildings converted by enemy Priestesses collapse instead of falling under enemy control | |
Exorcism | Temple | Buildings are harder for enemy Priestesses to convert | |
Fletching | Blacksmith | Defensive structures +1 range (except for Town Centers) and attack | |
Bodkin Arrow | |||
Bracer | |||
Target Practice | Academy | Defensive structures can track moving targets | |
Lighthouse | Academy | Towers +125%, and Forts +4 attack against ships | |
Murder Holes | Academy | Eliminates minimum range of defensive structures | |
Arrowslits | Academy | Watch Towers/Guard Towers/Bastions +1/+2/+3/+3 attack | |
Flaming Arrows | Academy | Defensive structures +1 attack | |
Conscription | Fort | Working rate of Barracks, Archery Ranges, Stables, Shipyards and Forts +33% |
Unique technologies[]
Technology | Age | Civilization | Effect |
---|---|---|---|
Peloponnesian League | Spartans | Forts slowly generate gold; warships (at the Shipyard and Port) are created 50% faster |
Civilization bonuses[]
Civilization | Effect |
---|---|
Achaemenids | Town Centers can be individually upgraded to be more powerful starting in the Civic Age. Stable technologies research 50% faster (-33% time taken). Shipyards work 15% faster (-13.04% time taken). |
Athenians | Policy style can be changed between Economic, Naval, and Military at the Town Center |
Spartans | Town Centers spawn a free Polemarch in the Civic Age and an additional one in the Classical Age |
Team bonuses[]
Civilization | Effect |
---|---|
Achaemenids | Houses are built 100% faster (-50% time taken) |
Athenians | Shipyard technologies research 50% faster |
Spartans | Barracks technologies research 50% faster |
Civilizations[]
This section needs expansion. You can help by adding to it. |
Custom buildings[]
This section needs expansion. You can help by adding to it. |
Buildings in Chronicles | |
---|---|
Civilian buildings | |
Economic | Town Center · Port · Fish Trap · Mill · Farm · Market · Lumber Camp · Mining Camp |
Research | Blacksmith · Academy |
Miscellaneous | House · Temple · Wonder |
Military buildings | |
Production | Barracks · Archery Range · Stable · Siege Workshop · Shipyard · Fort |
Tower | Town Center · Outpost · Watch Tower · Guard Tower · Bastion · Fort |
Wall | Palisade Wall · Palisade Gate · Stone Wall · Gate · Fortified Wall · Fortified Gate |
Unconstructable | |
Greek Army Tent · Greek Commander Tent · Oracle's Temple · Sapper Tunnel |