| This article is about the buildings in Chronicles. For the armor class, see Armor class: All Buildings. For buildings in other games of the series, see Building. |
This page lists the buildings in Chronicles. Most constructible buildings in Chronicles are identical to those in the base game, and do not exist as separate buildings in the game files, in many cases sharing the same name and icon as well. A few, namely the Port and Shipyard, have no equivalents. They can be classed according to their purpose, the Age they become available in, and whether they are constructible in standard games, or are exclusive to the Scenario Editor.
Analogous to Age of Empires II, appearance of the buildings is the same for all Chronicles civilizations in the Archaic Age. Starting in the Civic Age, it changes into one of four possible architecture sets (Greek, Indian, Persian, or Thracian), depending on the civilization. Buildings change appearance again in the Classical Age, and in the Imperial Age, Town Centers, Markets and Academies update their appearance one last time.
Constructible buildings[]
Constructible buildings are buildings that can be built in regular games by Villagers. Buildings can be classified according to their purpose. Some buildings fulfill multiple purposes.
Economic[]
Town Center
Mill
Farm
Market
Lumber Camp
Mining Camp
Port1
Fish Trap (can be constructed on water by Fishing Ships only)
- The Port also produces one type of military/scouting unit.
Research[]
Military production[]
Defensive structures[]
Palisade Wall
Palisade Gate
Outpost →
Fortified Outpost (latter
Macedonians and allies only)
Stone Wall →
Fortified Wall
Gate →
Fortified Gate
Watch Tower →
Guard Tower →
Bastion
Fort
Miscellaneous[]
Building pre-requisites[]
Apart from resources and Age, some buildings have other requirements for construction.
| Building | Requirement |
|---|---|
| Construction of Mill | |
| Construction of Barracks | |
| Construction of Blacksmith | |
| Upgrade at individual Outposts |
Comparative table[]
| Building | Age | HP |
Ga |
Ar |
PA |
LoS | Wood |
Stone |
Gold |
CT | Sz |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 2,400 | 15 | 3/4/5/6 | 5/6/7/8 | 8 | 275 | 100 | 0 | 150 | 4×4 | ||
| 550/750/900/900 | 0 | -2/-1/1/3 | 7/8/9/10 | 2 | 25 | 0 | 0 | 25 | 2×2 | ||
| 600/800/1,000/1,000 | 0 | 0/1/2/3 | 7/8/9/10 | 6 | 100 | 0 | 0 | 35 | 2×2 | ||
| 480 | 0 | 0 | 0 | 1 | 60 | 0 | 0 | 15 | 3×3 | ||
| 600/800/1,000/1,000 | 0 | 0/1/2/3 | 7/8/9/10 | 6 | 100 | 0 | 0 | 35 | 2×2 | ||
| 600/800/1,000/1,000 | 0 | 0/1/2/3 | 7/8/9/10 | 6 | 100 | 0 | 0 | 35 | 2×2 | ||
| 1,800 | 10 | 0/1/2/3 | 7/8/9/10 | 6 | 125 | 0 | 0 | 35 | 3×3 | ||
| 50 | 0 | 0 | 0 | 1 | 100 | 0 | 0 | 40 | 1×1 | ||
| 1,800/2,100/2,100 | 10 | 1/2/3 | 8/9/10 | 6 | 175 | 0 | 0 | 60 | 4×4 | ||
| 1,800/2,100/2,100 | 0 | 1/2/3 | 8/9/10 | 6 | 150 | 0 | 0 | 40 | 3×3 | ||
| 2,100 | 0 | 2/3 | 9/10 | 6 | 200 | 0 | 0 | 60 | 4×4 | ||
| 2,100 | 10 | 2/3 | 9/10 | 6 | 175 | 0 | 0 | 40 | 3×3 | ||
| 1,200/1,500/1,800/2,100 | 10 | 0/1/2/3 | 7/8/9/10 | 6 | 175 | 0 | 0 | 50 | 3×3 | ||
| 1,500/1,800/2,100 | 10 | 1/2/3 | 8/9/10 | 6 | 175 | 0 | 0 | 50 | 3×3 | ||
| 1,500/1,800/2,100 | 10 | 1/2/3 | 8/9/10 | 6 | 175 | 0 | 0 | 50 | 3×3 | ||
| 1,800 | 10 | 1/2/3 | 8/9/10 | 6 | 150 | 0 | 0 | 35 | 3×3 | ||
| 1,500/1,800/2,100 | 10 | 1/2/3 | 8/9/10 | 6 | 200 | 0 | 0 | 40 | 4×4 | ||
| 4,800 | 20 | 8 | 11 | 11 | 0 | 650 | 0 | 200 | 4×4 | ||
| 150/250/250/250 | 0 | 2 | 5 | 2 | 3 | 0 | 0 | 6 | 1×1 | ||
| 240/400/400/400 | 0 | 2 | 4 | 6 | 20 | 0 | 0 | 30 | 4×1 | ||
| 1,080/1,800/1,800 | 0 | 8 | 10 | 2 | 0 | 5 | 0 | 10 | 1×1 | ||
| 1,650/2,700/2,700 | 0 | 6 | 6 | 6 | 0 | 30 | 0 | 70 | 4×1 | ||
| 3,000 | 0 | 12 | 12 | 2 | 0 | 5 | 0 | 10 | 1×1 | ||
| 4,000 | 0 | 6 | 6 | 6 | 0 | 30 | 0 | 70 | 4×1 | ||
| 500 | 0 | 0 | 0 | 6/8/10/12 | 25 | 5 | 0 | 15 | 1×1 | ||
| 850/1,020/1,020 | 5 | 1 | 7 | 10 | 35 | 125 | 0 | 80 | 1×1 | ||
| 1,500 | 5 | 2 | 8 | 10 | 35 | 125 | 0 | 80 | 1×1 | ||
| 2,250 | 5 | 3 | 9 | 10 | 35 | 125 | 0 | 80 | 1×1 | ||
| 4,800 | 0 | 3 | 10 | 8 | 1,000 | 1,000 | 1,000 | 3,500 | 5×5 | ||
| 500 | 0 | 0 | 0 | 6/8/10/12 | 75 | 5 | 0 | 15 | 1×1 |
Some hit point and armor values change depending on Age. They are described as a series of values, separated by slash /. The first value in the series is that of the age in which the building becomes available and the last value is that of the Imperial Age.
For the buildings which can attack, there is a different table:
| Building | Range | Attack of primary projectile | Attack of secondary projectile | Projectiles | Rate of Fire |
|---|---|---|---|---|---|
| 0 - 6 | 5 pierce, +5 vs Ship, +5 vs Building, +1 vs Camel | 0 - 10 | 2 | ||
| 1 - 8 | 5 pierce, +7 vs Ship, +2 vs Spearman | 5 pierce, +7 vs Ship, +5 vs Stone Defense | 1 - 5 | 2 | |
| 1 - 8 | 7 pierce, +9 vs Ship, +2 vs Spearman | 7 pierce, +9 vs Ship, +5 vs Stone Defense | 1 - 5 | 2 | |
| 1 - 8 | 8 pierce, +10 vs Ship, +2 vs Spearman | 8 pierce, +10 vs Ship, +5 vs Stone Defense | 1 - 5 | 2 | |
| 1 - 8 | 11 pierce, +2 vs Spearman | 11 pierce, +11 vs Ship, +11 vs Stone Defense, +1 vs Camel | 5 - 21 | 2 |
Unconstructible buildings[]
Greek Army Tent
Greek Commander Tent (regular and dropsite)
Oracle's Temple
Sapper Tunnel
Macedonian Command Post
Camp Barracks
Camp Archery Range
Camp Stable
Flagship of Nearchos
Helepolis
Supply Cart
Improvements[]
These list do not contain building upgrades.
Generic technologies[]
| Technology | Researched at | Age | Effect |
|---|---|---|---|
| Town Center | +4 Line of Sight, except for Farms and Walls | ||
| Academy | Builders work 20% faster | ||
| Academy | Buildings (except Farms and Walls) +10% HP, +1/+1 armor, and +3 All Buildings | ||
| Fort | Fort +21% hit points | ||
| Temple | Garrisoned units heal 6x faster | ||
| Temple | Buildings converted by enemy Priestesses collapse instead of falling under enemy control | ||
| Temple | Buildings are harder for enemy Priestesses to convert | ||
| Blacksmith | Defensive structures +1 range (except for Town Centers) and attack | ||
| Academy | Defensive structures can track moving targets | ||
| Academy | Towers +125%, and Forts +4 attack against Ships | ||
| Academy | Eliminates minimum range of defensive structures | ||
| Academy | Watch Towers/Guard Towers/Bastions +1/+2/+3/+3 attack | ||
| Academy | Defensive structures +1 attack | ||
| Fort | Working rate of Barracks, Archery Ranges, Stables, Shipyards and Forts +33% |
Unique technologies[]
| Technology | Age | Civilization | Effect |
|---|---|---|---|
| Fortified Outposts heal nearby allied units at 30 HP/s | |||
| Forts slowly generate gold; warships (at the Shipyard and Port) are created 50% faster | |||
| Forts can be individually upgraded with emplacements |
Civilization bonuses[]
| Civilization | Effect |
|---|---|
| Town Centers can be individually upgraded to be more powerful starting in the Civic Age; Stable technologies research 50% faster (-33% time taken); Shipyards work 15% faster (-13.04% time taken) | |
| Policy style can be changed between Economic, Naval, and Military at the Town Center | |
| Town Centers spawn a free Polemarch in the Civic Age and an additional one in the Classical Age | |
| Can switch between Recruitment Doctrines at the Barracks, Archery Range, or Stable to decrease cost at the expense of training speed or vice versa | |
| All buildings except Town Centers can be built on any elevation; Forts and towers increase the work rate of nearby miners and lumberjacks and serve as drop sites |
Team bonuses[]
| Civilization | Effect |
|---|---|
| Houses are built 100% faster (-50% time taken) | |
| Shipyard technologies research 50% faster | |
| Barracks technologies research 50% faster | |
| Outposts can be individually upgraded into Fortified Outposts | |
| All buildings have +3 Line of Sight |
Civilizations[]
| This section is most likely incomplete and may need expansion. You can help by adding to it. |
Custom buildings[]
| This section is most likely incomplete and may need expansion. You can help by adding to it. |
| Buildings in Chronicles | |
|---|---|
| Civilian buildings | |
| Economic | |
| Research | |
| Miscellaneous | |
| Military buildings | |
| Production | |
| Tower | |
| Wall | |
| Unconstructible | |



