Age of Empires Series Wiki
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This article is about the building functions. For architecture styles used in the series, see Architecture set.
Architectureme

All buildings in the Middle Eastern architecture set in Age of Empires II

A building is a type of structure that is designated for habitation and typically has a roof and walls. In the Age of Empires series, most buildings can only be built by Villagers. Buildings form the backbone of the civilizations.

Types of buildings[]

In the Age of Empires series, buildings are separated into four distinct categories, each of which has its own distinct function. The main types of building found in the game are:

  • Economic buildings
  • Fortifications
  • Military buildings
  • Research buildings

Note that there are also a few buildings which cannot be sorted in any of the categories above, like the House.

Economic buildings[]

Economic buildings are crucial when it comes to building a civilization. They are the most important structures in the game as building them is the only way to research technologies that are needed to advance a civilization. These structures provide economic benefits for an entire civilization and usually train economic units such as Villagers, Fishing Boats, or trade units. Some of these structures serve as a drop off point when a unit collects a particular resource, while other economic buildings provide unlimited resources, such as a Bank or a Factory.

Fortifications[]

Unlike other buildings which train units and research technologies, these structures are simply designed for combat and defense. Defensive structures often have a large amount of hit points and range and a decent attack. Unlike other buildings which can only be made of wood, these structures are usually made of stone, which is a far rarer resource.

Military buildings[]

Military buildings train units only suited for combat and research technologies that upgrade these units. Military structures can be separated into categories based on what kind of units they train. These structures are vital for a strong civilization since building them are the only way to achieve a military conquest or victory.

Research buildings[]

Research buildings can neither train nor attack units, they are also usually not designed to benefit a player's economy, but rather provide various technologies. Once a research building has done all its research, it is practically useless.

See also[]

Gameplay elements in the Age of Empires series
Age ยท Ability (II ยท M ยท III ยท IV) ยท Architecture set (II ยท III) ยท Area of Effect (Trample damage) ยท Armor/Resists (hack/melee ยท pierce/ranged ยท crush/siege)  ยท Armor class/Tag/Unit type (I - original ยท I - Return of Rome ยท II ยท IV) ยท Artificial intelligence ยท Attack (Attack bonus/Multiplier) ยท Attack delay ยท Attack ground ยท Aura (IV) ยท Auto Scout ยท Building (I ยท II ยท M ยท III ยท IV ยท AoE:DS) ยท Civilization (I ยท II ยท M ยท III ยท IV) ยท Civilization bonus ยท Cheat code (I ยท II ยท M ยท III ยท IV) ยท Conversion ยท Counter ยท Diplomacy ยท Gaia/Mother Nature ยท Game modes ยท Garrison ยท Gather Point ยท Healing ยท Hit points ยท Hotkey ยท Line of Sight ยท Mini map ยท Mobile building ยท Pass-through damage ยท Player ยท Population ยท Range ยท Rate of Fire ยท Regeneration ยท Relic (II ยท M ยท IV) ยท Repairing ยท Resource (Renewable resource) ยท Scenario Editor (I ยท II ยท M ยท III ยท IV) ยท Score ยท Signal Allies/Flare ยท Soundtrack (I ยท II ยท M ยท III ยท IV) ยท Speed ยท Stealth mode ยท Taunt ยท Technology (I ยท II ยท M ยท III ยท IV) ยท Technology tree (I ยท II ยท IV) ยท Terrain (AoE:DS ยท AoM:DS) ยท Town Bell ยท Trade (IV) ยท Tribute ยท Unit (I ยท II ยท M ยท III ยท IV ยท AoE:DS ยท AoM:DS) ยท Unit formation ยท Unit stance (III) ยท Upgrade (I ยท II ยท III ยท IV) ยท User interface ยท Victory ยท Villager Priority
Genie Engine
Frame delay ยท Full Tech Tree ยท Team bonus
ReturnRome-AoEIcon Age of EmpiresRuins ยท Discovery
AoE2-DLCicon-0 Age of Empires IIProjectile duplication
Bang Engine
Autoqueue ยท Snare
Aom original icon Age of MythologyGod (Major ยท Minor) ยท God power ยท Settlement
3Icon48px Age of Empires IIIAge-up methods (Politician/Tribal Council/Wonder/Federal State/Allianceยท Banner army ยท Consulate ยท Damage Cap ยท Home City ยท Home City Card ยท Inspiring Flag ยท Minor civilization ยท Promotion ยท Revolution ยท Target Lock ยท Trade Monopoly ยท Trade Route ยท Treasure
GameIcon-AoE4 Age of Empires IV
GenericFire armor ยท Influence ยท Landmark ยท Religion ยท Sacred Site ยท Variant civilization
Civilization-uniqueBounty ยท Dynasty ยท Golden Age ยท Imperial Council (Vizier Point)
If a gameplay element has different pages across games, like civilization, the individual pages are linked in brackets.
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