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This page contains all Home City Cards available to the British civilization in Age of Empires III, including The WarChiefs and The Asian Dynasties expansions.

  • Green: TEAM Shipment that is sent to each player in a team
  • Violet: Shipment that can be sent an INFINITE number of times

In the Definitive Edition, all cards are unlocked by default and don't need Home City level to use them.

British Home City 1DE.png
Card Description Age HC level
Spanish Home City 1 (2 Settlers).png 2 Settlers Ships 2 Settlers
Ages discovery.jpg
1
Spanish Home City 1 (4 Settlers).png 4 Settlers Ships 4 Settlers
Ages colonial.jpg
1
Spanish Home City 1 (3 Settlers).png 3 Settlers Ships 3 Settlers
Ages discovery.jpg
10
Spanish Home City 1 (5 Settlers).png 5 Settlers Ships 5 Settlers
Ages colonial.jpg
10
British Home City 1 (8 Settlers).png 8 Settler Ships 8 Settlers
Ages fortress.jpg
25
Spanish Home City 1 (300 Food).png Crates of 300 Food Ships 300 food
Ages discovery.jpg
1
Spanish Home City 1 (600 Food).png Crates of 600 Food Ships 600 food
Ages discovery.jpg
1
Spanish Home City 1 (700 Food).png Crates of 700 Food Ships 700 food
Ages colonial.jpg
10
Spanish Home City 1 (1000 Food).png Crates of 1000 Food Ships 1,000 food
Ages fortress.jpg
10
Spanish Home City 1 (300 Wood).png Cords of 300 Wood Ships 300 wood
Ages discovery.jpg
1
Spanish Home City 1 (600 Wood).png Cords of 600 Wood Ships 600 wood
Ages colonial.jpg
1
Spanish Home City 1 (700 Wood).png Cords of 700 Wood Ships 700 wood
Ages colonial.jpg
10
Spanish Home City 1 (1000 Wood).png Cords of 1000 Wood Ships 1,000 wood
Ages fortress.jpg
10
Spanish Home City 1 (300 Coin).png Chests of 300 Coin Ships 300 coin
Ages discovery.jpg
1
Spanish Home City 1 (600 Coin).png Chests of 600 Coin Ships 600 coin
Ages colonial.jpg
1
Spanish Home City 1 (700 Coin).png Chests of 700 Coin Ships 700 coin
Ages colonial.jpg
10
British Home City 1 (1000 Coin).png Chests of 1000 Coin Ships 1,000 coin
Ages fortress.jpg
10
British Home City 1 (4 Sheep).png TEAM 4 Sheep Ships 4 Sheeps
Ages discovery.jpg
1
Spanish Home City 1 (15 Sheep).png 7 Sheep + 1 Homestead Wagon Ships 7 Sheep + 1 Homestead Wagon
Ages fortress.jpg
1
Spanish Home City 1 (15 Sheep).png 15 Sheep + 1 Homestead Wagon Ships 15 Sheep + 1 Homestead Wagon
Ages fortress.jpg
1
Spanish Home City 1 (7 Cow).png 7 Cows Ships 7 Semi-fattened Cows
Ages colonial.jpg
1
British Home City 1 (Wool Staple Ports).png TEAM Wool Staple Ports Livestock fattens 20% faster; Indian livestock generate +20% XP; Japanese livestock contributes 20% more to Shrines' resource/XP trickle
Ages discovery.jpg
10
Spanish Home City 1 (Covered Wagon).png 1 Covered Wagon Ships 1 Covered Wagon
Ages fortress.jpg
1
Spanish Home City 1 (2 Surgeons).png TEAM 2 Surgeons Ship 2 Surgeons
Ages colonial.jpg
10
Spanish Home City 1 (4 Surgeons).png 4 Surgeons Ship 4 Surgeons
Ages colonial.jpg
10
British Home City 1 (Florence Nightingale).png Florence Nightingale Manors slowly heal nearby friendly units
Ages discovery.jpg
40
British Home City 1 (Captain).png Captain The Explorer gets +50% hit points and attack, and can use the Swashbuckler Attack ability; also ships an Explorer Dog
Ages colonial.jpg
1
Spanish Home City 1 (Hot Air Balloon).png Hot Air Balloons The Explorer can summon a Hot Air Balloon to explore the map for a limited time
Ages colonial.jpg
10
Spanish Home City 1 (Advanced Balloon).png Advanced Balloon Ships an Advanced Hot Air Balloon
Ages industrial.jpg
25

British Home City 2DE.png
Card Description Age HC level
Spanish Home City 1 (10 Pikemen).png 10 Pikemen Ships 10 Pikemen
Ages fortress.jpg
1
British Home City 2 (6 Longbowmen).png 6 Longbowmen Ships 6 Longbowmen
Ages colonial.jpg
1
British Home City 2 (8 Longbowmen).png 8 Longbowmen Ships 8 Longbowmen
Ages fortress.jpg
1
British Home City 2 (15 Longbowmen).png 15 Longbowmen Ships 15 Longbowmen
Ages industrial.jpg
10
British Home City 2 (10 Longbowmen).png 10 Longbowmen Ships 10 Longbowmen
Ages fortress.jpg
10
British Home City 2 (Yeomen).png Yeomen Longbowmen get +4 LOS and +4 range.
Ages fortress.jpg
25
British Home City 2 (20 Longbowmen).png 20 Longbowmen Ships 20 Longbowmen
Ages fortress.jpg
40
British Home City 2 (6 Musketeers).png 6 Musketeers Ships 6 Musketeers
Ages colonial.jpg
1
British Home City 2 (8 Musketeers).png 8 Musketeers Ships 8 Musketeers
Ages fortress.jpg
1
British Home City 2 (14 Musketeers).png 14 Musketeers Ships 14 Musketeers
Ages industrial.jpg
10
British Home City 2 (9 Musketeers).png 9 Musketeers Ships 9 Musketeers
Ages fortress.jpg
10
British Home City 2 (16 Musketeers).png 16 Musketeers Ships 16 Musketeers
Ages industrial.jpg
25
British Home City 2 (Musketeers and Longbowmen Damage).png Musketeer/Grenadier Damage Musketeers and Grenadiers get +15% attack
Ages colonial.jpg
10
British Home City 2 (Musketeers and Longbowmen Hitpoints).png TEAM Musketeers/Grenadier Hitpoints Musketeers, Grenadiers, Sepoys, and Ashigaru Musketeers get +15% hit points
Ages colonial.jpg
10
British Home City 2 (Musketeers and Longbowmen Combat).png Musketeer/Grenadier Combat Musketeers and Grenadiers get +15% hit points and attack
Ages fortress.jpg
25
British Home City 2 (Improved Grenades).png Improved Grenades Grenadiers get +20% ranged attack and +67% siege attack
Ages colonial.jpg
40
Spanish Home City 2 (4 Hussars).png 4 Hussars Ships 4 Hussars
Ages fortress.jpg
1
Spanish Home City 2 (7 Hussars).png 7 Hussars Ships 7 Hussars
Ages industrial.jpg
10
Spanish Home City 2 (5 Hussars).png 5 Hussars Ships 5 Hussars
Ages fortress.jpg
10
British Home City 2 (8 Hussars).png 8 Hussars Ships 8 Hussars
Ages industrial.jpg
25
British Home City 2 (Cavalry Damage).png Cavalry Damage Hussars and Dragoons get +15% attack
Ages colonial.jpg
10
British Home City 2 (Cavalry Hitpoints).png Cavalry Hitpoints Hussars and Dragoons get +15% hit points
Ages colonial.jpg
10
British Home City 2 (Cavalry Combat).png Cavalry Combat Hussars and Dragoons get +15% hit points and attack
Ages fortress.jpg
25
British Home City 2 (4 Grenadiers).png 4 Grenadiers Ships 4 Grenadiers
Ages fortress.jpg
1
British Home City 2 (7 Grenadiers).png 7 Grenadiers Ships 7 Grenadiers
Ages industrial.jpg
1
British Home City 2 (5 Grenadiers).png 5 Grenadiers Ships 5 Grenadiers
Ages fortress.jpg
10
British Home City 2 (6 Grenadiers).png 6 Grenadiers Ships 6 Grenadiers
Ages industrial.jpg
10
Home City 2 (Grenade Launchers).png Grenade Launchers Equips Grenadiers with a hand mortar, which quickly propels explosives; Grenadiers get +2 LOS and range, and a x0.5 multiplier against artillery; Allows Incendiary Grenades to be researched at the Arsenal
Ages fortress.jpg
None
Spanish Home City 2 (1 Falconet).png 1 Falconet Ships 1 Falconet
Ages fortress.jpg
1
Spanish Home City 2 (2 Falconets).png 2 Falconets Ships 2 Falconets
Ages fortress.jpg
1
Spanish Home City 2 (2 Falconets).png 2 Falconets Ships 2 Falconets
Ages industrial.jpg
10
British Home City 2 (2 Horse Artillery).png 2 Horse Artillery Ships 2 Horse Artillery
Ages industrial.jpg
10
British Home City 2 (3 Horse Artillery).png 3 Horse Artillery Ships 3 Horse Artillery
Ages industrial.jpg
40
Spanish Home City 2 (Advanced Artillery).png Advanced Artillery Allows Mortars and Horse Artillery in the Fortress Age
Ages industrial.jpg
1
Spanish Home City 2 (2 Mortars).png 2 Mortars Ships 2 Mortars
Ages industrial.jpg
1
Spanish Home City 2 (3 Mortars).png 3 Mortars Ships 3 Mortars
Ages industrial.jpg
10
British Home City 2 (2 Rockets).png 2 Congreve Rockets Ships 2 Rockets
Ages industrial.jpg
10
British Home City 2 (3 Rockets).png 3 Congreve Rockets Ships 3 Rockets
Ages industrial.jpg
25
British Home City 2 (2 Rockets Infinite).png 2 Rockets Ships 2 Rockets
Ages industrial.jpg
40

British Home City 3DE.png
Card Description Age HC level
Spanish Home City 3 (Native Lore).png Native Lore Native improvements cost no coin
Ages colonial.jpg
1
Spanish Home City 3 (Native Treaties).png Native Treaties Each different allied native tribe sends a shipment of their respective native warriors
Ages colonial.jpg
1
Spanish Home City 3 (Native Warriors).png Native Warriors Native warriors cost -25%
Ages fortress.jpg
10
Spanish Home City 3 (Advanced Trading Post).png Advanced Trading Post Trading Posts get a ranged attack and +50% hit points, and cost -40%
Ages discovery.jpg
25
British Home City 3 (Ranching).png Ranching Livestock Pens can train Cows
Ages discovery.jpg
1
Spanish Home City 3 (Fencing School).png Fencing School Infantry train time -40%
Ages colonial.jpg
10
Spanish Home City 3 (Riding School).png Riding School Cavalry train time -40%
Ages colonial.jpg
10
Spanish Home City (Frontier Defense).png Frontier Defenses Ships 2 Outpost Wagons and Blockhouses get +25% hit points
Ages colonial.jpg
1
Spanish Home City 3 (Pioneers).png Pioneers Villagers get +65% hit points
Ages discovery.jpg
1
Spanish Home City Cards 3 (Colonial Militia).png Colonial Militia Town Centers get +50% attack and can use Colonial Militia
Ages discovery.jpg
1
Spanish Home City 3 (Advanced Arsenal).png Advanced Arsenal Arsenals can be built in the Colonial Age and have Flint Lock, Paper Cartridge, Military Drummers, Pillage, Professional Gunners, and Trunion improvements
Ages colonial.jpg
10
Spanish Home City 3 (Fort).png Fort Ships 1 Fort Wagon
Ages fortress.jpg
1
Spanish Home City 3 (Extensive Fortifications).png Extensive Fortifications Outposts get +25% hit points and +6 build limit
Ages colonial.jpg
1
Spanish Home City 3 (Improved Buildings).png Improved Buildings Buildings get +40% hit points
Ages discovery.jpg
10
British Home City 3 (Castramentation).png Castrametation Ships 1 Fort Wagon and Fort build limit +1
Ages industrial.jpg
25
Spanish Home City 3 (Heavy Fortifications).png Heavy Fortifications Grants all defensive building upgrades (if not already)
Ages industrial.jpg
25
British Home City 3 (Fast-building Houses).png TEAM Fast-building Houses House, Manor, Longhouse, Shrine, and Village build time -90%
Ages discovery.jpg
1
British Home City 3 (Virginia Company).png Virginia Company Manors cost -35%
Ages discovery.jpg
10
British Home City 3 (Estates).png Estates Manors become Estates which can train Settlers, but Settler train time +100%
Ages industrial.jpg
10
Spanish Home City 3 (Royal Decree).png The Glorious Revolution Provides the Church with Thin Red Line, The Black Watch, and Roger's Rangers improvements
Ages colonial.jpg
10
Spanish Home City 3 (5 Spies).png 6 Spies Ships 6 Spies
Ages colonial.jpg
1
Spanish Home City 3 (8 Spies).png 10 Spies Ships 10 Spies
Ages fortress.jpg
10
British Home City 3 (Agents).png Agents Upgrades Spies to Agents with +50% hit points and +15 LOS
Ages colonial.jpg
40
Spanish Home City 3 (Advanced Mill).png Advanced Mill Mills get +100% hit points and costs -50%
Ages discovery.jpg
1
Spanish Home City 3 (Advanced Plantation).png Advanced Estate Estates get +100% hit points, cost -31%, and can be built in the Discovery Age
Ages discovery.jpg
25
Spanish Home City 3 (Advanced Market).png Advanced Market Markets get +20% buy/sell factors
Ages discovery.jpg
1
British Home City 3 (Cheap Docks).png TEAM Cheap Docks Docks cost -25% and their improvements cost less wood
Ages discovery.jpg
10
British Home City 3 (Advanced Dock).png Advanced Dock Docks get +100% attack and heal ships 100% faster, and ship train time -33%
Ages discovery.jpg
10
Spanish Home City 3 (Factory).png Factory Ships 1 Factory Wagon
Ages industrial.jpg
1
British Home City 3 (Robber Barons).png Robber Barons Ships 1 Factory Wagon
Ages industrial.jpg
10

British Home City 4DE.png
Card Description Age HC level
Spanish Home City 4 (Stone Masions).png Stonemasons Settlers and wagons build buildings 65% faster
Ages colonial.jpg
10
Spanish Home City 4 (Land Grab).png Land Grab Mills, Livestock Pens, and Plantations cost -30% to -40% and build time -75%
Ages discovery.jpg
25
Spanish Home City (Fish Market).png Fish Market Fishing Boats and Caravels gather 25% faster
Ages discovery.jpg
1
Spanish Home City 4 (Rendering Plants).png Rendering Plant Fishing Boats and Caravels gather 30% faster
Ages colonial.jpg
10
Spanish Home City 4 (Schoners).png Schooners Fishing Boats -20% cost and -40% train time
Ages colonial.jpg
10
British Home City 4 (Whale Oil).png Whale Oil Fishing Boats and Caravels gather from whales 35% faster
Ages discovery.jpg
40
Spanish Home City Cards (Sawmills).png Sawmills Settlers gather wood 15% faster and increases the gather yield by 15%
Ages discovery.jpg
10
Spanish Home City 4 (Exotic Hardwood).png Exotic Hardwoods Settlers gather wood 20% faster
Ages discovery.jpg
25
British Home City 4 (Distributivism).png Distributivism Gives a trickle of 1.25 wood
Ages discovery.jpg
25
British Home City 4 (Establish Ironmonger).png Establish Ironmonger Settlers gather from mines 20% faster
Ages discovery.jpg
1
Spanish Home City 4 (Silversmith).png Silversmith Settlers gather from mines 20% faster and increase 15% the gather yield
Ages colonial.jpg
10
Spanish Home City 4 (Royal Mint).png Royal Mint Settlers gather coin 25% faster
Ages fortress.jpg
25
British Home City 4 (South Sea Bubble).png South Sea Bubble Exchanges all coin for 1.25 times the wood
Ages discovery.jpg
40
Spanish Home City 4 (Sustainable Agriculture2).png Sustainable Agriculture Settlers gather from Mills, Farms, and Rice Paddies (food) 15% faster
Ages colonial.jpg
10
Spanish Home City 4 (Refrigeration).png Refrigeration Settlers gather food 20% faster
Ages fortress.jpg
25
Spanish Home City 4 (Sustainable Agriculture).png Stockyards Livestocks fatten 30% faster when tasked to Livestock Pens, Farms, and Villages
Ages discovery.jpg
1
British Home City 4 (Fulling Mills).png Fulling Mills Settlers gather from livestock 300% faster 1
Spanish Home City 4 (Spice Trade).png Spice Trade Settlers gather from huntable animals, Berry Bushes, and Cherry Orchards 20% faster. Increases by 10% the gather yield from hunted animals and Berry and Blueberry Bushes
Ages colonial.jpg
10
Spanish Home City 4 (Medicine).png Medicine Villager train time and cost -15%
Ages colonial.jpg
25
British Home City 4 (Rum Distillery).png TEAM Rum Distillery Settlers, Coureurs des Bois, Settler Wagons, and Villagers gather from Plantations and Rice Paddies (coin) 15% faster
Ages discovery.jpg
1
Spanish Home City 4 (Cigar Roller).png Cigar Roller Settlers gather from Plantations and Rice Paddies (coin) 20% faster
Ages colonial.jpg
1
Spanish Home City 4 (Textile Mill).png Textile Mill Settlers gather from Plantations and Rice Paddies (coin) 25% faster
Ages fortress.jpg
10

British Home City 5DE.png
Card Description Age HC level
Spanish Home City 5 (1 Caravel).png 1 Caravel Ships 1 Caravel
Ages colonial.jpg
1
Spanish Home City 5 (2 Caravels).png 2 Caravels Ships 2 Caravels
Ages colonial.jpg
1
Spanish Home City 5 (1 Galleon).png 1 Galleon Ships 1 Galleon
Ages colonial.jpg
1
Spanish Home City 5 (1 Frigate).png 1 Frigate Ships 1 Frigate
Ages fortress.jpg
10
Spanish Home City 5 (Improved Warships).png Improved Warships Warships get +25% hit points and attack
Ages colonial.jpg
10
British Home City 5 (Monitor Combat).png TEAM Monitor Combat Monitors get +15% hit points and attack
Ages industrial.jpg
10
Spanish Home City 5 (1 Monitor).png 1 Monitor Ships 1 Monitor
Ages industrial.jpg
10
British Home City 5 (2 Monitors).png 2 Monitors Ships 2 Monitors
Ages industrial.jpg
25
British Home City 5 (Offshore Support).png Offshore Support Warships get +20% attack, +5 LOS, and +5 range
Ages colonial.jpg
40
Spanish Home City 5 (Admiralty).png Admiralty Caravel train limit +4; Galleon train limit +2; Frigate and Monitor train limit +1
Ages colonial.jpg
1
British Home City 5 (Naval Gunners).png Naval Gunners Warships get +20% attack
Ages fortress.jpg
25
Spanish Home City 5 (Hire Elmeti).png Hire Italian Elmeti Ships 6 Elmeti; costs 1,000 coin
Ages industrial.jpg
10
British Home City 5 (9 Highlanders).png Hire Scottish Highlanders Ships 9 Highlanders; costs 1,000 coin
Ages fortress.jpg
10
Spanish Home City 5 (Highland Mercenary Army).png Hire Highland Mercenary Army Ships 6 Highlanders, 4 Hackapells, and 8 Swiss Pikemen; costs 2,000 coin
Ages industrial.jpg
25
British Home City 5 (Hire Barbary Corsairs).png Hire Barbary Corsairs Ships 9 Barbary Corsairs; costs 1,000 coin
Ages fortress.jpg
10
Spanish Home City 5 (Mediterranean Mercenary Army).png Hire Mediterranean Mercenary Army Ships 4 Stradiots, 6 Barbary Corsairs, and 3 Mamelukes; costs 2,000 coin
Ages industrial.jpg
25
British Home City 5 (Hire Jaegers).png Hire Hessian Jaegers Ships 10 Jaeger; costs 1,000 coin
Ages fortress.jpg
10
British Home City 5 (Hire Jaeger Division).png Hire Hessian Jaeger Division Ships 13 Jaeger; costs 1,500 coin
Ages fortress.jpg
10
Spanish Home City 5 (Mercenary Loyalty)..png Mercenary Loyalty Mercenary shipments cost -10% to -25%
Ages fortress.jpg
25
British Home City 5 (Hire Lil Bombards).png Hire Li'l Bombards Ships 3 Li'l Bombards; costs 2,000 coin
Ages industrial.jpg
25
Spanish Home City 5 (Dance Hall)..png Dance Hall Upgrades the Saloon to the Dance Hall which can train Ronin and outlaws use -2 population
Ages colonial.jpg
1
British Home City 5 (Cherokee Allies).png 9 Cherokee Allies Ships 9 Cherokee Riflemen; costs 500 coin
Ages fortress.jpg
10
British Home City 5 (22 Cherokee Allies).png 22 Cherokee Allies Ships 22 Cherokee Riflemen and upgrades them to Elite (if not already); costs 1,000 coin
Ages industrial.jpg
25
British Home City 5 (25 Cherokee Allies).png 13 Cherokee Allies Ships 13 Cherokee Riflemen and upgrades them to Elite (if not already); costs 2,000 coin
Ages industrial.jpg
40
Spanish Home City 5 (Recruit Privateer).png Recruit Privateers Ships 2 Privateers; costs 500 coin
Ages colonial.jpg
1
British Home City 5 (Recruit Privateer Fleet).png Recruit Privateer Fleet Ships 4 Privateers; costs 1,000 coin
Ages fortress.jpg
10
British Home City 5 (Recruit Privateer Armada).png Recruit Privateer Armada Ships 5 Privateers; costs 850 coin
Ages industrial.jpg
25

Changelog[]

Shared[]

  • 2 Settlers: now is infinite
  • Added 7 Sheep + Homestead Wagon (infinite)
  • 15 Sheep: changed to 15 Sheep + Homestead Wagon
  • 7 Cows: changed to 7 Semi-fattened Cows
  • 10 Pikemen: now is infinite
  • 1 Falconet: now it's infinite
  • 2 Falconets (Age IV): now it's infinite
  • Advanced Artillery: instead of upgrade Falconets to Field Guns and Mortars to Howitzers, now allows Mortars and Horse Artillery in the Fortress Age
  • 2 Mortars: now is infinite
  • Added Grenade Launcher
  • Frontier Defenses: can now be sent infinite times
  • Advanced Plantation: renamed to Advanced Estate
  • 5 Spies: changed to 6 Spies
  • 8 Spies: changed to 10 Spies
  • Schooners: changed from Fishing Boats cost -60%, to -20% cost and -40% time
  • Sawmills: now also increase 15% the gather yield
  • Silversmith: now also increase 15% the gather yield
  • Spice Trade: now also increase 10% the gather yield from hunted animals and Berry and Blueberry Bushes
  • Medicine: now also decrease 15% villager cost
  • 1 Caravel: now it's infinite
  • Hire Mediterranean Army: now it's infinite
  • Hire Highland Mercenary Army: now it's infinite and ships Harquebusiers instead of Hackapells

British-specific[]

  • Florence Nightingale: moved to Exploration Age (from Commerce Age); no change to effect (which causes Manor Houses to heal injured friendly units at 5 hit points per second)
  • Yeomen: now doesn't grant the possibility of upgrading Longbowmen to Guard and Imperial level, since the upgrades are unlocked by default
  • Naval Gunners: warship damage improvement reduced to 20% (down from 25%)
  • 8 Cherokee Allies: card increased to 9
  • INF 25 Cherokee Allies: reduced to 13 Cherokee Riflemen

Gallery[]

Old unlockable UI from The Asian Dynasties

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