FANDOM


This page contains all Home City Cards available to the British civilization in Age of Empires III, including The Warchiefs and The Asian Dynasties expansions.

  • Green: TEAM Shipment that is sent to each player in a team
  • Purple: Shipment that can be sent an INFINITE number of times

British Home City 1
Card Description Age HC level
Spanish Home City 1 (2 Settlers) 2 Settlers Ships 2 Settlers
Ages discovery
1
Spanish Home City 1 (4 Settlers) 4 Settlers Ships 4 Settlers
Ages colonial
1
Spanish Home City 1 (3 Settlers) 3 Settlers Ships 3 Settlers
Ages discovery
10
Spanish Home City 1 (5 Settlers) 5 Settlers Ships 5 Settlers
Ages colonial
10
British Home City 1 (8 Settlers) 8 Settler Ships 8 Settlers
Ages fortress
25
Spanish Home City 1 (300 Food) Crates of 300 Food Ships 300 food
Ages discovery
1
Spanish Home City 1 (600 Food) Crates of 600 Food Ships 600 food
Ages discovery
1
Spanish Home City 1 (700 Food) Crates of 700 Food Ships 700 food
Ages colonial
10
Spanish Home City 1 (1000 Food) Crates of 1000 Food Ships 1,000 food
Ages fortress
10
Spanish Home City 1 (300 Wood) Cords of 300 Wood Ships 300 wood
Ages discovery
1
Spanish Home City 1 (600 Wood) Cords of 600 Wood Ships 600 wood
Ages colonial
1
Spanish Home City 1 (700 Wood) Cords of 700 Wood Ships 700 wood
Ages colonial
10
Spanish Home City 1 (1000 Wood) Cords of 1000 Wood Ships 1,000 wood
Ages fortress
10
Spanish Home City 1 (300 Coin) Chests of 300 Coin Ships 300 coin
Ages discovery
1
Spanish Home City 1 (600 Coin) Chests of 600 Coin Ships 600 coin
Ages colonial
1
Spanish Home City 1 (700 Coin) Chests of 700 Coin Ships 700 coin
Ages colonial
10
British Home City 1 (1000 Coin) Chests of 1000 Coin Ships 1,000 coin
Ages fortress
10
British Home City 1 (4 Sheep) TEAM 4 Sheep Ships 4 Sheeps
Ages discovery
1
Spanish Home City 1 (15 Sheep) 15 Sheep Ships 15 Sheeps
Ages fortress
1
Spanish Home City 1 (7 Cow) 7 Cows Ships 7 Cows
Ages colonial
1
British Home City 1 (Wool Staple Ports) TEAM Wool Staple Ports Livestock fattens 20% faster; Indian livestock generate +20% XP; Japanese livestock contributes 20% more to Shrines' resource/XP trickle
Ages discovery
10
Spanish Home City 1 (Covered Wagon) 1 Covered Wagon Ships 1 Covered Wagon
Ages fortress
1
Spanish Home City 1 (2 Surgeons) TEAM 2 Surgeons Ship 2 Surgeons
Ages colonial
10
Spanish Home City 1 (4 Surgeons) 4 Surgeons Ship 4 Surgeons
Ages colonial
10
British Home City 1 (Florence Nightingale) Florence Nightingale Manors slowly heal nearby friendly units
Ages colonial
40
British Home City 1 (Captain) Captain The Explorer gets +50% hit points and attack, and can use the Swashbuckler Attack ability; also ships an Explorer Dog
Ages colonial
1
Spanish Home City 1 (Hot Air Balloon) Hot Air Balloons The Explorer can summon a Hot Air Balloon to explore the map for a limited time
Ages colonial
10
Spanish Home City 1 (Advanced Balloon) Advanced Balloon Ships an Advanced Hot Air Balloon
Ages industrial
25

British Home City 2
Card Description Age HC level
Spanish Home City 1 (10 Pikemen) 10 Pikemen Ships 10 Pikemen
Ages fortress
1
British Home City 2 (6 Longbowmen) 6 Longbowmen Ships 6 Longbowmen
Ages colonial
1
British Home City 2 (8 Longbowmen) 8 Longbowmen Ships 8 Longbowmen
Ages fortress
1
British Home City 2 (15 Longbowmen) 15 Longbowmen Ships 15 Longbowmen
Ages industrial
10
British Home City 2 (10 Longbowmen) 10 Longbowmen Ships 10 Longbowmen
Ages fortress
10
British Home City 2 (Yeomen) Yeomen Longbowmen get +4 LOS and +4 range, and can be upgraded to Guard and Imperial
Ages fortress
25
British Home City 2 (20 Longbowmen) 20 Longbowmen Ships 20 Longbowmen
Ages fortress
40
British Home City 2 (6 Musketeers) 6 Musketeers Ships 6 Musketeers
Ages colonial
1
British Home City 2 (8 Musketeers) 8 Musketeers Ships 8 Musketeers
Ages fortress
1
British Home City 2 (14 Musketeers) 14 Musketeers Ships 14 Musketeers
Ages industrial
10
British Home City 2 (9 Musketeers) 9 Musketeers Ships 9 Musketeers
Ages fortress
10
British Home City 2 (16 Musketeers) 16 Musketeers Ships 16 Musketeers
Ages industrial
25
British Home City 2 (Musketeers and Longbowmen Damage) Musketeer/Grenadier Damage Musketeers and Grenadiers get +15% attack
Ages colonial
10
British Home City 2 (Musketeers and Longbowmen Hitpoints) TEAM Musketeers/Grenadier Hitpoints Musketeers, Grenadiers, Sepoys, and Ashigaru Musketeers get +15% hit points
Ages colonial
10
British Home City 2 (Musketeers and Longbowmen Combat) Musketeer/Grenadier Combat Musketeers and Grenadiers get +15% hit points and attack
Ages fortress
25
British Home City 2 (Improved Grenades) Improved Grenades Grenadiers get +20% ranged attack and +67% siege attack
Ages colonial
40
Spanish Home City 2 (4 Hussars) 4 Hussars Ships 4 Hussars
Ages fortress
1
Spanish Home City 2 (7 Hussars) 7 Hussars Ships 7 Hussars
Ages industrial
10
Spanish Home City 2 (5 Hussars) 5 Hussars Ships 5 Hussars
Ages fortress
10
British Home City 2 (8 Hussars) 8 Hussars Ships 8 Hussars
Ages industrial
25
British Home City 2 (Cavalry Damage) Cavalry Damage Hussars and Dragoons get +15% attack
Ages colonial
10
British Home City 2 (Cavalry Hitpoints) Cavalry Hitpoints Hussars and Dragoons get +15% hit points
Ages colonial
10
British Home City 2 (Cavalry Combat) Cavalry Combat Hussars and Dragoons get +15% hit points and attack
Ages fortress
25
British Home City 2 (4 Grenadiers) 4 Grenadiers Ships 4 Grenadiers
Ages fortress
1
British Home City 2 (7 Grenadiers) 7 Grenadiers Ships 7 Grenadiers
Ages industrial
1
British Home City 2 (5 Grenadiers) 5 Grenadiers Ships 5 Grenadiers
Ages fortress
10
British Home City 2 (6 Grenadiers) 6 Grenadiers Ships 6 Grenadiers
Ages industrial
10
Spanish Home City 2 (1 Falconet) 1 Falconet Ships 1 Falconet
Ages fortress
1
Spanish Home City 2 (2 Falconets) 2 Falconets Ships 2 Falconets
Ages colonial
1
Spanish Home City 2 (2 Falconets) 2 Falconets Ships 2 Falconets
Ages fortress
10
British Home City 2 (2 Horse Artillery) 2 Horse Artillery Ships 2 Horse Artillery
Ages industrial
10
British Home City 2 (3 Horse Artillery) 3 Horse Artillery Ships 3 Horse Artillery
Ages industrial
40
Spanish Home City 2 (Advanced Artillery) Advanced Artillery Upgrades Falconets to Field Guns and Mortars to Howitzers (if not already)
Ages industrial
1
Spanish Home City 2 (2 Mortars) 2 Mortars Ships 2 Mortars
Ages industrial
1
Spanish Home City 2 (3 Mortars) 3 Mortars Ships 3 Mortars
Ages industrial
10
British Home City 2 (2 Rockets) 2 Congreve Rockets Ships 2 Rockets
Ages industrial
10
British Home City 2 (3 Rockets) 3 Congreve Rockets Ships 3 Rockets
Ages industrial
25
British Home City 2 (2 Rockets Infinite) 2 Rockets Ships 2 Rockets
Ages industrial
40

British Home City 3
Card Description Age HC level
Spanish Home City 3 (Native Lore) Native Lore Native improvements cost no coin
Ages colonial
1
Spanish Home City 3 (Native Treaties) Native Treaties Each different allied native tribe sends a shipment of their respective native warriors
Ages colonial
1
Spanish Home City 3 (Native Warriors) Native Warriors Native warriors cost -25%
Ages fortress
10
Spanish Home City 3 (Advanced Trading Post) Advanced Trading Post Trading Posts get a ranged attack and +50% hit points, and cost -40%
Ages discovery
25
British Home City 3 (Ranching) Ranching Livestock Pens can train Cows
Ages discovery
1
Spanish Home City 3 (Fencing School) Fencing School Infantry train time -40%
Ages colonial
10
Spanish Home City 3 (Riding School) Riding School Cavalry train time -40%
Ages colonial
10
Spanish Home City (Frontier Defense) Frontier Defenses Ships 2 Outpost Wagons and Blockhouses get +25% hit points
Ages colonial
1
Spanish Home City 3 (Pioneers) Pioneers Villagers get +65% hit points
Ages discovery
1
Spanish Home City Cards 3 (Colonial Militia) Colonial Militia Town Centers get +50% attack and can use Colonial Militia
Ages discovery
1
Spanish Home City 3 (Advanced Arsenal) Advanced Arsenal Arsenals can be built in the Colonial Age and have Flint Lock, Paper Cartridge, Military Drummers, Pillage, Professional Gunners, and Trunion improvements
Ages colonial
10
Spanish Home City 3 (Fort) Fort Ships 1 Fort Wagon
Ages fortress
1
Spanish Home City 3 (Extensive Fortifications) Extensive Fortifications Outposts get +25% hit points and +6 build limit
Ages colonial
1
Spanish Home City 3 (Improved Buildings) Improved Buildings Buildings get +40% hit points
Ages discovery
10
British Home City 3 (Castramentation) Castramentation Ships 1 Fort Wagon and Fort build limit +1
Ages industrial
25
Spanish Home City 3 (Heavy Fortifications) Heavy Fortifications Grants all defensive building upgrades (if not already)
Ages industrial
25
British Home City 3 (Fast-building Houses) TEAM Fast-building Houses House, Manor, Longhouse, Shrine, and Village build time -90%
Ages discovery
1
British Home City 3 (Virginia Company) Virginia Company Manors cost -35%
Ages discovery
10
British Home City 3 (Estates) Estates Manors become Estates which can train Settlers, but Settler train time +100%
Ages industrial
10
Spanish Home City 3 (Royal Decree) The Glorious Revolution Provides the Church with Thin Red Line, The Black Watch, and Roger's Rangers improvements
Ages colonial
10
Spanish Home City 3 (5 Spies) 5 Spies Ships 5 Spies
Ages colonial
1
Spanish Home City 3 (8 Spies) 8 Spies Ships 8 Spies
Ages fortress
10
British Home City 3 (Agents) Agents Upgrades Spies to Agents with +50% hit points and +15 LOS
Ages colonial
40
Spanish Home City 3 (Advanced Mill) Advanced Mill Mills get +100% hit points and costs -50%
Ages discovery
1
Spanish Home City 3 (Advanced Plantation) Advanced Plantation Plantations get +100% hit points, cost -31%, and can be built in the Discovery Age
Ages discovery
25
Spanish Home City 3 (Advanced Market) Advanced Market Markets get +20% buy/sell factors
Ages discovery
1
British Home City 3 (Cheap Docks) TEAM Cheap Docks Docks cost -25% and their improvements cost less wood
Ages discovery
10
British Home City 3 (Advanced Dock) Advanced Dock Docks get +100% attack and heal ships 100% faster, and ship train time -33%
Ages discovery
10
Spanish Home City 3 (Factory) Factory Ships 1 Factory Wagon
Ages industrial
1
British Home City 3 (Robber Barons) Robber Barons Ships 1 Factory Wagon
Ages industrial
10

British Home City 4
Card Description Age HC level
Spanish Home City 4 (Stone Masions) Stonemasons Settlers and wagons build buildings 65% faster
Ages colonial
10
Spanish Home City 4 (Land Grab) Land Grab Mills, Livestock Pens, and Plantations cost -30% to -40% and build time -75%
Ages discovery
25
Spanish Home City (Fish Market) Fish Market Fishing Boats and Caravels gather 25% faster
Ages discovery
1
Spanish Home City 4 (Rendering Plants) Rendering Plant Fishing Boats and Caravels gather 30% faster
Ages colonial
10
Spanish Home City 4 (Schoners) Schooners Fishing Boats cost -60%
Ages colonial
10
British Home City 4 (Whale Oil) Whale Oil Fishing Boats and Caravels gather from whales 35% faster
Ages discovery
40
Spanish Home City Cards (Sawmills) Sawmills Settlers gather wood 15% faster
Ages discovery
10
Spanish Home City 4 (Exotic Hardwood) Exotic Hardwoods Settlers gather wood 20% faster
Ages discovery
25
British Home City 4 (Distributivism) Distributivism Gives a trickle of 1.25 wood
Ages discovery
25
British Home City 4 (Establish Ironmonger) Establish Ironmonger Settlers gather from mines 20% faster
Ages discovery
1
Spanish Home City 4 (Silversmith) Silversmith Settlers gather from mines 20% faster
Ages colonial
10
Spanish Home City 4 (Royal Mint) Royal Mint Settlers gather coin 25% faster
Ages fortress
25
British Home City 4 (South Sea Bubble) South Sea Bubble Exchanges all coin for 1.25 times the wood
Ages discovery
40
Spanish Home City 4 (Sustainable Agriculture2) Sustainable Agriculture Settlers gather from Mills, Farms, and Rice Paddies (food) 15% faster
Ages colonial
10
Spanish Home City 4 (Refrigeration) Refrigeration Settlers gather food 20% faster
Ages fortress
25
Spanish Home City 4 (Sustainable Agriculture) Stockyards Livestocks fatten 30% faster when tasked to Livestock Pens, Farms, and Villages
Ages discovery
1
British Home City 4 (Fulling Mills) Fulling Mills Settlers gather from livestock 300% faster 1
Spanish Home City 4 (Spice Trade) Spice Trade Settlers gather from huntable animals, Berry Bushes, and Cherry Orchards 20% faster
Ages colonial
10
Spanish Home City 4 (Medicine) Medicine Villager train time -15%
Ages colonial
25
British Home City 4 (Rum Distillery) TEAM Rum Distillery Settlers, Coureurs des Bois, Settler Wagons, and Villagers gather from Plantations and Rice Paddies (coin) 15% faster
Ages discovery
1
Spanish Home City 4 (Cigar Roller) Cigar Roller Settlers gather from Plantations and Rice Paddies (coin) 20% faster
Ages colonial
1
Spanish Home City 4 (Textile Mill) Textile Mill Settlers gather from Plantations and Rice Paddies (coin) 25% faster
Ages fortress
10

British Home City 5
Card Description Age HC level
Spanish Home City 5 (1 Caravel) 1 Caravel Ships 1 Caravel
Ages colonial
1
Spanish Home City 5 (2 Caravels) 2 Caravels Ships 2 Caravels
Ages colonial
1
Spanish Home City 5 (1 Galleon) 1 Galleon Ships 1 Galleon
Ages colonial
1
Spanish Home City 5 (1 Frigate) 1 Frigate Ships 1 Frigate
Ages fortress
10
Spanish Home City 5 (Improved Warships) Improved Warships Warships get +25% hit points and attack
Ages colonial
10
British Home City 5 (Monitor Combat) TEAM Monitor Combat Monitors get +15% hit points and attack
Ages industrial
10
Spanish Home City 5 (1 Monitor) 1 Monitor Ships 1 Monitor
Ages industrial
10
British Home City 5 (2 Monitors) 2 Monitors Ships 2 Monitors
Ages industrial
25
British Home City 5 (Offshore Support) Offshore Support Warships get +20% attack, +5 LOS, and +5 range
Ages colonial
40
Spanish Home City 5 (Admiralty) Admiralty Caravel train limit +4; Galleon train limit +2; Frigate and Monitor train limit +1
Ages colonial
1
British Home City 5 (Naval Gunners) Naval Gunners Warships get +25% attack
Ages fortress
25
Spanish Home City 5 (Hire Elmeti) Hire Italian Elmeti Ships 6 Elmeti; costs 1,000 coin
Ages industrial
10
British Home City 5 (9 Highlanders) Hire Scottish Highlanders Ships 9 Highlanders; costs 1,000 coin
Ages fortress
10
Spanish Home City 5 (Highland Mercenary Army) Hire Highland Mercenary Army Ships 6 Highlanders, 4 Hackapells, and 8 Swiss Pikemen; costs 2,000 coin
Ages industrial
25
British Home City 5 (Hire Barbary Corsairs) Hire Barbary Corsairs Ships 9 Barbary Corsairs; costs 1,000 coin
Ages fortress
10
Spanish Home City 5 (Mediterranean Mercenary Army) Hire Mediterranean Mercenary Army Ships 4 Stradiots, 6 Barbary Corsairs, and 3 Mamelukes; costs 2,000 coin
Ages industrial
25
British Home City 5 (Hire Jaegers) Hire Hessian Jaegers Ships 10 Jaeger; costs 1,000 coin
Ages fortress
10
British Home City 5 (Hire Jaeger Division) Hire Hessian Jaeger Division Ships 13 Jaeger; costs 1,500 coin
Ages fortress
10
Spanish Home City 5 (Mercenary Loyalty). Mercenary Loyalty Mercenary shipments cost -10% to -25%
Ages fortress
25
British Home City 5 (Hire Lil Bombards) Hire Li'l Bombards Ships 3 Li'l Bombards; costs 2,000 coin
Ages industrial
25
Spanish Home City 5 (Dance Hall). Dance Hall Upgrades the Saloon to the Dance Hall which can train Ronin and outlaws use -2 population
Ages colonial
1
British Home City 5 (Cherokee Allies) 8 Cherokee Allies Ships 8 Cherokee Riflemen; costs 500 coin
Ages fortress
10
British Home City 5 (22 Cherokee Allies) 22 Cherokee Allies Ships 22 Cherokee Riflemen and upgrades them to Elite (if not already); costs 1,000 coin
Ages industrial
25
British Home City 5 (25 Cherokee Allies) 25 Cherokee Allies Ships 25 Cherokee Riflemen and upgrades them to Elite (if not already); costs 2,000 coin
Ages industrial
40
Spanish Home City 5 (Recruit Privateer) Recruit Privateers Ships 2 Privateers; costs 500 coin
Ages colonial
1
British Home City 5 (Recruit Privateer Fleet) Recruit Privateer Fleet Ships 4 Privateers; costs 1,000 coin
Ages fortress
10
British Home City 5 (Recruit Privateer Armada) Recruit Privateer Armada Ships 5 Privateers; costs 850 coin
Ages industrial
25

Community content is available under CC-BY-SA unless otherwise noted.