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Age of Empires Series Wiki

This page contains all Home City Cards available to the British civilization in Age of Empires III, including The WarChiefs and The Asian Dynasties expansions, and the Definitive Edition.

  • Green: TEAM Shipment that is sent to each player in a team
  • Purple: Shipment that can be sent an INFINITE number of times
  • Blue: Shipment that arrives fast (5 seconds)

In the Definitive Edition, all cards are unlocked by default; their availability is no longer tied to the Home City level.

Card Description Age HC level
2 Settlers Ships 2 Settlers
1
4 Settlers Ships 4 Settlers
1
3 Settlers Ships 3 Settlers
10
8 Settler Ships 8 Settlers
25
Crates of 300 Food Ships 300 food
1
Crates of 600 Food Ships 600 food
1
Crates of 700 Food Ships 700 food
10
Crates of 1000 Food Ships 1,000 food
10
Cords of 300 Wood Ships 300 wood
1
Cords of 600 Wood Ships 600 wood
1
Cords of 700 Wood Ships 700 wood
10
Cords of 1000 Wood Ships 1,000 wood
10
Chests of 300 Coin Ships 300 coin
1
Chests of 600 Coin Ships 600 coin
1
Chests of 700 Coin Ships 700 coin
10
Chests of 1000 Coin Ships 1,000 coin
10
TEAM 4 Sheep Ships 4 Sheep
1
7 Sheep + 1 Homestead Wagon Ships 7 Sheep and 1 Homestead Wagon
1
15 Sheep + 1 Homestead Wagon Ships 15 Sheep and 1 Homestead Wagon
1
TEAM Wool Staple Ports Herded animals fatten 20% faster and 20% faster when tasked to Villages, Livestock Pens, Haciendas, Farms, and Livestock Markets; Indian herded animals generate +20% XP; Japanese herded animals generate +25% resources/XP when tasked to Shrines
10
7 Semi-fattened Cow Ships 7 Cows carrying additional 150 food
1
1 Covered Wagon Ships 1 Covered Wagon; Town Center build limit +1
1
TEAM 2 Surgeons Ship 2 Surgeons
10
4 Surgeons Ship 4 Surgeons
10
Florence Nightingale Manor Houses slowly heal nearby friendly units
40
Captain Ships 1 Explorer Dog; heroes get +50% hit points and attack; the Explorer can use Swashbuckler Attack
1
Hot Air Balloons The Explorer can summon a Hot Air Balloon to explore the map for a limited time
10
Advanced Balloon Ships an Advanced Hot Air Balloon
25

Card Description Age HC level
6 Longbowmen/Rangers Ships 6 Longbowmen/Rangers
1
8 Longbowmen/Rangers Ships 8 Longbowmen/Rangers
15 Longbowmen/Rangers Ships 15 Longbowmen/Rangers
10
10 Longbowmen/Rangers Ships 10 Longbowmen/Rangers
10
20 Longbowmen/Rangers Ships 20 Longbowmen/Rangers
40
Yeomen/Baker Rifles Longbowmen/Rangers get +4/+4 Line of Sight and range, and +0.25 multiplier against heavy infantry
25
Siege Archery/Ranger Combat Longbowmen siege attack range increased to 22 and burn buildings for 10 seconds, dealing 1 damage every second (stackable); Rangers get +15% hit points and attack
N/A
Rangers Longbowmen are fully replaced with Rangers at Barracks, Home City, and on the map
N/A
8 Rangers Ships 8 Rangers
N/A
13 Rangers Ships 13 Rangers
N/A
10 Pikemen Ships 10 Pikemen
1
Gentlemen of the Pike Ships 17 Pikemen; upgrades Pikemen to Veteran (if not already) and Guard; allows researching Imperial Pikemen for -75% cost
N/A
British Grenadiers Grenade troopers get +15% ranged and hand attack and +35% siege attack; Grenadiers get a Hand Mortar attack and +2 Line of Sight; card plays a jingle upon arrival
40
6 Musketeers Ships 6 Musketeers
1
8 Musketeers Ships 8 Musketeers
1
14 Musketeers Ships 14 Musketeers
10
9 Musketeers Ships 9 Musketeers
10
16 Musketeers Ships 16 Musketeers
25
Scots Guards Musketeers and Grenadiers get +15% attack
10
TEAM Grenadier Guards Musket infantry and grenade troopers get +15% hit points
10
Coldstream Guards Musketeers and Grenadiers get +15% hit points and attack
25
4 Hussars Ships 4 Hussars
1
7 Hussars Ships 7 Hussars
10
5 Hussars Ships 5 Hussars
10
8 Hussars Ships 8 Hussars
25
Cavalry Damage Cavalry get +15% attack
10
Cavalry Hitpoints Cavalry get +15% hit points
10
Cavalry Combat Cavalry get +15% hit points and attack
25
Line Grenadiers Ships 5 Grenadiers; Grenadiers can be trained and upgraded at Barracks
1
7 Grenadiers Ships 7 Grenadiers
1
6 Grenadiers Ships 6 Grenadiers
10
6 Grenadiers Ships 6 Grenadiers
10
1 Falconet Ships 1 Falconet
1
2 Falconets Ships 2 Falconets
10
2 Falconets Ships 2 Falconets
1
Advanced Artillery Ships 1 Mortar; Mortars and Horse Artillery can be trained in the Fortress Age
1
2 Mortars Ships 2 Mortars
1
3 Mortars Ships 3 Mortars
10
3 Congreve Rockets Ships 3 Rockets
25
2 Rockets Ships 2 Rockets
40
2 Horse Artillery Ships 2 Horse Artillery
10
3 Horse Artillery Ships 3 Horse Artillery
40

Card Description Age HC level
TEAM House of Tudor House, Manor House, Longhouse, Shrine, Village, Torp, Kancha House, and Hut build time -90%
1
Virginia Company Manor Houses cost -50 wood, but give 22 XP when built
10
Terraced Houses Manor Houses can train Settlers with +100% training time
10
Native Lore Native technologies cost -20%
1
Native Treaties Each different allied native tribe sends a shipment of their respective native warriors
1
Native Warriors Native warriors cost -25%
10
Advanced Trading Post Trading Posts get a ranged attack, +20% hit points, and -35% cost
25
Town Militia Town Centers get +50% attack and can use Conscription
1
Pioneers Villagers get +65% hit points; units affected by villager upgrades get +20% hit points; units affected by villager upgrades get +20% hit points
1
Improved Buildings Buildings get +40% hit points
10
Frontier Defenses Ships 2 Outpost Wagons
1
Heavy Fortifications Grants all defensive building upgrades (if not already); costs 250 wood
25
Advanced Arsenal Arsenals can be built in the Commerce Age; provide Arsenals with Flint Lock, Paper Cartridge, Military Drummers, Pillage, Professional Gunners, and Trunion
10
Fort Ships 1 Fort Wagon; Fort build limit +1
1
Castrametation Ships 1 Fort Wagon; Fort build limit +1; the Explorer can build Forts and Outposts
25
Extensive Fortifications Outpost build limit +100%; frontier fortifications, Walls, and Forts get +25% hit points
1
Fencing School Infantry and shock infantry train time -40%
10
Riding School Cavalry train time -40%; Gatling Camels train time -20% instead
10
The Glorious Revolution Provides the Church with Thin Red Line, The Black Watch, and Roger's Rangers
10
Advanced Mill Ships 1 Mill Wagon; Mills get +100% hit points and -50% cost
1
Advanced Estate Ships 1 Estate Wagon; Estates get +100% hit points, -31% cost, and can be built in the Exploration Age
25
Advanced Market Markets get +20% buy/sell factors
1
TEAM Great Lakes Docks and their technologies cost -30% (-50% for Naval Big Button technologies)
10
Advanced Dock Docks get +100% attack and heal ships 85% faster; warship train time -33%
10
Factory Ships 1 Factory Wagon
1
Robber Barons Ships 1 Factory Wagon
10
6 Spies Ships 6 Spies
1
10 Spies Ships 10 Spies
10
Agents Upgrades Spies to Agents with +50% hit points and +15 Line of Sight; unlocks a charged pistol attack
40
Ranching Livestock Pens can train Cows
1
Greenwich Time Ships 1 Trading Post Wagon; Technology research and Age up time -20% for every Trading Post built by the player (stacks multiplicatively)
N/A

Card Description Age HC level
Fish Market Fishing boats gather food from fishes 25% faster and coin from whales 20% faster
1
Rendering Plant Fishing boats gather food from fishes 30% faster and coin from whales 25% faster
10
Schooners Fishing Boat and Fishing Canoe cost -20 wood and train time -30%
10
TEAM Whale Oil Fishing boats gather coin from whales 15% faster
N/A
Sawmills Villagers gather wood from trees and Mango Groves 15% faster; trees and Mango Groves last 15% longer
10
Exotic Hardwoods Villagers gather wood from trees and Mango Groves 20% faster
25
Distributivism Gives a trickle of 1.25 wood/sec.
25
Establish Ironmonger Villagers gather coin from mines and Mountain Monasteries 20% faster
1
Silversmith Villagers gather coin from mines and Mountain Monasteries 20% faster; mines last 20% longer
10
Royal Mint Villagers gather coin from mines, Estates, Rice Paddies, Fields, Mountain Monasteries, and Haciendas 25% faster; Haciendas auto gather coin 25% faster
25
Sustainable Agriculture Villagers gather food from Mills, Farms, Rice Paddies, Fields, and Haciendas 15% faster; Haciendas auto gather food 15% faster
10
Refrigeration Villagers gather food 20% faster; Haciendas auto gather food 20% faster
25
Stockyards Herded animals fatten 30% faster when tasked to Livestock Pens, Farms, Villages, and Haciendas
1
Fulling Mills Villagers gather food from herded animals 300% faster
1
Spice Trade Villagers gather food from hunted animals, Berry Bushes, and Cherry Orchards 20% faster; hunted animals, Berry Bushes, and Cherry Orchards last 10% longer
10
Medicine Villager cost and train time -15%
25
TEAM Rum Distillery Villagers gather coin from Estates, Rice Paddies, Fields, and Haciendas 15% faster; Haciendas auto gather coin 15% faster
1
Cigar Roller Villagers gather coin from Estates, Rice Paddies, Fields, and Haciendas 20% faster; Haciendas auto gather coin 20% faster
1
Textile Mill Villagers gather coin from Estates, Rice Paddies, Fields, and Haciendas 25% faster; Haciendas auto gather coin 25% faster
10
Stonemasons Villagers build buildings 65% faster
10
Land Grab Mill, Estate, Farm, Livestock Pen, Rice Paddy, Sacred Field, and Hacienda cost -40% and build time -75%; Village cost -30% and build time -60%
25
South Sea Bubble Exchanges all coin for 1.25× the wood
40

Card Description Age HC level
1 Caravel Ships 1 Caravel
1
2 Caravels Ships 2 Caravels
1
1 Galleon Ships 1 Galleon
1
1 Frigate Ships 1 Frigate
10
Improved Warships Warships get +25% hit points and attack
10
Naval Gunners Warships get +20% attack
25
Rule, Britannia Ships 1 Battleship; costs 1,000 coin on the second and every subsequent shipment
N/A
1 Monitor Ships 1 Monitor
10
2 Monitors Ships 2 Monitors
25
TEAM Monitor Combat Monitors get +15% hit points and attack
10
Admiralty Armor Plating, Carronade, Percussion Lock, Ship's Howitzers, Imperial Men-'o-War upgrade, and Imperial Monitor upgrade cost and research time -60%
1
TEAM Coastal Defenses Buildings get +0.8 attack multiplier against ships
25
Hire Irish Brigadiers Ships 9 Irish Brigadiers; costs 500 coin
N/A
Hire Highland Mercenary Army Ships 8 Swiss Pikemen, 6 Highlanders, and 4 Harquebusiers; costs 2,000 coin
25
Hire Scottish Highlanders Ships 9 Highlanders; costs 1,000 coin
10
Hire Hessian Jaegers Ships 10 Jaegers; costs 1,000 coin
10
Hire Hessian Jaeger Division Ships 13 Jaegers; costs 1,500 coin
10
Hire Giant Grenadiers Ships 8 Giant Grenadiers; costs 1,000 coin
10
Hire Mediterranean Mercenary Army Ships 4 Zouaves, 3 Elmetti, and 1 Li'l Bombard; costs 2,000 coin
25
Mercenary Loyalty Mercenary and native warrior shipments cost -25% (-10% for "13 Cherokee Allies")
25
Hire Li'l Bombards Ships 3 Li'l Bombards; costs 2,000 coin
25
Recruit Privateers Ships 2 Privateers; costs 500 coin
1
Recruit Privateer Fleet Ships 4 Privateers; costs 1,000 coin
10
Recruit Privateer Armada Ships 5 Privateers; costs 850 coin
25
Theaters Upgrades the Tavern to the Theater which can train Ronin; outlaws take -2 population
1
Hire Harquebusiers Ships 6 Harquebusiers; costs 1,000 coin
N/A
Hire Jat Lancers Ships 8 Jat Lancers; costs 1,500 coin
N/A
7 Hanover Allies Ships 7 Totenkopf Hussars; costs 500 coin
N/A
4 Hanover Allies Ships 4 Drummers; costs 500 coin
N/A
24 Akan Allies Ships 24 Akan Ankobias; upgrades Akan Ankobias to Elite (if not already); costs 1,000 coin
25
13 Cherokee Allies Ships 13 Cherokee Riflemen; upgrades Cherokee Riflemen to Elite and Champion (if not already); costs 1,000 coin
40

Changelog[]

Click for changelogs of British Home City Cards

Age of Empires III[]

  • Virginia Company (I) reduces the build bounty of Manors to 18 XP.

Definitive Edition[]

Shared[]

  • The following cards are now INFINITE:
    • "2 Settlers".
    • "10 Pikemen".
    • "1 Falconet".
    • "2 Falconets" (Industrial Age).
    • "2 Mortars".
    • "Frontier Defenses".
    • "1 Caravel".
    • "1 Monitor".
    • "Hire Mediterranean Army".
    • "Hire Highland Mercenary Army".
  • "7 Sheep + 1 Homestead Wagon" added.
  • "15 Sheep" now also ships 1 Homestead Wagon and are renamed accordingly.
  • Cows shipped by "7 Cows" are now semi-fattened (having 200 out of 500 food).
  • "Advanced Artillery" effect changed to allowing Mortars and Horse Artillery to be trained in the Fortress Age (from upgrading Falconets to Field Guns and Mortars to Howitzers).
  • "Improved Grenades" increases the siege damage of Grenadiers by 25% (down from 67%) and moved from Commerce Age to Industrial Age.
  • "Grenade Launchers" added.
  • "Native Lore" moved from Commerce Age to Exploration Age.
  • "Advanced Trading Post" now increase the hit points of Trading Posts by 20% (down from 40%).
  • "Colonial Militia" renamed to "Town Militia".
  • "Frontier Defenses" no longer increase the hit points of Outposts by 25%.
  • "Fort" now also increases the build limit of Forts by 1.
  • "Castrametation" now also allows the Explorer to build Outposts and Forts.
  • "Advanced Dock" now no longer reduce the train time of Fishing Boats and increases the ship repair rate of Docks by 50% (down from 100%).
  • "Advanced Plantation" renamed to "Advanced Estate".
  • "5 Spies" now ships 6 Spies and are renamed accordingly.
  • "8 Spies" now ships 10 Spies and are renamed accordingly.
  • "Schooners" effect changed to reducing the cost of Fishing Boats by 20% and train time by 40% (from reducing the cost of Fishing Boats by -60%).
  • "Sawmills" now also make trees last 15% longer.
  • "Silversmith" now also make mines last 15% longer.
  • "Spice Trade" now also make huntable animals and Berry Bushes last 10% longer.
  • "Medicine" now also reduces the cost of villagers by 15% but no longer affect Fishing Boats.
  • "Admiralty" effect changed to reducing the cost of Armor Plating, Carronade, Percussion Lock, Ship's Howitzers, Imperial Men-'o-War upgrade, and Imperial Monitor upgrade by 60% (from increasing warship build limit).
  • "Offshore Support" now increase warship attack by 15% (down from 20%) and LOS and range by 2 (down from 5).
  • Although it is not listed in the patch notes, with update 23511, the "Dance Hall" card was changed to the "Theaters" card.
  • "Hire Highland Mercenary Army" now ships Harquebusiers instead of Hackapells.
  • "Fencing School" (II): Now also increases Shock Infantry trainspeed.
  • "Fish Market", "Fish Market (2x)", "Rendering Plant": Whale gather rate reduced by 5% for each card.
  • "TEAM Coastal Defenses": All European civilizations now have access to this card.
  • "Advanced Dock" (I): Healing rate for ships reduced to 85% (from 100%).
  • "Naval Gunners" (III): Added to French, Swedish and Russian home cities.
  • "Offshore Support" (II): Removed from British and Italian Homecities; added to German Home City.
  • "Hire Irish Brigadiers" (II): Reduced amount of Irish Brigadiers to 9 (from 11).
  • "Assassins": Now also unlocks a charged rifle attack that can only be used against heroes and mercenaries. Assassins wield swords instead of knives.
  • "Agents": Now also unlocks a charged pistol attack with lower bonus damage that recharges more quickly. Agents wear a slightly fancier coat.

British-specific[]

  • "Florence Nightingale" moved from Commerce Age to Exploration Age.
  • "Yeomen" no longer allow Longbowmen to be upgraded to Guard and Imperial (the upgrades are now available by default).
  • "TEAM Musketeer/Grenadier Hitpoints" now affects Musket infantry and grenade troopers instead of their civilization-specific counterparts.
  • "Naval Gunners" now increases warship attack by 20% (down from 25%).
  • "8 Cherokee Allies" now ships 9 Cherokee Riflemen and are renamed accordingly.
  • "25 Cherokee Allies" now ships 13 Cherokee Riflemen, upgrades the Riflemen into both Elite and Champion, costs 1,000 coin, and are renamed accordingly.
  • With update 13088, "Extensive Fortifications" now increase the build limit of Outposts by 7 (up from 6) and the hit point increase now affects Walls and Forts.
  • Rangers (IV, Rangers), Baker Rifles (III, Rangers), and Ranger Combat (IV, Rangers) cards are added. Baker Rifles gives Rangers +2 range.

Knights of the Mediterranean[]

  • With update 13.27885, "Whale Oil" (I) Card replaced with "TEAM Whale Oil", "9 Cherokee Allies" (II) Card replaced with "7 Hanover Allies" (III, Totenkopf Hussar), "22 Cherokee Allies" (IV) Card replaced with "24 Akan Allies" (IV), "9 Barbary Corsairs" (IV) Card replaced with "11 Giant Grenadiers" (IV), "6 Elmetti" (IV) Card replaced with "8 Jat Lancers" (IV), "4 Hanover Allies" (III) added to the Home City, sends 4 Drummers, costs 500c, added "9 Irish Brigadiers" (II) and "6 Harquebusiers" (III) to the Home City.
  • With update 13.58326, 8 Rangers (III) and 13 Rangers (IV) was added to the Home City, 3 Settlers (I) was removed from the Home City, Greenwich Time (I) arrives fast, Virginia Company (I) reduces the build bounty of Manors to 22 XP, and Baker Rifles (III, Rangers) gives Rangers +4 range.

Gallery[]

Old unlockable UI from The Asian Dynasties
Home City Cards in Age of Empires III
Civilizations
African Ethiopians · Hausa
Asian Chinese · Indians · Japanese
European British · Dutch · French · Germans · Italians · Maltese · Ottomans · Portuguese · Russians · Spanish · Swedes
Federal American Mexicans · United States
Native American Aztecs · HaudenosauneeI · Inca · LakotaS
Campaign and Historical Battle civilizations
Barbary Pirates (Algiers) · Black Family Estate (Act I: Fire and Act II: Shadow) · Canadians (Battle of Queenston Heights) · John Black's Mercenaries (Act II: Ice) · Knights of St. John (Act I: Blood) · Moroccans (The Battle of the Three Kings) · United States (campaign) (Act III: Steel)
I formerly "Iroquois"; S formerly "Sioux"