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โ€œ Religious leader and healer with a Stomp area attack that can stun Treasure guardians. Explores, fights, and builds Town Centers and Trading Posts. โ€
—In-game description

The Brahmin is a melee cavalry Monk in Age of Empires III: The Asian Dynasties that is unique to the Indians. It explores uncharted areas of the map and has some special abilities to help himself and his settlement, and can heal injured units from the start of the game. In standard random map games, the Indians start with two Brahmins; both are counted as separate units.

Overview[]

โ€œ I will live again, if only as a butterfly... โ€
—Brahmin upon collapsing

Brahmins have weak basic stats, but they inflict trample damage and have the Stomp ability, which gives them a chance to stun enemy units around them when attacking. They possess a higher ranged resistance than the other Monks, and due to being cavalry they have higher speed as well. Their Line of Sight is the same as the Shaolin Master, and both have less than the Sohei Archer.

The Brahmin's healing ability is very weak, a mere 4 hit points per second versus the standard rate of 10 per second for units such as Priests. This still generates significant value/second. An un-upgraded Brahmin healing an un-upgraded Sepoy generates about 2.67 resource value/second, or 1.33 resource value/second depending on how one contemplates it. Either way, it is significantly better than the resource generation of a single villager. The healing rate can be increased by Improved Healing at the Monastery.

Favorable Karma is not useful in the early game. While the Brahmins gain 60% hit points and attack and can train Axehilt the Tame Tiger, which makes collecting Treasures easier, it does not increase resource generation as much as the other Exploration Age shipments.

Favorable Karma becomes much more useful in the late game, as both the Brahmins and Axehilt get automatically upgraded with each Age. With the automatic upgrades for the Brahmins being particularly strong. Axehilt the Tame Tiger is a soft counter to light infantry, with a ร—1.3 multiplier versus them. Axehilt is generally worse than Wagner the Pet White Tiger, which has the same multiplier, but has more hit points, a lower cost, and lower attack. This is because pets are generally useful for tanking in the front line, due to not having any common enemy military unit having an increased attack multiplier versus them, so they should ideally have high hit points/unit cost. However, due to train limits, Axehilt will still have utility to be made as well.

India has access to strong upgrade cards in general, though, so players may choose to include one of them instead of Favorable Karma depending on what game plan they are going for. Since both the Brahmins and Axehilt are good at tanking, the card has the most synergy with defensive play, where dragging fights out is good because of the firing of defensive structures like Castles.

Special abilities[]

  • Stun: Stuns a Treasure guardian from a range of 16 for 20 seconds. 60 seconds cooldown.
  • Stomp (passive; available in the Commerce Age*): Gives the Brahmin a 10% (20% with Crushing Force) chance to stun enemies for 0.8 seconds when attacking.
  • Terror Charge (passive; requires Terror Charge): Increases the speed of elephants in a radius of 24 around the Brahmin by 5% (stacks if both Brahmins are close together).
  • Dukkha Suffering (passive; requires Dukkha Suffering Home City Card): Reduces the speed of enemy units in a radius of 24 around the Brahmin by 5% (stacks if both Brahmins are close together).
  • Dukkha Suffering is similar to the Sohei Archer's Stream of Enlightenment, whereas it slows units instead of weakening them and prevents enemies from effectively fleeing when combined with the Brahmins' Stomp ability. It can also keep enemy units from chasing down and annihilating the Brahmins or the Indian army they are escorting.

Upgrades[]

The Brahmin is automatically upgraded on each Age starting from the Commerce Age.

  • +50% hit points and damage
  • +100% hit points and damage
  • +150% hit points and damage
  • +200% hit points and damage

Campaign appearances[]

In Act III: India, one Brahmin can be trained at Town Centers. He can heal and collect treasures like a normal Brahmin, but loses the ability to build Trading Posts and must be retrained at the Town Center if he dies.

Further statistics[]

As Brahmins are unique to the Indians, only technologies that they have access to are shown in the following table:

Unit strengths and weaknesses
Strong vs. Treasure guardians, ranged infantry
Weak vs. Villagers, heavy infantry, light ranged cavalry, ranged shock infantry, MercType2
Improvements
Hit points Sikh Gurus (+50%)
Comanche Horse Breeding (+10%)
Cree Tanning (+5%)
Navajo Weaving (+5%)
Tar Kilns (+5%)
Wind Horses (-10% Rate of Fire)
Attack Yoga (+5%)
Crushing Force (+15% hand attack)
Resistance Sudanese Quilted Armor (+10% hand resistance)
Pancerni (+10% ranged resistance)
Speed Apache Endurance (+5%)
Comanche Mustangs (+5%)
Terror Charge (+5%)
Wind Horses (+0.5)
Other Crushing Force (doubles Stomp chance)
Improved Healing (+67% healing rate)
Terror Charge (gives the Terror Charge ability)
White Tiger Training (can train Wagner the Pet White Tigers)
Carib Ambush Party (can train Carib Ambushers)
Loyal Nootka War Chief (can train Nootka War Chief)
Tupi Animal Lore (can train Buttercup the Pet Cougars)

Home City Cards[]

As Brahmins are unique to the Indians, only their cards and other civilizations' TEAM cards are shown in the following tables:

Click for a list of Home City Cards related to the Brahmin
Some cards are highlighted with:
Green TEAM Shipment that is sent to each player in a team
Blue Shipment that arrives fast (5 seconds)

Chinese
Card Description Age
TEAM Yongle Infrastructure Delivers 1 Mongol Scout; infantry, land villager, healing unit, Envoy, and Disciple speed +5%
  • "TEAM Yongle Infrastructure" does not stack with the Inca "TEAM Inca Bridges" card.
French
Card Description Age
TEAM Hand Cavalry Attack Hand cavalry and hand shock infantry damage +15%
Indians
Card Description Age
Favorable Karma Monk hit points and damage +60%; enables Brahmins to train Axehilt the Tame Tigers, +1 Hindu Villager
Dukkha Suffering Brahmins get Dukkha Suffering, which reduces the speed of nearby enemy units, +1 Hindu Villager
Dravidian Martial Arts Unit all melee attack damage +15%; Rajput hand attack damage +20% instead, +1 Hindu Villager
Elephant Combat Elephant hit points and damage +20%, +1 Hindu Villager
Tame Elephants Elephant cost and train time -10%, +1 Hindu Villager
TEAM Shivaji's Tactics Unit hit points and damage +5%
Grazing Camel (except Gatling Camels) auto gather food 0.05; elephant auto gather wood 0.1; Sacred Cow auto gather coin 0.075, +1 Hindu Villager
Inca
Card Description Age
TEAM Inca Bridges Delivers 1 Chasqui; infantry, land villager, healing unit, and Envoy speed +5%
  • "TEAM Inca Bridges" does not stack with the Chinese "TEAM Yongle Infrastructure" card.
Maltese
Card Description Age
TEAM Knights of the Round Table Delivers 1 Hospitaller for each Town Center and Command Post present on the map; unit hit points +2%
Mexicans
Card Description Age
TEAM Mariachi For the next 30 seconds, military building training and research work rate +400%, unit speed +10%
Russians
Card Description Age
TEAM Kamchatka Expeditions Cavalry and shock infantry hit points +10%, Line of Sight +4
Spanish
Card Description Age
TEAM Fencing Instructor Hero hit points and damage +20% (except Shaolin Masters' Roundhouse Kick attack and Sohei Archers' Sabotage attack)
TEAM Spanish Inquisition Delivers 1 Inquisitor; military and economic unit Line of Sight +10

Indians
Card Description Age HC level
Favorable Karma Monks get +60% hit points and attack; Brahmins can train Axehilt the Tame Tigers; +1 Villager
1
Dukkha Suffering Gives Brahmins Dukkha Suffering; +1 Villager
10
Elephant Combat Elephants get +15% hit points and attack; +1 Villager
25
Tame Elephants Elephants' cost and train time -10%; +1 Villager
10
Dravidian Martial Arts All units get +15% hand attack; +1 Villager
40
TEAM Shivaji's Tactics All units get +5% hit points and attack
25
Grazing Camels generate 0.05 food/sec.; Brahmins and elephants generate 0.1 wood/sec.; +1 Villager
40
Russians
Card Description Age HC level
TEAM Cavalry Scouts Cavalry and shock infantry get +10% hit points and +4 Line of Sight
1
Spanish
Card Description Age HC level
TEAM Explorer Combat Heroes get +20% hit points and attack (except Shaolin Masters' Roundhouse Kick attack and Sohei Archers' Sabotage attack)
1
TEAM Inquisition All units get +10 Line of Sight
10

Random names[]

Changelog[]

The Asian Dynasties[]

Definitive Edition[]

  • The Brahmin's Stomp ability is available in the Commerce Age.

History[]

โ€œ A Brahmin is a member of India's highest priestly Hindu caste. They are the only caste that can perform Vedic sacrifice, interpret the Vedas, and preserve Vedic hymns. They are considered to be of greater spiritual purity than members of other castes. The greater Brahmin caste is divided into ten sub-castes that are regionally based, with five in the north of India and five in the south.

The Brahmin community has its root in ancient India's Vedic period, roughly from 2,500 to 600 BCE. Brahmins adhere to the acceptance of the Vedas, the oldest scriptural texts of Hinduism. They believe that the means or ways to salvation are diverse, and that God is one being, but takes countless names and forms. This single deity is the same across all cultures and languages, seeming to change to fit individual perceptions. Scholars, teachers, priests, intellectuals, scientists, and knowledge-seekers formed the Brahmin class.
โ€

Trivia[]

  • Though the Brahmin's elephant is correctly depicted as an Asian Elephant, its portrait in the History section shows an African elephant instead. The same happens with the Siege Elephant and the Wild Elephant.
  • The Brahmin's pop-up text when they collapse and dialogue when revived are references to the Hindu belief in reincarnation.
  • Like the other Monks, the Brahmin's collapsed state dialogue refers to it as dying (in this case via the euphemism of going to heaven). This makes it unusual flavor-wise for a starting hero, as they usually refer to that state as them being injured.
  • Unlike the other Monks, the Brahmin implies they believe they died, when they are revived in the revive dialogue line. This probably means they are the only starting hero in the game who flavor-wise believes they have died then been brought back to life when they are revived.
  • Dukkha Suffering is a tautological name, as Dukkha means suffering.

Gallery[]

See also[]

Military units in Age of Empires III
Common/shared units
Age of Empires III Explorer ยท Militiaman ยท Crossbowman ยท Pikeman ยท Halberdier ยท Musketeer ยท Skirmisher ยท Grenadier ยท Hussar ยท Dragoon ยท Cavalry Archer ยท Falconet ยท Culverin ยท Mortar ยท Heavy Cannon ยท Caravel ยท Galleon ยท Frigate ยท Monitor
The WarChiefs Warrior ยท Horse Artillery ยท Petard ยท Spy ยท Canoe ยท War Canoe ยท Ironclad
Definitive Edition* Captured Mortar ยท Sloop ยท Steamer ยท Battleship
The African Royals Levied Spearman ยท Levied Bowman ยท Levied Gunner ยท Javelin Rider ยท Desert Warrior ยท Desert Archer ยท Desert Raider ยท Battle Canoe ยท Cannon Boat
Unique units
British Longbowman ยท Ranger ยท Rocket
Dutch Ruyter ยท Fluyt
French Cuirassier
Germans Landwehr ยท Doppelsoldner ยท Uhlan ยท War Wagon
Ottomans Bashibozuk ยท Janissary ยท Azap ยท Nizam Fusilier ยท Deli ยท Abus Gunner ยท Humbaraci ยท Great Bombard ยท Muhbir ยท Sipahi ยท Galley
Portuguese Ordinance Rifleman ยท Cassador ยท Organ Gun
Russians Strelet ยท Rekrut ยท Poruchik ยท Cossack ยท Oprichnik
Spanish Rodelero ยท Lancer
Aztecs Aztec War Chief ยท Eagle Scout ยท Coyote Runner ยท Otontin Slinger ยท Puma Spearman ยท Arrow Knight ยท Eagle Runner Knight ยท Jaguar Prowl Knight ยท Warrior Priest ยท Skull Knight ยท Tlaloc Canoe
Haudenosaunee Haudenosaunee War Chief ยท Aenna ยท Tomahawk ยท Forest Prowler ยท Kanya Horseman ยท Musket Rider ยท Ram ยท Mantlet ยท Light Cannon
Lakota Lakota War Chief ยท Cetan Bowman ยท Club Warrior ยท Wakina Rifle ยท Axe Rider ยท Bow Rider ยท Rifle Rider ยท Tashunke Prowler ยท Tokala Soldier
Chinese Shaolin Master ยท Disciple ยท Sentry ยท Irregular ยท Chu Ko Nu ยท Qiang Pikeman ยท Changdao Swordsman ยท Arquebusier ยท Steppe Rider ยท Keshik ยท Iron Flail ยท Meteor Hammer ยท Flamethrower ยท Hand Mortar ยท Flying Crow ยท Fire Junk ยท War Junk ยท Fuchuan
Indians Brahmin ยท Sentry ยท Irregular ยท Rajput ยท Sepoy ยท Gurkha ยท Urumi Swordsman ยท Sowar ยท Zamburak ยท Mahout Lancer ยท Howdah ยท Flail Elephant ยท Siege Elephant
Japanese Sohei Archer ยท Sentry ยท Irregular ยท Yumi Archer ยท Ashigaru Musketeer ยท Samurai ยท Naginata Rider ยท Yabusame ยท Flaming Arrow ยท Morutaru ยท Daimyo ยท Shogun Tokugawa ยท Yamabushi ยท Shinobi ยท Fune ยท Atakebune ยท Tekkousen
Inca Inca War Chief ยท Chasqui ยท Jungle Bowman ยท Plumed Spearman ยท Chimu Runner ยท Bolas Warrior ยท Huaraca ยท Maceman ยท Chincha Raft
Swedes Carolean ยท Hakkapelit ยท Leather Cannon
United States General ยท Minuteman ยท State Militia ยท Regular ยท Sharpshooter ยท Carbine Cavalry ยท Gatling Gun ยท Quaker Gun ยท Gunslinger ยท Cowboy ยท Owlhoot
Mexicans General ยท Padre ยท Insurgente ยท Soldado ยท Salteador ยท Chinaco ยท Desperado ยท Cuatrero ยท Bandido
Ethiopians Ras ยท Oromo Warrior ยท Gascenya ยท Shotel Warrior ยท Neftenya ยท Sebastopol Mortar ยท War Dhow
Hausa Emir ยท Fulani Archer ยท Raider ยท Lifidi Knight ยท Maigadi ยท Xebec
Italians Pavisier ยท Bersagliere ยท Papal Guard ยท Schiavone ยท Papal Lancer ยท Papal Zouave ยท Papal Bombard ยท Leonardo's Tank ยท Galleass
Maltese Grand Master ยท Hospitaller ยท Sentinel ยท Fire Thrower ยท Order Galley ยท Fire Ship
Revolution
Barbary Warrior ยท Bolivar ยท Californio ยท Cetbang Cannon ยท Corsair Captain ยท Corsair Marksman ยท Cruzob Avenger ยท Cruzob Infantry ยท Cuerudo ยท Eclaireur ยท Filibuster ยท Gatling Gun ยท Gaucho ยท Jagunรงo ยท Javanese Spearman ยท Llanero ยท Militia Officer ยท Morochuco ยท Mounted Granadero ยท Revolutionary ยท Revolutionary Sharpshooter ยท San Martin ยท Trek Wagon
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