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This article is about the unit in Age of Empires III: Definitive Edition - Knights of the Mediterranean. For the unit in Age of Empires II HD: The Forgotten, see Boyar (Age of Empires II).

Heavy Hand Cavalry from Wallachia with good siege attack.
—In-game description

The Boyar is a heavy cavalry native warrior in Age of Empires III: Definitive Edition - Knights of the Mediterranean that can be trained at a Trading Post built on a House of Phanar palace.

Overview[]

Boyars are heavy cavalry available in the Fortress Age. They are similar to Delis, having high speed, hit points, and ranged resistance, but a low melee and siege attack, which is compensated by having a faster Rate of Fire. In comparison, Boyars have less Line of Sight, hand attack, movement speed, an increased food cost, and more hit points, but have a faster siege attack speed and a multiplier against artillery.

As other heavy cavalry units, the Boyar is particularly effective against light infantry, and slightly better against artillery due to its multiplier, but vulnerable against heavy infantry and light cavalry, so it is recommended to protect Boyars with ranged infantry, like Musketeers or Skirmishers, who can handle heavy infantry and light cavalry that counters heavy cavalry.

Since Boyars have a lower training limit and they are not available until the Fortress Age, they are very situational units, but are helpful for civilizations that lack cavalry such as Aztecs or Inca, which can combine Boyars with Coyote Runners and Chimu Runners, respectively, to handle artillery or large groups of Skirmishers.

Upgrades[]

Age Upgrade Cost Effect
Veteran Boyars Automatically Upgrades Boyars to Veteran (+20% hit points and damage)
Royal Guard Phanariotes 350 wood
350 coin
Upgrades Evzones and Boyars to Royal Guard (+40% hit points and damage); requires Veteran Phanariotes
Imperial Age
Imperial Age
Legendary Native Warriors
Exalted Natives
1,500 food
1,500 wood
Upgrades Evzones and Boyars to Imperial (+50% hit points and damage)

Civilization differences[]

  • Boyars can be available if the player revolts to Romania as the Ottomans or the Russians and sends the "Danubian Principalities" Home City Card, which allows them to be trained and upgraded at the Native Embassy, costing 2 population but removing their build limit.

Further statistics[]

Unit strengths and weaknesses
Strong vs. Light infantry, counter-skirmishers, artillery
Weak vs. Heavy infantry, light ranged cavalry, ranged shock infantry, Ninjas
Improvements
Hit points Cavalry Cuirass (+10%)
Comanche Horse Breeding (+10%)
Cree Tanning (+5%)
Gadaa System (+5%; Ethiopians only)
Navajo Weaving (+5%)
Tar Kilns (+5%)
Attack Gadaa System (+5%; Ethiopians only)
Yoga (+5%)
Pillage (+25% siege attack multiplier vs. buildings)
Horsemanship (+1.0 multiplier vs. Walls; Lakota only)
Wind Horses (-10% Rate of Fire)
Resistance Sudanese Quilted Armor (+10% hand resistance)
Pancerni (+10% ranged resistance)
Speed Cherokee War Dance (+20%)
Horse Secrets (+10%; Haudenosaunee only)
Apache Endurance (+5%)
Comanche Mustangs (+5%)
Wind Horses (+0.5)
Line of Sight Town Watch (+3)
Cost Philhellenism (-10%)
Mapuche Ad-mapu (-10% coin cost)
Golden Liberty (-5% coin cost)
Train time Cree Kinship (-45%)
Cheyenne Horse Trading (-40%)
Horse Secrets (-35%; Haudenosaunee only)
Mass Cavalry (-35%)
Horsemanship (-33%; Lakota only)
Terror Charge (-20%; Indians only)
Quechuan Diet (-15%)
Immigrants (-10%)
New Mexico Immigration (-10%; United States only)
Philhellenism (-10%)
Shaman Drums (-10%)
Strangers' Quarters (-10%; Africans only)
Other Yoruba Herbalism (regenerates hit points when close to a tree or Berry Bush)
Meritocracy (-20% upgrade cost)

Home City Cards[]

Click for a list of Home City Cards related to the Boyar
Some cards are highlighted with:
Green TEAM Shipment that is sent to each player in a team
Red Shipment that can be sent twice
Blue Shipment that arrives fast (5 seconds)
Shared
Card Description Age
Cavalry Damage Cavalry damage +15%
Cavalry Hitpoints Cavalry hit points +15%
Cavalry Combat Cavalry hit points and damage +15%
Native Treaties Each different allied native tribe sends a shipment of their respective native warriors
Native Alliance Native warrior cost -10%, train limit +20%
Native Warriors Native warrior cost -25%
Native Warrior Combat Native warrior hit points and damage +15%
TEAM Native Weapon Trade Native warrior train limit +20%
Blood Brothers Upgrades native warriors to Elite/Disciplined/Veteran and Champion/Honored/Royal Guard; Native Embassy build limit +5, hit points +40%
Liberation March Infantry, cavalry, and shock infantry train time -35%, speed +5%
Riding School Cavalry train time -40%; Cuirassier, Oprichnik, and Hakkapelit train time -35% instead; Gatling Camel train time -20% instead
  • "Cavalry Damage" is available to the British, Lakota, and Swedes.
  • "Cavalry Hitpoints" is available to the British and Haudenosaunee.
  • "Cavalry Combat" is available to the British, Dutch, French, Italians, Lakota, Mexicans, Ottomans, Russians, and Spanish.
  • "Native Treaties" is available to Africans (in the Industrial Age), Europeans (except the Maltese), Federal Americans, and Native Americans, and ships 1 Boyar if the player had built a Trading Post or Tambo (for the Inca) on a House of Phanar palace.
  • "Native Alliance" is available to the Aztecs, Inca, Indians, and Japanese.
  • "Native Warriors" is available to Europeans, the Lakota and Mexicans.
  • "Native Warrior Combat" is available to the French, Haudenosaunee, and Inca, and also Mexicans upon revolting to the Maya, and British upon revolting to Haiti.
  • "TEAM Native Weapon Trade" is available to the Dutch and Lakota, and also British and French upon revolting to Canada.
  • "Blood Brothers" is available to the Aztecs, French, Germans, Haudenosaunee, Lakota, Portuguese, Russians, and Spanish, and also British upon revolting to Canada or Haiti.
  • "Liberation March" is available to the Mexicans and Spanish.
  • "Riding School" is available to Europeans (except the Maltese and Spanish) and the Indians.
Africans
Card Description Age
Feudal Armies Unit train time -15%; hero respawn time -15%
Loyal Warriors Native warrior, mercenary, and outlaw cost -15% (also affects shipments)
Asians
Card Description Age
Native Warrior Hitpoints Native warrior hit points +30%, speed +10%
Native Warrior Attack Native warrior train time -25%, damage +30%
  • "Native Warrior Hitpoints" is not available to the Japanese.
  • "Native Warrior Attack" is not available to the Indians.
Chinese
Card Description Age
Western Reforms Unit hit points and damage +8%
Acupuncture Unit (except monk) train time -20%; Summer Palace banner army, Flying Crow, and Heavy Cannon spawn time -5%
Ethiopians
Card Description Age
Ignatian Spirituality Unit (except herded animals) hit points +5%, regeneration rate +1.0 (even in combat)
Europeans
Card Description Age
Mercenary Loyalty Mercenary and native warrior shipment cost -25%, infinite shipment cost -10% instead, the "Hire Indian Jat Lancer" shipment cost -50% instead, the "Hire Ronin Army" shipment cost -33% instead
7 Phanar Allies Delivers 7 Boyars; costs 500 coin
Blandengues Hand cavalry cost -20%
Loyal Warriors Native warrior, mercenary, and outlaw cost -15%; "TEAM 4 Zenata Rider", "Recruit Xebec", "Recruit Xebecs", and "15 Berber Allies" cost no coin
Sevites Maroon, native warrior, and villager hit points regeneratation rate 0.25%; Yoruba Eso Riders lose 0.35% hit points per second instead, Militiamen lose 1.9% hit points per second, and for both stops at 25% hit points
Louverture Liberation Delivers 6 Citizens; enables Citizens to be trained at Town Centers for 70 coin; enables Fishing Boats to be trained at Docks; native warrior train limit +20%, speed +5%
Junín Hussars Hand cavalry and hand shock infantry train time -30%, speed +5% (train time -20% and no speed bonus if stacked with Liberation March)
Danubian Principalities Delivers 1 Royal Embassy Wagon; enables Evzones and Boyars to be trained at Royal Embassies; removes Evzones and Boyars training limit, but now they cost 1 and 2 population, respectively; grants Veteran Phanariotes; enables Royal Guard Phanariotes, Armatoloi, Athos Monasteries, Byzantine Legacy, and Greek Shipyards at Royal Embassies, +1 Outpost Wagon; Outpost/Blockhouse build limit +1
Wanderlust Land military and land villager hit points +5%; land villager and construction wagon speed +5% (can be sent 3 times)
  • "7 Phanar Allies" is available to the Maltese, Ottomans, and Russians.
  • "Blandengues" is available to the Germans, Italians, and Spanish upon revolting to Argentina.
  • "Loyal Warriors" is available to the Italians, Maltese, Ottomans, and Portuguese upon revolting to the Barbary States.
  • "Sevites" and "Louverture Liberation" are available to the British and French upon revolting to Haiti.
  • "Junín Hussars" is available to the Portuguese and Spanish upon revolting to Peru.
  • "Danubian Principalities" is available to the Ottomans and Russians upon revolting to Romania.
  • "Wanderlust" is available to the British and Dutch upon revolting to South Africa.
French
Card Description Age
TEAM Hand Cavalry Attack Hand cavalry and hand shock infantry damage +15%
Wilderness Warfare Coureur des Bois, Cree Coureur des Bois, native warrior, Skirmisher, and Settler hit points +20%
TEAM French Auxiliaries Combat Native warrior hit points and damage +10%
Cult of the Supreme Being Unit train bounty +10%, kill bounty -10%; Sansculotte gather work rate for crates +50%, Berry Bush and Cherry Orchard +25%, tree, Mango Grove, mine +20%, huntable animals, herded animals, Mill, Farm, and Estate +15%
Germans
Card Description Age
TEAM Cavalry Attack Heavy cavalry, light ranged cavalry, and shock infantry damage +10%; Germans-only heavy cavalry, light ranged cavalry, and shock infantry damage +15% instead
Spanish Riding School Cavalry speed +10%, +4 Uhlans
  • "TEAM Cavalry Attack" does not stack with the Italian "TEAM Cavalry Attack" card.
Haudenosaunee
Card Description Age
Native Warrior Conscription Native warrior cost -25%, train limit +20%
Wampum Unit train bounty +35%, train time -20%, siege unit and artillery train time -5% instead; building build bounty +35%
Hausa
Card Description Age
Sahelian Kingdoms Native warrior hit points and damage +15%; mercenary and outlaw hit points and damage +10%
Inca
Card Description Age
Road Building Land military speed +10%
Couriers Infantry, cavalry, and shock infantry train time -45%
Indians
Card Description Age
Dravidian Martial Arts Unit all melee attack damage +15%; Rajput hand attack damage +20% instead, +1 Hindu Villager
TEAM Shivaji's Tactics Unit hit points and damage +5%
Italians
Card Description Age
Schiavoni Swords Infantry, cavalry, and shock infantry all melee attack damage +15%
TEAM Cavalry Attack Heavy cavalry, light ranged cavalry, and shock infantry damage +10%; Italians-only heavy cavalry, light ranged cavalry, and shock infantry damage +15% instead
  • "TEAM Cavalry Attack" does not stack with the German "TEAM Cavalry Attack" card.
Japanese
Card Description Age
TEAM Sengoku Unit upgrade cost -20%
Bakufu Daimyo and Shogun Tokugawa speed +5%, Line of Sight +10, training and research work rate +15%; land military train time -20%, artillery and banner army train time -10% instead
Lakota
Card Description Age
Morning Star Temporarily reveals all enemies and treasures; Axe Rider can now loot treasures for double the resources or XP; hand cavalry bonus damage against treasure guardian +2.0
TEAM Mustangs Cavalry and shock infantry cost -10%
Black Arrow Native warrior train time -85%
Winter Counts Unit train bounty +40%; building build bounty +20%
Maltese
Card Description Age
TEAM Knights of the Round Table Delivers 1 Hospitaller for each Town Center and Command Post present on the map; unit hit points +2%
Mexicans
Card Description Age
Plan of Casa Mata Transforms all Dragoons into Chinacos; hand cavalry speed +5%; costs 250 food, 250 wood
TEAM Mariachi For the next 30 seconds, military building training and research work rate +400%, unit speed +10%
Chimayó Genizarios Each different allied native tribe sends a large shipment of their respective native warriors and upgrades them to Elite and Champion; native warrior train time -10%; "Native Treaties" arrive time -50%; costs 500 food, 500 wood
Colegio de San Nicolas Delivers 1 Large Collection of Books (500 XP); unit Line of Sight +4; building (except Wall) Line of Sight +8; reveals enemy units' positions for 20 seconds
National Servant Unit (except herded animals) hit points +10%; Padre heal work rate +200%
Imperial Age
Imperial Age
Russians
Card Description Age
TEAM Kamchatka Expeditions Cavalry and shock infantry hit points +10%, Line of Sight +4
Spanish
Card Description Age
Hand Cavalry Attack Hand cavalry damage +15%
Hand Cavalry Hitpoints Hand cavalry hit points +15%
TEAM Spanish Inquisition Delivers 1 Inquisitor; military and economic unit Line of Sight +10
Swedes
Card Description Age
Hand Infantry/Hand Cavalry Hitpoints Hand infantry and hand cavalry hit points +15%
United States
Card Description Age
Indian Friendship Each different allied native tribe sends a large shipment of their respective native warriors and upgrades them to Elite and Champion; native warrior train time -10%; "Seminole Scouts", "Apache Scouts", "Navajo Scouts", "1st Michigan Volunteer Sharpshooters", and "Native Treaties" arrive time -50%; costs 500 food, 500 wood
Indiana Mobilization Delivers 1 Carbine Cavalry for each shipment sent so far this game, including this one; unit train time, technology research time, Age up time -10%; costs 250 food, 250 wood
Seminole Ponies Delivers 9 Hussars; cavalry train time -10%; hand cavalry hit points and damage +15%, speed +5%
Imperial Age
Imperial Age

Changelog[]

Knights of the Mediterranean[]

In-game dialogue[]

The Boyar speaks Romanian, using the Hajduk's dialogue files.

History[]

Boyar has been a high noble rank in Eastern and South Eastern Europe since the early middle ages. For most of the medieval period this hereditary class of wealthy landowners wielded great political power and enjoyed various privileges. Throughout the ages the status, power, and obligations associated with the boyar title saw different regional interpretations and stratifications. Mandatory military service or the emergence of a class for landless boyars were common developments.
In the Danubian principalities of Moldavia and Wallachia several boyar classes existed that were tied to the ownership of land, serfs, and high offices in administration or military. As most of the Balkans had been under Ottoman rule for hundreds of years Boyars tended to serve the Ottoman Porte. Subsequently affairs of boyar families became closely entangled with those of the Ottoman royal court where they occupied high offices. This trend increased in the 18th century during the Phanariot era which saw a strong growth in boyar numbers. When independence movements were on the rise in Greece, Bulgaria, Moldavia and Romania many boyar families fell out of favor at the Ottoman Porte and eventually encouraged them to pursue influential positions within the new nations of the Balkans.

Gallery[]

Native warriors in Age of Empires III
Age of Empires III
Aztecs Aztec Eagle Warrior · Aztec Jaguar Warrior
Carib Carib Blowgunner
Cherokee Cherokee Rifleman
Comanche Comanche Horse Archer
Cree Cree Tracker
Haudenosaunee Haudenosaunee Tomahawk · Haudenosaunee Mantlet
Lakota Lakota Axe Rider · Lakota Tokala Soldier
Maya Maya Holcan Spearman (former) · Maya Holcan Javelineer*
Nootka Nootka Clubman · Nootka War Chief
Quechua Quechua Huaminca · Quechua Bolas Warrior
Seminole Seminole Sharktooth Bowman
Tupi Tupi Blackwood Archer
The WarChiefs
Apache Apache Cavalry
Cheyenne Cheyenne Rider
Huron Huron Mantlet
Klamath Klamath Rifleman
Mapuche Mapuche Ironwood Clubman · Mapuche Bolas Rider*
Navajo Navajo Rifleman
Zapotec Zapotec Lightning Warrior
The Asian Dynasties
Bhakti Temple Tiger Claw · War Elephant**
Jesuit Mission Conquistador
Shaolin Temple Rattan Shield
Sufi Mosque Qizilbash*
Udasi Temple Chakram Thrower
Zen Temple Sohei Naginata
Definitive Edition
Lenape Lenape Warrior
Tengri Shrine Tatar Archer · Tengri Wolf
The African Royals
Akan Akan Ankobia · Akan Tufohen
Berbers Berber Camel Rider · Berber Sultan
Somalis Somali Issa Warrior · Somali Darood Militia
Sudanese Sudanese Dervish
Yoruba Yoruba Oyo Legionary · Yoruba Eso Rider
Knights of the Mediterranean
House of Bourbon Royal Musketeer · Royal Dragoon
House of Habsburg Mounted Infantry · Line Infantry
House of Hanover Totenkopf Hussar · Black Brunswicker · Drummer
House of Jagiellon Lipka Tatar · Shock Rider
House of Oldenburg Royal Huntsman · Northern Musketeer
House of Phanar Evzone · Boyar · Sacred Band Infantry
House of Vasa Royal Arquebusier · Winged Hussar
House of Wettin Trabant · Saxon Cuirassier
House of Wittelsbach Mountain Trooper · Chevauleger
* added in the Definitive Edition
** formerly Sufi Mosque unit