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{{For|unit in [[Age of Empires II HD: The Forgotten]]|for unit in [[Age of Empires III: Definitive Edition - Knights of the Mediterranean]]|Boyar (Age of Empires III)}}
{{Infobox unit
+
{{Infobox AoE2 unit
 
|Name = Boyar
 
|Name = Boyar
  +
|Image = <gallery>
|Image = <tabber> Definitive= [[File:BoyarIcon-DE.png|thumb|left|45px]]|-|Original= [[File:New_Boyar.png|thumb|left]]
 
  +
BoyarIcon-DE.png|Definitive
</tabber>
 
  +
Boyar high res.png|Original render
|Intro = {{AoE2Icon|Forgotten}} ''[[Age of Empires II HD: The Forgotten|The Forgotten]]''
 
  +
New Boyar.png|Original icon
|Type = [[Cavalry units (Age of Empires II)|Cavalry]]
 
  +
</gallery>
|Civilization = {{AoE2Icon|Slavs}} [[Slavs]]
 
  +
|Intro = {{2icons|The Forgotten}}
|Age = [[File:CastleageDE.png|20px]] [[Castle Age (Age of Empires II)|Castle Age]]
 
|Building = [[File:Castle-logo.jpg|22px]] [[Castle (Age of Empires II)|Castle]]
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|Type = [[Cavalry unit (Age of Empires II)|Cavalry]]
 
|Civilization = {{2icons|Slavs}}
|UpTo = [[File:BoyarIcon-DE.png|22px]] '''Elite Boyar'''
 
  +
|Age = {{2icons|Castle Age}}
|UpCost = [[File:Elite-unique-research.jpg|22px]] {{resources|food = 1,000}}, {{resources|gold = 600}}
 
  +
|Building = {{2icons|Castle}}
  +
|UpTo = '''{{2icons|Elite Boyar}}'''
 
|UpCost = {{AoE2Icon|Elite}} {{resources|food = 1,000|gold = 600}}
 
|UpTime = 60 seconds
 
|UpTime = 60 seconds
|TrainTime = {{tt|15|23 for Boyars and 20 for Elite Boyars before the Definitive Edition}} seconds
+
|Time = {{tt|15|23 for Standard and 20 for Elite before the Definitive Edition}} seconds
|Food = 50
+
|Food = {{tt|60|50 before update 81058}}
|Gold = 80
+
|Gold = {{tt|70|80 before update 81058}}
 
|HP = 100, 130 <small>(Elite)</small>
 
|HP = 100, 130 <small>(Elite)</small>
|Attack = 12, 14 <small>(Elite)</small> [[Attack#Age of Empires II|melee]]
+
|MAttack = 12, 14 <small>(Elite)</small>
 
|ROF = 1.9
 
|ROF = 1.9
 
|LOS = 5
 
|LOS = 5
 
|Armor = 4, {{tt|8|6 before update 50292}} <small>(Elite)</small>
 
|Armor = 4, {{tt|8|6 before update 50292}} <small>(Elite)</small>
|PierceArmor = {{tt|2, 3| 1, 2 before update 36906}} <small>(Elite)</small>
+
|PierceArmor = {{tt|2, 3|1, 2 before update 36906}} <small>(Elite)</small>
 
|Class = [[Armor class: Cavalry|Cavalry]]<br />[[Armor class: Unique unit|Unique unit]]
 
|Class = [[Armor class: Cavalry|Cavalry]]<br />[[Armor class: Unique unit|Unique unit]]
 
|Speed = {{tt|1.3|1.35 before patch 4.8, 1.4 before update 36906}}
 
|Speed = {{tt|1.3|1.35 before patch 4.8, 1.4 before update 36906}}
 
}}
 
}}
{{quote|Slavic Unique Unit. Heavily armored cavalry; resistant to melee attack.|''Age of Empires II'' description}}
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{{quote|Slavic unique cavalry unit. Resistant to melee attack.|''Age of Empires II'' description}}
The '''Boyar''' is the [[Unique unit (Age of Empires II)|unique unit]] of the [[Slavs]] in ''[[Age of Empires II HD: The Forgotten]]''. It is a heavily armored [[Cavalry units (Age of Empires II)|cavalry]] unit with high attack.
+
The '''Boyar''' is the [[Unique unit (Age of Empires II)|unique unit]] of the [[Slavs]] in ''[[Age of Empires II HD: The Forgotten]]''. It is a heavily armored [[Cavalry unit (Age of Empires II)|cavalry]] unit with high attack.
   
 
Boyars can be upgraded to Elite Boyars in the [[Imperial Age (Age of Empires II)|Imperial Age]].
 
Boyars can be upgraded to Elite Boyars in the [[Imperial Age (Age of Empires II)|Imperial Age]].
   
 
== Tactics ==
 
== Tactics ==
The Boyar is a heavily armored cavalry unit, enabling them to absorb a lot of damage. Still, they have a lower amount of [[hit points]] than the [[Paladin]]. However, their attack is heavy, and their melee armor is unparalleled in the cavalry branch. These properties make them extremely hard to take down solely with melee attack.
+
The Boyar is a heavily armored cavalry unit, enabling them to absorb a lot of damage. Along with their high melee armor, they have the same pierce armor as the Knight line, though their slower speed will hurt them. However, they have a lower amount of [[hit points]] than the [[Paladin]]. Their attack is on par with the Paladin line, and their melee armor is unparalleled in the cavalry branch. These properties make them extremely hard to take down with melee attacks.
   
 
=== General strategy ===
 
=== General strategy ===
Slavs are primarily a [[Siege weapons (Age of Empires II)|siege]] and [[Infantry units (Age of Empires II)|infantry]] civilization supported by cavalry and [[Monk (Age of Empires II)|Monks]]. Boyars serve as the main shock troops of the Slavic army, serving to decimate the opponent's army once their opposing counters have been dealt with. [[Scorpion]]s are probably the Slavs' best partner for Boyars, since they are the best the Slavs can field to cover the Boyar's weaknesses, which are massed [[Archer units (Age of Empires II)|archers]], [[Monk (Age of Empires II)|Monks]], [[Halberdier (Age of Empires II)|Halberdiers]], and [[Heavy Camel Rider]]s. The Boyars can effectively protect the Scorpion from approaching cavalry. Monks always fit in any Slavic army as well, as they can heal and [[Conversion|convert]]. [[Camel Rider (Age of Empires II)|Camel Riders]] can be a deadly threat to that combination. They can effectively be countered with the outstanding Slavic infantry, especially Halberdiers.
+
The Slavs are primarily a [[Siege weapon (Age of Empires II)|siege]] and [[Infantry unit (Age of Empires II)|infantry]] civilization, with a strong Knight rush during the Castle Age, thanks to their excellent economy. Boyars serve as the main shock troops of the late-game Slavic army, serving to decimate the opponent's army once their opposing counters have been dealt with. [[Scorpion]]s are probably the best partner for Boyars available to the Slavs, since they can cover the Boyar's weaknesses, which are massed [[Archer unit (Age of Empires II)|archers]], [[Camel Rider (Age of Empires II)|Camel Riders]], and [[Halberdier (Age of Empires II)|Halberdiers]]. The Boyars can effectively protect the Scorpion from melee units and siege. Monks always fit in any Slavic army as well, as they can heal and [[Conversion|convert]].
   
[[Siege Onager]]s are also an option to use, but using them is far more difficult than using Scorpions since they damage friend and foe alike. That is especially unlucky for the Slavs since their army heavily relies on melee units.
+
[[Siege Onager]]s are also an option to use, but using them is far more difficult than using Scorpions since they damage friend and foe alike. On the flipside, Boyars do not pair well with an army focusing on Siege Onagers, who much prefer Halberdiers.
   
  +
Getting a good number of Boyars requires having multiple Castles to sustain a good production, and researching the Castle Age unique technology [[Detinets]] turns the Castle cost from 650 stone to {{Resources|wood = 260|stone = 390}}, thus making Castles more accessible and massing Boyars easier. Being created from Castles also means they are more accessable when creating Castles across the map to secure [[Map control|control]] over important areas.
Combinations of infantry, Boyars, and Monks only are also possible, but very prone to archer fire.
 
   
 
=== Castle Age ===
 
=== Castle Age ===
With statistics rivaling other cavalry civilizations' early [[Imperial Age (Age of Empires II)|Imperial Age]] [[Cavalier]]s, the Boyar in many ways outclasses some of the toughest [[Castle Age (Age of Empires II)|Castle Age]] units such as Knights, Cataphracts, and Konniks. With their sheer bulk, they can even stand up to Camels and Pikemen, although they are not cost effective in these match-ups. Since they are expensive and are Castle units, they are hard to mass. Their power combined and cost make Monks a good option to counter them.
+
The Boyar in many ways outclasses some of the toughest [[Castle Age (Age of Empires II)|Castle Age]] units such as Knights. It is on-par with [[Lithuanians|Lithuanian]] Knights with 4 Relics in melee combat (considering that Boyars attack 5.26% slower). However, their high armor is much more valuable against units with low attacks. With their sheer bulk, they can even stand up to Camel Riders and Imperial Age Cavaliers and Champions, although they are not cost effective in these match-ups. Since they are expensive and are Castle units, they are hard to mass. Their power and cost combined make Monks a good option to counter them.
  +
  +
=== Imperial Age ===
 
In the Imperial Age, the Elite Boyar has 3 base pierce armor, the same as a Paladin. The Paladin, however, has 30 HP more than the Elite Boyar, which makes it even more suitable against archer fire. Fortunately, countering an archer army in the Imperial Age is not a problem for the Slavs, since they have Siege Rams and Siege Onagers with Siege Engineers. Slavs do not have Paladins, and Boyars compare much more favorably to Cavaliers. Unlike Paladins, Elite Boyars can win against Malay and Vietnamese Elite Battle Elephants, but even there, being unique units limit their production, while Stable units like Battle Elephants are more practical to use.
   
 
=== Counters ===
 
=== Counters ===
==== Archers ====
+
==== Archers and Cavalry Archers ====
Before [[update 36906]], Boyars only had 1 base pierce armor (2 for Elite). Boyars were vulnerable to massed [[Archer units (Age of Empires II)|archers]] such as [[Crossbowman (Age of Empires II)|Crossbowmen]] and [[Plumed Archer]]s. The [[Genoese Crossbowman]] deserves a separate mentioning here since it possesses an attack bonus against cavalry. Due to the patch, Boyars are now as hardy against archers as the Knight line, though their Elite version does have 30 less HP than a fully upgraded Paladin.
+
Currently, they are not vulnerable to archers, having same survival as the Knight line in the Castle Age and almost the same as [[Burgundians|Burgundian]] Paladins in the Elite form. However, they perform worse than generic Paladins, and are not a counter to archers either. However, before [[update 36906]], Boyars only had 1 base pierce armor (2 for Elite). Boyars were vulnerable to massed [[Archer unit (Age of Empires II)|archers]] such as [[Crossbowman (Age of Empires II)|Crossbowmen]] and [[Plumed Archer]]s. Due to the patch, Boyars are now as hardy against archers as the Knight line, though their Elite version does have 30 less HP than a fully upgraded Paladin. The [[Genoese Crossbowman]], naturally, is a strong counter even after the buff.
  +
  +
However, Boyars still struggle against mounted archers because they move slower than Knights, who already move slower than Cavalry Archers. Slavs don't have good Skirmishers to deal with them, and Siege Weapons are slow and expensive to deploy in such situations. Boyars even fare worse against Camel Archers, Mangudai (which also counter the cheap Slavic siege weapons) and War Wagons, due to all three having high damage output.
   
 
==== Pikemen ====
 
==== Pikemen ====
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==== Monks ====
 
==== Monks ====
Since the Slavs are unfortunate enough to lack [[Heresy]], Boyars are somewhat prone to [[conversion]]. This was worse before the ''Definitive Edition'', since they also lacked access to [[Faith (Age of Empires II)|Faith]] as well. Especially in the Castle Age, when Boyars may need 4 hits to strike down a Monk with [[Sanctity (Age of Empires II)|Sanctity]], a Boyar cannot hope to kill an enemy Monk if they meet alone. Hence, they are likely to be picked as a target for a conversion. In the Imperial Age, [[Faith (Age of Empires II)|Faith]] can help the Elite Boyar win fights against Monks, as they will only need 3 strikes to kill a Monk, but it is a risk that should be avoided.
+
Since the Slavs are unfortunate enough to lack [[Heresy]], Boyars are somewhat prone to [[conversion]]. This was worse before the ''Definitive Edition'', since they also lacked access to [[Faith]] as well. As high-value units, Boyars are one of the prime targets for conversion, just after Elephant units. Especially in the Castle Age, when Boyars may need 4 hits to strike down a Monk with [[Sanctity (Age of Empires II)|Sanctity]], a Boyar cannot hope to kill an enemy Monk if they meet alone. Hence, they are likely to be picked as a target for a conversion. In the Imperial Age, Faith can help the Elite Boyar win fights against Monks, as they will only need 3 strikes to kill a Monk, but it is a risk that should be avoided, especially if the Monks are decently protected.
   
==== Camels ====
+
==== Camel units ====
Civilizations with [[Camel Rider (Age of Empires II)|Camel Riders]] can freely use them against Boyars and rest assured to field a cost effective unit. [[Mameluke (Age of Empires II)|Mamelukes]] can also be used. Against the Slavs, however, Camels are not of much use anywhere else, since they fall to any other unit of the Slavic army.
+
Civilizations with [[Heavy Camel Rider]]s can freely use them against Boyars and rest assured to field a cost effective unit. Regular Camel Riders are not a hard counter to cavalry like the Heavy ones, and as such are overpowered by the Boyar. [[Mameluke (Age of Empires II)|Mamelukes]] are probably the best unit against the slower Boyars, since they can hit and run, while also possessing a good attack bonus. Against the Slavs, however, Camel Riders are not of much use anywhere else, since they fall to any other unit of the Slavic army.
   
 
==== [[Leitis]] ====
 
==== [[Leitis]] ====
While Boyars excel in melee fights against other heavy cavalry, the exception is found with the [[Lithuanians|Lithuanian]] unique unit, the Leitis. The Leitis' attack ignores melee armor, which makes them a huge threat against the Boyars, though Boyars have higher hit points than [[Teutonic Knight]]s, so they can survive a bit longer, but remain a primary Leitis target.
+
While Boyars excel in melee fights against other heavy cavalry, the exception is found with the [[Lithuanians|Lithuanian]] unique unit, the Leitis. The Leitis' attack ignores melee armor, which nullifies the speciality of the Boyar and makes the Leitis a huge threat (with 2 Relics, Elite Leiciai kill Elite Boyars in 8 hits). Boyars have higher hit points than [[Teutonic Knight]]s, so they can survive a bit longer, but remain a primary Leitis target. Leiciai also cost 20 less gold than Boyars, making Leiciai incredibly cost-effective, especially in the Post-Imperial Age.
   
 
==== [[Obuch]] ====
 
==== [[Obuch]] ====
 
Boyars are very effective facing most infantry units, but the Obuch, the [[Poles|Polish]] unique unit, can pose a major threat to them, as every of the Obuch attack's remove armor by 1/1. While in an individual battle, Boyars still win due to their high hit points and attack, in large and prolonged battles the Boyar's armor will start to decline severely, thus their main advantage is gone. They are then vulnerable to not only Obuchs' attacks, but also attacks from other units like archers.
 
Boyars are very effective facing most infantry units, but the Obuch, the [[Poles|Polish]] unique unit, can pose a major threat to them, as every of the Obuch attack's remove armor by 1/1. While in an individual battle, Boyars still win due to their high hit points and attack, in large and prolonged battles the Boyar's armor will start to decline severely, thus their main advantage is gone. They are then vulnerable to not only Obuchs' attacks, but also attacks from other units like archers.
   
=== Imperial Age ===
+
==== [[Dravidians]]' Infantry ====
  +
With [[Wootz Steel]], researched, Dravidian Champions, Elite Urumi Swordsmen and Battle Elephants practically gain +11 attack and the Halberdiers and Light Cavalry gain +10 attack against the Elite Boyar on account of ignoring armor. The Boyar's stats mean that this is not a completely one-sided matchup, but it does remove the Boyar's main niche.
In the Imperial Age, the Elite Boyar has 3 base pierce armor, the same as a Paladin. The Paladin, however, has 30 HP more than the Elite Boyar, which makes it even more suitable against archer fire. However, countering an archer army in the Imperial Age is not a problem for the Slavs, since they have Siege Rams and Siege Onagers with Siege Engineers.
 
  +
  +
The Dravidian unique unit, the [[Urumi Swordsman (Age of Empires II)|Urumi Swordsman]], is another threat at the same level as Leiciai and Obuchs, as is trained fast, is cheaper, and has a charge area attack (which guarantees a 50% damage to nearby units), puts the Boyar in a terrible position.
   
 
=== Changes in the ''Definitive Edition'' ===
 
=== Changes in the ''Definitive Edition'' ===
Line 71: Line 82:
   
 
With all upgrades, the Elite Boyar gets 11/7 armor (the same pierce armor as a fully upgraded Paladin and only 2 less melee armor than a fully upgraded Elite Teutonic Knight), making them one of the best armored units in the game.
 
With all upgrades, the Elite Boyar gets 11/7 armor (the same pierce armor as a fully upgraded Paladin and only 2 less melee armor than a fully upgraded Elite Teutonic Knight), making them one of the best armored units in the game.
  +
  +
== Comparison in the Castle Age ==
  +
{| class="fandom-table"
  +
!
  +
!'''{{2icons|Boyar}}'''
  +
!'''{{Tt|{{AoE2Icon|Burgundians}}|closer comparison}} {{2icons|Cavalier}}'''
  +
|-
  +
|'''Cost'''
  +
|{{Resources|food = 60|gold = 70}}
  +
|{{Resources|food = 60|gold = 75}}
  +
|-
  +
|'''Hit Points'''
  +
|100
  +
|{{Tt|120|but Burgundians do not have Bloodlines}}
  +
|-
  +
|'''Attack'''
  +
|12
  +
|12
  +
|-
  +
|'''Attack speed'''
  +
|1.9
  +
|1.8
  +
|-
  +
|'''Armor'''
  +
|4/2
  +
|2/2
  +
|-
  +
|'''Movement speed'''
  +
|1.3
  +
|1.35
  +
|-
  +
|'''Training time'''
  +
|15 seconds
  +
|30 seconds
  +
|-
  +
|'''Line of Sight'''
  +
|5
  +
|4
  +
|-
  +
|'''Upgrade Cost'''
  +
|{{Resources|food = 1,000|gold = 600}}
  +
|{{Resources|food = 650|gold = 375}}
  +
|-
  +
|'''Upgrade Time'''
  +
|60 seconds
  +
|170 seconds
  +
|}
  +
  +
== Comparison in the Imperial Age ==
  +
{| class="fandom-table"
  +
!
  +
!'''{{2icons|Elite Boyar}}'''
  +
!'''{{Tt|{{AoE2Icon|Burgundians}}|closer comparison}} {{2icons|Paladin}}'''
  +
|-
  +
|'''Cost'''
  +
|{{Resources|food = 60|gold = 70}}
  +
|{{Resources|food = 60|gold = 75}}
  +
|-
  +
|'''Hit Points'''
  +
|130
  +
|{{Tt|160|but Burgundians do not have Bloodlines}}
  +
|-
  +
|'''Attack'''
  +
|14
  +
|14
  +
|-
  +
|'''Attack speed'''
  +
|1.9
  +
|1.9
  +
|-
  +
|'''Armor'''
  +
|8/3
  +
|2/3
  +
|-
  +
|'''Movement speed'''
  +
|1.3
  +
|1.35
  +
|-
  +
|'''Training time'''
  +
|15 seconds
  +
|30 seconds
  +
|-
  +
|'''Line of Sight'''
  +
|5
  +
|5
  +
|}
   
 
== Further statistics ==
 
== Further statistics ==
Line 80: Line 177:
 
|-
 
|-
 
|'''Strong vs.'''
 
|'''Strong vs.'''
|[[Skirmisher (Age of Empires II)|Skirmishers]], melee units, [[Siege weapons (Age of Empires II)|siege weapons]]
+
|[[Skirmisher (Age of Empires II)|Skirmishers]], melee units, [[Siege weapon (Age of Empires II)|siege weapons]]
 
|-
 
|-
 
|'''Weak vs.'''
 
|'''Weak vs.'''
|[[Pikeman (Age of Empires II)|Pikemen]], [[Kamayuk]]s, [[Teutonic Knight]]s, [[Mameluke (Age of Empires II)|Mamelukes]], [[Camel Rider (Age of Empires II)|Camel Riders]], [[Monk (Age of Empires II)|Monks]], [[War Elephant (Age of Empires II)|War Elephants]], [[Genoese Crossbowman|Genoese Crossbowmen]], [[Samurai (Age of Empires II)|Samurai]], [[Leitis|Leiciai]], [[Obuch]]s
+
|[[Pikeman (Age of Empires II)|Pikemen]], [[Camel Rider (Age of Empires II)|Camel Riders]], [[Monk (Age of Empires II)|Monks]], [[Kamayuk]]s, [[Teutonic Knight]]s, [[Mameluke (Age of Empires II)|Mamelukes]], [[War Elephant (Age of Empires II)|War Elephants]], [[Genoese Crossbowman|Genoese Crossbowmen]], [[Samurai (Age of Empires II)|Samurai]], [[Leitis|Leiciai]], [[Obuch]]s, [[Composite Bowman (Age of Empires II)|Composite Bowmen]]
 
|-
 
|-
 
! colspan="2" style="color:black; font-size:110%; padding:1em;" | Upgrades
 
! colspan="2" style="color:black; font-size:110%; padding:1em;" | Upgrades
Line 100: Line 197:
 
|-
 
|-
 
|'''Conversion Defense'''
 
|'''Conversion Defense'''
|{{2icons|Faith}}
+
|{{2icons|Devotion}} (+1 min, +1 max)<br />{{2icons|Faith}} (+4 min, +4 max)
 
|-
 
|-
 
|'''Creation speed'''
 
|'''Creation speed'''
|{{2icons|Conscription}} (+33%)
+
|{{2icons|Conscription}} (+33%)<br />{{2icons|Kasbah}} (+25%, with a [[Berbers (Age of Empires II)|Berber]] ally only)
 
|-
 
|-
 
|'''Upgrades'''
 
|'''Upgrades'''
|[[File:Elite-unique-research.jpg|22px]] Elite Boyar
+
|{{AoE2Icon|Elite}} Elite Boyar
 
|}
 
|}
   
Line 112: Line 209:
   
 
== Team bonuses ==
 
== Team bonuses ==
  +
* {{2icons|Bulgarians}}: Researching upgrades at the [[Blacksmith (Age of Empires II)|Blacksmith]] is {{tt|80%|50% before update 42848}} faster.
* A team containing [[Berbers (Age of Empires II)|Berbers]]: With [[Kasbah]] researched, Boyars are created and upgraded 25% faster, and [[Conscription]] is researched 25% faster.
 
* A team containing [[Bulgarians]]: Researching upgrades at the [[Blacksmith (Age of Empires II)|Blacksmith]] is {{tt|80%|50% before update 42848}} faster.
+
* {{2icons|Huns}}: Researching [[Bloodlines]] and [[Husbandry (Age of Empires II)|Husbandry]] is 20% faster.
* A team containing [[Huns]]: Researching [[Bloodlines]] and [[Husbandry (Age of Empires II)|Husbandry]] is 20% faster.
+
* {{2icons|Lithuanians}}: Researching [[Devotion]] and [[Faith]] is 20% faster.
  +
* {{2icons|Portuguese}}: Upgrades that benefit Boyars are researched 25% faster.
* A team containing [[Lithuanians]]: Researching [[Faith (Age of Empires II)|Faith]] is 20% faster.
 
* A team containing [[Teutons]]: Boyars are more resistant to [[conversion]].
+
* {{2icons|Teutons}}: Boyars are more resistant to [[conversion]].
   
 
== Changelog ==
 
== Changelog ==
=== ''The Forgotten'' ===
+
=== {{2icons|TF}} ===
* Boyars move at a speed of 1.35 and are created in 23/20 (Elite) seconds.
+
* Boyars move at a speed of 1.35 and are created in 23 (20 for Elite) seconds.
 
* Elite Boyars have 6 melee armor.
 
* Elite Boyars have 6 melee armor.
  +
* Boyars have 1 (2 for Elite) pierce armor.
  +
* Boyars cost {{Resources|food = 50|gold = 80}}.
   
=== ''The African Kingdoms'' ===
+
=== {{2icons|TAK}} ===
* With patch 4.8, Boyars move at a speed of 1.4.
+
* With [[Patch 4.8 (Age of Empires II)|patch 4.8]], Boyars move at a speed of 1.4.
   
=== ''Definitive Edition'' ===
+
=== {{2icons|DE}} ===
 
* (Elite) Boyar training time reduced to 15 seconds.
 
* (Elite) Boyar training time reduced to 15 seconds.
* With [[update 36906]], pierce armor is increased by 1 for both non-elite and elite, and speed is reduced to 1.3.
+
* With [[update 36906]], Boyars have 2 (3 for Elite) pierce armor, and move at a speed of 1.3.
   
=== ''Lords of the West'' ===
+
=== {{2icons|LotW}} ===
 
* With [[update 50292]], Elite Boyars have 8 melee armor.
 
* With [[update 50292]], Elite Boyars have 8 melee armor.
  +
  +
=== {{2icons|DoI}} ===
  +
* With [[update 81058]], Boyars cost {{resources|food = 60|gold = 70}}.
  +
  +
== Heroes ==
  +
There are two [[Hero (Age of Empires II)|heroes]] in the game with the appearance of a Boyar:
  +
* [[File:Vladdracula aoe2DE.png|22px]] [[Vlad Dracula]] (HD)
  +
* [[File:Mikhail of Tver aoe2de.jpg|22px]] [[Mikhail of Tver]]
   
 
== Design ==
 
== Design ==
Line 137: Line 244:
   
 
== Trivia ==
 
== Trivia ==
* In the ''Forgotten Empires'' mod for ''Age of Empires II'', the Boyars' model was a modified version of [[Joan of Arc]], which is also based on [[Cataphract (Age of Empires II)|Cataphract]]'s beta model.
+
* In the ''[[Age of Empires II: Forgotten Empires|Forgotten Empires]]'' mod for ''Age of Empires II'', the Boyar's model was a modified version of [[Joan of Arc]], which is also based on [[Cataphract (Age of Empires II)|Cataphract]]'s beta model.
* The Boyar is one of only six units without any attack bonus, the others being the [[Knight (Age of Empires II)|Knight]] line, the [[Militia (Age of Empires II)|Militia]], the [[Keshik (Age of Empires II)|Keshik]], the [[Leitis]], the [[Turtle Ship]], and the mounted version of the [[Konnik]].
+
* Before the ''Definitive Edition'', the Boyar was one of four units without any innate attack bonus, the others being the [[Knight (Age of Empires II)|Knight]] line, the [[Militia (Age of Empires II)|Militia]], and the [[Turtle Ship]].
 
* The Boyar appears to be wielding a [[wikipedia:Bardiche|bardiche]], a [[Wikipedia:Dane axe|hafted-axe]]-based weapon whose use started in 15th century Russia and later became standard equipment for [[Strelet]]s. It was also used in Poland, where similarly to Russia, it was used to rest handguns when firing. It was also used for execution duty.
 
* The Boyar appears to be wielding a [[wikipedia:Bardiche|bardiche]], a [[Wikipedia:Dane axe|hafted-axe]]-based weapon whose use started in 15th century Russia and later became standard equipment for [[Strelet]]s. It was also used in Poland, where similarly to Russia, it was used to rest handguns when firing. It was also used for execution duty.
 
* With 11 melee armor, a fully upgraded Elite Boyar has the highest melee armor of all cavalry units and the second highest of all land units, only behind of the [[Teutonic Knight|Elite Teutonic Knight]] with 13 melee armor.
 
* With 11 melee armor, a fully upgraded Elite Boyar has the highest melee armor of all cavalry units and the second highest of all land units, only behind of the [[Teutonic Knight|Elite Teutonic Knight]] with 13 melee armor.
* Their increased pierce armor introduced in [[update 36906]] is reasoned in the fact that Boyars were underused in most cases, as they were easily killed by large groups of archers and defensive structures (which made them not effective at raiding), and the Slavs lacked a strong mobile option against archers, as siege weapons are much slower and expensive. Elite Boyars, despite having high melee armor, were not very effective at defeating Paladins, especially the [[Franks|Frankish]] and [[Teutons|Teutonic]] ones (which it just barely defeated in one-to-one combat, and if they did not get the first hit, the Paladins won) and losing clearly against the [[Lithuanians|Lithuanian]] Paladin with 3 or 4 Relics. With [[update 50292]], the Elite Boyar now has 8 base melee armor. With all upgrades, they now beat all Paladins in combat, only being tied with the Lithuanian one at four Relics, and even defeating [[Malay]] and [[Vietnamese]] [[Elite Battle Elephant]]s in one-to-one combat. thus making them more appealing to use than before.
 
 
* In the beta, Elite Boyars had 16 attack.
 
* In the beta, Elite Boyars had 16 attack.
  +
* In the beta, due to a bug, the Boyar did not have death sounds.
* The Elite Boyar might have the best armor for any unit in the game, as they can resist a lot of melee damage (except the anti-cavalry attacks) and also being quite resistant against pierce attacks (they can take up to 50 [[Arbalester]] shots).
+
* The Elite Boyar might have the best armor for any unit in the game, as they can resist a lot of melee damage and also being quite resistant against pierce attacks (they can take up to 50 [[Arbalester]] shots).
  +
* The Boyars are often nicknamed mounted Teutonic Knights for having very high melee armor and decent pierce armor, but are the slowest among the non–elephant cavalry units.
  +
* The [[Slavs|Slavic]] unique unit, Boyar, which was an aristocratic social class, was historically not found among the [[Wikipedia:West Slavs|West Slavs]] ([[Poles]] and [[Bohemians]]).
   
 
== History ==
 
== History ==
Line 150: Line 259:
 
Also known as '''bolyar''', this word appears in various languages include Bulgarian: боляр or болярин; Ukrainian: буй or боярин; Russian: боя́рин, <small>tr.</small>''boyarin'', <small>IPA: </small>[bɐˈjærʲɪn]; Romanian: ''boier'', <small>IPA: </small>[boˈjer]; and Greek: βογιάρος.
 
Also known as '''bolyar''', this word appears in various languages include Bulgarian: боляр or болярин; Ukrainian: буй or боярин; Russian: боя́рин, <small>tr.</small>''boyarin'', <small>IPA: </small>[bɐˈjærʲɪn]; Romanian: ''boier'', <small>IPA: </small>[boˈjer]; and Greek: βογιάρος.
   
The word is likely derived from the plural form of the Bulgarian title ''boyila'', ''boyle'' ("noble") attested in [[wikipedia:Bulgar language|Bulgar]] inscriptions, in [[wikipedia:Old Church Slavonic|Old Church Slavonic]] as болꙗринъ ''boljarinŭ'' (sg.), болꙗрина ''boljarina'' (du.), болꙗре ''boljare'' (pl.), as βωυλε ''bоyle'', βοιλας, βοηλας, βοιλᾶς ''boilas'', βουληα ''boylea'', βολιᾶς ''bolias'', βοιλάδες ''boilades'' and βολιάδες ''boliades'' in the Byzantine Greek documents. Multiple different derivation theories of the word have been suggested by scholars and linguists: Watkins derived the title from [[wikipedia:Turkic languages|Turkic]] *''boyla er'' with ''er'' meaning "man" and ''boyla'' "Turkic nobleman of a rank below a khan"; even so, Clauson (1972:385) proposed that the ''boyla'' had a pre-Turkic, possibly [[wikipedia:Xiongnu|Xiongnu]], origin. The title entered [[wikipedia:Old East Slavic|Old East Slavic]] as '''была''' ''byla'' (nom. sing.) & '''былями''' ''bylyami'' (instr. pl.) ([https://www.sacred-texts.com/neu/tai/tai40.htm attested] solely in [[wikipedia:The Tale of Igor's Campaign|The Tale of Igor's Campaign]]) (possibly from unattested *''bŭila'' *бъіла or *бъила).
+
The word is likely derived from the plural form of the Bulgarian title ''boyila'', ''boyle'' ("noble") attested in [[wikipedia:Bulgar language|Bulgar]] inscriptions, in [[wikipedia:Old Church Slavonic|Old Church Slavonic]] as болꙗринъ ''boljarinŭ'' (sg.), болꙗрина ''boljarina'' (du.), болꙗре ''boljare'' (pl.), as βωυλε ''bоyle'', βοιλας, βοηλας, βοιλᾶς ''boilas'', βουληα ''boylea'', βολιᾶς ''bolias'', βοιλάδες ''boilades'' and βολιάδες ''boliades'' in the Byzantine Greek documents. Multiple different derivation theories of the word have been suggested by scholars and linguists: Watkins derived the title from [[wikipedia:Turkic languages|Turkic]] *''boyla er'' with ''er'' meaning "man" and ''boyla'' "Turkic nobleman of a rank below a khan"; even so, Clauson (1972:385) proposed that the ''boyla'' had a pre-Turkic, possibly [[wikipedia:Xiongnu|Xiongnu]], origin. The title entered [[wikipedia:Old East Slavic|Old East Slavic]] as '''была''' ''byla'' (nom. sing.) & '''былями''' ''bylyami'' (instr. pl.) ([https://www.sacred-texts.com/neu/tai/tai40.htm attested] solely in [[wikipedia:The Tale of Igor's Campaign|The Tale of Igor's Campaign]]) (possibly from unattested *''bŭila'' *бъіла or *бъила).
   
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
 
AOF36_Boyar.jpg|Boyars in ''Age of Empires II HD: The Forgotten'', patch 3.6
 
AOF36_Boyar.jpg|Boyars in ''Age of Empires II HD: The Forgotten'', patch 3.6
AOE2HDTF_Boyars_Ingame.jpg|Boyars till patch 3.5
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AOE2HDTF_Boyars_Ingame.jpg|Boyars until patch 3.5
 
AOF22_Boyar_Joan.jpg|Boyars in ''Age of Empires II: The Forgotten Empires'' with Joan of Arc for comparison (center)
 
AOF22_Boyar_Joan.jpg|Boyars in ''Age of Empires II: The Forgotten Empires'' with Joan of Arc for comparison (center)
Cataphract1.jpg|The Cataphract unit from a beta version of ''Age of Kings''
+
Cataphract1.jpg|The Cataphract unit from a beta version of ''The Age of Kings''
 
Rusj_vs_Bulgarians.PNG|Kievan Rus' under Sviatoslav I chasing Bulgarians, from Manasses Chronicle
 
Rusj_vs_Bulgarians.PNG|Kievan Rus' under Sviatoslav I chasing Bulgarians, from Manasses Chronicle
 
Eslavos.jpg|Boyar in the ''HD Edition'' and ''Definitive Edition''
 
Eslavos.jpg|Boyar in the ''HD Edition'' and ''Definitive Edition''
 
</gallery>
 
</gallery>
   
== Video ==
+
== Videos ==
  +
<gallery>
[[File:ELITE BOYAR vs EVERY UNIQUE UNIT (Lords of the West) - AoE II- Definitive Edition|thumb|left|335 px]]
 
[[File:ELITE BOYAR vs EVERY UNIQUE UNIT AoE II Definitive Edition|thumb|left|335 px]]
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ELITE BOYAR vs EVERY UNIQUE UNIT (Lords of the West) - AoE II- Definitive Edition
[[File:ELITE BOYAR vs EVERY GENERIC UNIT AoE II Definitive Edition|thumb|left|335 px]]
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ELITE BOYAR vs EVERY UNIQUE UNIT AoE II Definitive Edition
 
ELITE BOYAR vs EVERY GENERIC UNIT AoE II Definitive Edition
  +
</gallery>
   
 
{{Units List (Age of Empires II)}}
 
{{Units List (Age of Empires II)}}
[[Category:Unique units]]
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[[Category:Unique units (Age of Empires II)]]
[[Category:Age of Empires II]]
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[[Category:Castle Age (Age of Empires II)]]
[[Category:Castle Age]]
 
 
[[Category:Heavy cavalry]]
 
[[Category:Heavy cavalry]]
 
[[Category:The Forgotten]]
 
[[Category:The Forgotten]]

Latest revision as of 07:21, 21 March 2024

Info icon
This article is about the unit in Age of Empires II HD: The Forgotten. For for unit in Age of Empires III: Definitive Edition - Knights of the Mediterranean, see Boyar (Age of Empires III).

Slavic unique cavalry unit. Resistant to melee attack.
Age of Empires II description

The Boyar is the unique unit of the Slavs in Age of Empires II HD: The Forgotten. It is a heavily armored cavalry unit with high attack.

Boyars can be upgraded to Elite Boyars in the Imperial Age.

Tactics[]

The Boyar is a heavily armored cavalry unit, enabling them to absorb a lot of damage. Along with their high melee armor, they have the same pierce armor as the Knight line, though their slower speed will hurt them. However, they have a lower amount of hit points than the Paladin. Their attack is on par with the Paladin line, and their melee armor is unparalleled in the cavalry branch. These properties make them extremely hard to take down with melee attacks.

General strategy[]

The Slavs are primarily a siege and infantry civilization, with a strong Knight rush during the Castle Age, thanks to their excellent economy. Boyars serve as the main shock troops of the late-game Slavic army, serving to decimate the opponent's army once their opposing counters have been dealt with. Scorpions are probably the best partner for Boyars available to the Slavs, since they can cover the Boyar's weaknesses, which are massed archers, Camel Riders, and Halberdiers. The Boyars can effectively protect the Scorpion from melee units and siege. Monks always fit in any Slavic army as well, as they can heal and convert.

Siege Onagers are also an option to use, but using them is far more difficult than using Scorpions since they damage friend and foe alike. On the flipside, Boyars do not pair well with an army focusing on Siege Onagers, who much prefer Halberdiers.

Getting a good number of Boyars requires having multiple Castles to sustain a good production, and researching the Castle Age unique technology Detinets turns the Castle cost from 650 stone to 260 wood, 390 stone, thus making Castles more accessible and massing Boyars easier. Being created from Castles also means they are more accessable when creating Castles across the map to secure control over important areas.

Castle Age[]

The Boyar in many ways outclasses some of the toughest Castle Age units such as Knights. It is on-par with Lithuanian Knights with 4 Relics in melee combat (considering that Boyars attack 5.26% slower). However, their high armor is much more valuable against units with low attacks. With their sheer bulk, they can even stand up to Camel Riders and Imperial Age Cavaliers and Champions, although they are not cost effective in these match-ups. Since they are expensive and are Castle units, they are hard to mass. Their power and cost combined make Monks a good option to counter them.

Imperial Age[]

In the Imperial Age, the Elite Boyar has 3 base pierce armor, the same as a Paladin. The Paladin, however, has 30 HP more than the Elite Boyar, which makes it even more suitable against archer fire. Fortunately, countering an archer army in the Imperial Age is not a problem for the Slavs, since they have Siege Rams and Siege Onagers with Siege Engineers. Slavs do not have Paladins, and Boyars compare much more favorably to Cavaliers. Unlike Paladins, Elite Boyars can win against Malay and Vietnamese Elite Battle Elephants, but even there, being unique units limit their production, while Stable units like Battle Elephants are more practical to use.

Counters[]

Archers and Cavalry Archers[]

Currently, they are not vulnerable to archers, having same survival as the Knight line in the Castle Age and almost the same as Burgundian Paladins in the Elite form. However, they perform worse than generic Paladins, and are not a counter to archers either. However, before update 36906, Boyars only had 1 base pierce armor (2 for Elite). Boyars were vulnerable to massed archers such as Crossbowmen and Plumed Archers. Due to the patch, Boyars are now as hardy against archers as the Knight line, though their Elite version does have 30 less HP than a fully upgraded Paladin. The Genoese Crossbowman, naturally, is a strong counter even after the buff.

However, Boyars still struggle against mounted archers because they move slower than Knights, who already move slower than Cavalry Archers. Slavs don't have good Skirmishers to deal with them, and Siege Weapons are slow and expensive to deploy in such situations. Boyars even fare worse against Camel Archers, Mangudai (which also counter the cheap Slavic siege weapons) and War Wagons, due to all three having high damage output.

Pikemen[]

As with most cavalry units, Boyars do not fare well against Pikemen. While faring better against them than most other cavalry due to their armor and attack, Boyars are still not cost effective.

Monks[]

Since the Slavs are unfortunate enough to lack Heresy, Boyars are somewhat prone to conversion. This was worse before the Definitive Edition, since they also lacked access to Faith as well. As high-value units, Boyars are one of the prime targets for conversion, just after Elephant units. Especially in the Castle Age, when Boyars may need 4 hits to strike down a Monk with Sanctity, a Boyar cannot hope to kill an enemy Monk if they meet alone. Hence, they are likely to be picked as a target for a conversion. In the Imperial Age, Faith can help the Elite Boyar win fights against Monks, as they will only need 3 strikes to kill a Monk, but it is a risk that should be avoided, especially if the Monks are decently protected.

Camel units[]

Civilizations with Heavy Camel Riders can freely use them against Boyars and rest assured to field a cost effective unit. Regular Camel Riders are not a hard counter to cavalry like the Heavy ones, and as such are overpowered by the Boyar. Mamelukes are probably the best unit against the slower Boyars, since they can hit and run, while also possessing a good attack bonus. Against the Slavs, however, Camel Riders are not of much use anywhere else, since they fall to any other unit of the Slavic army.

Leitis[]

While Boyars excel in melee fights against other heavy cavalry, the exception is found with the Lithuanian unique unit, the Leitis. The Leitis' attack ignores melee armor, which nullifies the speciality of the Boyar and makes the Leitis a huge threat (with 2 Relics, Elite Leiciai kill Elite Boyars in 8 hits). Boyars have higher hit points than Teutonic Knights, so they can survive a bit longer, but remain a primary Leitis target. Leiciai also cost 20 less gold than Boyars, making Leiciai incredibly cost-effective, especially in the Post-Imperial Age.

Obuch[]

Boyars are very effective facing most infantry units, but the Obuch, the Polish unique unit, can pose a major threat to them, as every of the Obuch attack's remove armor by 1/1. While in an individual battle, Boyars still win due to their high hit points and attack, in large and prolonged battles the Boyar's armor will start to decline severely, thus their main advantage is gone. They are then vulnerable to not only Obuchs' attacks, but also attacks from other units like archers.

Dravidians' Infantry[]

With Wootz Steel, researched, Dravidian Champions, Elite Urumi Swordsmen and Battle Elephants practically gain +11 attack and the Halberdiers and Light Cavalry gain +10 attack against the Elite Boyar on account of ignoring armor. The Boyar's stats mean that this is not a completely one-sided matchup, but it does remove the Boyar's main niche.

The Dravidian unique unit, the Urumi Swordsman, is another threat at the same level as Leiciai and Obuchs, as is trained fast, is cheaper, and has a charge area attack (which guarantees a 50% damage to nearby units), puts the Boyar in a terrible position.

Changes in the Definitive Edition[]

In the Definitive Edition, Boyars' training time is reduced to 15 seconds (both standard and elite).

With update 36906, Boyars get +1 pierce armor (both standard and elite), making them much better at soaking arrow damage and a strong counter against archers. However, their speed is reduced to 1.3, so they can still be countered by well micromanaged archers (especially mounted archers) and Monks.

With update 50292, Elite Boyars get +2 melee armor, making them even stronger against melee units.

With all upgrades, the Elite Boyar gets 11/7 armor (the same pierce armor as a fully upgraded Paladin and only 2 less melee armor than a fully upgraded Elite Teutonic Knight), making them one of the best armored units in the game.

Comparison in the Castle Age[]

BoyarIcon-DE Boyar CivIcon-Burgundians Cavalier aoe2DE Cavalier
Cost 60 food, 70 gold 60 food, 75 gold
Hit Points 100 120
Attack 12 12
Attack speed 1.9 1.8
Armor 4/2 2/2
Movement speed 1.3 1.35
Training time 15 seconds 30 seconds
Line of Sight 5 4
Upgrade Cost 1,000 food, 600 gold 650 food, 375 gold
Upgrade Time 60 seconds 170 seconds

Comparison in the Imperial Age[]

BoyarIcon-DE Elite Boyar CivIcon-Burgundians Paladin aoe2DE Paladin
Cost 60 food, 70 gold 60 food, 75 gold
Hit Points 130 160
Attack 14 14
Attack speed 1.9 1.9
Armor 8/3 2/3
Movement speed 1.3 1.35
Training time 15 seconds 30 seconds
Line of Sight 5 5

Further statistics[]

As Boyars are unique to the Slavs, only technologies that are available to them are shown in the following table:

Unit strengths and weaknesses
Strong vs. Skirmishers, melee units, siege weapons
Weak vs. Pikemen, Camel Riders, Monks, Kamayuks, Teutonic Knights, Mamelukes, War Elephants, Genoese Crossbowmen, Samurai, Leiciai, Obuchs, Composite Bowmen
Upgrades
Hit points BloodlinesDE Bloodlines (+20)
Attack Forging aoe2de Forging (+1)
IronCastingDE Iron Casting (+1)
BlastFurnaceDE Blast Furnace (+2)
Armor ScaleBardingArmorDE Scale Barding Armor (+1/+1)
ChainBardingDE Chain Barding Armor (+1/+1)
PlateBardingArmorDE Plate Barding Armor (+1/+2)
Speed HusbandryDE Husbandry (+10%)
Conversion Defense Devotion icon AoE2DE Devotion (+1 min, +1 max)
FaithDE Faith (+4 min, +4 max)
Creation speed ConscriptionDE Conscription (+33%)
UniqueTechCastle-DE Kasbah (+25%, with a Berber ally only)
Upgrades EliteUniqueUnitDE Elite Boyar

Team bonuses[]

Changelog[]

AoE2-DLCicon-2 The Forgotten[]

  • Boyars move at a speed of 1.35 and are created in 23 (20 for Elite) seconds.
  • Elite Boyars have 6 melee armor.
  • Boyars have 1 (2 for Elite) pierce armor.
  • Boyars cost 50 food, 80 gold.

AoE2-DLCicon-3 The African Kingdoms[]

  • With patch 4.8, Boyars move at a speed of 1.4.

AoEIIDE icon Definitive Edition[]

  • (Elite) Boyar training time reduced to 15 seconds.
  • With update 36906, Boyars have 2 (3 for Elite) pierce armor, and move at a speed of 1.3.

AoE2Icon-LordsWest Lords of the West[]

AoE2Icon-DynastiesIndia Dynasties of India[]

Heroes[]

There are two heroes in the game with the appearance of a Boyar:

Design[]

In the mod version, Age of Empires II: The Forgotten Empires, the Boyar has a distinctly European looking design. The unit itself was an unused 'beta' model for the Cataphract. Joan of Arc's mounted unit also uses the said model for its horse and sword. In the retail version, Age of Empires II HD: The Forgotten, however, the Boyar is replaced by a completely new model. This model's texture is appropriately region specific in appearance. The horse is encased in felt and leather with gold accents (covering the armor), the rider himself is armed with an axe instead of a sword and carries a circular shield as well. In patch 3.6, the Boyar received minor redesigns.

Trivia[]

  • In the Forgotten Empires mod for Age of Empires II, the Boyar's model was a modified version of Joan of Arc, which is also based on Cataphract's beta model.
  • Before the Definitive Edition, the Boyar was one of four units without any innate attack bonus, the others being the Knight line, the Militia, and the Turtle Ship.
  • The Boyar appears to be wielding a bardiche, a hafted-axe-based weapon whose use started in 15th century Russia and later became standard equipment for Strelets. It was also used in Poland, where similarly to Russia, it was used to rest handguns when firing. It was also used for execution duty.
  • With 11 melee armor, a fully upgraded Elite Boyar has the highest melee armor of all cavalry units and the second highest of all land units, only behind of the Elite Teutonic Knight with 13 melee armor.
  • In the beta, Elite Boyars had 16 attack.
  • In the beta, due to a bug, the Boyar did not have death sounds.
  • The Elite Boyar might have the best armor for any unit in the game, as they can resist a lot of melee damage and also being quite resistant against pierce attacks (they can take up to 50 Arbalester shots).
  • The Boyars are often nicknamed mounted Teutonic Knights for having very high melee armor and decent pierce armor, but are the slowest among the non–elephant cavalry units.
  • The Slavic unique unit, Boyar, which was an aristocratic social class, was historically not found among the West Slavs (Poles and Bohemians).

History[]

A boyar was a member of the highest rank of the feudal Bulgarian, Serbian, East Slavic, Wallachian, and Moldavian and later, Romanian aristocracies, second only to the ruling princes (in Bulgaria, tsars), from the 10th century to the 17th century. The rank has lived on as a surname in Russia, Ukraine and Romania, and in Finland, where it is spelled Pajari.

Also known as bolyar, this word appears in various languages include Bulgarian: боляр or болярин; Ukrainian: буй or боярин; Russian: боя́рин, tr.boyarin, IPA: [bɐˈjærʲɪn]; Romanian: boier, IPA: [boˈjer]; and Greek: βογιάρος.

The word is likely derived from the plural form of the Bulgarian title boyila, boyle ("noble") attested in Bulgar inscriptions, in Old Church Slavonic as болꙗринъ boljarinŭ (sg.), болꙗрина boljarina (du.), болꙗре boljare (pl.), as βωυλε bоyle, βοιλας, βοηλας, βοιλᾶς boilas, βουληα boylea, βολιᾶς bolias, βοιλάδες boilades and βολιάδες boliades in the Byzantine Greek documents. Multiple different derivation theories of the word have been suggested by scholars and linguists: Watkins derived the title from Turkic *boyla er with er meaning "man" and boyla "Turkic nobleman of a rank below a khan"; even so, Clauson (1972:385) proposed that the boyla had a pre-Turkic, possibly Xiongnu, origin. The title entered Old East Slavic as была byla (nom. sing.) & былями bylyami (instr. pl.) (attested solely in The Tale of Igor's Campaign) (possibly from unattested *bŭila *бъіла or *бъила).

Gallery[]

Videos[]

Units in Age of Empires II
CivilianMaleVillDE Villager · Tradecart aoe2DE Trade Cart · FishingShipDE Fishing Ship · Trade cog aoe2DE Trade Cog · King eu aoe2DE King
ReligiousMonk aoe2DE Monk
InfantryMilitiaDE Militia · Manatarms aoe2DE Man-at-Arms · Longswordsman aoe2DE Long Swordsman · Twohanded aoe2DE Two-Handed Swordsman · Champion aoe2DE Champion
Spearman aoe2DE Spearman · Aoe2-infantry-2-pikeman Pikeman · Halberdier aoe2DE Halberdier
Eaglescout aoe2DE Eagle Scout · Eaglewarrior aoe2DE Eagle Warrior · EliteEaglewarrior aoe2DE Elite Eagle Warrior
ArcherArcher aoe2DE Archer · Crossbowman aoe2DE Crossbowman · Arbalester aoe2DE Arbalester
Skirmisher aoe2DE Skirmisher · Elite skirmisher aoe2DE Elite Skirmisher
Hand cannoneer aoe2DE Hand Cannoneer
Cavalryarcher aoe2DE Cavalry Archer · Heavycavalryarcher aoe2de Heavy Cavalry Archer
Aoe2de DOI elephant archer icon Elephant Archer · ElephantArcherIcon-DE Elite Elephant Archer
CavalryScoutcavalry aoe2DE Scout Cavalry · Lightcavalry aoe2DE Light Cavalry · Hussar aoe2DE Hussar
Knight aoe2DE Knight · Cavalier aoe2DE Cavalier · Paladin aoe2DE Paladin
Camelrider aoe2DE Camel Rider · Aoe2 heavycamelriderDE Heavy Camel Rider
Battle elephant aoe2DE Battle Elephant · Elite battle elephant aoe2DE Elite Battle Elephant
Steppelancericon Steppe Lancer · Elitesteppelancericon Elite Steppe Lancer
Xolotlicon Xolotl Warrior
AoE2DE Armored Elephant icon Armored Elephant · AoE2DE Siege Elephant icon Siege Elephant
SiegeBattering ram aoe2DE Battering Ram · Capped ram aoe2DE Capped Ram · Siege ram aoe2DE Siege Ram
Mangonel aoe2DE Mangonel · Onager aoe2DE Onager · Siege onager aoe2DE Siege Onager
Scorpion aoe2DE Scorpion · Heavyscorpion aoe2DE Heavy Scorpion
Bombard cannon aoe2DE Bombard Cannon
Trebuchet aoe2DE Trebuchet
Petard aoe2DE Petard
Siegetower aoe2DE Siege Tower
War shipTransportship aoe2DE Transport Ship
Galley aoe2DE Galley · War galley aoe2DE War Galley · Galleon aoe2DE Galleon
Fire galley aoe2DE Fire Galley · Fireship aoe2DE Fire Ship · Fastfireship aoe2DE Fast Fire Ship
Demoraft aoe2DE Demolition Raft · Demoship aoe2DE Demolition Ship · Heavydemoship aoe2de Heavy Demolition Ship
Cannon galleon aoe2DE Cannon Galleon · Elite cannon galleon aoe2de Elite Cannon Galleon
AoE2 Dromon Dromon
Unique
ReligiousMissionaryIcon-DE Missionary · AoE2 WarriorPriest Warrior Priest
InfantryBerserkIcon-DE Berserk · Aoe2de Chakram Chakram Thrower · CondottieroIcon-DE Condottiero · Aoe2-icon-flemish-militia Flemish Militia · GbetoIcon-DE Gbeto · Aoe2de Ghulam Ghulam · HuskarlIcon-DE Huskarl · JaguarWarriorIcon-DE Jaguar Warrior · KamayukIcon-DE Kamayuk · Karambitwarrioricon-DE Karambit Warrior · AoE2 DE Legionary new icon Legionary · Aoe2-icon--obuch Obuch · SamuraiIcon-DE Samurai · Aoe2-icon-serjeant Serjeant · Shotelwarrioricon-DE Shotel Warrior · TeutonicKnightIcon-DE Teutonic Knight · ThrowingAxemanIcon-DE Throwing Axeman · Aoe2de Urumi Urumi Swordsman · AoE2 WarriorPriest Warrior Priest · WoadRaiderIcon-DE Woad Raider
ArcherArambaiicon-DE Arambai · CamelArcherIcon-DE Camel Archer · ChukoNuIcon-DE Chu Ko Nu · AoE2 CompositeBowman Composite Bowman · ConquistadorIcon-DE Conquistador · GenitourIcon-DE Genitour · GenoeseCrossbowmanIcon-DE Genoese Crossbowman · Imperialskirmishericon-DE Imperial Skirmisher · JanissaryIcon-DE Janissary · Kipchakicon Kipchak · LongbowmanIcon-DE Longbowman · MangudaiIcon-DE Mangudai · PlumedArcherIcon-DE Plumed Archer · Aoe2de ratha ranged Ranged Ratha · Rattanarchericon-DE Rattan Archer · SlingerIcon-DE Slinger · WarWagonIcon-DE War Wagon
CavalryBallistaelephanticon-DE Ballista Elephant · BoyarIcon-DE Boyar · Aoe2de camel scout Camel Scout · CataphractIcon-DE Cataphract · Aoe2de roman unique centurion icon Centurion · Aoe2-icon-coustillier Coustillier · Flaming camel icon Flaming Camel · ImperialCamelRiderIcon-DE Imperial Camel Rider · Keshikicon Keshik · Konnikicon Konnik · Leitisicon Leitis · MagyarHuszarIcon-DE Magyar Huszar · MamelukeIcon-DE Mameluke · AoE2 Monaspa Monaspa · Aoe2de ratha melee Melee Ratha · AoE2 Savar Savar · Aoe2de shrivamsha rider Shrivamsha Rider · TarkanIcon-DE Tarkan · WarElephantIcon-DE War Elephant · Aoe2-icon-winged-hussar Winged Hussar
SiegeAoe2-icon--houfnice Houfnice · Aoe2-icon-hussite-wagon Hussite Wagon · OrganGunIcon-DE Organ Gun
War shipCaravelIcon-DE Caravel · LongboatIcon-DE Longboat · Aoe2de Thirisadai Thirisadai · TurtleShipIcon-DE Turtle Ship