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This article is about the unit in Age of Empires. For the unit in Chronicles, see Bowman (Chronicles).

An early archer shooting at targets from a distance. The Bowman cannot be upgraded, but trains quick and cheap.
—In-game description in the Definitive Edition

The Bowman is the most basic ranged unit in Age of Empires and is armed with a bow. They can be trained from the Archery Range from the Tool Age.

Gameplay[]

Due to their wood-only cost, they are considered a trash unit. Although individually ineffective, they can be spammed in very large numbers and successfully take down swarms of infantry units as advanced as Legionaries.

Bowmen do not have a direct upgrade, but stronger archer units such as Improved Bowmen and Composite Bowmen can be trained in the Bronze Age.

Further statistics[]

Unit strengths and weaknesses
Strong vs. Infantry, Villagers
Weak vs. Slingers, cavalry, siege units
Upgrades
Attack Alchemy (+1)
Range Woodworking (+1)
Artisanship (+1)
Craftsmanship (+1)
Accuracy Ballistics (hit moving targets)
Armor Leather Armor Archers (+2/+0)
Scale Armor Archers (+2/+0)
Chain Mail Archers (+2/+0)
Creation speed Conscription (+25%)

Civilization bonuses[]

Team bonuses[]

Changelog[]

Age of Empires[]

  • Bowmen take 30 seconds to train and have 5 frame delay.
  • Assyrians: Bowmen fire 27% faster (but stated 40%).

Definitive Edition[]

  • Bowmen have 26 frame delay.
  • Assyrians: Bowmen fire 33% faster (but stated 25%).
  • With update 9, Bowmen take 26 seconds to train. With update 38862, they take 30 seconds to train again.

Return of Rome[]

  • Bowmen gain +2 bonus attack vs Light infantry.
  • Team bonuses added:
    • Palmyrans: Technologies benefiting Bowmen are researched 30% faster.
    • Phoenicians: Bowmen have +2 Line of Sight.
  • Assyrians: With update 93001, Bowmen fire 11%/22%/33% faster in the Tool/Bronze/Iron Age.

History[]

The bow was an important military weapon from the time of the first armies, being easily adapted from hunting animals to warfare. Archers required less discipline and leadership in battle because they were not expected to engage in hand-to-hand combat, a terrifying experience. Bowmen fought from a distance on the battlefield, from behind walls or other cover, and from ambush. They were usually not decisive in battle on the attack because they could not physically take ground from the enemy like infantry could. They acted mainly as defensive troops and as light troops that disrupted enemy formations prior to the decisive moment when the infantry clashed. If barrages of arrows could cause casualties and lower morale of the enemy prior to the clash, friendly infantry had a better chance of breaking the will of the enemy infantry and being victorious.
Age of Empires manual

Gallery[]

Technology tree[]

Archery Range
Requires
Barracks
Bowman Horse Archer
Requires
Improved Bow
Composite Bowman
Chariot Archer
Requires
Wheel
Elephant Archer
Units in Age of Empires
Civilian Villager · Trade Cart · King
Other Priest · Slinger · Artifact
Civilian ship Fishing Boat · Fishing Ship
Trade Boat · Merchant Ship
Infantry Clubman · Axeman
Short Swordsman · Broad Swordsman · Long Swordsmen · Legionary
Hoplite · Phalangite · Centurion
Archer Bowman
Improved Bowman · Composite Bowman
Chariot Archer
Horse Archer · Heavy Horse Archer
Elephant Archer
Cavalry Scout
Chariot · Scythe Chariot
Cavalry · Heavy Cavalry · Cataphract
War Elephant · Armored Elephant
Camel Rider
Siege Stone Thrower · Catapult · Heavy Catapult
Ballista · Helepolis
War Ship Scout Ship · War Galley · Trireme
Catapult Trireme · Juggernaut
Fire Galley
Light Transport · Heavy Transport
Scenario Editor-only units
Alfred the Alpaca · Bactrian Camel · Camel · Chieftain · Cobra Car · Donkey · Explorer · Furious the Monkey Boy · General · High Priest · Horse · Mercenary (removed) · Penguin · Pharaoh · Raft · Sharkatzor · War Chest
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