Bombard Brawl is a challenge scenario in Age of Empires III: Definitive Edition, released on 3 February 2021 with the Lunar New Year Festival event. The player is challenged to obtain the most points by defeating all the enemies in the map before time runs out. When completed, the player receives a custom score, which is then added to a leaderboard where it can be compared with their friends' scores.
Summary[]

- Score the most points you can before time runs out by defeating your enemies!
- Defeat your enemies by destroying the flagged structures, which yields the most points.
- Defeating your enemy acquires their structures. Use these to replenish your army.
- Be aggressive! You have a very limited amount of time so do not waste any!
Scenario instructions[]
Starting conditions[]
- Starting Age:
Fortress Age - Ending Age:
Imperial Age - Starting resources: Approx. 900 food, 900 wood, 1,000 coin, and 3 shipments
- Population limit: 200
- Time limit: 15 minutes
- Starting units:
- 28
Janissaries - 5
Sipahis - 2
Falconets - 1
Explorer - 41
Yörüks
- 28
Objectives[]
Primary objectives[]
- Defeat the Russian army.
- Defeat the Russians by destroying their Blockhouses.
- Defeat the Aztecs by destroying their War Huts.
- Defeat the Japanese by destroying their Castles.
- Defeat the British by destroying their Fort.
- Defeat the French by destroying their Fort Headquarters.
Secondary objectives[]
- Build a Trading Post on each of the Trade Route sockets.
Players[]
Player[]
- Player 1 (
Ottomans): The player begins the scenario in the southwest of the map, with their Ottoman army already battling with Russian forces. After this skirmish ends, the player is tasked to conquer the outposts of the various other players around the map, with all but the last one lying across the single trade route moving in a crescent around the central lake. The player has an economic base in the south, consisting of workers, Mills, an Estate, and Houses. Other than Market, Tavern, and Livestock Pen, buildings which are not already present are also disabled.
Allies[]
- Player 7 (
Ottomans): This player controls the various Ottoman troops and buildings at the start of the game and new spawned units at certain points, before their control is handed over to the player. Any naval shipments also go to this player until they are all handed over to the player. Control of miscellaneous buildings from conquered bases, like walls, towers, etc. are also handed over to this player.
Enemies[]
- Player 2 (
Russians): They are the nearest opponent and lie just to the northeast of the player's base. Destroying their five Blockhouses defeats them and hands over control of their Artillery Foundries and Stables to the player. While assaulting their base, a force of Jannisaries land as reinforcements. - Player 3 (
Aztecs): They are just to the east of the Russian base. The player can subjugate them by destroying their four War Huts. Defeating them grants the player two Barracks in the east where more Janissaries and Azaps can be trained and upgraded. The player also gains a fresh army from the east consisting of five Sipahis, twenty Janissaries, and ten Abus Gunners. - Player 4 (
Japanese): Their base is to the north of the Aztecs. The player needs to destroy their three Castles (two Mountain Castles and one Ishida's Castle). While assaulting their base, the player gains control of all Ottoman ships and is tasked to destroy the docked Japanese fleet. Destroying the Japanese grants control of the two Docks. The player also gains a fresh army from the northeast comprising of five Mamelukes, twenty Janissaries, and two Great Bombards. - Player 5 (
British): They are to the northwest of the Japanese base. Destroying their singular Fort defeats them, granting the player two of each of Barracks, Stables, and Artillery Foundries. The player also then gains a new army of fifteen Janissaries and four Great Bombards from the north. - Player 6 (
French): The last opponent is to the west of the British base. They control a walled fortress with lots of Fort Towers and Outposts, atop cliffs. Defeating them requires destroying their Command Post.
Home City Cards[]
- Click here to see an overview of all Home City Cards available in the "Bombard Brawl" Challenge
| Some cards are highlighted with: | |
| Purple | Shipment that can be sent an INFINITE number of times |

| Card | Description | Age |
|---|---|---|
| Delivers 3 Hussars | ||
| Artillery, artillery trooper, and grenade trooper hit points +15% | ||
| Enables Arsenal to be built in the Commerce Age; enables Flint Lock, Paper Cartridge, Military Drummers, Pillage, Professional Gunners, and Trunion in the Arsenal | ||
| Delivers 1 Galley | ||
| Delivers 2 Galleys | ||
| Delivers 8 Janissaries | ||
| Janissary, Azap, and Nizam Fusilier hit points and damage +20% | ||
| Delivers 5 Hussars | ||
| Delivers 5 Sipahis; costs 1,000 food | ||
| Cavalry hit points and damage +15% | ||
| Delivers 2 Falconets | ||
| Delivers 1 Frigate | ||
| Delivers 4 Mamelukes; costs 1,000 coin | ||
| Delivers 14 Janissaries | ||
| Janissary, Azap, and Humbaraci cost -20%; Nizam Fusilier cost -10% | ||
| Delivers 8 Hussars | ||
| Delivers 4 Sipahis; costs 1,000 food | ||
| Delivers 1 Great Bombard | ||
| Delivers 2 Great Bombards | ||
| Delivers 1 Factory Wagon | ||
| Delivers 1 Factory Wagon |
Strategy[]
| This section is most likely incomplete and may need expansion. You can help by adding to it. |
The player starts with and receives sufficient reinforcements and resources throughout the scenario to continuously maintain a large and powerful army. The challenge will be to kill the most enemy units the fastest while taking the least damage, to maximise the score.
Each time the player gains control of a new base, their old Outpost is destroyed and they gain direct control of a new Outpost in the new base, where land shipments will arrive. Shipments are gained very quickly, and should be utilized as soon as possible.
The player does not start with a Market, so they should build one to research economic upgrades in it. The player cannot build Town Centers or train more Yörüks. The Industrial and Imperial Ages are researched as the player conquers enemies.
The player starts with one Trade Post. Do not forget to build Trade Posts at the various other sockets, one at each conquered base except the French base.
Factories from Factory Wagons can be set up near the front lines to quickly bolster the army with more artillery.




