Bohemond in the East is the fourth scenario of the The Hautevilles campaign in Age of Empires II: Definitive Edition - Lords of the West.
Intro[edit | edit source]
"Bohemond never forgave Count Roger for siding with his younger brother, but other events would draw Bohemond away before he could threaten Norman unity."
"As bands of knights and foot soldiers passed through Sicily on their way to the Holy Land, Roger arranged for Bohemond to linger amongst them."
"Lured by the promises of lands and eternal glory on Crusade, Bohemond, too, set out for the east."
"Bohemond re-traced the path through the Byzantine Empire that he had taken only a few years before while warring against the Emperor Alexios Komnenos. Now, however, he came to Constantinople as an honored guest, kneeling before his old adversary and promising to restore the Empire's territories in the Holy Land."
"Bohemond, of course, shared his father's cunning, and had no intention of following through with such a promise. When the Crusaders besieged the ancient city of Antioch, Bohemond resolved that it should be his."
"Mustering the cunning of his heritage, Bohemond told the emperor's men that the other Crusaders planned to assassinate them, causing them to return home."
"He then bribed a local garrison commander to open Antioch's gates, but only after he had secured the sworn promises of the other Crusader princes that the first among them to enter the city would rule it."
"Unfortunately for Bohemond and the Crusaders, a great Turkish army was on its way. Already worn down by eight long months of siege, Bohemond would need every ounce of his courage and his skill to survive."
Scenario instructions[edit | edit source]
Starting conditions[edit | edit source]
- Starting Age: Imperial Age (actually Castle Age, but the player advances as soon as the scenario begins)
- Starting resources:
- Population limit: 300
Objectives[edit | edit source]
- Defend Antioch until Alexios Komnenos arrives.
- (subsequently) Choose one of the following objectives:
- Defend Antioch until Kerbogha retreats.
- Kill Kerbogha.
- (secondary) Defeat Ahmed ibn-Marwan's garrison.
- (secondary) Research Faith to temporarily inspire the Crusaders.
Hints[edit | edit source]
- You have a population limit of 300 and can research both Castle and Imperial Age technologies. You will not be able to train new Villagers, however.
- There is a rhythm to the siege. Use the breaks in the fighting to rebuild your defenses, gather resources, and improve your army for the next assault.
- The Relics in the Monasteries are your only source of gold. Stone can be found among the city's ancient ruins.
- As the siege continues, you will run low on available resources. Use the Market to trade for what you need, but know that price of inflation is inevitable during a prolonged siege.
- By taking the citadel from Ahmed ibn-Marwan, you gain access to the resources in the southeastern hills.
- Researching Faith and finding the Holy Lance provides a one-time temporary bonus to all of your units. Use it wisely.
Scouts[edit | edit source]
Your scouts report:
- Bohemond de Hauteville (1, Blue) and the Crusaders have taken the ancient city of Antioch after a lengthy siege. They have found the city's stockpiles depleted.
- Unfortunately for the Crusaders, the Seljuk Turk warlord Kerbogha (4, Cyan) has arrived with a massive army to retake the city. He has divided his army into several wings surrounding the city's walls and six gates. His armies will attack in repeating waves of mixed troops. Despite his strength, Kerbogha is hesitant to press his advantage, as too many casualties may break his diverse army pulled from competing warlords. He will instead withdraw and reorganize for subsequent attacks on a predictable schedule.
- Because Kerbogha arrived before the Crusaders could defeat the garrison entirely, Antioch's citadel in the east is still held by the Muslim garrison led by Ahmed ibn-Marwan (3, Green). This force consists of Mamelukes, Camel Riders, and archers and is protected by a Castle. While this garrison is unlikely to leave its position, making it less of a threat, it blocks access to additional resources in the hills behind the city.
- Finally, a relieving army led by the Byzantine Emperor Alexios Komnenos is rumored to be on its way - likely to claim the city for the Empire. Bohemond is determined to push back the Turks before his old adversary arrives.
Players[edit | edit source]
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- Player (Sicilians)
Ally[edit | edit source]
- Antioch (Byzantines)
Enemies[edit | edit source]
- Ahmed ibn-Marwan (Saracens)
- Kerbogha's Guard (Turks)
- Seljuk Cavalry (Turks)
- Moslawi Conscripts (Turks)
- Damascene Army (Turks)
- Kerbogha's Pillagers (Turks)
Strategy[edit | edit source]
To get the achievement "Italy Jones and the First Crusade", the player must not lose a single hero. Since getting this achievement does not increase the scenario's difficulty, most strategies should take that achievement into account.
The enemy AI will always retreat after the 10-minute timer has expired, no matter how many of their units have survived.
This scenario is inspired by the "Last Romans" custom scenario and was designed by the same person, Filthydelphia, but, unlike in that scenario, in which the player is required to protect a Wonder, in this scenario the player will only lose as if they were playing a random map: by losing all units and all production buildings. Therefore, for the player to win the scenario, it is enough to have at least one unit hidden in some part of the map where the enemy AI will never find them (for example, the lower corner of the map, as the AI is exclusively focused on the city).
As such, the only thing the player has to do is send all the heroes (they are six and are all cavalry units) to the lower corner of the map, where the enemy AI will never attack, and easily get the gold medal and the achievement. In fact, after sending the heroes there, the player can be literally away from the keyboard for the whole one-hour scenario (30 minutes in real life if playing on fast speed) and realize they won when returning.
Naturally, the player can still enjoy the scenario by building some extra defenses (and repairing them during intervals between attacks) but, regardless of their strategy, they will always win.
Killing Kerbogha[edit | edit source]
If the player is not away from the keyboard, after 25 minutes (between the first and the second attacks) they will realize that a new alternative main objective appears: to kill Kerbogha. The player can easily finish the scenario by making a sneak attack: get all cavalry units (except the heroes to be safe), make them exit through the western gate (which is not under siege) and bring them to the left corner of the map. Do not forget to research all cavalry upgrades and then bring the units to where Kerbogha is, using one of the units to lure the enemy units away from Kerbogha and the other ones to kill him. To be sure that the player has enough cavalry units to kill Kerbogha, they can also move them to where they moved the six heroes in the beginning of the game.
Alternatively, the player can kill Kerbogha by following that same strategy in the first 10 minutes of the scenario and win it before the first attack even started (assign the Villagers to sheep and use the gold generated from the Relics and the Market to ensure there are enough resources to research Cavalry upgrades). Even though killing Kerbogha is not listed in the objectives yet, it will trigger victory.
Outro[edit | edit source]
"While Bohemond did not inherit his father's lands, he did inherit his attributes and these won him a princedom."
"But Bohemond was not done after conquering Antioch. He sought every opportunity to conquer new lands, but his fearless aggression led to him being ambushed and captured by the Turks."
"His old enemy, the emperor Alexios Komnenos, even offered to pay Bohemond's ransom if the Norman prince was brought to Constantinople in chains. Once again, Bohemond bested his old enemy, tricking his Turkish captors into releasing him for a smaller ransom."
"Years later, Bohemond again fought against the emperor, but was surrounded by the emperor's armies. He agreed to become a vassal of Emperor Alexios, but Bohemond's cunning had one last triumph."
"So that the treaty binding Bohemond to the emperor would not include Antioch, Bohemond never again set foot in the city. He died in Sicily, leaving his son to succeed him in his hard-won eastern princedom."