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Bogland is a random map in Age of Empires II: Definitive Edition.
Description[]
Bogland features relatively standard terrain in the form of wetlands. The most common animals found on this map are Water Buffaloes and Ibexes. Gold Mines and Stone Mines are fairly common. Despite the wet, swampy terrain of the map, there are no bodies of water, making fishing and the usage naval units impossible. Similar to a Nomad map, players start without a Town Center.
Change log[]
- Upon release, players started with three Villagers in one place, A Mill and Watch Tower generated in the starting location, and the starting location was on a steep hill with a group of Ibexes.
- As of update 153015:
- Players no longer spawn with a Watch Tower and a Mill.
- Players no longer generate on a steep hill.
- All resources are now scattered across the map instead.
- Villagers now spawn scattered across the map.
- Players no longer start with a scouting unit.
- Decreased the amount of forests on the map.
- Thereโs now a 50% chance that regular herdable animals will be replaced by two small herdable animals.
- When regular herdable animals are present, forage bush clusters are smaller, but three small huntable animals generate nearby each of them.
- When small herdable animals are present, the forage bush clusters are larger, but no small huntable animals are present.
- The map is now surrounded by a small strip of swamp terrain.
- The map has been made 5% larger to compensate.
- Relics are more evenly distributed across the map.
- Relics now scale more appropriately across map sizes.
- Updated the map visuals.
- The map now supports all the additional map sizes.

