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DokutaFutomimi DokutaFutomimi 9 days ago
1

Tech Tree Changes that I would like

I shared some tech tree changes, now it's time to showcase some tech tree changes. Based on some changes from Dovun here: https://ageofempires.fandom.com/wiki/User_blog:Dovun/Changes_and_new_features_for_Age_of_Empires_II


  • 1 Armenians
  • 2 Burmese
  • 3 Georgians
  • 4 Huns
  • 5 Magyars
  • 6 Turks


  • Gain access to Steppe Lancer.


  • Cavalry Archer line replaced with Elephant Archer line.


  • Gain access to Camel Rider and Steppe Lancer.


  • Marauders moves the Tarkan button to where the Camel Rider button would be.
  • Gain access to Steppe Lancer and Elite Steppe Lancer.


  • Gain access to Steppe Lancer.


  • Gain access to Paladin and Steppe Lancer.
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Elf491 Elf491 11 days ago
0

Visayans

  • 1 Overview
  • 2 Civilization Bonuses
  • 3 Civilization Details
  • 4 Tech Tree


The Visayans are a fan made southeast Asian civilization, alongside the Cham and Tai. The Visayans inhabited large areas in the south-central Philippines, and are used to represent the islands as a whole, drawing upon various other ethnic groups and tribes in the area. The Visayans focus on navy and infantry.

The Visayans have a quite unique technology tree. While the Philippines had contact with other east and south Asian cultures for thousands of years, horses were not brought to the islands until Spanish colonization. Because of this, they have no cavalry, along the lines of an American civilization. However, they do have access to gunpowder, something no American civilization …


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Elf491 Elf491 14 days ago
0

Cham

  • 1 Overview
  • 2 Civilization Bonuses
  • 3 Civilization Details
  • 4 Tech Tree


The Cham are a fan made southeast Asian civilization, alongside the Tai and Visayans. The Cham inhabited southern stretches of Vietnam, as well as parts of Laos and Cambodia, and were known as excellent seafarers and traders. At various times they fought alongside and against the Chinese, Malay, Vietnamese, and Khmer. The Cham focus on navy and defense.

The Cham tech tree is relatively open until the Imperial Age, giving them a significant degree of flexibility in their strategy, along with multiple options to handle enemy units. They have an exceptionally strong navy, along with solid defenses. Their siege is somewhat lacking in power however, and they miss out on multiple armor …


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Kryczyński Kryczyński 15 days ago
0

Age of Empires IV: Golden Horde


The Golden Horde are a playable Asian civilization in Age of Empires IV. Along with the Chinese,Mongols,Zhu X

i order and Delhi Sultanate they are Variant Civilization for Mongols representing the North Western part of Mongol Empire that was founded by Gengis Khan Oldest son Jochi. Like the Mongols are a nomadic tribe, able to build their bases and move them when required. They are known for their hit-and-run tactics, which sometimes backfire owing to their inability to construct walls or defensive buildings, although they can build outposts. The Ovoo and outposts are the only static structures for the Golden Horde since these buildings cannot be packed up and redeployed elsewhere. However when reaching Feudal Age they became easier to play …


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MNOPSC1b MNOPSC1b 17 days ago
0

Chimu (potential new South American civ for AoE 2)

  • 1 History
  • 2 Overview
  • 3 Civ Bonuses
  • 4 Team Bonus
  • 5 Unique Techs
  • 6 Unique Units
  • 7 Tech Tree
  • 8 Wonder
  • 9 In-game language


The Chimu is a fan-made South American infantry, naval, and defensive civilization. It represents the Chimu or Chimor kingdom, which lasted from around 900 to 1470 AD. It succeeded the Moche culture and was in turn succeeded by the Inca. It was the largest kingdom in South America in the Late Intermediate period, encompassing 1,000 kilometres (620 mi) of coastline, and it was the only one that could rival in power and influence to the Inca.

They were a talented people adept at blacksmith and craftsmanship, worked with different metals (such as gold, silver, copper, and tumbaga) and created splendid artifacts made out of Spondylus shells as we…


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Sauravt2812 Sauravt2812 21 days ago
3

New Age expansions revealed

On 23 February 2024, the Age of Empires team showcased new stuff coming our way on its "New Year, New Age" stream:

  • - New Victors and Vanquished featuring a sole titular campaign akin to Historical Battles, featuring 19 scenarios. It contains 14 custom scenarios and 5 new scenarios, all by Filthydelphia.
  • - Polish and Danes confirmed to be the new civilizations, to be released later this year, by showcasing their flags.
  • - To be released later this year, together on PC and Xbox consoles. The presence of only Greeks, Egyptians, Norse, and Atlanteans has been confirmed so far. No news for the already existing Chinese or any new civilization has been confirmed.
  • Age of Empires Mobile to be released later this year too. Since it is not a main series game,…
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Dovun Dovun 23 days ago
4

Changes and new features for Age of Empires II

A list of changes and new features that could make the game a bit better or more interesting. Some have the possibility of being officially implanted while others will have absolutely no chance of being implanted.

Keep in mind that this list will never be definitive: it may be subject to modifications depending on officials updates, if I have new ideas or if I have thought long and hard about the relevance of certain changes/new features.


  • In options menu, it is possible to switch between:
    • the original music and Definitive Edition's.
    • the original dialects of civilizations and Return of Rome's (requires creating new quotes for the King).
  • In single-player and multiplayer, the civilization jingle is played by selecting the corresponding civilization.…


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Elf491 Elf491 27 days ago
0

Jurchens

  • 1 Overview
  • 2 Civilization Bonuses
  • 3 Civilization Details
  • 4 Tech Tree


The Jurchens are a fan made east Asian civilization, alongside the Tibetans and Tiele. The Jurchens were a semi-nomadic people from Siberia who eventually settled in the frontier between Korea and northern China. They would eventually go on to found several major eastern dynasties, and survive in the modern Manchu people. The Jurchens focus on cavalry and gunpowder.

Jurchen infantry are quite poor, missing numerous impactful upgrades and technologies. Their archers are fine, but their main strength is of course cavalry. Once they reach the Imperial Age especially, the Jurchen can also call on powerful gunpowder units, creating a powerful and diverse, though expensive, fighting for…


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Elf491 Elf491 28 days ago
0

Tiele

  • 1 Overview
  • 2 Civilization Bonuses
  • 3 Civilization Details
  • 4 Tech Tree


The Tiele are a fan made east-central Asian civilization, alongside the Jurchens and Tibetans. The Tiele were an old Turkic tribe originally from areas of western Mongolia, but who would eventually give rise to several powerful peoples in east-central Asia, including the Uyghurs and related groups in Xinjiang, Krygyzstan, and Tajikistan. The Tiele focus on cavalry.

The Tiele have quite weak infantry, and decent though slightly subpar archers. Their main strength is cavalry, but they also have decent siege options and a very open Monastery technology tree.

My other Custom Civilizations.


  • Town Centers can train Villagers while performing other tasks, but at a 40% reduced workrate.
  • Start…



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Elf491 Elf491 28 days ago
0

Tibetans

  • 1 Overview
  • 2 Civilization Bonuses
  • 3 Civilization Details
  • 4 Tech Tree


The Tibetans are a fan made east-central Asian civilization, alongside the Jurchens and Tiele. The Tibetans of course existed in modern-day Tibet, but at various points in time also controlled areas in Xinjiang, central and southwestern China, central Asia, and even down into Bangladesh. The geography of the Himalayas caused a fair bit of isolation, allowing them to preserve their culture and independence for many years. The Tibetans focus on cavalry and Monks.

As can be guessed, the Tibetans have excellent cavalry, especially light and medium cavalry, and strong Monks. Their infantry are decent, but immobile. While their Cavalry Archers are fine, the rest of their Archery Range i…


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Elf491 Elf491 17 February
1

Swiss

  • 1 Overview
  • 2 Civilization Bonuses
  • 3 Civilization Details
  • 4 Tech Tree


The Swiss are a fan made European civilization. They were formed from a bit of mixing between different groups in the Alps, creating their own identity. They had a significant impact on Europe as some of the best mercenaries on the continent in the late Medieval and early Renaissance period. They are a defensive civilization.

The Swiss have excellent infantry and decent ranged units, including gunpowder units. They can also erect strong defenses. However, they have very poor cavalry and somewhat limited siege options. This pushes them towards powerful but slow-moving formations of infantry and foot archers in the late game.

My other Custom Civilizations.


  • Each Mill spawns a free Cow …



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Elf491 Elf491 17 February
0

Tai

  • 1 Overview
  • 2 Civilization Bonuses
  • 3 Civilization Details
  • 4 Tech Tree


The Tai are a fan made southeast Asian civilization, alongside the Cham and Visayans. The Tai are believed to have originally come from the southern Chinese coast, migrating into the central plains and mountains of southeast Asia in the middle of the Medieval period. There they would gradually establish their own distinctive culture and carve out several significant kingdoms for themselves. The Tai focus on elephants and Monks.

Tai have strong cavalry options, especially elephants, as well as strong Monks to support them. Their infantry however is very poor, and their Siege Workshop is lackluster. They do have decent foot archers however, and an okay navy.

My other Custom Civilizat…


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Elf491 Elf491 17 February
0

Afghanis

  • 1 Overview
  • 2 Civilization Bonuses
  • 3 Civilization Details
  • 4 Tech Tree


The Afghanis are a fan made central Asian civilization. The Afghanis lived in modern day Afghanistan and nearby areas, especially Pakistan, Iran, and India. Historically this region was fought over by many different empires, leading to a high degree of cultural exchange and influence. The Afghanis focus on gunpowder and defense.

The Afghanis have a very open tech tree into the Castle Age, being able to field respectable infantry, archers, cavalry, and siege. In the late game however, their infantry and archers miss out on several important upgrades, pushing them to rely more on Camels, Cavalry Archers, and powerful gunpowder units. Thay also have very strong defenses, and forward …


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Elf491 Elf491 16 February
1

Custom Civilizations

This page is a centralized hub for my custom made civilizations for Age of Empire II. I've mainly tried to focus on areas and civilizations that have essentially no representation in the base game, but feel free to leave any comments or suggestions you may have! These new civilizations have been split up into a few regional groups, almost like a DLC format.


  • 1 Sultanates of the South
    • 1.1 Kanem
    • 1.2 Kongolese
    • 1.3 Shona
    • 1.4 Somalis
    • 1.5 Swahili
  • 2 Voyagers of the Winds and Waves
    • 2.1 Pohnpeians
    • 2.2 Samoans
    • 2.3 Tongans
  • 3 Adversaries of the Americas
    • 3.1 Mapuche
    • 3.2 Mississippians
    • 3.3 Puebloans
  • 4 Empires of the East
    • 4.1 Chinese Changes
    • 4.2 Jurchens
    • 4.3 Tibetans
    • 4.4 Tiele
  • 5 Mandalas and Migrations
    • 5.1 Cham
    • 5.2 Tai
    • 5.3 Visayans
  • 6 In the Mountains' Shadow
    • 6.1 Afghanis
    • 6.2 Swiss


Sultanates of the South fo…



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Elf491 Elf491 16 February
0

Somalis

  • 1 Overview
  • 2 Civilization Bonuses
  • 3 Civilization Details
  • 4 Tech Tree


The Somalis are a fan made African civilization, alongside the Kanem, Kongolese, Shona, and Swahili. The Somalis lived across the horn of Africa, giving their name to the modern countries of Somalia and Somaliland. The Somalis focus on gunpowder and navy.

The Somali technology tree is relatively open for most of the game, though it becomes more restricted in the Imperial Age. They have good defenses, access to all gunpowder units including thei unique unit. They also have a strong navy, decent infantry, and good options for trade.

My other Custom Civilizations.


  • Houses are built 100% faster.
  • Fishermen work 15% faster.
  • Camels get +1 range for their melee attacks.

Unique Units:

  • Malassay: I…



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MNOPSC1b MNOPSC1b 15 February
2

Bo / Baipu (potential new East Asian civ for AOE 2)

  • 1 History
  • 2 Overview
  • 3 Civ Bonuses
  • 4 Team Bonus
  • 5 Unique Techs
  • 6 Unique Units
  • 7 Tech Tree
  • 8 Wonder
  • 9 In-game language


The Bo / Baipu were an ancient group of people residing in Southwest China. Their presence can be traced back to the Zhou period (1046 BC - 256 BC). They had established their own kingdoms before AOE 2's timeframe, such as the Dian and the Yelang, however those were all subjugated by the powerful Chinese Han Dynasty. In the subsequent centuries they gradually distanced themselves from the Chinese and gained a certain level of autonomy, though were still divided into many tribes and were never fully autonomous. Things changed when the powerful Tibetan empire arose in the early 8th century AD. Under Tibetan influence and support, the Mengshe t…


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Elf491 Elf491 15 February
0

Swahili

  • 1 Overview
  • 2 Civilization Bonuses
  • 3 Civilization Details
  • 4 Tech Tree


The Swahili are a fan made African civilization, alongside the Kanem, Kongolese, Shona, and Somalis. The Swahili spread their influence across south and eastern Africa, with several especially large and wealthy city states found along the coast of the Indian Ocean. The Swahili focus on archers and navy.

While horses existed in Africa, in central and south Africa they struggled to thrive, facing increased diseases and competition from other herbivores like zebras. The Swahili do have some cavalry, have cavalry, but lack all armor upgrades, making them extremely weak. They do have good infantry and naval options, and have a strong Archery Range to compensate. Their Imperial Age uniq…


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Elf491 Elf491 14 February
0

Shona

  • 1 Overview
  • 2 Civilization Bonuses
  • 3 Civilization Details
  • 4 Tech Tree


The Shona are a fan made African civilization, alongside the Kanem, Kongolese, Somalis, and Swahili. The Shona lived in southern Africa, especially modern day Zimbabwe, and were known to have had trade connections stretching all the way to China. They are a trade civilization.

While horses existed in Africa, in central and south Africa they struggled to thrive, facing increased diseases and competition from other herbivores like zebras. Because of this, Shona cavalry are very weak. However, the rest of the Shona tech tree is fairly open, with solid options from the Archery Range, Barracks, and Siege Workshop. While having few specific bonuses to make any of these units stand out, …


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Elf491 Elf491 14 February
0

Kongolese

  • 1 Overview
  • 2 Civilization Bonuses
  • 3 Civilization Details
  • 4 Tech Tree


The Kongolese are a fan made African civilization, alongside the Kanem, Shona, Somalis, and Swahili. The Kongolese held sway in the Congo River basin and surrounding areas in central Africa, including parts of the Atlantic coast. They are an archer and infantry civilization.

While horses existed in Africa, in central and south Africa they struggled to thrive, facing increased diseases and competition from other herbivores like zebras. Because of this, while the Kongolese have cavalry, including camels, they are exceptionally weak. Instead, the Kongolese must rely on strong infantry backed up by ranged archers and gunpowder units. While not a naval civilization, they have decent sh…


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Elf491 Elf491 14 February
0

Kanem

  • 1 Overview
  • 2 Civilization Bonuses
  • 3 Civilization Details
  • 4 Tech Tree
  • 5 Changelog


The Kanem are a fan made African civilization, alongside the Kongolese, Shona, Somalis, and Swahili. The Kanem civilization centered around lake Chad, but at its greatest extent went as far as parts of north Africa. They are a cavalry civilization.

The Kanem have very strong Cavalry of all varities, including the ability to mass Cavalry Archers earlier than other civilizations. Their Camels are also especially cheap. However, their infantry are some of the worst in the game. They have a somewhat restricted Siege Workshop in the late game, but decent archers they can fall back upon as well.

My other Custom Civilizations.


  • Fish last 25% longer.
  • Fishing Ships have no gather pen…



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Elf491 Elf491 14 February
0

Mapuche

The Mapuche are a fan made civilization from the Americas, alongside the Mississippians and Puebloans. The Mapuche lived across central modern-day Chile and Argentina. They are a fairly offensive infantry civilization.

As a pre-contact American civilization, the Mapuche did not originally have horses, and start with the Eagle line instead. However, after contanct with the Spanish, the Mapuche very quickly captured and adapted to the use of horses in warfare. As a result, they can access some cavalry options in the Imperial Age. They also have strong infantry and Onagers, but have quite poor archers.

My other Custom Civilizations.


  • The Blacksmith, infantry armor upgrades, and melee attack upgrades are available 1 age sooner.
  • Advancing to the nex…


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Salnax Salnax 13 February
1

Hypothetical: The "Horse Archer" as a Feudal Age av-Archer

I was thinking about how Cavalry Archers aren't available until the Castle Age and then how the Gurjara Camel Scout moved a previously latter game line of units to the Feudal Age. So what would a Feudal Age form of the Cavalry Archer, here called the Horse Archer, look like?


Using primarily the Archer line as a guide, we can estimate a Horse Archer's stats.

  • HP: 40
  • Attack: 4
  • RoF: 2.0
  • Accuracy: 40%
  • Armor: 0/0
  • Range: 3
  • Speed: 1.3
  • Training Time: 42 seconds

This combination of stats would allow the Horse Archer to harass enemy villagers and infantry while leaving them vulnerable to enemy Scout Cavalry and Skirmishers. Archers would have the advantage of range and cost, but not have as much speed or HP.

Note that the Horse Archer's effective damage output …


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Elf491 Elf491 13 February
0

Puebloans

  • 1 Overview
  • 2 Civilization Bonuses
  • 3 Civilization Details
  • 4 Tech Tree


The Puebloans are a fan made civilization from the Americas, alongside the Mapuche and Mississippians. The Pueblo and other similar cultures lived throughout what is now the southwestern United States and northern Mexico. They are an infantry and defensive civilization.

As a pre-contact American civilization, the Puebloans had no horses of any kind. Thus, they cannot access the Stable or any other mounted units, instead using the Eagle line, which is one of their main strengths. They also have lots of other good infantry options. Their archers are okay but not great, as is their siege workshop. They have solid Monks, and several strong defensive boosts as well.

My other Custom Civi…


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Elf491 Elf491 13 February
0

Mississippians

  • 1 Overview
  • 2 Civilization Bonuses
  • 3 Civilization Details
  • 4 Tech Tree


The Mississippians are a fan made civilization from the Americas, alongside the Mapuche and Puebloans. The Mississippian culture was widespread in what is now the eastern/central United States, spreading as far as from the Great Lakes to the Gulf of Mexico and Atlantic Ocean. They emphasize archers in their armies.

As a pre-contact American civilization, the Mississippians had no horses of any kind. Thus, they cannot access the Stable or any other mounted units, instead using the Eagle line. Their main strength is the Archery Range. Although missing the final range upgrade, this is compensated by extra damage via ignoring some pierce armor. They also have a completely open Monaste…


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Elf491 Elf491 13 February
1

Samoans

  • 1 Overview
  • 2 Civilization Bonuses
  • 3 Civilization Details
  • 4 Tech Tree


The Samoans are a fan made Oceanic civilization, alongside the Pohnpeians and Tongans. They represent the people from the islands of Samoa in the Pacific Ocean, with some ideas drawn from other southern Polynesian peoples as well. They focus on infantry and naval units.

As an island civilization, the Samoans had no horses of any kind. Thus, they cannot access the Stable or any other mounted units, and use the Eagle line like an American civilization. They also have an extremely weak Archery Range. To make up for these weaknesses, they have every infantry technology and upgrade available, as well as strong unique options for infantry, and A fairly wide open Siege Workshop as well. …


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MNOPSC1b MNOPSC1b 13 February
3

Chams (potential new SE Asian civ for AOE 2)

  • 1 History
  • 2 Overview
  • 3 Civ Bonuses
  • 4 Team Bonus
  • 5 Unique Techs
  • 6 Unique Unit
  • 7 Tech Tree
  • 8 Wonder
  • 9 In-game language


The Chams is a fan-made Southeast Asian naval and archer civilization. It represents the Chamic peoples and the Champa Kingdom they founded, which was an important maritime trading kingdom in medieval SE Asia, and it was also involved in piracy and often raided neighboring kingdoms. They fought with the Mongols, the Annamese (Vietnamese), the Malays, and the Khmers, raided the Chinese, and traded with Indians, Persians, and Saracens. Their kingdom formed around 192 AD and continued until 1471 AD, spanning much of the AOE 2 time frame. At the height of their power around the late 12th century they practically dominated much of the trade that w…


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Elf491 Elf491 11 February
0

Tongans

  • 1 Overview
  • 2 Civilization Bonuses
  • 3 Civilization Details
  • 4 Tech Tree


The Tongans are a fan made Oceanic civilization, alongside the Pohnpeians and Samoans. They represent the people from the island of Tonga in the Pacific Ocean, as well as some inspiration from other islands in the northern part of Polynesia. They focus on infantry and naval units.

As an island civilization, the Tongans had no horses of any kind. Thus, they cannot access the Stable or any other mounted units, and use the Eagle line like an American civilization. They have a very strong Barracks, only missing Arson and Champions, and can create an army of infantry quickly with faster training Eagles. They have an okay Archery Range and decent defenses until the Imperial Age, where b…


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Elf491 Elf491 10 February
1

Pohnpeians



  • 1 Overview
  • 2 Civilization Bonuses
  • 3 Civilization Details
  • 4 Tech Tree


The Pohnpeians are a fan made Oceanic civilization, alongside the Samoans and Tongans. They represent the people from the island of Pohnpei in the Pacific Ocean, as well as the peoples of Micronesia more broadly. They focus on foot archers and naval units.

As an island civilization, the Pohnpeians had no horses of any kind. Thus, they cannot access the Stable or any other mounted units, and use the Eagle line like an American civilization. Their infantry is okay, but falls off especially in the late game, though the Eagle line can be fully upgraded. They are missing the Arbalester upgrade, but make up for this with other powerful ranged options, including improved Skirmishers, Sco…




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Kronocracy Kronocracy 31 January
1

GameSwitch

}}

This template accepts a string parameter (containing a game name) and a list of game numbers and values to return if the string matches the game number. It behaves similarly to a switch parser function, but without the "fall-through" feature. Supports all the mainline games (Age of Empires, Age of Empires II, Age of Mythology, Age of Empires III, Age of Empires IV), and not any spinoffs or other platform-exclusive games.

Format:

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Sauravt2812 Sauravt2812 20 January
2

New "Further statistics" test

{{Infobox AoE2 unit |Name = Paladin |Image =

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Xproxwarrior33x Xproxwarrior33x 16 January
0

Order of Montesa

|Building=|Food=|Gold=350|Time=25s|Stats=Infantry cost 15% less population|Wood=800}}


Order of Montesa is a technology in Age of Empires II: Definitive Edition that is unique to the Aragonese and available at the Castle. can be researched at the Castle once the Imperial Age is reached. Once researched, it makes Infantry cost -15% less population

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Xproxwarrior33x Xproxwarrior33x 16 January
0

Companies

Companies is a technology in Age of Empires II: Definitive Edition that is unique to the Aragonese and available at the Castle. can be researched at the Castle once the Castle Age is reached. Once researched, It allows Archers and Almogavars to be created 100% faster

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Xproxwarrior33x Xproxwarrior33x 7 January
0

Arsenale

|Building=|Food=|Gold=550|Time=45s|Stats=Warships created 60% faster; Galleasses fire +2 projectiles|Wood=750}}


Arsenale is a technology in Age of Empires II: Definitive Edition that is unique to the Venetians and available at the Castle. can be researched at the Castle once the Imperial Age is reached. Once researched, it allows Warships to be created 60% faster and Galleasses fire +2 extra projectiles

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Bologhine Bologhine 6 January
0

Saxons


The Saxons are a European civilization based on the Germanic Saxon tribes as a represented by the Old Saxon confederacy in northern Europe, the succeeding Duchy of Saxony and the Anglo-Saxons, as well as on the later history of the Low German-speaking regions of northern Europe which would be dominated by the cities of the Hanseatic League. They focus on cavalry and ships.


  • 1 Characteristics
    • 1.1 Unique units
    • 1.2 Unique technologies
    • 1.3 Civilization bonuses
    • 1.4 Team bonus
  • 2 Overview and notes
  • 3 Campaign appearances
  • 4 ==
  • 5 ==
  • 6 ==
  • 7 In-game dialogue language
  • 8 AI player names
  • 9 Trivia



: Fast heavy cavalry (see notes) with double bonus damage against archers and infantry (but not cost effective against spears)
Spearman: Spear infantry with "Spearwall" mode which increases …





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Bologhine Bologhine 5 January
0

Venetians


The Venetians are a European civilization based on the medieval Venetian Republic, and its colonies in the Adriatic and the eastern Mediterranean. They focus on siege weapons and ships.


  • 1 Characteristics
    • 1.1 Unique units
    • 1.2 Unique technologies
    • 1.3 Civilization bonuses
    • 1.4 Team bonus
  • 2 Overview and notes
  • 3 Campaign appearances
  • 4 ==
    • 4.1 (Definitive Edition)
  • 5 In-game dialogue language
  • 6 AI player names
  • 7 Trivia



Stradiot: Light cavalry with bonus against gunpowder and camels
Zalandria: Unique upgrade for Galleon that gives +15 hit points, +1 attack, +2 anti-ship attack, +1 pierce armor but -1 range


Oligarchy: All unit gold cost (military, trade and monk) reduced by 20%
Grand Arsenal: Warships and siege weapons produced 33% faster


  • Galley-line upgrades available one age ear…







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Bologhine Bologhine 4 January
0

Catalans


The Catalans are a European civilization based on the Medieval Catalan-speaking realm of the Crown of Aragon, and its predecessors such as the Catalan counties of Barcelona and others, as well as the Occitan-speaking territories of southern France. They focus on infantry and ships.


  • 1 Characteristics
    • 1.1 Unique units
    • 1.2 Unique technologies
    • 1.3 Civilization bonuses
    • 1.4 Team bonus
  • 2 Overview and notes
  • 3 Campaign appearances
  • 4 ==
  • 5 ==
  • 6 ==
  • 7 ==
  • 8 In-game dialogue language
  • 9 AI player names
  • 10 Trivia



Almogavar: Skirmisher-like unit with bonus against cavalry


Sagramental: Infantry units are created 50% faster and receive 10% less bonus damage
Warships move 20% faster and gain +2 anti-ship attack


  • Archers and skirmishers +2 attack against gunpower units
  • Galleys and fire ships have…







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IamKnightfury IamKnightfury 3 January
3

New Template : Armor

I hae created a new template to show Armor values with their respective icons. I haven't yet included armor icons from other games as I am new to coding on this platform.

I felt the need for it due to confusion in exactly what the sentences regarding Armors were saying. For Example,

Chain Barding effect: +1/+1 armor (Here, it means +1 melee armor and +1 pierce armor)

Long Swordsmen have +2/+3 pierce armor in the Castle/Imperial Age.

(Here, it doesn't mean +2 melee armor and +3 pierce armor)

This template will make things clearer. Chain Barding effect: armor

Long Swordsmen have / armor in the Castle/Imperial Age.

I am making changes on following pages to include this template:





If we reach consensus to keep this template, I will make changes to oth…





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Bologhine Bologhine 3 January
0

Tibetans


The Tibetans are an East Asian civilization based on the Tibetan Empire, as well as later Tibetan kingdoms such as Pagmodru, Rinpungpa and Tsangpa. They focus on infantry and defensive structures.


  • 1 Characteristics
    • 1.1 Unique units
    • 1.2 Unique technologies
    • 1.3 Civilization bonuses
    • 1.4 Team bonus
  • 2 Overview and notes
  • 3 Campaign appearances
  • 4 In-game dialogue language
  • 5 AI player names
  • 6 Trivia



Cheap infantry with good armor but low hit points


Lamellar Armor: Gives Infantry +2/+2 armor
Dzongpen: Castles fire 15% faster. Villagers and Monks can be trained from Castles.


  • Start with a free Yak (Water Buffalo equivalent)
  • -50% bonus damage received for fighting uphill
  • Castles, Towers and Town Centers slowly regenerate hit points
  • Masonry, Architecture and Murder Holes cost no f…







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Bologhine Bologhine 3 January
0

Siamese


The Siamese are a Southeast Asian civilization based on Medieval Thai-speaking states such as the Ayutthaya and Sukhothai kingdoms. They focus on Infantry and Elephants.


  • 1 Characteristics
    • 1.1 Unique units
    • 1.2 Unique technologies
    • 1.3 Civilization bonuses
    • 1.4 Team bonus
  • 2 Overview and notes
  • 3 Campaign appearances
  • 4 ==
  • 5 ==
  • 6 In-game dialogue language
  • 7 AI player names
  • 8 Trivia



War scythe-bearing anti-cavalry infantry with a charged attack.


Phrai Luang: Infantry gain +1 attack for every unit within a 9 tile radius (up to +3)
Gives Battle Elephants +1/+1 armor. (taken from the Burmese, see Overview and notes*)


  • Battle Elephants and Elephant Archers take 10% less population space
  • Battle Elephants have +1/+1 armor. (taken from the Burmese, see Overview and notes*)
  • Town Centers …







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Bologhine Bologhine 3 January
0

Somalis (Age of Empires II)

I know a lot of people here have already posted their new civ ideas but what the heck, here are my ideas. I'll start with the civ I can propose with the fewest reservations (in terms of civilization choice, not necessarily my design). Feel free to suggest any changes. I will layout the tech trees in full later on, if there is any interest.



The Somalis are an African civilization based on the Medieval Islamic Somali-speaking kingdoms of the Horn of Africa, such as the Ajuran, Ifat, Mogadishu and Adal sultanates. They focus on Infantry and Skirmishers.


  • 1 Characteristics
    • 1.1 Unique units
    • 1.2 Unique technologies
    • 1.3 Civilization bonuses
    • 1.4 Team bonus
  • 2 Overview and notes
  • 3 Campaign appearances
  • 4 ==
  • 5 ==
  • 6 In-game dialogue language
  • 7 AI player names
  • 8 Trivia



Fast infantr…






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Kronocracy Kronocracy 2 January
2

Infobox Ageup (Age of Empires III)

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Sauravt2812 Sauravt2812 30 December 2023
0

Unit category structure


This blog aims to reach a consensus for the category structure of units in the series as a whole. Everything mentioned here comes under the root category units. This blog ignores (for the time being) the existence of supporting categories for units, like scouts and airborne units. This blog aims to bring uniformity across games.


  • 1 Civilian units
  • 2 Military units
  • 3 Naval units
  • 4 Notes


  • Villagers
  • Transport ships
  • Fishing ships
  • Trade ships
  • Trade carts


  • Infantry units
    • Heavy melee infantry
    • Light melee infantry
    • Ranged infantry
  • Cavalry units
    • Heavy melee cavalry
    • Light melee cavalry
    • Ranged cavalry
    • Elephant units
    • Camel units
    • Chariots
  • Siege units
    • Melee siege (currently does not exist)
    • Ranged siege - currently split in artillery (gunpowder) and mechanical artillery (non-gunpowder)…





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Kryczyński Kryczyński 19 December 2023
0

Age of Empires II Tatars Rework


The Tatars are a Central Asian civilization introduced in Age of Empires II: Definitive Edition. They are based on various central Asian Turko-Mongol empires such as Golden Horde and its Succesor States. They are Cavalry Archer Civilization.


  • 1 Overview
  • 2 Charasterics
    • 2.1 Unique Units
    • 2.2 Unique Technologies
    • 2.3 Civilization Bonuses
    • 2.4 Team Bonus
  • 3 Unique Building


Tatars are Cavalry Archer Civilization they have Central Asian Architecture. Tatars excell on Lands with Openfield or Desert Maps.


Batarghur- Renamed Keshik

Horse Archer- Unique Precursor to Cavalry Archer available in Feudal Age.


Silk Armor- +2/1 Armor to Cavalry and Cavalry Archer units.

Chambul-All mounted Units can now charge.


  • Light Cavalry,Hussars,Cavalry Archers and Steppe Lancers -20% Gold Cos…







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Sauravt2812 Sauravt2812 18 December 2023
2

Spplitting reworked campaigns

I was going through the new categorisation policy recently, mostly to remove expansion categories from scenario pages. This is because the scenario pages are classified under their campaigns, which are classified under the group of campaigns from that expansion, which is in turn classified under the expansion.

I came across the peculiar case of entire campaigns being reworked with DE. For now I have made changes with Honfoglalás (Definitive Edition) (which was not a Forgotten scenario) and Alaric scenarios. The latter has been split in two categories: Category:Alaric (HD Edition) and Category:Alaric (Definitive Edition). The former is classified under Category:Campaigns (The Forgotten) and Category:Removed content, while the latter is class…

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Xproxwarrior33x Xproxwarrior33x 23 December 2023
0

Almogavar

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The Almogaver is the unique unit of the Aragonese, a light skirmisher like infantry with attack vs siege.


TBD.


As the Almogaver is unique to the Aragonese, only technologies available to them are shown in the following table:


  • A team containing Berbers: With Kasbah researched, Almogavers are created and upgraded 25% faster, and Conscription is researched 25% faster.
  • A team containing Bulgarians: Blacksmith upgrades are researched 80% faster.
  • A team containing Goths: Researching Tracking and Arson is 20% faster.
  • A team containing Lithuanians: Faith and Heresy are researched 20% faster.
  • A team containing Teutons: Almogavers are more resistant to conversion.
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Kryczyński Kryczyński 14 December 2023
0

Advise/Help

I'm Reworking Tatars to erase Timurid aspect of it

So ye for Flaming Camel Replacement i have 3 ideas

Hordesman- a Multi Functional Cavalry Unit Replacement for Villager

Horse Archer- Early Cavalry Archer Unit available in Feudal Age

Armored Cavalry Archer- Unique Upgrade of Heavy Cavalry Archer a Heavy Ranged Cavalry Unit

For Timurid Siegecraft i have

Black Tugs- Cavalry Units gain +2 line of Sight.

Recurved Bow- Archers and Cavalry Archers fire 29% Faster.

Chambul Armory- Armored Cavalry Archer can be trained at stable.

What do you think should pass

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Dovun Dovun 9 December 2023
4

Changes and new features for Age of Empires I

A list of changes and new features that could make the game a bit better or more interesting (at least the Return of Rome version). Some have the possibility of being officially implanted while others will have absolutely no chance of being implanted.

Keep in mind that this list will never be definitive: it may be subject to modifications depending on officials updates, if I have new ideas or if I have thought long and hard about the relevance of certain changes/new features.


  • The team bonuses of the player's allies are displayed in the technology mini-tree of the played civilization.
  • Helepolis is renamed Polybolos.
  • The Scythe Chariot has its shield back.
  • In options menu, it is possible to choose between the original music and Definitive Edition's.…


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Xproxwarrior33x Xproxwarrior33x 23 December 2023
2

Aragonese


The Aragonese are a Mediterranean Civilization. They are a Archer and Infantry civilization.


  • 1 Overview
  • 2 Characteristics
    • 2.1 Unique Unit
    • 2.2 Unique Technologies
    • 2.3 Civilization Bonuses
    • 2.4 Team Bonus


TBD


  • Almogavar : Ranged infantry that with attack bonus vs siege and buildings.


  • Companies: Almogavars and Archer-line created 100% faster
  • Order of Montesa: Infantry cost -15% less population


  • Towers +1/+2/+3 attack in the Feudal/Castle/Imperial Age.
  • Town Center and Castle techs cost 40% less (except advancing ages)
  • Ships are created 30% faster.
  • Archer-line and Hand Cannoneers
  • Start with an extra Sheep


Skirmishers +2 attack vs gunpowder units



Economy: Gold Shaft Mining, Guilds, Crop Rotation

Two of the civ bonuses are reused from my older concepts due to civs being a…








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Kryczyński Kryczyński 8 December 2023
0

Age of Empires II Definitive Edition: Fall of Maharajas


Age of Empires II Definitive Edition: Fall of Maharajas is a Sixth Expansion in Age of Empires II Definitive Edition it Reworks Malays into 3 Different Civilizations.


  • 1 Campaigns
  • 2 Civilizations
  • 3 Unique Units
  • 4 Unique Technologies
  • 5 Unique Infrascture


  • Gajah Mada(Majaphits)- Became the most powerfull War Minister in Nusantra Expand your Homeland all over the Archipelago in this campgaign you will play as Majaphits.
  • Sultan Muhammad Shah(Brunei)-Revolt against Majaphaphits establish an Trade Route controlling Empire and spread Islam in this Campaign you will play as Brunei.
  • Pameswara Shah(Malacans)- Escape from Khmer find a Outpost near a Forest Accept Islam and Get Revenge on Majaphits and Khmer in this campgaign you will play as Mallacans.


Fall of Mahar…





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Kryczyński Kryczyński 8 December 2023
0

What Expansion you will like to See Next

6 choices to vote on


  • Fall of Maharajas
  • Time of Caliphs
  • Rising of Sultans


  • Rulers of The Nile
  • Conquerors of Mesopotamia
  • Rise of Sailors


  • You can vote one entry from each of 2 Categories
  • The Voting ends after one of entries get 10 votes.
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