DokutaFutomimi DokutaFutomimi 2 days ago
0

Expert Woodworks

Expert Woodworks is a technology that is unique to the Iroquois and can be researched at the Castle once the Imperial Age is reached. Once researched, all of their foot archers gain +2 to both attack and range.


  • A team containing Berbers: With Kasbah researched, researching Expert Woodworks is 25% faster.
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DokutaFutomimi DokutaFutomimi 2 days ago
0

Aenna (Age of Empires 2)

Castle Age

|Building = Castle |UpTo = Elite Aenna |UpCost = , |UpTime = 60 seconds |TrainTime = 20 seconds |Wood = 45 |Gold = 30 |HP = 45, 50 (Elite) |Attack = 6, 7 (Elite) pierce |AttackBonus = +8 vs Armor class: Eagle Warrior
+4 vs Armor class: Infantry
+2 vs Armor class: Cavalry |Armor = 0 |PierceArmor = 0, 1 (Elite) |Class = Archer
Unique unit |Speed = 0.96 |LOS = 7, 10 (Elite) |ROF = 2.0 |Range = 5, 6 (Elite) |Accuracy = 70% |FD = 5 |AD = 0.4 |PSpeed = 7 }} The Aenna is the unique unit of the Iroquois in Age of Empires II: Definitive Edition. It is a foot archer with decent range and an attack bonus against the Eagle Scout line.

Aenna can be upgraded to Elite Aenna in the Imperial Age.


  • 1 Tactics
  • 2 Counters
  • 3 Further statistics
  • 4 Civilization bonuses
  • 5 Team bonu…




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DokutaFutomimi DokutaFutomimi 2 days ago
0

Forest Spirit Ceremony (Age of Empires 2)

while gathering Wood

|Available = Iroquois }} Forest Spirit Ceremony is a technology in Age of Empires II: Definitive Edition that is unique to the Iroquois and available at the Castle. Once researched, it converts half of their wood into gold at a 2:1 ratio and allows Lumberjacks to slowly generate gold in addition to wood.


The Forest Spirit Ceremony research is an easy way to get a lot of Gold in the late game once every Gold Mine has run out. After researching the technology, it also grants the long-term effect of generating gold via woodcutting.


  • A team containing Berbers: With Kasbah researched, researching Forest Spirit Ceremony is 25% faster.

  • The feature of turning one resource into another at a certain ratio is similar to the effect of some…



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DokutaFutomimi DokutaFutomimi 2 days ago
0

Mantlet (Age of Empires 2)


The Mantlet is a siege unit in Age of Empires II: Definitive Edition that is unique to the Iroquois and is trained at the Siege Workshop instead of the Castle.


The Mantlet is very powerful. Despite being outranged by all sorts of defensive structures, a group of Mantlets can effectively destroy a town in a matter of minutes, provided that they are adequately protected. Mantlets are a powerful counter to siege units like Scorpions and Onagers, and can be effectively used against enemy ships and archers, but they are weak against non-ranged units, particularly Knights. They are also a great counter to Trebuchets, but should be moving while dealing with them in order not to be hit. Like Mangonels, Mantlets have friendly splash damage and must be…



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DokutaFutomimi DokutaFutomimi 3 days ago
0

Iroquois (Age of Empires 2)

Forest Spirit Ceremony
Expert Woodworks

}}

The Iroquois are a North American civilization. They are an Archer and siege civilization.


  • 1 Overview
  • 2 Characteristics
    • 2.1 Unique Units
    • 2.2 Unique Technologies
    • 2.3 Unique Buildings
    • 2.4 Civilization Bonuses
    • 2.5 Team Bonus

The Iroquois are primarily an Archer civilization. They can construct the Archery Range one age earlier and also train the Archer line and research its upgraded counterparts one age earlier. They also get archer attack and range upgrades for free. They did not make much use of armor, so they are missing the Ring Archer Armor upgrade. As they did not make contact with Europeans until the 17th century and have not discovered gunpowder by themselves, they cannot train gunpowder units such as Hand Can…




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Papermaniac Papermaniac 4 days ago
0

Posible bonuses for Age of Empires II still not used by any civilization part 3: Infantry, Archers and Cavalry

In this thirth part I will analize and adress bonuses that can be posible but still not used on Non siege land military units. In Part 1 i already mentioned some posible bonuses regarding the use of military units that are economic focused rather that being focused on combat, in part 2 i already analized some bonuses that impact the Archers in regards of bonuses applied to proyectiles since proyectile bonuses also benefits Towers and Castles as well as some bonuses in regards of improving defenses by using some military units in conjuction with the buildings. In this Thirth part we willl discuss all possible bonuses in a general way ( bonuses that can apply to all the army or to a set of units) and also in pmuch more particular ways…

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Salnax Salnax 8 days ago
1

Civilization Alignment Chart

This is an experiment to place civilizations in Age of Empires II into an alignment chart, simmilar to those used for morality and politics. In this case, the two main axes will be a civilization's tendency to focus on Melee vs Ranged combat and whether they prefer Foot units vs Mounted units.

Note that this is a work in progress (I barely even tried using an objective measuring stick), and positions will almost inevitably be changed based on further examination and discussion.




Melee
Neutral
Ranged
Mounted
Berbers

Burgundians

Cumans

Franks

Lithuanians

Persians


Huns

Khmer

Magyars

Mongols

Tatars


Indians

Turks


Neutral
Bulgarians

Burmese

Malians

Sicilians

Slavs

Teutons


Byzantines

Chinese

Portuguese

Saracens

Spanish


Koreans

Vietnamese


Foot
Aztecs

Celts

Goths

Malay


Incas

Japanese

Vi…





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Hokton Hokton 12 days ago
0

Balts



  • Town Center (Packed)

  • Boz († c. 380) - King of the Antes
  • Idariz - King of the Antes
  • Mezamir - King of the Antes (c. 560)
  • Musokios - King of the Antes
  • Lech - Legendary founder of the Poles
  • Czech - Legendary founder of the Czechs
  • Rus - Legendary founder of the Ruthenians
  • Kyi - Legendary founder of Kyiv
  • Ardagast - South Slavic chieftain
  • Dauritas - South Slavic chieftain
  • Dervan- (c. 590–636) King of the Sorbs
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Papermaniac Papermaniac 18 days ago
3

Posible bonuses for Age of Empires II still not used by any civilization part 2: Monks and Defenses

In this part, I will analize posible bonuses that are still absent in the game regarding Walls, Towers, Castles, Monks, miscellaneous bonuses and bonuses to respective upgrades that benefits the Defensive strategies. I will also analize proyectile bonuses here since those apply to tower and castles and not just archers however I will include notes on how these proyectile related bonuses may affect Archers an some other ranged units as well. In part 1 I already covered the economic bonuses, many of them having a posible impact on the defense of an hypothetic civilization, ( like stone gathering related bonuses, resilience for economic units, Repairing etc.). Bonuses regarding counter-units such as the spearmen line, Skirmishers etc. whi…

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DokutaFutomimi DokutaFutomimi 20 days ago
0

Landsknecht (Age of Empires 2)

, |UpTime = 85 seconds |TrainTime = 23 seconds |Food = 30 |Gold = 50 |HP = 70, 95 (Elite) |Attack = 9 melee, 12 (Elite) |AttackBonus = +15 vs Siege weapon
+10 vs Ram
+4 vs Eagle Warrior |Armor = 1 |PierceArmor = 2 |LOS = 5 |ROF = 1.9, 1.8 (Elite) |Speed = 1.05 |Class = Infantry, Unique unit }} The Landsknecht is the first Unique unit of the Swiss in Age of Empires II: Definitive Edition. It is an infantry unit with an attack bonus against Siege units.


  • 1 Tactics
    • 1.1 Counters
  • 2 Further Statistics
  • 3 Civilization bonuses
  • 4 Team bonuses

The Landsknecht is primarily meant for destroying Siege weapons on the battlefield. Although its attack is not very impressive, it does boast +15 bonus damage against Siege weapons and a further +10 against Rams and unpacked …





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DokutaFutomimi DokutaFutomimi 20 days ago
1

Munition Armor

Munition Armor is a technology that is unique to the Swiss and can be researched at the Castle once the Imperial Age is reached. Once researched, all infantry gain 3 additional Melee Armor and 3 additional Pierce Armor.


  • A team containing Berbers: With Kasbah researched, researching Munition Armor is 25% faster.
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DokutaFutomimi DokutaFutomimi 20 days ago
0

Baselard

Baselard is a technology that is unique to the Swiss and can be researched at the Castle once the Castle Age is reached. Once researched, it gives infantry units +1 attack and +2 to any bonus damage that they inflict.



  • A team containing Berbers: With Kasbah researched, researching Machicolations is 25% faster.
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DokutaFutomimi DokutaFutomimi 23 days ago
1

Swiss

Baselard
Munition Armor

}}

The Swiss are a Western European civilization. They are an infantry civilization, which is reflected in their unique unit, the Landsknecht, an anti-siege infantry unit.


  • 1 Overview
  • 2 Characteristics
    • 2.1 Unique Unit
    • 2.2 Unique Technologies
    • 2.3 Civilization Bonuses
    • 2.4 Team Bonus

The Swiss are primarily an infantry civilization. Their foot soldiers are heavily militarized and are stronger yet slightly more expensive than their counterparts from other civilizations. Their swordsmen and spearmen can also be trained from houses to demonstrate their readiness.

Their archers are semi-above average, but they cannot train Cavalry Archers at all. Consequently, they cannot research Parthian Tactics.

Swiss Cavalry are average, missing Paladins…




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Salnax Salnax 23 days ago
1

Observations of Overall Civ Specialties in AoEII

Every civilization in Age of Empires II has clear specialties. But how has the expansion of the game's roster of factions over the decades changed the lineup of specialties?

Below is a chart showing roughly how many civs specialized in different areas, based on the specialties listed on the "Civilizations" page. Note that civs with two specialties listed get half a point assigned for each specialty. This is not a perfect method, but hopefully it will give us some insight.


Specialty
1999
2000
2013
2015
2016
2019
2021
Cavalry/Camels/Elephants
2.5
3.5
5
5.5
6.5
8.5
9.5
Infantry
4
4.5
6
7
7
7.5
8.5
Archers
2
3
3.5
4
5
5
5
Navy
1
1.5
2
3
4
4
4
Gunpowder
1
1.5
2
2.5
2.5
2.5
2.5
Siege
0.5
0.5
1
1.5
2
2
2
Ca…







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Papermaniac Papermaniac 27 days ago
1

Posible bonuses for Age of Empires II still not used by any civilization part 1: Economic Bonuses

In the Waits of Dawn of the Dukes expansion i decided to theorize and analize posible bonuses for Age of Empires II, I have a document  I made on the issue and  I feel its time to share it with the community so we can have some debates and discussions about the viability, posible uses of each one,  how potent those can be etc. Of Course I will analize bonuses that can make sense so for example i will not analize a bonus like " cavalry technologies benefits villagers" since villagers are on foot. i will also not analize bonuses that were removed from the game or that we cannot know if these are possible to program

Why Age of Empires II? you may ask and the reason is very simple:  civilizations on Age of empires II are much more simetrical …

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Hokton Hokton 28 days ago
0

Illyrians



  • Galaurus - King of the Taulantii (678–640 BCE)
  • Bardylis (448–358 BCE) - Illyrian king
  • Bircenna - Illyrian queen (292–272 BCE)
  • Bato - Illyrian king (206–176 BCE)
  • Scerdilaidas - King of Labeatae (218–206 BCE)*Pleuratus III - King of Ardiaei (205–181 BCE)
  • Gentius - Illyrian king (181–168 BCE)
  • Ballaios (167–135 BCE) - Illyrian king
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Hokton Hokton 28 days ago
0

Kush



  • 1 Campaign appearances
    • 1.1 The Pharaoh of the South
    • 1.2 The New Holy Empire
    • 1.3 Tutorial Campaign: Ascent of Egypt
  • 2 AI Player Names


This campaign is played as the Kush.


  • Last two scenarios
    • ' - Enemy

  • River Outpost
  • ' - Enemy

  • Karimala - Queen of Kerma
  • Piye - Pharaoh (744–714 BCE)
  • Shebitku - Pharaoh (714–705 BCE)
  • Shabaka - Pharaoh (705–690 BCE)
  • Taharqa - Pharaoh (690–664 BCE)
  • Tantamani - Pharaoh (664–653 BCEE)
  • Amaniastabarqa - King of Meroë (510–487 BCE)
  • Malewiebamani - King of Meroë (463–435 BCE)
  • Amanineteyerike - King of Meroë (431–405 BCE)
  • Harsiotef- King of Meroë (404–369 BCE)
  • Arakamani - King of Meroë (c. 270 BCE)
  • Shanakdakhete - Kandake of Kush (c. 170–150 BCE)
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Hokton Hokton 28 days ago
0

Libyans

  • 1 Features
  • 2 Campaign appearances
    • 2.1 The End of the World
    • 2.2 The Empress of the East
    • 2.3 Rise of Carthage
    • 2.4 The Pharaoh of the South
    • 2.5 Tutorial Campaign: Ascent of Egypt
  • 3 AI Player Names

  • Camel Archer

In some scenarios is played as the Libyans.


    • ' - Enemy

    • ' - Enemy

    • ' - Enemy

  • Discoveries
    • ' - Enemy
  • Naval Battle
    • ' - Enemy
  • Discoveries
    • ' - Enemy
  • Religion
    • ' - Enemy
  • Trade
    • ' - Enemy

  • Meryey - Leader of the Libu in 1208 BCE
  • Shoshenq I - Pharaoh (943–922 BCE)
  • Osorkon I - Pharaoh (922–887 BCE)
  • Osorkon II - Pharaoh (872–837 BCE)
  • Shoshenq III - Pharaoh (837–798 BCE)
  • Shoshenq V - Pharaoh (778–740 BCE)
  • Tefnakht - Pharaoh (732–725 BCE)
  • Masinissa (c. 238–148 BC) - King of Numidia
  • Bocchus I - King of Mauretania (c. 110– c. 80s BCE)
  • Ptolemy of Mauretania - King of Mauretania (20–40 AD)







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Hokton Hokton 28 days ago
0

Yemenites



  • 1 Features
  • 2 Campaign appearances
    • 2.1 The New Holy Empire
    • 2.2 The Pharaoh of the South
  • 3 AI Player Names

  • Arab Archery

  • First scenario
    • ' - Ally
  • Last two scenarios
    • ' - Enemy

  • First scenario
    • ' - Enemy

  • Makeda - Sabaean title, said to be the name of the Queen of Sheba
  • 'Amkarib - King of Ausan (c. 800 BCE)
  • Waraw'il - King of Qataban (c. 700 BCE)
  • Yada'il Dharih I - Mukrib of Sheba (660 BCE)
  • Sumuhu'ali Yanuf III - Mukrib of Sheba (660 BCE)
  • Karib'il Watar - Mukrib of Sheba (620-600 BCE)
  • Yada'ib Yigal I. - King of Qataban (c. 300 BCE)
  • ʿAbyada II. Yitha - King of Ma'in (c. 343 BCE)
  • Yada'ib Dhubyan Yuhan'im - King of Qataban (220–205 BCE)
  • Sha'r Awtar- King of the Hashid tribe (c. 40 BCE)
  • Ilasaros - King of the Bakil tribe (60–20 BCE)
  • Nabat Yuhan'im - King of Qataban (160 AD)






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Hokton Hokton 29 days ago
0

Xiongnu

  • Town Center (Packed)
  • Steppe Lancer

  • Touman († 209 BCE) - Chanyu of the Xiongnu Empire
  • Modun Chanyu († 174 BCE) - Chanyu of the Xiongnu Empire
  • Junchen († 126 BCE) - Chanyu of the Xiongnu Empire
  • Yizhixie († 114 BCE) - Chanyu of the Xiongnu Empire
  • Wuwei Chanyu († 105 BCE) - Chanyu of the Xiongnu Empire
  • Qiedi († 96 BCE) - Chanyu of the Xiongnu Empire
  • Huyandi († 68 BCE) - Chanyu of the Xiongnu Empire
  • Huhanye († 31 BCE) - Chanyu of the Xiongnu Empire
  • Huduershidaogao († 46 AD) - Chanyu of the Xiongnu Empire
  • Wanshishizhudi († 124 AD) - Chanyu of the Southern Xiongnu
  • Xiuli († 142 AD) - Chanyu of the Southern Xiongnu
  • Bao - Chanyu of the Southern Xiongnu
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Hokton Hokton 17 May
0

Punt



  • 1 Features
  • 2 Campaign appearances
    • 2.1 The New Holy Empire
    • 2.2 The Pharaoh of the South
  • 3 AI Player Names

  • Every gold costs are decreased by 25%.
  • Gold Miners work 25% faster.

This campaign is played as the Punt.


  • First scenario
    • ' - Enemy

  • Ati - Queen of Punt
  • Perahu - King of Punt
  • Phut- Biblical figure
  • Menelik I - Legendary founder of the Solomonic dynasty
  • Wʿrn Ḥywt - King of Dʿmt
  • Rdʿm - King of Dʿmt
  • Rbḥ - King of Dʿmt
  • Lmn - King of Dʿmt
  • ʿArky(t)n - Queen of Dʿmt
  • Smʿt - Queen of Dʿmt
  • Yrʿt - Queen of Dʿmt
  • ʿAdt - Queen of Dʿmt
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Hokton Hokton 30 April
0

Celts

  • 1 Features
  • 2 Campaign appearances
    • 2.1 Defend your Homeland
    • 2.2 The Uniter of the Germanic Tribes
    • 2.3 Rise of Carthage
  • 3 AI Player Names

  • Town Center (Packed)
  • Scythed Chario

This campaign is played as the Celts.


    • ' - Enemy

    • ' - Enemy

  • Tetricus - name of two Gaul emperors
  • Vipoig - legendary Pictish king (311–341 AD)
  • Gartnait II - legendary Pictish king (347–387 AD)
  • Talorc mac Achiuir - legendary Pictish king (387–412 AD)
  • Loarn mac Eirc - legendary king of Dál Riata
  • Ceretic Guletic - legendary king of Alt Clut (mid-400s AD)
  • Vercingetorix (c. 82–46 BC) - King of the Arverni tribe
  • King Arthur - legendary British king
  • Ambiorix - King of the Belgae
  • Indutiomarus († 53 BC) - King of the Treveri
  • Commius - King of the Atrebates (c. 57–c. 20 BC)
  • Cassivellaunus - King of the Catuvellauni
  • Divico - K…





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Hokton Hokton 30 April
0

Scythians

  • Town Center (Packed)
  • Steppe Lancer

  • Thoas - King of the Taurians in Greek mythology
  • Dynamis (c. 67 BC–8 AD) - Queen of the Bosporan Kingdom of Sarmatian ancestry
  • Teushpa (early 7th-century BC) - King of the Cimmerians
  • Tugdamme (mid 7th-century BC) - King of the Cimmerians
  • Sandakhshatra (late 7th century BC) - King of the Cimmerians
  • Banadaspus († 174 AD) - King of the Iazyges
  • Zanticus - King of the Iazyges
  • Ateas (c. 429–339 BC) - Most powerful king of Scythia
  • Phoeniusa - Legendary king of Scythia who appears in Irish mythology
  • Hekataios - King of the Sindians 390-379 BC
  • Idanthyrsus - name of two Scythian kings
  • Skilurus (2nd century BC) - Scythian king
  • Tirgatao - Queen of the Sindians (c. 390–380 BC)
  • Eumenes - Greek general of Scythian ancestry
  • Flavius Aetius - Roman gene…

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Hokton Hokton 30 April
0

Germani

  • 1 Features
  • 2 Campaign appearances
    • 2.1 The Uniter of the Germanic Tribes
    • 2.2 Defend your Homeland
  • 3 AI Player Names

  • Town Center (Packed)

This campaign is played as the Germani.


  • Last campaign
    • ' - Enemy

  • Gjúki († 407) - first known king of the Burgundians
  • Arminius (c. 17 BC–21 AD) - Roman officer and later chieftain of the Germanic Cherusci tribe
  • Teutobod († 102 BC) - King of the Teutons
  • Boiorix († 101 BC) - King of the Cimbri
  • Ballomar (140–c. 172 AD) - King of the Marcomanni
  • Ariogais - King of the Quadi 173 AD
  • Fritigern († 370s AD) - King of the Thervingi
  • Odowakar (c. 431–493 AD) - King of Italy
  • Víkar - legendary King of Agder
  • Hunimund (395–470s AD) - King of the Suebi
  • Agelmund - first king of the Lombards
  • Berig - legendary king of the Goths
  • Alrekr and Eiríkr - legendary kings of …




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Hokton Hokton 28 April
2

AoE expansion pack

Note: Fictional


  • 1 Civs (Icon)
  • 2 New Campaigns
  • 3 Building Sets: Wonders
  • 4 Unique Units (only available in some scenarios)

Europe ( Revolt of the Barbarians)
  • Balts ()
  • Celts ()
  • Germani ()
  • Thracians (Draco)
  • Illyrians ()
  • Iberians (Lady of Elche)
Asia (N/A)
  • Indians () ( Unknown Empires)
  • Baiyue () ( Unknown Empires)
  • Champa () ( Unknown Empires)
  • Funan () ( Unknown Empires)
  • Pyu () ( Unknown Empires)
  • Salakanagara () represents all Maritime Southeast Asia ( Unknown Empires)
  • Xiongnu () ( Revolt of the Barbarians)
  • Armenians () ( End of the Bronze Age)
  • Israelites (Menorah) ( End of the Bronze Age)
  • Nabataeans (Petra) ( Revolt of the Barbarians)
  • ) ( End of the Bronze Age)
  • Scythians (golden Horse) represents all nomadic people in the Pontic–Caspian steppe (Tauri, Sarmatians & Cimmerians)…


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Hokton Hokton 26 April
0

The Undefeatable

|Civilization = Slavs |No = 6 |Previous = Fight your Neighboue |Next = }}The Undefeatable is the last scenario of a new hypothetical Stefan Dušan campaign in Age of Empires II: Definitive Edition. It is based on the Ottoman-Serbian war.


  • 1 Scenario instructions
    • 1.1 Objectives
  • 2 Players
    • 2.1 Allies
    • 2.2 Enemies


  • Dušan the Mighty must survive.
  • Defeat all Ottoman troops.

  • ' (Slavs): is based on the western part of the map.

  • ' (Bulgarians): is based on the eastern part of the map.
  • ' (Bulgarians): is based on the southeastern part of the map.

  • ' (Turks): is based on the southern part of the map.
  • ' (Turks): is based on the southern part of the map.
  • ' (Slavs): is based on the southern part of the map.
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Hokton Hokton 26 April
0

Fight your Neighbour

|Civilization = Slavs |No = 5 |Previous = Establish your own Empire |Next = The Undefeatable }}Fight your Neighbour is the fifth scenario of a new hypothetical Stefan Dušan campaign in Age of Empires II: Definitive Edition. It is based on the Serbian-Bosnian war (1350).


  • 1 Scenario instructions
    • 1.1 Objectives
  • 2 Players
    • 2.1 Allies
    • 2.2 Enemies


  • Dušan the Mighty must survive.
  • Capture Stephen II.
  • Defeat the Byzantines.

  • ' (Slavs): is based on the eastern part of the map.

  • ' (Turks): appears after the victory in the southern part of the map.

  • ' (Italians): is based on the different spots on eastern part of the map.
  • ' (Slavs): is based on the southern part of the map.
  • ' (Byzantines): is based on the southern part of the map.
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Hokton Hokton 26 April
0

Establish your own Empire

|Civilization = Slavs |No = 4 |Previous = Use your chance |Next = Fight your Neighbour }}Establish your own Empire is the fourth scenario of a new hypothetical Stefan Dušan campaign in Age of Empires II: Definitive Edition. It is based on the the second part of the Byzantine Civil War in 1343 to 1347.


  • 1 Scenario instructions
    • 1.1 Objectives
  • 2 Players
    • 2.1 Allies
    • 2.2 Neutral
    • 2.3 Enemies


  • Dušan the Mighty must survive.
  • Defeat John VI and the Beyliks.

  • ' (Slavs): is based on the central part of the map.

  • ' (Bulgarians): is based on the eastern part of the map. They are the enemies of John VI.

  • ' (Italians): is based on the southern part of the map.
  • ' (Byzantines): is based on the southern part of the map.

  • ' (Byzantines): is based on the eastern part of the map.
  • ' (Turks): …







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Hokton Hokton 26 April
0

Use your chance

|Civilization = Slavs |No = 3 |Previous = Father versus Son |Next = Establish your own Empire }}Use your chance is the third scenario of a new hypothetical Stefan Dušan campaign in Age of Empires II: Definitive Edition. It is based on the the first part of the Byzantine Civil War in 1331 to 1343.


  • 1 Scenario instructions
    • 1.1 Objectives
  • 2 Players
    • 2.1 Allies
    • 2.2 Neutral
    • 2.3 Enemies


  • Dušan the Mighty and John VI must survive.
  • Restore the rule of John VI.
  • Destroy your enemies.

  • ' (Slavs): is based on the central part of the map.

  • ' (Turks): is based on the southeastern part of the map.
  • ' (Byzantines): is based on the eastern part of the map.

  • ' (Bulgarians): is based on the eastern part of the map. They are the enemies of John VI.

  • ' (Italians): is based on the southern pa…







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Hokton Hokton 26 April
0

Father versus Son

|Civilization = Slavs |No = 2 |Previous = Velbazhd |Next = Use your chance }}Father versus Son is the second scenario of a new hypothetical Stefan Dušan campaign in Age of Empires II: Definitive Edition. It is based on the Serbian Civil War in 1331.


  • 1 Scenario instructions
    • 1.1 Objectives
  • 2 Players
    • 2.1 Neutral
    • 2.2 Enemies


  • Dušan the Mighty must survive.
  • Destroy the Zvečan Fortress.
  • Capture the Stefan Dečanski.

  • ' (Slavs): is based on the central part of the map.

  • ' (Bulgarians): is based on the eastern part of the map.

  • ' (Slavs): is based on the western part of the map.
  • ' (Bulgarians): is based on the eastern part of the map. Enemy of all other Players.
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Hokton Hokton 26 April
0

Stefan Dušan

Stefan Dušan is a campaign in Age of Empires II (The New Empires). It focuses on the actions of Stefan Dušan (1308 – 1355), a Serbian prince who eventually became Emperor.


  1. Velbazhd (1330)
  2. Father versus Son (1330–31)
  3. Use your chance (1331–43)
  4. Establish your own Empire (1343–47)
  5. Fight your Neighbour (1350)
  6. The Undefeatable (1355)

  • The Stefan Dušan campaign icon depicts the eagle of the Serbian empire.
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Salnax Salnax 19 April
1

Ranking every Civ's Camel Riders

Camel Riders are a bit of a strange case. They're not widespread enough to be a standard unit like the Cavalier or Hussar, but they are far more widespread than other regional units like the Eagle Warrior and Battle Elephant. As such, there are a total of 12 civs with access to Camel Riders, and this Blog is going to attempt to rank them in order from worst to best.

Note that only the Camel Rider line for each civ will be counted for this list, so units like the Mameluke, Flaming Camel, and Camel Archer will not be counted as points for or against a civ (though certain civs with camel unique units will fare well anyway). Also note that this list attempts to balance between Camel Riders as they are used in the Castle Age and as they are used…

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Majorman86 Majorman86 12 April
2

Dawn of the Dukes: A New DLC for Age of Empires 2: Definitive Edition Announced

"Dawn of the Dukes" will be the second DLC for Age of Empires II: Definitive Edition coming “this summer” (i.e. at an yet unspecified time in 2021). So far the information about the new release is scarce, but the confirmed new features include co-op mod and new campaigns with a focus on “Eastern Europe”.

No new civilizations have been announced yet.

…And I can’t help but imagine the “Duck Hunt” dog barking “Down with the Ducks” at my screen for some reason.

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BaiyueWarrior BaiyueWarrior 9 April
1

Champa

The Champa is a Southeast Asian naval civilization featured in Age of Empires II Definitive Edition: The Silk and Spice Kingdoms. It represents the Chamic peoples and the Champa Kingdom they founded, which was an important trading kingdom in medieval SE Asia, and it was also involved in piracy and often raided neighboring kingdoms. They fought with the Mongols, the Annamese (Vietnamese), the Malays, and the Khmers, raided the Chinese, and traded with Indians, Persians, and Saracens. Their kingdom formed around 192 AD and continued until 1471 AD, spanning much of the aoe2 time frame. After 1471 Champa ceased to be an independent polity and instead became tributaries of the Vietnamese, but it wasn't until 1832 that Vietnam fully absorbed the…

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DokutaFutomimi DokutaFutomimi 7 April
0

Hospitaller Horseman

, |UpTime = 95 seconds |TrainTime = 33 seconds (26 seconds for Elite) |Food = 70 |Gold = 85 |HP = 115, 185 (Elite) |Attack = 11, 15 (Elite) melee |Armor = 2, 3 (Elite) |PierceArmor = 2, 3 (Elite) |LOS = 4 |ROF = 1.8, 1.7 (Elite) |Speed = 1.35, 1.45 (Elite) |Class = Cavalry, Unique Unit }} The Hospitaller Horseman is the unique unit for the Hospitallers in Age of Empires II: Definitive Edition. It is a cavalry unit with stats comparable to a Knight as well as a Regeneration ability similar to the Berserk.


The Hospitaller Horseman, like the Knight, is one of the most effective units used to disrupt enemy villages, destroy colonies, or diminish an enemy garrison. With its high attack, hit points, and natural armor, it can easily stand up agains…


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DokutaFutomimi DokutaFutomimi 31 March
0

DokutaFutomimi's fictional AOE2 Civs

Sure, not going to happen but it's an exercise in imagination.

Inspired by Salnax's own Fictional AOE2 Civilization blog post.


  • 1 Uruk Civilizations
    • 1.1 Isengard
    • 1.2 Cirith Ungol
  • 2 Orc Civilizations
    • 2.1 Mordor
    • 2.2 WIP: Gundabadians

  • Source: Lord of the Rings book series.
  • General Units:
    • Laborer: Civilian unit able to construct buildings trained at the Town Center. Food Cost: 50. Training time: 25 seconds. HP: 30. Attack: 4 melee. Attack bonus: +6 against Stone Defenses and +3 against Buildings. Rate of Fire: 2.0. Range: 0 (3 as Hunter) Melee Armor: 0. Pierce Armor: 0. Speed: 0.85. LOS: 4.
    • Uruk Militia: basic Isengard infantry trained at the Barracks. Takes up two population slots. Food Cost: 90. Gold Cost: 30. Training Time: 25 seconds. HP: 50. Attack: 7 mele…


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DokutaFutomimi DokutaFutomimi 20 March
0

Imperial Halberdier


The Imperial Halberdier is the second unique unit of the Swiss in Age of Empires II: Definitive Edition. It can be trained at the Barracks upon reaching the Imperial Age. As an upgrade of the regular Halberdier, it has a huge attack bonus against cavalry, particularly elephants.

Halberdiers are weak against almost any units outside the cavalry class, but make up for it by being one of the cheapest military units in the game. Additionally, no gold is required to train them, making them "trash units".

The Imperial Halberdier is a shared unique unit, i.e. it is available to any player allied with the Swiss (except for civilizations that cannot obtain Halberdiers) as their team bonus. Unlike most unique units, Imperial Halberdiers do not have an E…


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Infinity183 Infinity183 13 March
1

Civ Concept - The Aragonese


NOTE: This civilization concept is non-canon and only exists as reference for unofficial custom content.

The Aragonese are a Southern European civilization featured in the Peter the Ceremonious custom campaign. They specialize in archer and naval units.

In contrast to the primarily gunpowder, cavalry, and Monk-focused Spanish civilization, the Aragonese specialize in non-gunpowder foot units. Their unique unit, the Almogavar, is a light, fast infantry unit with a ranged attack. In combat, Almogavars were used to counter cavalry by hurling javelins directly at the horse rather than the rider. Thus, their attack ignores armor, similar to the Leitis. Because of their high base attack, they are also a threat to ranged units such as the Conquistado…


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Infinity183 Infinity183 13 March
0

Aragonese Tree

NOTE: This technology tree is non-canon and only exists as reference for the upcoming Peter the Ceremonious custom campaign.

In-game, the Aragonese are specified as an infantry and naval civilization.


  • 1 Overview
    • 1.1 Civilization bonuses
    • 1.2 Unique unit
    • 1.3 Unique technologies
  • 2 Tech tree key
  • 3 Military
    • 3.1 Barracks
    • 3.2 Archery Range
    • 3.3 Stable
    • 3.4 Siege Workshop
    • 3.5 Castle
    • 3.6 Dock
  • 4 Defensive structures
  • 5 Research
    • 5.1 Monastery
    • 5.2 Blacksmith
    • 5.3 University
  • 6 Economy
    • 6.1 Town Center
    • 6.2 Mining Camp
    • 6.3 Lumber Camp
    • 6.4 Mill
    • 6.5 Market
  • 7 Other


  • Farmers, lumberjacks, and shepherds slowly generate additional resources while working.
  • Galley-line units +3 attack against other Galley-line units.
  • Infantry units ignore armor.
  • Skirmishers deal +5 attack against cavalry.
  • Team bonus: Allies can train Almo…



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DokutaFutomimi DokutaFutomimi 6 March
0

Holy War

Holy War is a technology that is unique to the Hospitallers and can be researched at the Castle once the Imperial Age is reached. Once researched, every relic garrisoned in a Hospitaller Monastery gives their Knights and Hospitaller Horsemen an increase in attack speed by reducing their Rate of Fire by 0.2 per relic up to a maximum of -0.8.


  • A team containing Berbers: With Kasbah researched, researching Holy War is 25% faster.
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DokutaFutomimi DokutaFutomimi 5 March
0

Machicolations

Machicolations is a technology that is unique to the Hospitallers and can be researched at the Castle once the Castle Age is reached. Once researched, it gives Castles +10 attack against all units. The full effect is only on the first arrow; all additional ones will lose 2 attack per arrow until only the base damage of the attacking Castle is dealt by subsequent arrows.


As buildings, Castles are weak against units like rams, Knights, and the Militia line, which all have an attack bonus against buildings. Machicolations enables Hospitaller Castles to defend themselves better against these units though any more than three rams or very large numbers of swordsmen still require the attention of melee units. Bombard Cannons and Trebuchets of cours…


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0

Khmali

Khmali is a technology in Age of Empires II: Definitive Edition - Steppes & Crusaders that is unique to the Georgians and can be researched at the Castle. Once researched, it increases the attack of cavalry (except for Steppe Lancers) by 2.


  • 1 Strategy
  • 2 Comparison to other Castle Age Knights with Blacksmith upgrades
  • 3 Comparison to other Imperial Age Cavaliers with Blacksmith upgrades
  • 4 Team bonuses
  • 5 History
  • 6 Trivia

Khmali essentially functions as an extra Blacksmith upgrade, having a similar effect to Forging, Iron Casting, and Blast Furnace, but only for cavalry.

The Georgians have access to all three of the aforementioned upgrades, so in a post-Imperial setting, their Knights have a total of +6 attack, with 16 attack total, and their Cavaliers have 18…



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DokutaFutomimi DokutaFutomimi 28 February
2

Hospitallers

Machicolations
Holy War

}}

The Hospitallers are a Southern European civilization. They are a Monk civilization but they are noted to have fielded cavalry. This is reflected in their unique unit, the Hospitaller Horseman, a regenerating cavalry unit with stats similar to a Knight.

As a Crusader Order, the Hospitallers often battled against the Saracens and later the Turks. To emulate their religious zeal, all Monastery technologies both cost less resources and are researched faster.


  • 1 Overview
  • 2 Campaign Appearances
    • 2.1 Saladin
    • 2.2 Barbarossa
    • 2.3 Tamerlane
  • 3 Characteristics
    • 3.1 Unique Unit
    • 3.2 Unique Technologies
    • 3.3 Civilization Bonuses
    • 3.4 Team Bonus
  • 4 AI Player names
  • 5 Notes

The Hospitallers are primarily a Monk civilization. Their monks can heal and convert enemy u…




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Szaladon Szaladon 25 February
0

Helvetians


Civilization
Tech tree
Strategy


The Helvetians are an European civilization introduced in . They focus on Halberdiers



  • 1 Overview
  • 2 Campaign appearances
  • 3 Characteristics
    • 3.1 Unique unit
    • 3.2 Unique technologies
    • 3.3 Civilization bonuses
    • 3.4 Team bonus
  • 4 In-game dialogue language
  • 5 AI player names
  • 6 History
  • 7 Gallery

The Helvetians are


The Helvetians have a campaign devoted to their civilization: User blog:Szaladon/Adrian von Bubenberg.


User blog:Szaladon/Reisläufer: Heavy Pikeman unit

User blog:Szaladon/Closer Order Drill Reisläufer and Spearman +1/+1 armour
User blog:Szaladon/Confederacy All units except ship and siege +5 HP

  • Houses 40% cheaper
  • Spearman line +1 range
  • Skirmisher +1/+2 attack in Castle/Imperial Age
  • Skirmisher benefit from Parthian Tactics

Castles work 15% faste…











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Eljuma Eljuma 23 February
0

The Valley of Blood

|Civilization = Berbers |No = 6 |Previous = The Sword of the Dynasty |Next = N/A }}The Valley of Blood is the sixth scenario of a hypothetical Almanzor campaign in Age of Empires II: Definitive Edition. It is based on Almanzor's last campaign against San Millán de la Cogolla in 1002.


  • 1 Scenario instructions
    • 1.1 Starting conditions
    • 1.2 Objectives
  • 2 Players
    • 2.1 Enemies


  • Starting Age: Imperial Age
  • Starting resources: Undecided
  • Population limit: Undecided
  • Starting units:
    • Old Almanzor
    • Villagers
    • Camel Riders
    • Genitours
    • Camel Archers
    • 2 Hussars

  • Defeat San Millan.
  • Almanzor must visit the ruins of San Millan and return safely to his base east of Gormaz Castle.

  • ' (Berbers): The player begins with a base and some troops to the southeast.

  • ' (Spanish) is a large monastery complex ea…






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Dark Paladin X Dark Paladin X 21 February
0

Equestrianism

Age of Empires II: Definitive Edition: Tales of the Himalayas

|Civilization = Sogdians |Age = Castle Age |Building = Castle |Food= 800 |Gold = 600 |Time = 35 seconds |Stats = Changes gold cost for Steppe Lancer to food cost. Light cavalry take half population space. }}

Equestrianism is a technology in Age of Empires II: Definitive Edition: Tales of the Himalayas that is unique to the Sogdians that can be researched in the Castle in the Imperial Age. Once researched, it turns the gold cost of Steppe Lancers to food cost, turning their Steppe Lancers into trash units, and their light cavalry takes up half population space.

With Equestrianism researched, Steppe Lancers cost instead of and .


Equestrianism is a strong technology that effectively…


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Dark Paladin X Dark Paladin X 20 February
0

Composite Bow

Age of Empires II: Definitive Edition: Tales of the Himalayas

|Civilization = Sogdians |Age = Castle Age |Building = Castle |Food= 500 |Gold = 500 |Time = 50 seconds |Stats = Archers +8 attack vs. infantry, cavalry archers +6 attack vs. infantry. }}

Composite Bow is a technology in Age of Empires II: Definitive Edition: Tales of the Himalayas that is unique to the Sogdians. Once researched, it increases the archers' and cavalry archers' bonus damage to infantry by 8 and 6 respectively.


Composite Bow is an important tech for the Sogdians since the Sogdians lack the Champion upgrade, this allows the Sogdians to have some degree of a fighting chance against high pierce armor infantry units such as Eagle Warriors, Huskarls, and Malian infantry f…


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Eljuma Eljuma 20 February
0

The Sword of the Dynasty

|Civilization = Berbers |No = 5 |Previous = The Devil |Next = The Valley of Blood }}The Sword of the Dynasty is the fifth scenario of a hypothetical Almanzor campaign in Age of Empires II: Definitive Edition. It is loosely based on Almanzor's son Abd al-Malik's campaign against the Berber rebel Ziri ibn Attiya in Morocco in 997-998.


  • 1 Scenario instructions
    • 1.1 Starting conditions
    • 1.2 Objectives
  • 2 Players
    • 2.1 Ally
    • 2.2 Enemies → Potential Allies/Enemies
    • 2.3 Enemy


  • Starting Age: Castle Age
  • Starting resources: Undecided
  • Population limit: Undecided
  • Starting units:
    • Abd al-Malik
    • 4 Villagers
    • 3 Genitours
    • 2 Camel Riders

  • Ceuta's Town Center must not be destroyed.
  • Capture the flags of Fez, Nekor, and Sijilmassa and station at least six soldiers near them to secure the loyalty …




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Ctsjem Ctsjem 20 February
0

Hello there

Hi.

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Dark Paladin X Dark Paladin X 16 February
2

Sogdians Tech Tree


Civilization
Tech tree
Strategy

In-game, the Sogdians are specified as a cavalry archer and camel civilization.


  • 1 Overview
    • 1.1 Civilization bonuses
    • 1.2 Team bonus
    • 1.3 Unique unit
    • 1.4 Unique technologies
  • 2 Tech tree key
  • 3 Military
    • 3.1 Barracks
    • 3.2 Archery Range
    • 3.3 Stable
    • 3.4 Siege Workshop
    • 3.5 Castle
    • 3.6 Dock
  • 4 Defensive structures
  • 5 Research
    • 5.1 Monastery
    • 5.2 Blacksmith
    • 5.3 University
  • 6 Economy
    • 6.1 Town Center
    • 6.2 Mining Camp
    • 6.3 Lumber Camp
    • 6.4 Mill
    • 6.5 Market
  • 7 Other


  • Market upgrades are free.
  • Camels and Steppe Lancers attack 33% faster.
  • Can research Parthian Tactics and Thumb Ring an age earlier.

  • Trade Cart and Trade Cog generate food, wood, and stone.

  • Saka Rider: Cheap light cavalry unit that can instantly kill villagers and trade carts and steal the resources they carry, but have very poor co…







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