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Pc9845 Pc9845 1 day ago
1

Civ Concept - Tibetans

Infantry and Monk Civilization

  • Monastery techs also affect barracks units.
  • Monks cost half price.
  • Faith and Heresy are free.
  • Lumberjacks do not need dropoffs.
  • Gain 50 gold and stone for their respective Mining Camp upgrade researched.

Unique Unit

Monk Warrior (60 food, 50 gold) - Infantry unit that also has ability to heal nearby units. Cannot convert enemy units.

Unique Techs:

Castle Age: Mantras - Monks regain faith 100% faster.Imperial Age: Lamaism - Monks are trained 80% faster.

Team Bonus:

Infantry are 20% immune against knights.

Closed:

Archery Range: Parthian Tactics

Barracks: TBA

Siege Workshop: Siege Ram, Siege Onager, Bombard Cannon

Stable: Paladin

Dock: Fast Fire Ship, Heavy Demolition Ship, Elite Cannon Galleon, Dry Dock, Shipwright,

Blacksmith: …

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Sauravt2812 Sauravt2812 10 days ago
3

Campaign appearances (AoE2)

Hi, I have a suggestion. We should move campaign appearances of AoE2 civs in their own subpage, kinda like the Strategy and Tree subpages. No other game has such vast sections occupying the main page, whereas three other games have something else going on for them:

  • 1 - History, except for the Lac Viet - content bigger than the corresponding AoE2 content
  • 3 - Home City Cards
  • 4 - Masteries
  • 2* - Campaign appearances

If we are implementing this, we can have a dedicated changelog section there as well - which is helpful since I guess no other game has their campaign civilizations changing. I thought to bring this up since we are anyways going to collapse that entire section for readability.

I do not think we would need a navbox for such pages if we im…

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Geer of War Geer of War 12 days ago
0

AoE4 Technology Codex - Economic Technologies

The medieval era is often romanticized for its warriors, its weapons and armor, its giant siege engines, and its imposing castles. But behind all these things needed to be a functioning economy that kept them all going, just like in Age of Empires. And although the economy of the Middle Ages definitely seems to be a less popular field of study than the warfare, studying it provides a fascinating insight into the history of technology in general. Just like with the Blacksmith technologies, it is difficult to select specific technologies that apply equally well for all civilizations. Different technologies that were adopted for certain climates and lifestyles would be less useful in other places. Technologies like the wheelbarrow cam be quin…

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Sauravt2812 Sauravt2812 14 days ago
1

Upgrade information

I have been recommended on OrnLu's discord that the upgrade information be showed both ways. For example, on Man-at-Arms page, the upgrade cost and time to Long Swordsman and from Militia, both be shown. Thoughts?

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Dovun Dovun 14 days ago
0

Proposed changes

Hi

On this page, I will post some proposed changes for the wiki. But let me know if there's already another page with a similar purpose.


Maybe you've noticed, but I've started writing quotes for some AoE2 heroes. I'm thinking about doing the same with Return of Rome heroes, but first I want to know how the quotes context should be given:

OR

What would be best in your opinion?


What do you think of putting DLC civilizations descriptions in a table? For instance:

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Crossil Crossil 15 days ago
1

Kotyan Khan Pacifist strategy


Took me a while, but finally worked out a way to pacifist this entire campaign. Characteristic of this campaign is that we have some hero units we can use for tanking and Kotyan is particularly good at it but the Cuman Chief in the latter scenarios are not made of glass either. Our cavalry outspeeds others cav due to Cuman civ bonus, granting us a peculiarly good ability to disengage at will, even with slower cavalry. We're also going to avoid normal gameplay in its entirety.


  • 1 Raising the Banners
  • 2 The Battle at the Kalka River
  • 3 Saving the Huts
  • 4 Blood for Blood
  • 5 A New Home


A relatively simple scenario which I think is easy to figure out even for more casual individuals. You want to get some Cuman tribes to join you and it is possible to get as ma…




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Sauravt2812 Sauravt2812 27 days ago
1

Expired bureaucrat rights

Only wiki staff members should vote on this one.

The following bureaucrats have been inactive for a very long time:

  • User:Heradite (practically since September 2010) - founder
  • User:KazMx (practically since July 2011)
  • User:MasterBroccoli (since April 2020)
  • User:Mictlantecuhtli (from main account since November 2012 practically; from alternate account since June 2020)

I did remove other expired rights, which can be seen here. However, bureaucrat rights cannot be removed by other bureaucrats. Should I ask fandom staff to get their rights removed?

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0

Moai

Castle Age

|Building = |Food = 450 |Wood = 300 |Time = 60 seconds |Stats = Relics generate }}Moai is a technology introduced in Age of Empires II: Definitive Edition - Powers of the Pacific that is unique to the Polynesians and can be researched at the Castle. Once researched, it increases the amount of generated by Relics by 100%.


  • 1 Strategy
  • 2 Team bonuses
  • 3 History
  • 4 Trivia


This technology grants an effect that is essentially a much stronger version of the Aztec team bonus, being +100% instead of +33%. This doubles the gold generation from 30 gold/min to 60, generating 1 gold per second. Though it is available in the Castle Age, its fairly steep cost and long research time make it more viable for the Imperial Age when gold is starting to run out;…



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Geer of War Geer of War 5 June
0

AoE4 Technology Codex - Blacksmith Technologies

  • 1 Introduction
  • 2 Melee damage
  • 3 Melee armor
  • 4 Ranged Damage
  • 5 Ranged Armor
  • 6 Japanese unique technologies
  • 7 Other technologies
  • 8 Unused Technologies


It is not an easy task, creating generic Blacksmith technologies that can fit for all civilizations and all units. There was a large variety of armor types and metallurgy techniques across the medieval world, impossible to accurately generalize across all military units. Moreover, the concepts of 'ranged damage' vs 'melee damage' are not straightforward to separate in real life. Most improvements to armor that would improve protection vs arrows would also improve protection versus thrusting and cutting attacks, with bludgeoning attacks from blunt weapons such as maces being the 'unique' melee damage type (wh…


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Xproxwarrior33x Xproxwarrior33x 3 June
2

Champa

Kampong Ballista Levy

}} The Champa are an Asian Civilization. They are an archer and infantry civilization.


  • 1 Overview
  • 2 Characteristics
    • 2.1 Unique Unit
    • 2.2 Unique Technologies
    • 2.3 Civilization Bonuses
    • 2.4 Team Bonus
  • 3 Tech Tree


TBD


  • Rukaiyah: Light Archer that deals damage on first attack.
  • Catapult Elephant: A hybrid of an archer elephant and mangonel.


  • Kampong: Docks built 200% faster and provide a trickle per second
  • Ballista Levy: Scorpions created almost instantly and cost 50% less


  • War Galley free Ballistics free.
  • Hand Cannoneers fire 40% faster
  • Hunters generate while gathering from huntables
  • Fishing Ships work 30% faster near Docks (5 tile radius)
  • Elite Battle Elephant available an Age earlier


Foot archers +1 attack vs gunpowder units


  • Barracks: Eagles, Arson, …








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Geer of War Geer of War 1 June
0

Age of Empires IV Technology Codex

  • 1 Introduction
  • 2 What makes a good technology name?
  • 3 What should not be relevant in technology names?
  • 4 Technology rankings
  • 5 Links to each post


Probably like many people who were introduced to the Age of Empires franchise through the original Age of Empires II: The Age of Kings, I have fond memories of reading the instruction booklet that came with the game, and again with the one from Age of Empires II: The Conquerors. This was not only to know what each unit and technology did, but also because I enjoyed reading the little flavor text that accompanied every unit and technology. At that Age, I was blissfully unaware of what I now know are some dubious liberties that were taken in these descriptions, and fully willing to accept that the Paladin wa…


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MNOPSC1b MNOPSC1b 18 May
0

Tibetans (potential new Central Asian civ for AoE 2)

  • 1 History
  • 2 Overview
  • 3 Civ Bonuses
  • 4 Team Bonus
  • 5 Unique Techs
  • 6 Unique Units
  • 7 Tech Tree
  • 8 Wonder
  • 9 In-game language


The Tibetans are a fan-made Central Asian monk and defensive civ in AoE 2. It primarily represents the powerful Tubo empire (618 to 842 AD) but also covers the numerous Tibetan tribes, kingdoms, and polities that came before and after it, most notably the ancient Tibetan kingdom of Zhangzhung which existed from approximately 500 BC to 625 AD.

It would be wrong to only talk about their cousin the Tanguts and not talk about the Tibetans (for those who haven't seen my Tangut civ crafting please check here User blog:MNOPSC1b/Tangut / Minyak (potential new East Asian civ for AoE 2) | Age of Empires Series Wiki | Fandom), who are arguably much more…


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Sauravt2812 Sauravt2812 4 May
3

Cleanup of strategy pages

I recently modified the Hindustanis/Strategy page, and noticed that someone added patch by patch strategy changes, which I felt was useless since anyone playing the Definitive Edition will always be playing on the latest patch. Similarly, someone playing Indians (Age of Empires II)/Strategy would always have Rise of the Rajas balance changes, so including strategy sections of The Forgotten and The African Kingdoms is superfluous. The Indians are also a special case since they do not exist in the Definitive Edition as of now, so the discussion regarding their Definitive Edition strategy is also important.

Readers of the wiki are not reading an extensive version of a changelog, they are reading the strategy pages to understand the best way to play the ci…

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MNOPSC1b MNOPSC1b 26 April
0

Hisatsinom / Puebloans (potential new North American civ for AoE 2)

  • 1 History
  • 2 Overview
  • 3 Civ Bonuses
  • 4 Team Bonus
  • 5 Unique Techs
  • 6 Unique Units
  • 7 Tech Tree
  • 8 Wonder
  • 9 In-game language


The Hisatsinom / Puebloans is a fan-made North American infantry, archer, and defensive civ. It represents the Chaco Canyon culture of the Ancestral Puebloans in New Mexico but also covers neighboring cultures such as Hohokam and Mogollon. The time period is roughly between 200 to 1200 AD, with the peak of the civ between 900 to 1150 AD. They built magnificent cliff dwellings and great houses, with round or square kivas inside them serving as communal gatherings and spiritual centers. They built straight roads several meters in width that connected their cultural center in the Chaco Canyon to many of their outlying settlements. They actively…


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DokutaFutomimi DokutaFutomimi 16 April
0

Blockhouse (Age of Empires II)


|Civilization = Slavs |Age = |Requires = |Time = 55 seconds |Pop = 5 |Unlocks =
|Use = Trains and improves infantry |Wood = 175 |Size = 3×3 tiles |HP = 2,100
2,400 |PAttack = 4 + |ROF = 3 |Range = 7 |MinRange = 2 |Accuracy = 100% |PSpeed = 5 |Armor = 3
4 |PierceArmor = 9
10 |Class = Building
Standard building |LOS = 6 |Garrison = 15 |Sound = AOE2 Barracks.ogg }} The Blockhouse is a military building in Age of Empires II: Definitive Edition that is unique to the Slavs and becomes available once Detinets is researched. The Blockhouse is an improved Barracks and does everything a Barracks does, but has more hit points, has +1 melee armor, provides and attacks enemies with arrow fire.

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DokutaFutomimi DokutaFutomimi 16 April
0

Civ Redesign: The Slavs

With the presence of the Bulgarians, Bohemians, and to an extent the Poles in AoE2, it is high time for the Slavs to get re-evaluated.


  • 1 Pros and Cons
    • 1.1 Pros
    • 1.2 Cons
  • 2 Proposed Changes
    • 2.1 Name
    • 2.2 Unique Techs
    • 2.3 Unique Building
    • 2.4 Tech Tree changes



  • The focus on infantry is good as is their unique unit.


  • The Slavs need a new name.


  • The Slavs are renamed to the Rutheneans.


  • Druzhina is fine as it is.
  • Detinets gains the effect of turning all Barracks belonging to the player that researched it into Blockhouses in addition to retaining its current effect.


  • Blockhouse - Barracks that shoots multiple arrows like a Yasama Watch Tower.


  • Archers - Add Parthian Tactics.
  • Siege - Add Battery Tower
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Sauravt2812 Sauravt2812 16 April
1

Re-imagining Gurjaras

This one has been on my mind soon after the release of the civilization. I will try to make the concept more interesting.


  • 1 Characteristics
    • 1.1 Unique units
    • 1.2 Unique technologies
    • 1.3 Civilization bonuses
    • 1.4 Stable
    • 1.5 Other changes
  • 2 Trivia
  • 3 Notes



  • Chakram Thrower (Barracks - Feudal Age): Light infantry with a ranged melee attack which can be upgraded to deal pass-through damage.
  • (Castle): Light cavalry which can dodge projectile attacks.


  • : Military units cost .
  • : Camel and elephant units +3 melee armor.


  • Starts with 2 Berry Bushes under the Town Center.
  • Can garrison Mills with herdable animals to produce food.

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  • added.
  • and removed.
  • The food production by garrisoning livestoc…






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RkyRC RkyRC 14 April
2

Discussion about new versions of existing images

Hello everyone! There is a series of images of Age of Empires III UI icons (resources or statistics for example) in which the vanilla and the Definitive Edition versions are in different files (https://ageofempires.fandom.com/wiki/File:Aoe3_icon_range.png and https://ageofempires.fandom.com/wiki/File:Stat_icon_range.png are good examples). In all cases, what should be done?


  • Keep the new files and delete the old ones.


  • Keep the old files and upload the Definitive Edition icon as a new version (and consequently, deleting the newer files, replacing them with the old files updated on the pages).

Other proposals suggested by users will also be accepted.

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MNOPSC1b MNOPSC1b 23 March
0

Tangut / Minyak (potential new East Asian civ for AoE 2)

  • 1 History
  • 2 Overview
  • 3 Civ Bonuses
  • 4 Team Bonus
  • 5 Unique Techs
  • 6 Unique Units
  • 7 Tech Tree
  • 8 Wonder
  • 9 In-game language


The Tangut / Minyak is a fan-made East Asian camel, infantry, and trade civilization in AoE 2. It primarily represents the Tangut / Minyak people and the Western Xia or Xixia kingdom that they founded (1038 - 1227), and also covers their history prior to the foundation of this kingdom as well as partially covering the Tuyuhun Khaganate (284 - 670), a kingdom with a Xianbei proto-Mongolic ruling elite but Qiangic populace. Furthermore, it can potentially cover the various Qiangic peoples.

The Tangut / Minyak were a Tibeto-Burman people and they existed long before the founding of their Western Xia kingdom. Earliest sources recording their exis…


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Sauravt2812 Sauravt2812 21 March
1

New rights for rollback

Hello there administrators! I recently submitted a request to grant autopatrol rights to "Rollback" user group. Basically any new page created (notably any new article created or file uploaded) shows up as as a warning in recent changes, which needs to be patrolled to mark it as safe. Previously, only content-moderators and above had the rights of autopatrol, namely having new pages created by them automatically marked as safe. Now rollback users too have this right.

I suggest we grant trusted users these rights to all trusted users, so as to reduce our work, and remove the rollback position from dedicated rights. Also we can change user group rights as suggested by you.

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DokutaFutomimi DokutaFutomimi 9 March
1

Tech Tree Changes that I would like

I shared some campaign changes, now it's time to showcase some tech tree changes. Based on some changes from Dovun here: https://ageofempires.fandom.com/wiki/User_blog:Dovun/Changes_and_new_features_for_Age_of_Empires_II


  • 1 Armenians
  • 2 Burmese
  • 3 Georgians
  • 4 Huns
  • 5 Magyars
  • 6 Turks


  • Gain access to Steppe Lancer.


  • Cavalry Archer line replaced with Elephant Archer line, Elephant Archer line benefits from Howdah.


  • Gain access to Camel Rider and Steppe Lancer.


  • Marauders moves the Tarkan button to where the Camel Rider button would be.
  • Gain access to Steppe Lancer and Elite Steppe Lancer.


  • Gain access to Steppe Lancer.


  • Gain access to Paladin and Steppe Lancer.
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Elf491 Elf491 7 March
0

Visayans

  • 1 Overview
  • 2 Civilization Bonuses
  • 3 Civilization Details
  • 4 Tech Tree


The Visayans are a fan made southeast Asian civilization, alongside the Cham and Tai. The Visayans inhabited large areas in the south-central Philippines, and are used to represent the islands as a whole, drawing upon various other ethnic groups and tribes in the area. The Visayans focus on navy and infantry.

The Visayans have a quite unique technology tree. While the Philippines had contact with other east and south Asian cultures for thousands of years, horses were not brought to the islands until Spanish colonization. Because of this, they have no cavalry, along the lines of an American civilization. However, they do have access to gunpowder, something no American civilization …


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Elf491 Elf491 4 March
0

Cham

  • 1 Overview
  • 2 Civilization Bonuses
  • 3 Civilization Details
  • 4 Tech Tree


The Cham are a fan made southeast Asian civilization, alongside the Tai and Visayans. The Cham inhabited southern stretches of Vietnam, as well as parts of Laos and Cambodia, and were known as excellent seafarers and traders. At various times they fought alongside and against the Chinese, Malay, Vietnamese, and Khmer. The Cham focus on navy and defense.

The Cham tech tree is relatively open until the Imperial Age, giving them a significant degree of flexibility in their strategy, along with multiple options to handle enemy units. They have an exceptionally strong navy, along with solid defenses. Their siege is somewhat lacking in power however, and they miss out on multiple armor …


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Kryczyński Kryczyński 3 March
0

Age of Empires IV: Golden Horde


The Golden Horde are a playable Asian civilization in Age of Empires IV. Along with the Chinese,Mongols,Zhu X

i order and Delhi Sultanate they are Variant Civilization for Mongols representing the North Western part of Mongol Empire that was founded by Gengis Khan Oldest son Jochi. Like the Mongols are a nomadic tribe, able to build their bases and move them when required. They are known for their hit-and-run tactics, which sometimes backfire owing to their inability to construct walls or defensive buildings, although they can build outposts. The Ovoo and outposts are the only static structures for the Golden Horde since these buildings cannot be packed up and redeployed elsewhere. However when reaching Feudal Age they became easier to play …


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MNOPSC1b MNOPSC1b 2 March
0

Chimu (potential new South American civ for AoE 2)

  • 1 History
  • 2 Overview
  • 3 Civ Bonuses
  • 4 Team Bonus
  • 5 Unique Techs
  • 6 Unique Units
  • 7 Tech Tree
  • 8 Wonder
  • 9 In-game language


The Chimu is a fan-made South American infantry, naval, and defensive civilization. It represents the Chimu or Chimor kingdom, which lasted from around 900 to 1470 AD. It succeeded the Moche culture and was in turn succeeded by the Inca. It was the largest kingdom in South America in the Late Intermediate period, encompassing 1,000 kilometres (620 mi) of coastline, and it was the only one that could rival in power and influence to the Inca.

They were a talented people adept at blacksmith and craftsmanship, worked with different metals (such as gold, silver, copper, and tumbaga) and created splendid artifacts made out of Spondylus shells as we…


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Sauravt2812 Sauravt2812 26 February
4

New Age expansions revealed

On 23 February 2024, the Age of Empires team showcased new stuff coming our way on its "New Year, New Age" stream:

  • - New Victors and Vanquished featuring a sole titular campaign akin to Historical Battles, featuring 19 scenarios. It contains 14 custom scenarios and 5 new scenarios, all by Filthydelphia.
  • - Polish and Danes confirmed to be the new civilizations, to be released later this year, by showcasing their flags.
  • - To be released later this year, together on PC and Xbox consoles. The presence of only Greeks, Egyptians, Norse, and Atlanteans has been confirmed so far. No news for the already existing Chinese or any new civilization has been confirmed.
  • Age of Empires Mobile to be released later this year too. Since it is not a main series game,…
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Dovun Dovun 24 February
5

Changes and new features for Age of Empires II

A list of changes and new features that could make the game a bit better or more interesting. Some have the possibility of being officially implanted while others will have absolutely no chance of being implanted.

Keep in mind that this list will never be definitive: it may be subject to modifications depending on officials updates, if I have new ideas or if I have thought long and hard about the relevance of certain changes/new features.

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Elf491 Elf491 20 February
0

Jurchens

  • 1 Overview
  • 2 Civilization Bonuses
  • 3 Civilization Details
  • 4 Tech Tree


The Jurchens are a fan made east Asian civilization, alongside the Tibetans and Tiele. The Jurchens were a semi-nomadic people from Siberia who eventually settled in the frontier between Korea and northern China. They would eventually go on to found several major eastern dynasties, and survive in the modern Manchu people. The Jurchens focus on cavalry and gunpowder.

Jurchen infantry are quite poor, missing numerous impactful upgrades and technologies. Their archers are fine, but their main strength is of course cavalry. Once they reach the Imperial Age especially, the Jurchen can also call on powerful gunpowder units, creating a powerful and diverse, though expensive, fighting for…


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Elf491 Elf491 20 February
0

Tiele

  • 1 Overview
  • 2 Civilization Bonuses
  • 3 Civilization Details
  • 4 Tech Tree


The Tiele are a fan made east-central Asian civilization, alongside the Jurchens and Tibetans. The Tiele were an old Turkic tribe originally from areas of western Mongolia, but who would eventually give rise to several powerful peoples in east-central Asia, including the Uyghurs and related groups in Xinjiang, Krygyzstan, and Tajikistan. The Tiele focus on cavalry.

The Tiele have quite weak infantry, and decent though slightly subpar archers. Their main strength is cavalry, but they also have decent siege options and a very open Monastery technology tree.

My other Custom Civilizations.


  • Town Centers can train Villagers while performing other tasks, but at a 40% reduced workrate.
  • Start…



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Elf491 Elf491 19 February
0

Tibetans

  • 1 Overview
  • 2 Civilization Bonuses
  • 3 Civilization Details
  • 4 Tech Tree


The Tibetans are a fan made east-central Asian civilization, alongside the Jurchens and Tiele. The Tibetans of course existed in modern-day Tibet, but at various points in time also controlled areas in Xinjiang, central and southwestern China, central Asia, and even down into Bangladesh. The geography of the Himalayas caused a fair bit of isolation, allowing them to preserve their culture and independence for many years. The Tibetans focus on cavalry and Monks.

As can be guessed, the Tibetans have excellent cavalry, especially light and medium cavalry, and strong Monks. Their infantry are decent, but immobile. While their Cavalry Archers are fine, the rest of their Archery Range i…


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Elf491 Elf491 17 February
1

Swiss

  • 1 Overview
  • 2 Civilization Bonuses
  • 3 Civilization Details
  • 4 Tech Tree


The Swiss are a fan made European civilization. They were formed from a bit of mixing between different groups in the Alps, creating their own identity. They had a significant impact on Europe as some of the best mercenaries on the continent in the late Medieval and early Renaissance period. They are a defensive civilization.

The Swiss have excellent infantry and decent ranged units, including gunpowder units. They can also erect strong defenses. However, they have very poor cavalry and somewhat limited siege options. This pushes them towards powerful but slow-moving formations of infantry and foot archers in the late game.

My other Custom Civilizations.


  • Each Mill spawns a free Cow …



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Elf491 Elf491 17 February
0

Tai

  • 1 Overview
  • 2 Civilization Bonuses
  • 3 Civilization Details
  • 4 Tech Tree


The Tai are a fan made southeast Asian civilization, alongside the Cham and Visayans. The Tai are believed to have originally come from the southern Chinese coast, migrating into the central plains and mountains of southeast Asia in the middle of the Medieval period. There they would gradually establish their own distinctive culture and carve out several significant kingdoms for themselves. The Tai focus on elephants and Monks.

Tai have strong cavalry options, especially elephants, as well as strong Monks to support them. Their infantry however is very poor, and their Siege Workshop is lackluster. They do have decent foot archers however, and an okay navy.

My other Custom Civilizat…


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Elf491 Elf491 17 February
0

Afghanis

  • 1 Overview
  • 2 Civilization Bonuses
  • 3 Civilization Details
  • 4 Tech Tree


The Afghanis are a fan made central Asian civilization. The Afghanis lived in modern day Afghanistan and nearby areas, especially Pakistan, Iran, and India. Historically this region was fought over by many different empires, leading to a high degree of cultural exchange and influence. The Afghanis focus on gunpowder and defense.

The Afghanis have a very open tech tree into the Castle Age, being able to field respectable infantry, archers, cavalry, and siege. In the late game however, their infantry and archers miss out on several important upgrades, pushing them to rely more on Camels, Cavalry Archers, and powerful gunpowder units. Thay also have very strong defenses, and forward …


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Elf491 Elf491 16 February
1

Custom Civilizations

This page is a centralized hub for my custom made civilizations for Age of Empire II. I've mainly tried to focus on areas and civilizations that have essentially no representation in the base game, but feel free to leave any comments or suggestions you may have! These new civilizations have been split up into a few regional groups, almost like a DLC format.


  • 1 Sultanates of the South
    • 1.1 Kanem
    • 1.2 Kongolese
    • 1.3 Shona
    • 1.4 Somalis
    • 1.5 Swahili
  • 2 Voyagers of the Winds and Waves
    • 2.1 Pohnpeians
    • 2.2 Samoans
    • 2.3 Tongans
  • 3 Adversaries of the Americas
    • 3.1 Mapuche
    • 3.2 Mississippians
    • 3.3 Puebloans
  • 4 Empires of the East
    • 4.1 Chinese Changes
    • 4.2 Jurchens
    • 4.3 Tibetans
    • 4.4 Tiele
  • 5 Mandalas and Migrations
    • 5.1 Cham
    • 5.2 Tai
    • 5.3 Visayans
  • 6 In the Mountains' Shadow
    • 6.1 Afghanis
    • 6.2 Swiss


Sultanates of the South fo…



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Elf491 Elf491 16 February
0

Somalis

  • 1 Overview
  • 2 Civilization Bonuses
  • 3 Civilization Details
  • 4 Tech Tree


The Somalis are a fan made African civilization, alongside the Kanem, Kongolese, Shona, and Swahili. The Somalis lived across the horn of Africa, giving their name to the modern countries of Somalia and Somaliland. The Somalis focus on gunpowder and navy.

The Somali technology tree is relatively open for most of the game, though it becomes more restricted in the Imperial Age. They have good defenses, access to all gunpowder units including thei unique unit. They also have a strong navy, decent infantry, and good options for trade.

My other Custom Civilizations.


  • Houses are built 100% faster.
  • Fishermen work 15% faster.
  • Camels get +1 range for their melee attacks.

Unique Units:

  • Malassay: I…



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MNOPSC1b MNOPSC1b 15 February
2

Bo / Baipu (potential new East Asian civ for AOE 2)

  • 1 History
  • 2 Overview
  • 3 Civ Bonuses
  • 4 Team Bonus
  • 5 Unique Techs
  • 6 Unique Units
  • 7 Tech Tree
  • 8 Wonder
  • 9 In-game language


The Bo / Baipu were an ancient group of people residing in Southwest China. Their presence can be traced back to the Zhou period (1046 BC - 256 BC). They had established their own kingdoms before AOE 2's timeframe, such as the Dian and the Yelang, however those were all subjugated by the powerful Chinese Han Dynasty. In the subsequent centuries they gradually distanced themselves from the Chinese and gained a certain level of autonomy, though were still divided into many tribes and were never fully autonomous. Things changed when the powerful Tibetan empire arose in the early 8th century AD. Under Tibetan influence and support, the Mengshe t…


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Elf491 Elf491 15 February
0

Swahili

  • 1 Overview
  • 2 Civilization Bonuses
  • 3 Civilization Details
  • 4 Tech Tree


The Swahili are a fan made African civilization, alongside the Kanem, Kongolese, Shona, and Somalis. The Swahili spread their influence across south and eastern Africa, with several especially large and wealthy city states found along the coast of the Indian Ocean. The Swahili focus on archers and navy.

While horses existed in Africa, in central and south Africa they struggled to thrive, facing increased diseases and competition from other herbivores like zebras. The Swahili do have some cavalry, have cavalry, but lack all armor upgrades, making them extremely weak. They do have good infantry and naval options, and have a strong Archery Range to compensate. Their Imperial Age uniq…


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Elf491 Elf491 14 February
0

Shona

  • 1 Overview
  • 2 Civilization Bonuses
  • 3 Civilization Details
  • 4 Tech Tree


The Shona are a fan made African civilization, alongside the Kanem, Kongolese, Somalis, and Swahili. The Shona lived in southern Africa, especially modern day Zimbabwe, and were known to have had trade connections stretching all the way to China. They are a trade civilization.

While horses existed in Africa, in central and south Africa they struggled to thrive, facing increased diseases and competition from other herbivores like zebras. Because of this, Shona cavalry are very weak. However, the rest of the Shona tech tree is fairly open, with solid options from the Archery Range, Barracks, and Siege Workshop. While having few specific bonuses to make any of these units stand out, …


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Elf491 Elf491 14 February
0

Kongolese

  • 1 Overview
  • 2 Civilization Bonuses
  • 3 Civilization Details
  • 4 Tech Tree


The Kongolese are a fan made African civilization, alongside the Kanem, Shona, Somalis, and Swahili. The Kongolese held sway in the Congo River basin and surrounding areas in central Africa, including parts of the Atlantic coast. They are an archer and infantry civilization.

While horses existed in Africa, in central and south Africa they struggled to thrive, facing increased diseases and competition from other herbivores like zebras. Because of this, while the Kongolese have cavalry, including camels, they are exceptionally weak. Instead, the Kongolese must rely on strong infantry backed up by ranged archers and gunpowder units. While not a naval civilization, they have decent sh…


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Elf491 Elf491 14 February
0

Kanem

  • 1 Overview
  • 2 Civilization Bonuses
  • 3 Civilization Details
  • 4 Tech Tree
  • 5 Changelog


The Kanem are a fan made African civilization, alongside the Kongolese, Shona, Somalis, and Swahili. The Kanem civilization centered around lake Chad, but at its greatest extent went as far as parts of north Africa. They are a cavalry civilization.

The Kanem have very strong Cavalry of all varities, including the ability to mass Cavalry Archers earlier than other civilizations. Their Camels are also especially cheap. However, their infantry are some of the worst in the game. They have a somewhat restricted Siege Workshop in the late game, but decent archers they can fall back upon as well.

My other Custom Civilizations.


  • Fish last 25% longer.
  • Fishing Ships have no gather pen…



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Elf491 Elf491 14 February
0

Mapuche

The Mapuche are a fan made civilization from the Americas, alongside the Mississippians and Puebloans. The Mapuche lived across central modern-day Chile and Argentina. They are a fairly offensive infantry civilization.

As a pre-contact American civilization, the Mapuche did not originally have horses, and start with the Eagle line instead. However, after contanct with the Spanish, the Mapuche very quickly captured and adapted to the use of horses in warfare. As a result, they can access some cavalry options in the Imperial Age. They also have strong infantry and Onagers, but have quite poor archers.

My other Custom Civilizations.


  • The Blacksmith, infantry armor upgrades, and melee attack upgrades are available 1 age sooner.
  • Advancing to the nex…


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Salnax Salnax 13 February
1

Hypothetical: The "Horse Archer" as a Feudal Age av-Archer

I was thinking about how Cavalry Archers aren't available until the Castle Age and then how the Gurjara Camel Scout moved a previously latter game line of units to the Feudal Age. So what would a Feudal Age form of the Cavalry Archer, here called the Horse Archer, look like?


Using primarily the Archer line as a guide, we can estimate a Horse Archer's stats.

  • HP: 40
  • Attack: 4
  • RoF: 2.0
  • Accuracy: 40%
  • Armor: 0/0
  • Range: 3
  • Speed: 1.3
  • Training Time: 42 seconds

This combination of stats would allow the Horse Archer to harass enemy villagers and infantry while leaving them vulnerable to enemy Scout Cavalry and Skirmishers. Archers would have the advantage of range and cost, but not have as much speed or HP.

Note that the Horse Archer's effective damage output …


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Elf491 Elf491 13 February
0

Puebloans

  • 1 Overview
  • 2 Civilization Bonuses
  • 3 Civilization Details
  • 4 Tech Tree


The Puebloans are a fan made civilization from the Americas, alongside the Mapuche and Mississippians. The Pueblo and other similar cultures lived throughout what is now the southwestern United States and northern Mexico. They are an infantry and defensive civilization.

As a pre-contact American civilization, the Puebloans had no horses of any kind. Thus, they cannot access the Stable or any other mounted units, instead using the Eagle line, which is one of their main strengths. They also have lots of other good infantry options. Their archers are okay but not great, as is their siege workshop. They have solid Monks, and several strong defensive boosts as well.

My other Custom Civi…


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Elf491 Elf491 13 February
0

Mississippians

  • 1 Overview
  • 2 Civilization Bonuses
  • 3 Civilization Details
  • 4 Tech Tree


The Mississippians are a fan made civilization from the Americas, alongside the Mapuche and Puebloans. The Mississippian culture was widespread in what is now the eastern/central United States, spreading as far as from the Great Lakes to the Gulf of Mexico and Atlantic Ocean. They emphasize archers in their armies.

As a pre-contact American civilization, the Mississippians had no horses of any kind. Thus, they cannot access the Stable or any other mounted units, instead using the Eagle line. Their main strength is the Archery Range. Although missing the final range upgrade, this is compensated by extra damage via ignoring some pierce armor. They also have a completely open Monaste…


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Elf491 Elf491 13 February
1

Samoans

  • 1 Overview
  • 2 Civilization Bonuses
  • 3 Civilization Details
  • 4 Tech Tree


The Samoans are a fan made Oceanic civilization, alongside the Pohnpeians and Tongans. They represent the people from the islands of Samoa in the Pacific Ocean, with some ideas drawn from other southern Polynesian peoples as well. They focus on infantry and naval units.

As an island civilization, the Samoans had no horses of any kind. Thus, they cannot access the Stable or any other mounted units, and use the Eagle line like an American civilization. They also have an extremely weak Archery Range. To make up for these weaknesses, they have every infantry technology and upgrade available, as well as strong unique options for infantry, and A fairly wide open Siege Workshop as well. …


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MNOPSC1b MNOPSC1b 13 February
3

Chams (potential new SE Asian civ for AOE 2)

  • 1 History
  • 2 Overview
  • 3 Civ Bonuses
  • 4 Team Bonus
  • 5 Unique Techs
  • 6 Unique Unit
  • 7 Tech Tree
  • 8 Wonder
  • 9 In-game language


The Chams is a fan-made Southeast Asian naval and archer civilization. It represents the Chamic peoples and the Champa Kingdom they founded, which was an important maritime trading kingdom in medieval SE Asia, and it was also involved in piracy and often raided neighboring kingdoms. They fought with the Mongols, the Annamese (Vietnamese), the Malays, and the Khmers, raided the Chinese, and traded with Indians, Persians, and Saracens. Their kingdom formed around 192 AD and continued until 1471 AD, spanning much of the AOE 2 time frame. At the height of their power around the late 12th century they practically dominated much of the trade that w…


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Elf491 Elf491 11 February
0

Tongans

  • 1 Overview
  • 2 Civilization Bonuses
  • 3 Civilization Details
  • 4 Tech Tree


The Tongans are a fan made Oceanic civilization, alongside the Pohnpeians and Samoans. They represent the people from the island of Tonga in the Pacific Ocean, as well as some inspiration from other islands in the northern part of Polynesia. They focus on infantry and naval units.

As an island civilization, the Tongans had no horses of any kind. Thus, they cannot access the Stable or any other mounted units, and use the Eagle line like an American civilization. They have a very strong Barracks, only missing Arson and Champions, and can create an army of infantry quickly with faster training Eagles. They have an okay Archery Range and decent defenses until the Imperial Age, where b…


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Elf491 Elf491 10 February
1

Pohnpeians



  • 1 Overview
  • 2 Civilization Bonuses
  • 3 Civilization Details
  • 4 Tech Tree


The Pohnpeians are a fan made Oceanic civilization, alongside the Samoans and Tongans. They represent the people from the island of Pohnpei in the Pacific Ocean, as well as the peoples of Micronesia more broadly. They focus on foot archers and naval units.

As an island civilization, the Pohnpeians had no horses of any kind. Thus, they cannot access the Stable or any other mounted units, and use the Eagle line like an American civilization. Their infantry is okay, but falls off especially in the late game, though the Eagle line can be fully upgraded. They are missing the Arbalester upgrade, but make up for this with other powerful ranged options, including improved Skirmishers, Sco…




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Kronocracy Kronocracy 31 January
1

GameSwitch

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This template accepts a string parameter (containing a game name) and a list of game numbers and values to return if the string matches the game number. It behaves similarly to a switch parser function, but without the "fall-through" feature. Supports all the mainline games (Age of Empires, Age of Empires II, Age of Mythology, Age of Empires III, Age of Empires IV), and not any spinoffs or other platform-exclusive games.

Format:

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Xproxwarrior33x Xproxwarrior33x 16 January
0

Order of Montesa

|Building=|Food=|Gold=350|Time=25s|Stats=Infantry cost 15% less population|Wood=800}}


Order of Montesa is a technology in Age of Empires II: Definitive Edition that is unique to the Aragonese and available at the Castle. can be researched at the Castle once the Imperial Age is reached. Once researched, it makes Infantry cost -15% less population

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