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  • Salnax

    AoEII Civ Ideas

    February 22, 2020 by Salnax

    Civilizations considered below had to have had some significance in the era spanning 400 CE to 1600 CE. Preferably, they should represent cultures not yet represented within regions that have been represented, so that they may use existing art assets.


    • Specialty:
    • Unique Unit:
    • Castle Age Unique Tech:
    • Imperial Age Unique Tech:

    • Specialty: Foot Archers
    • Unique Unit: Guecha Warrior - A cheap ranged unit armed with a blowgun. Similar to the Malay Karambit Warrior, it fills half of a population slot. Though weaker than the typical archer and lacking some of their range, they make up for it with numbers and speed. Based on the actual warrior class in Muisca culture, as well as their use of blowguns as light and highly portable ranged weapons.
      • Costs 20 Wood & …


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  • Hokton

    The Rise of an Empire

    February 17, 2020 by Hokton

    |Civilization = Slavs |No = 5 |Previous = Oprichniki |Next = }}The Rise of an Empire is the fifth and last scenario of a hypothetical Ivan the Terrible campaign in Age of Empires II: Definitive Edition. It is based on the Conquest of the Khanate of Sibir (1570–72).


    • Defeat Sibir.
    • Destroy the two Town Centers of the Locals.

    • ' (Slavs): is based on the north-western part of the map.

    • ' (Cumans): is based on the south-western part of the map

    • ' (Tatars): is based on the central part of the map.
    • ' (Mongols): is based on the eastern part of the map.
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  • Hokton

    Oprichniki

    February 17, 2020 by Hokton

    |Civilization = Slavs |No = 4 |Previous = Tatar Raid on Moscow |Next = The Rise of an Empire }}Oprichniki is the fourth scenario of a hypothetical Ivan the Terrible campaign in Age of Empires II: Definitive Edition. It is based on the Massacre of Novgorod (1570).


    • Defeat Novgorod and the Boyars.
    • Destroy the Dock

    • ' (Slavs): is based on the southern part of the map.

    • ' (Slavs): is based on the northern part of the map.
    • ' (Slavs): hold buildings inside Novgorod.
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  • Hokton

    Tatar Raid on Moscow

    February 17, 2020 by Hokton

    |Civilization = Slavs |No = 3 |Previous = Livonian War |Next = Oprichniki }}Tatar Raid on Moscow is the third scenario of a hypothetical Ivan the Terrible campaign in Age of Empires II: Definitive Edition. It is based on the Ottoman Astrakhan Expedition (1568–70) and the Russo–Crimean War (1570–72).


    • Defend the Castles in Moscow and Astrakhan.
    • Destroy the three Crimean Stables.

    • ' (Slavs): is based on the northern part of the map.

    • ' (Cumans): is based on the central part of the map
    • ' (Persians): is based on the southern part of the map. The Circassians sends regularly tribute.

    • ' (Turks): is based on the south-eastern part of the map.
    • ' (Tatars): is based on the southern part of the map.
    • ' (Mongols): is based on the south-western part of the map.




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  • Hokton

    The End of the Tatar Yoke

    February 17, 2020 by Hokton

    |Civilization = Slavs |No = 1 |Previous = None |Next = Livonian War }}The End of the Tatar Yoke is the first scenario of a hypothetical Ivan the Terrible campaign in Age of Empires II: Definitive Edition. It is based on the Siege of Kazan (1552), the Kazan rebellion (1552–56) and the Conquest of Astrakhan Khanate (1556).


    • Destroy the three Kazan Town Centers and the one Town Center of Astrakhan.

    • ' (Slavs): is based on the northern part of the map

    • ' (Cumans): is based on the central part of the map.
    • ' (Tatars): is based at the eastern part of the map.

    • ' (Tatars): is based on the eastern part of the map.
    • ' (Mongols): based on the southeast of the map.
    • ' (Tatars): is based on the southern part of the map.
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  • Eljuma

    The Plague Version 2

    February 17, 2020 by Eljuma

    |Civilization = Byzantines |No = 5 |Previous = Rome Reborn |Next = The Last of the Romans }}The Plague is one of two possible fifth scenarios of a hypothetical Justinian campaign in Age of Empires II: Definitive Edition. It is based on the Lazic War (541-562), mostly around the second and third sieges of Petra (549-551 AD). The alternative version is set in Italy.


    Western Georgia and Ossetia in the winter, with the southeastern Black Sea and the Caucasus Mountains as main features.


    • Starting Age: Imperial Age
    • Starting resources: Undecided
    • Population limit: Undecided
    • Starting units:
      • 4 Villagers
      • 4 Cataphracts
      • 2 Light Cavalry
      • 2 Fishing Ships
      • 1 Mangonel

    • Lazica must not be defeated.
    • Build a Wonder in Petra.
      • Kill King Gubazes to regain control of Lazica.
      • De…



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  • Hokton

    Livonian War

    February 17, 2020 by Hokton

    |Civilization = Slavs |No = 2 |Previous = The End of the Tatar Yoke |Next = Tatar Raid on Moscow }}Livonian War is the second scenario of a hypothetical Ivan the Terrible campaign in Age of Empires II: Definitive Edition. It is based on the first part of the Livonian War (1558–1577).


    • Defeat the Teutonic Order.
    • Defend Livonia.
    • Destroy the Wonder of Poland-Lithuania.

    1. Livonia takes time to build its base, so don't be afraid to send unnecessary resources as a tribute.
    2. Denmark and Sweden are concerned about the Russian expansion, but are not very good at talking to each other and will not ally.

    • ' (Slavs): is based at the eastern part of the map.

    • ' (Lithuanians): is based at the central part of the map. At the beginning Livonia only have a small town wh…




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  • Hokton

    Ivan the Terrible

    February 16, 2020 by Hokton

    Ivan the Terrible is a campaign in Age of Empires II. It focuses on the actions of Ivan the Terrible (1530 – 1584), the first tsar of Russia.


    The Ivan the Terrible campaign consists of 5 scenarios. The player plays as the Slavs, and the player color is .

    1. The End of the Tatar Yoke (1552–1556)
    2. Livonian War (1558–1577)
    3. Tatar Raid on Moscow (1568–1572)
    4. Oprichniki (1570)
    5. The Rise of an Empire (1580–1598)

    • The Ivan the Terrible campaign icon depicts the Monomakh's Cap.
    Read more >
  • FlygonAU

    Test

    February 15, 2020 by FlygonAU

    The below is a test example article for some friends on what a theoretical Australian Civilization would have access to. Complete "Throwing things at the wall" here.




    • Start the game with an Eagle Scout.
    • Skirmishers have no Minimum Range, get +1 Attack.
    • Australian Villagers drop-off food from huntables (1 unit at a time) without needing a drop site.
    • Monks gain 4%+ movement speed for every researched Monastery technology.
    • Skirmishers benefit from Infantry Armour Technologies, free Thumb Ring in Castle Age
    • Team bonus: Skirmishers +1 Range

    • Bargan Warrior - Ranged Melee Infantry, benefits from Scorpion-like area-of-effect damage.

    • Parrying Shields - All infantry, including Skirmishers gain +2 Armour, +1 Pierce Armour.
    • Woomera - All projectiles fired 20% …





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  • Eljuma

    The Last of the Romans

    February 14, 2020 by Eljuma

    |Civilization = Byzantines |No = 6 |Previous = The Plague (A, B) |Next = N/A }}The Last of the Romans is the sixth scenario of a hypothetical Justinian campaign in Age of Empires II: Definitive Edition. It is based on the Kutrigur invasion of Constantinople (558-559 AD).


    A winter version of The Walls of Constantinople, but slightly larger and with more land to the north. Player defends the oversized Constantinople in a similar way to the defence of Acre in The Lion and the Demon.


    • Starting Age: Imperial Age
    • Starting resources: Undecided
    • Population limit: Undecided
    • Starting units:
      • Belisarius
      • Halberdiers
      • Legionaries
      • Villagers
      • 4 Onagers

    • Defeat the Slavs, Kutrigurs, Gepids, and Utigurs.
    • OPTIONAL: To make the Utigurs betray their allies, pay them 1,000 ' by de…



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  • Eljuma

    The Plague

    February 9, 2020 by Eljuma

    |Civilization = Byzantines |No = 5 |Previous = Rome Reborn |Next = The Last of the Romans }}The Plague is one of two possible fifth scenarios of a hypothetical Justinian campaign in Age of Empires II: Definitive Edition. It is a simplified version of the second Byzantine conquest of Italy (551-554 AD). The alternative version is based on the Lazic War.


    Central Italy and the northern Balkans, similar to The Lombard League but covering less land to the north and more east and west (all the way to Rome and the Tyrrhenian coast). Walking from one to another is possible but impractical due to the swampy territory and Leutharis's fortifications around the Venice area.


    • Starting Age: Castle Age
    • Starting resources: Undecided
    • Population limit: Undecided
    • Star…


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  • The Forgotten Bulgar

    Bulgarians |Color = ' |No = 2 |Previous = An alphabet of our own |Next = ? }}Unexpected turn of events is a custom scenario created by the user The Forgotten Bulgar (probably it would be the 2nd scenario from a campaign called 'The Golden Age'). It depicts the events about 889-893.






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  • Eljuma

    Rome Reborn

    February 5, 2020 by Eljuma

    |Civilization = Byzantines |No = 4 |Previous = The Emperor's Dream |Next = The Plague (A, B) }}Rome Reborn is the fourth scenario of a hypothetical Justinian campaign in Age of Empires II: Definitive Edition. It is based on the first Byzantine conquest of Italy (535-540 AD) and Stotzas' Rebellion in Africa (536-537).


    Similar to the Italy Real World map in that it should depict northern Tunis, Sicily, and Italy up to Ravenna, but playing with the orientation to leave out as much of northern Italy and the Balkans as possible. The Messina strait may appear as a shallow region. A road would go from Panormus through the strait to Naples, then Rome, then cut across the Appenines to Ariminum (placed more near real life Ancona for space), and then n…


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  • Eljuma

    The Emperor's Dream

    February 4, 2020 by Eljuma

    |Civilization = Byzantines |No = 3 |Previous = Nika! |Next = Rome Reborn }}The Emperor's Dream is the third scenario of a hypothetical Justinian campaign in Age of Empires II: Definitive Edition. It is based on the Byzantine-Vandalic War of 533-534 AD.


    North Africa from above Sfax, Tunis to Annaba, Algeria. Mountains in the southwest where the Moors live. Enough sea around the land to sail, fish, and fight naval battles with the Vandals. Pantelaria as the typical island full of some resource in the middle of nowhere like the ones in The Lion and the Demon, Reconquista, and La Noche Triste/Broken Spears.


    • Starting Age: Castle Age
    • Starting resources: Undecided
    • Population limit: Undecided
    • Starting units:
      • Belisarius
      • Light Cavalries
      • Cataphracts
      • Cavalry Arc…


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  • Eljuma

    Nika!

    February 1, 2020 by Eljuma

    |Civilization = Byzantines |No = 2 |Previous = Eternal Peace |Next = The Emperor's Dream }}Nika! is the second scenario of a hypothetical Justinian campaign in Age of Empires II: Definitive Edition. It is based on Constantinople's Nika Riots of 532 AD.


    Just Constantinople and its immediate area. Essentially "three islands" separated by sea that must be crossed with transports. Constantinople doesn't need be fully depicted (i.e. up to the outermost wall and beyond). For gameplay purposes, the Hippodrome would be placed near the Forum of Arcadius instead of next to the Acropolis as in real life.


    • Starting Age: Castle Age
    • Starting resources: Undecided
    • Population limit: Undecided
    • Starting units:
      • Belisarius
      • 4 Cataphracts
      • 4 Cavalry Archers
      • 1 Scout Cavalry
    • G…


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  • The Forgotten Bulgar

    Bulgarians |Color = ' |No = 1 |Previous = N/A |Next = Unexpected turn of events }}An alphabet of our own is a custom scenario created by the user The Forgotten Bulgar (probably it would be the 1st scenario from a campaign called 'The Golden Age'). It depicts the events about 885-886 when the pupils of Saints Cyril and Methodius run from the German clerity in Great Moravia and three of them try to reach their homeland Bulgaria in order to spread the alphabet and the translations of the christian books among the Bulgarians and the neighbour Slavs.


    After our knyaz Boris I had been baptised by emperor Michael III himself many priests from the Eastern Roman (Byzantine) Empire came to the Bulgarian lands to spread the christianity. However, they s…


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  • Eljuma

    Eternal Peace

    January 31, 2020 by Eljuma

    |Civilization = Byzantines |No = 1 |Previous = N/A |Next = Nika! }}Eternal Peace is the first scenario of a hypothetical Justinian campaign in Age of Empires II: Definitive Edition. It is based on the Iberian War (526-532 AD).


    Inland map, from eastern Anatolia to Lake Van. Northern half mountainous and forested, maybe snowed beyond (ancient) Armenia. Flat southern half of steppe and desert. Upper courses of the Tigris and Euphrates depicted as thin rivers with crossings.


    • Starting Age: Feudal Age
    • Starting resources: Undecided
    • Population limit: Undecided
    • Starting units:
      • 4 Pikemen
      • 2 Crossbowmen
      • 2 Scout Cavalry

    • Alert General Belisarius of the Persian attack on Dara.
      • Build a Castle on each border town.
    • OPTIONAL: Build a Monastery in the Lakhmid camp to al…



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  • Eljuma

    Justinian I (c. 482 – November 14, 565), known as Justinian the Great, was a Byzantine emperor notable for conquering most of the former Western Roman Empire in the 6th century.


    -era Labarum. For Justinian-era, see here.]]


    The Justinian campaign consists of 6 scenarios. The player plays as the Byzantines and the player color is '.

    1. Eternal Peace
    2. Nika!
    3. The Emperor's Dream
    4. Rome Reborn
    5. The Plague (Version 1, Version 2)
    6. The Last of the Romans

    The campaign's story is narrated by Procopius, a real Byzantine historian and legal advisor to Belisarius who accompanied him in most of his campaigns.

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  • Felixrr

    AoM update 2.7

    January 5, 2020 by Felixrr

    On December 20, a huge balance patch came out for Age of Mythology: Extended Edition. The amount of balance changes is insane. I will slowly start adding them, and I'll probably have to use tooltips for all of those changes, right?

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  • MasterBroccoli

    There are some different opinions out there, and I want us to get consensus in the matter. The question at hand: Shall we rename articles that got a name change in a newer title? We currently do that for Age of Empires pages (e.g. Zealotry or Religion). Should we expand this pattern to Age of Empires II? If not, then the existing Age of Empires pages should be changed as well to have consistency.

    Also, either way, what should the introductory phrase look like?

    Option 1: New version (Old version in the original/before the Definitive Edition) is a ...
    Option 2: Old version (New version in the Definitive Edition/before the Definitive Edition) is a ...

    I think these are the only two viable options.

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  • Brendan Boman

    On the 14th of November 2019, the world shall be seeing the gameplay footage for Age of Empires IV for the very first time at Xbox's X019 event. This was confirmed by Xbox Games Marketing GM, Aaron Greenberg, as the footage shall be revealed together with the launch of Age of Empires II: Definitive Edition during the Inside Xbox presentation.

    A teaser clip was recently posted by Greenberg on his Twitter page, with the caption: "A new Age is upon us at #X019", presumably implying that the clip is of Age of Empires IV.

    More information can be found on the report by PC Gamer here.

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  • MasterBroccoli

    Our policies

    November 11, 2019 by MasterBroccoli

    Hello everybody!

    With the prospect of the upcoming release of Age of Empires II: Definitive Edition, the activity on our wiki has drastically increased and the number of edits is likely to remain at a higher level for the foreseeable future. There is a lot of new content to add, so to save us all cleanup work, I kindly ask you to familiarize yourself with our policies, especially the Manual of Style (which includes how we name pages and organize articles) and the image policy (which includes how we name images - almost no newly uploaded image matches our policy). If you feel anything in these policies should be changes, please let us know!

    Also, if you intend to make changes on a larger portion of existing articles, start with a few (no more than f…

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  • MasterBroccoli

    Civilization icons

    November 9, 2019 by MasterBroccoli

    Hi!

    We may all quickly agree on what I am proposing here, but as it affects a lot of pages I first ask here. So, shall we use the new icons for the civilizations in Age of Empires II all across the wiki instead of the expansion icons? I'll make it clear with an example.

    Current version:

    Aztecs
    Berbers
    Britons
    Burmese
    Byzantines

    Proposed version:

    Aztecs
    Berbers
    Britons
    Burmese
    Byzantines

    If we decide to change the icons, please do not perform any changes on any pages just to change the icons. A bot will take care of that.

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  • AkiraAnastasia

    It's time to battle through history once more in the latest entry of the landmark Age of Empires franchise.

    https://www.youtube.com/watch?v=FcAISjzr-9Y

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  • MasterBroccoli

    Hi!

    Recently, we updated our top-level navigation. However, it still needs some improvement. We intent to add to unit subpages to the units tabs for every game (e.g. Infantry units (Age of Empires), Siege weapons (Age of Empires II), etc.). To do that, we need all those pages. They all exist for Age of Empires II, and Age of Empires and Age of Mythology have most of them. However, Age of Empires III does not. Some exist already (like Light infantry, Heavy cavalry (Age of Empires III), and Artillery (Age of Empires III)), and other pages have sections about the game (like Heavy infantry), but no extra page. I don't even know all unit types in that game, but shouldn't there be a separate page for all of them? I'd appreciate help there as I don't kn…

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  • Narve

    Pluralization

    October 7, 2019 by Narve

    I've noticed that some pages pluralize "Strelet" as "Streltsy" and "Oprichnik" as "Oprichniki". Now, this may be correct Russian, but I don't think we should use this plural in this English-language wiki. The game itself uses "Strelets" and "Oprichniks" (the card is called "28 Strelets", not "28 Streltsy"), so I think we should follow suit.

    If we use the Russian plural for the Russian units, we should also use the German plural for the German units, the Spanish plural for the Spanish units, etc. and I don't think it should be necessary for someone who edits this wiki to know how to pluralize in multiple languages.

    (In addition, "Strelet" would not be the correct Russian singular - like its history section notes, the singular in Russian is "S…

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  • UnofficialGameExpert78

    I was just reading the comments on X~Calibur95's blog post about blocking Balochistan, and frankly, I have a really hard time believing they're the same person. It's not like people to make useful edits and be nice to people, then completely backpedal into malicious behavior. There has to be something bigger going on that he is unable to express. Either it's two different people operating the same account unknowingly, he got hacked, or something else. Based on his behavior, its seems like he might have bipolar, which doesn't excuse his actions but makes them at least understandable. I think we should try to understand the situation a bit more before we determine whether or not we should block him permanently.

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  • MasterBroccoli

    Hello!

    This time, I want to clarify the infobox layout for units (and buildings, for that matter) in Age of Mythology as I intent improve these articles and apply the universal infobox. To illustrate what I am talking about I prepared two pages with different versions.

    Hersir
    Jarl

    I do this because I find it strange that attack and armor get separate headings there in the infobox in one version. I do get the use for Age of Empires III as there are different ranges and Rates of Fire involved for the different attacking types. However, for Age of Mythology, there are (correct me if I'm wrong) not, and different types of armor are there for every title, so I wonder about the use of these separate sections.

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  • Nikitazero

    In regards to the "Further statistics" section in Age of Empires II units and buildings' pages, I initially thought that the same treatment could be standardized and applied to Age of Empires, Age of Empires III and Age of Mythology units and buildings, but after some consideration, especially noting that the civilizations are radically different with each other (especially with them being divided into three cultures (Europeans, Native Americans, and Asians) in Age of Empires III), I decided that each game should have their own standardization on what should be included in the Further statistics sections.

    • For Age of Empires units and buildings, the notion is excluded since there are no unique units.
    • For Age of Mythology and Age of Empires III unique unit…
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  • MasterBroccoli

    Hello! Recently, the Colonial Militia page saw a few pages. First, the tabview was implemented for the different versions, which now have been changed to tabbers. The latter consists only of a single page while the former embeds multiple pages. While looking neater, the tabview requires additional pages to be added and cannot be shown on mobile.

    tabber (illustrated by British Home City Cards)
    tabview (illustrated by Aztec Home City Cards)

    So what version do you think we should use?

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  • MasterBroccoli

    Hello!

    There is another thing I think we have no agreement about that affects a lot of pages. It's the order in which we show games on pages about articles that concern more than just one game, e.g. pages about game mechanics, animals, or disambiguations. I've wondered about it many times and think we should really have an agreement there. Currently, there are two versions in use for the games:

    Version 1

    1. Age of Empires
    2. Age of Empires II
    3. Age of Empires III
    4. Age of Mythology

    This version lists the Age of Empires games and then Age of Mythology. Also, it is an alphabetical order.

    Version 2

    1. Age of Empires
    2. Age of Empires II
    3. Age of Mythology
    4. Age of Empires III

    This version lists the games in chronological order.

    I'd like to reach an agreement on which version to …

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  • MasterBroccoli

    Image policy

    August 11, 2019 by MasterBroccoli

    Hello!

    I updated our image policy and made small changes. Please let me know what you think and if you disagree with anything in there. Most of you cannot change the article, so please voice your opinion here if you'd like anything there to be changed. When this discussion is over, I'd like this policy to have a mandatory character that we can use for orientation.

    I intend to turn my attention to images in the near future. That includes categorizing images and deleting unused images. MasterBroccoli (talk) 18:07, August 11, 2019 (UTC)

    Read more >
  • Narve

    Navigation bar

    August 5, 2019 by Narve

    Someone at Fandom suggested that we should expand the navigation tab at the top of the window, saying that "perhaps two more tabs with different types of content for visitors might be useful." They had a link to a blog post containing more information.

    We could for example link buildings, units, or civilizations across the games at the top of the page. Does anyone have an opinion on this? Any suggestions?

    Read more >
  • IlluminatistMan1

    Hello

    July 21, 2019 by IlluminatistMan1

    Hello guys.

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  • MasterBroccoli

    Hello, it's me again.

    I did a few edits already where I changed the color of the further statistics table in articles to a - to my mind - color theme that is more pleasing to the eye. I left comments asking for objections (which there were none), however as that change would affect a lot of pages, I feel a blog is in order.

    I intend to do that change for all pages that have a corresponding table. For comparison:

    Proposed version
    Current version

    Please let me know if you have any problem with my intended changes. Any accruing changes will be made by a bot.

    Read more >
  • Tephra

    Fandom Discord

    July 3, 2019 by Tephra

    Hey everyone, there is now an official Discord server for Fandom/Gamepedia!

    This is an additional point of contact for Fandom staff and other editors who you can ask for assistance with editing or other wiki-related subjects.

    In order to join, you must do the following:

    1. Have a Discord account set up ahead of time
    2. Add your Discord user ID into your Fandom profile masthead
    3. Join at http://discord.gg/Fandom
    4. Follow the #verification process on the server

    This server is for registered editors, admins, Wiki Team, and Staff. Users without registered accounts on Fandom or Gamepedia are not allowed here.

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  • UnofficialGameExpert78

    This year, at E3, Microsoft showed off the trailer and gameplay for Age of Empires II: Definitive Edition! In addition to quality-of-life changes, four new civilizations have been revealed, which are the Bulgarians, Cumans, Lithuanians, and Tatars. You can sign up to play the beta at ageofempires.com!

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  • MasterBroccoli

    Hello!

    It's me again, and again it's about categories. I'll make it short. I would like to delete the following categories without replacement:

    Category:Barracks
    Category:Stable
    Category:Archery Range
    Category:Siege Workshop
    Category:Castle (Age of Empires II)
    Category:Castle (Age of Empires III)
    Category:Storage Pit
    Category:Market
    Category:Fire Pit
    Category:Temple
    Category:Monastery
    Category:Blacksmith
    Category:Government Center
    Category:University

    Why do I want these categories to be deleted? Because they don't make sense. With some structured exceptions (e.g. game or Age categories), all categories contain pages that actually are what the category suggests, e.g. the Imperial Camel is a camel unit, a heavy cavalry unit, and a unique unit, so these categ…

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  • TheRealMictlantecuhtli

    Using two seperate exploits, one to level to 50 before leaving the starting area, and another that results in double perks by recreating your character upon being prompted when exiting the starting area.

    S 7, P 5, E 6, C 4, I 7, A 5, L 6

    Small Frame

    2. Light Touch, AGL 6, 45 repair

    4. Old World Gourmet, END 6, 45 survival

    6. Hand Loader, 70 repair

    8. Vigilant Recycler, 70 science

    10. Quick Draw, AGL 5

    12. Heavyweight, STR 7

    14. Chemist, 60 medicine

    16. Chem Resistant, 60 medicine

    18. Jury Rigging, 90 repair

    20. Atomic!, END 6

    22. Laser Commander, 90 energy

    24. Nuka Chemist, 90 science

    26. Voracious Reader, INT 7

    28. Pyromaniac, 60 explosives

    30. Robotics Expert, 50 science

    32. Pack Rat, INT 5, 70 barter

    34. Super Slam, STR 7, 45 melee

    36. Them's Good Eatin', …

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  • Tephra

    New Wiki Manager

    May 15, 2019 by Tephra

    Hi! My name is Tephra, and I'm the Fandom Wiki Manager for the Age of Empires Series Wiki. I am here to help the community and be a liaison to full-time Fandom staff. If you ever have a question or issue relating to the wiki, editing, etc., please contact me on my talk page.

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  • RadheMohan69

    Hello editors,

    I am here to discuss about the creation of new templates for Treasure Guardians, Livestock, and huntable animals in Age of Empires III . I think it is without question of doubt that all 3 of those mentioned animal units need some sort of template, as there is animal templates for Age of Empires and II.  The template below is of Age of Empires II animals



    My proposal for Age of Empires III is to have either 3 or 4 templates. 

    • One template will be used for huntable animals, regardless of their classification in the animal kingdom, this can be anything from Rhea birds, Giant Salamander amphibians, Elephant s, pretty much anything to hunt.
    • The second template will be used for livestock. Sheep , Cow s, Water Buffalo , Yaks, Goats, and Lla…


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  • TheRealMictlantecuhtli
    Native Lore

    Colonial, coin cost removed from minor native improvements (not the specific native unit upgrades). Available to Europeans and Native Americans.

    Native Learning

    Colonial, -50% from all native improvement resource costs equally (+1 villager for Indians). Available to Asians.


    Natives that produce a card value of 600 coin or resources. Value increases on maps with multiple natives, any natives paired with these 9 (12) will produce best value. 600 is included because both cards are level 1 Home City, the 700 resource crate cards are level 10.

    Europeans and Native Americans base their choice on coin and home city level. Asians on coin, wood and home city level. Due to the nature of mods, "minor" versions of now major civilizations have t…


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  • MasterBroccoli

    Good articles

    April 4, 2019 by MasterBroccoli

    Hello!

    Browsing through our main page (which I think is harder to find than it should be) - I fixed some minor things there - I yet again stumbled over the whole 'good article' thing. I generally like that feature in wikis, and would like to know your opinion as we currently do not really use it here.

    First of all, I removed the GA status from all articles here - it was just a handful articles (I remember Scorpion, Knight, Age of Empires II: The Age of Kings, and Age of Empires III being among them) - because I could not see how these pages deserved that status. It was assigned to these pages long ago and the wiki has come a long way since and these pages do not strike me as particularly good in general comparison. As a result, we currently do n…

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  • Nikitazero

    I've noticed that most links to articles about improvements in AoE3 redirects to the building where the respective improvements are researched. Since the building articles only give details about the improvement's cost and effect, I suggest that dedicated articles to AoE3 improvements (especially unique Church and Arsenal improvements) should be made, since more information about them can be detailed in the respective articles, including research time and requirements.

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  • Nikitazero

    From my observations on AoE3 Home City Cards' page, I found the colored rows which indicates shipments that cost resources (red for food, brown for wood and gold for coin) is somewhat redundant, since the resource cost was already stated in the description. I'm suggesting that these distinctions should be removed to simplify HC card types, leaving only three distinctions; green for TEAM cards, purple for infinite cards and red for cards that can be sent twice (Japanese only).

    So, does it better for these changes to be made or not? Feel free to discuss it here.

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  • MasterBroccoli

    Universal infoboxes

    February 3, 2019 by MasterBroccoli

    Hello again!

    We now have portable infoboxes. They work a little differently than the ones we used before and they opened up an opportunity I personally find exciting: universal infoboxes, i.e. infoboxes that can be used across all games.

    Currently, we use different infoboxes for different games in most cases, e.g. units and buildings. I'd like us to use just a single unit, building, Age, ect infobox. We already do that for technologies with our techbox template, and it works fine.

    As the new infoboxes automatically hide subsections without any valid parameters the infoboxes actually shown in the articles shouldn't be any different than the ones we see right now.

    If I wasn't able to explain myself in an understandable matter please let me know …

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  • NguyenAnhLam

    Guys, I'm serious, I need your help. As I said, I prefer AoE3 to AoE2 because of the melee animations of the ranged units but I found 2 strange thing with my game although other players don't run into this trouble:

    First, the ranged cavalry units in my game never do melee attack if the enemy units come close, some people told me to use Melee Mode but I don't know how to turn this on (take a look at my comment) because my game doesn't have any mode (the box is completely empty). Also, the ranged infantry in my game can use melee attack without using the aforementioned mode. I have all 3 versions of AoE3 but the ranged cavalry can't use melee attack in any of those version

    Second, the Militia in the Campaign (ex: Nathaniel Black),. In my game,…



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  • Nikitazero

    I'm trying to make a major overhaul on Age of Empires III-related articles to make them better, since I've noticed that before I've done most of the work, the articles are not good enough in my opinion.

    Here are the improvements I've carried out so far:

    • Replacing the unit portraits and icons with ones extracted directly from the game files (some had to be edited due to archive viewer-related shenanigans).
    • Adding more detailed information to unit and improvement statuses.
    • Reorganizing the content.

    If you have feedbacks and suggestions about my editing, feel free to discuss them here.

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  • TheRealMictlantecuhtli
    Discovery Age
    • TEAM Inquisition - +10 to all units LOS.
    • TEAM Archaic Soldier Training - Crossbowmen and Pikemen train 50% faster, even from a galleon.
    • Advanced Dock - Ships train 33% faster, docks heal idle ships for 20 hit points per second instead of 10, and the dock gains a stronger counterattack when being attacked by ships. Galleons will train faster than all ships except Canoes, Fire Ships and Marathan Catamarans unless the enemy uses the card as well.
    • TEAM Cheap Docks (British, Iroquois, or Sioux allies) - Docks cost 25% less wood, and the upgrades purchased there have their wood cost reduced by 50%.
    Colonial Age
    • The Governor - Politician that ships 200 Coin, and an Outpost wagon. The coin can assist in purchasing a galleon (300 coin versu…
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  • DauHoangNguyen1999

    Should I keep the higher quality pictures of Chinese Home City Cards, or replace it with the standard quality pictures?

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