With the prospect of the upcoming release of Age of Empires II: Definitive Edition, the activity on our wiki has drastically increased and the number of edits is likely to remain at a higher level for the foreseeable future. There is a lot of new content to add, so to save us all cleanup work, I kindly ask you to familiarize yourself with our policies, especially the Manual of Style (which includes how we name pages and organize articles) and the image policy (which includes how we name images - almost no newly uploaded image matches our policy). If you feel anything in these policies should be changes, please let us know!
Also, if you intend to make changes on a larger portion of existing articles, start with a few (no more than f…Read more >
We may all quickly agree on what I am proposing here, but as it affects a lot of pages I first ask here. So, shall we use the new icons for the civilizations in Age of Empires II all across the wiki instead of the expansion icons? I'll make it clear with an example.
If we decide to change the icons, please do not perform any changes on any pages just to change the icons. A bot will take care of that.Read more >
It's time to battle through history once more in the latest entry of the landmark Age of Empires franchise.
https://www.youtube.com/watch?v=FcAISjzr-9YRead more >
Recently, we updated our top-level navigation. However, it still needs some improvement. We intent to add to unit subpages to the units tabs for every game (e.g. Infantry units (Age of Empires), Siege weapons (Age of Empires II), etc.). To do that, we need all those pages. They all exist for Age of Empires II, and Age of Empires and Age of Mythology have most of them. However, Age of Empires III does not. Some exist already (like Light infantry, Heavy cavalry (Age of Empires III), and Artillery (Age of Empires III)), and other pages have sections about the game (like Heavy infantry), but no extra page. I don't even know all unit types in that game, but shouldn't there be a separate page for all of them? I'd appreciate help there as I don't kn…Read more >
I've noticed that some pages pluralize "Strelet" as "Streltsy" and "Oprichnik" as "Oprichniki". Now, this may be correct Russian, but I don't think we should use this plural in this English-language wiki. The game itself uses "Strelets" and "Oprichniks" (the card is called "28 Strelets", not "28 Streltsy"), so I think we should follow suit.
If we use the Russian plural for the Russian units, we should also use the German plural for the German units, the Spanish plural for the Spanish units, etc. and I don't think it should be necessary for someone who edits this wiki to know how to pluralize in multiple languages.
(In addition, "Strelet" would not be the correct Russian singular - like its history section notes, the singular in Russian is "S…Read more >
I was just reading the comments on X~Calibur95's blog post about blocking Balochistan, and frankly, I have a really hard time believing they're the same person. It's not like people to make useful edits and be nice to people, then completely backpedal into malicious behavior. There has to be something bigger going on that he is unable to express. Either it's two different people operating the same account unknowingly, he got hacked, or something else. Based on his behavior, its seems like he might have bipolar, which doesn't excuse his actions but makes them at least understandable. I think we should try to understand the situation a bit more before we determine whether or not we should block him permanently.Read more >
This time, I want to clarify the infobox layout for units (and buildings, for that matter) in Age of Mythology as I intent improve these articles and apply the universal infobox. To illustrate what I am talking about I prepared two pages with different versions.
I do this because I find it strange that attack and armor get separate headings there in the infobox in one version. I do get the use for Age of Empires III as there are different ranges and Rates of Fire involved for the different attacking types. However, for Age of Mythology, there are (correct me if I'm wrong) not, and different types of armor are there for every title, so I wonder about the use of these separate sections.Read more >
In regards to the "Further statistics" section in Age of Empires II units and buildings' pages, I initially thought that the same treatment could be standardized and applied to Age of Empires, Age of Empires III and Age of Mythology units and buildings, but after some consideration, especially noting that the civilizations are radically different with each other (especially with them being divided into three cultures (Europeans, Native Americans, and Asians) in Age of Empires III), I decided that each game should have their own standardization on what should be included in the Further statistics sections.
- For Age of Empires units and buildings, the notion is excluded since there are no unique units.
- For Age of Mythology and Age of Empires III unique unit…
Hello! Recently, the Colonial Militia page saw a few pages. First, the tabview was implemented for the different versions, which now have been changed to tabbers. The latter consists only of a single page while the former embeds multiple pages. While looking neater, the tabview requires additional pages to be added and cannot be shown on mobile.
- tabber (illustrated by British Home City Cards)
- tabview (illustrated by Aztec Home City Cards)
So what version do you think we should use?Read more >
There is another thing I think we have no agreement about that affects a lot of pages. It's the order in which we show games on pages about articles that concern more than just one game, e.g. pages about game mechanics, animals, or disambiguations. I've wondered about it many times and think we should really have an agreement there. Currently, there are two versions in use for the games:
- Age of Empires
- Age of Empires II
- Age of Empires III
- Age of Mythology
This version lists the Age of Empires games and then Age of Mythology. Also, it is an alphabetical order.
- Age of Empires
- Age of Empires II
- Age of Mythology
- Age of Empires III
This version lists the games in chronological order.
I'd like to reach an agreement on which version to …Read more >
I updated our image policy and made small changes. Please let me know what you think and if you disagree with anything in there. Most of you cannot change the article, so please voice your opinion here if you'd like anything there to be changed. When this discussion is over, I'd like this policy to have a mandatory character that we can use for orientation.
I intend to turn my attention to images in the near future. That includes categorizing images and deleting unused images. MasterBroccoli (talk) 18:07, August 11, 2019 (UTC)Read more >
Someone at Fandom suggested that we should expand the navigation tab at the top of the window, saying that "perhaps two more tabs with different types of content for visitors might be useful." They had a link to a blog post containing more information.
We could for example link buildings, units, or civilizations across the games at the top of the page. Does anyone have an opinion on this? Any suggestions?Read more >
Hello guys.Read more >
Hello, it's me again.
I did a few edits already where I changed the color of the further statistics table in articles to a - to my mind - color theme that is more pleasing to the eye. I left comments asking for objections (which there were none), however as that change would affect a lot of pages, I feel a blog is in order.
I intend to do that change for all pages that have a corresponding table. For comparison:
- Proposed version
- Current version
Please let me know if you have any problem with my intended changes. Any accruing changes will be made by a bot.Read more >
Hey everyone, there is now an official Discord server for Fandom/Gamepedia!
This is an additional point of contact for Fandom staff and other editors who you can ask for assistance with editing or other wiki-related subjects.
In order to join, you must do the following:
- Have a Discord account set up ahead of time
- Add your Discord user ID into your Fandom profile masthead
- Join at http://discord.gg/Fandom
- Follow the #verification process on the server
This server is for registered editors, admins, Wiki Team, and Staff. Users without registered accounts on Fandom or Gamepedia are not allowed here.Read more >
This year, at E3, Microsoft showed off the trailer and gameplay for Age of Empires II: Definitive Edition! In addition to quality-of-life changes, four new civilizations have been revealed, which are the Bulgarians, Cumans, Lithuanians, and Tatars. You can sign up to play the beta at ageofempires.com!Read more >
It's me again, and again it's about categories. I'll make it short. I would like to delete the following categories without replacement:
- Category:Archery Range
- Category:Siege Workshop
- Category:Castle (Age of Empires II)
- Category:Castle (Age of Empires III)
- Category:Storage Pit
- Category:Fire Pit
- Category:Government Center
Why do I want these categories to be deleted? Because they don't make sense. With some structured exceptions (e.g. game or Age categories), all categories contain pages that actually are what the category suggests, e.g. the Imperial Camel is a camel unit, a heavy cavalry unit, and a unique unit, so these categ…Read more >
Using two seperate exploits, one to level to 50 before leaving the starting area, and another that results in double perks by recreating your character upon being prompted when exiting the starting area.
S 7, P 5, E 6, C 4, I 7, A 5, L 6
2. Light Touch, AGL 6, 45 repair
4. Old World Gourmet, END 6, 45 survival
6. Hand Loader, 70 repair
8. Vigilant Recycler, 70 science
10. Quick Draw, AGL 5
12. Heavyweight, STR 7
14. Chemist, 60 medicine
16. Chem Resistant, 60 medicine
18. Jury Rigging, 90 repair
20. Atomic!, END 6
22. Laser Commander, 90 energy
24. Nuka Chemist, 90 science
26. Voracious Reader, INT 7
28. Pyromaniac, 60 explosives
30. Robotics Expert, 50 science
32. Pack Rat, INT 5, 70 barter
34. Super Slam, STR 7, 45 melee
36. Them's Good Eatin', …Read more >
Hi! My name is Tephra, and I'm the Fandom Wiki Manager for the Age of Empires Series Wiki. I am here to help the community and be a liaison to full-time Fandom staff. If you ever have a question or issue relating to the wiki, editing, etc., please contact me on my talk page.Read more >
I am here to discuss about the creation of new templates for Treasure Guardians, Livestock, and huntable animals in Age of Empires III . I think it is without question of doubt that all 3 of those mentioned animal units need some sort of template, as there is animal templates for Age of Empires and II. The template below is of Age of Empires II animals
My proposal for Age of Empires III is to have either 3 or 4 templates.
- One template will be used for huntable animals, regardless of their classification in the animal kingdom, this can be anything from Rhea birds, Giant Salamander amphibians, Elephant s, pretty much anything to hunt.
- The second template will be used for livestock. Sheep , Cow s, Water Buffalo , Yaks, Goats, and Lla…
Read more >
- Native Lore
Colonial, coin cost removed from minor native improvements (not the specific native unit upgrades). Available to Europeans and Native Americans.
- Native Learning
Colonial, -50% from all native improvement resource costs equally (+1 villager for Indians). Available to Asians.
Natives that produce a card value of 600 coin or resources. Value increases on maps with multiple natives, any natives paired with these 9 (12) will produce best value. 600 is included because both cards are level 1 Home City, the 700 resource crate cards are level 10.
Europeans and Native Americans base their choice on coin and home city level. Asians on coin, wood and home city level. Due to the nature of mods, "minor" versions of now major civilizations have t…
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Browsing through our main page (which I think is harder to find than it should be) - I fixed some minor things there - I yet again stumbled over the whole 'good article' thing. I generally like that feature in wikis, and would like to know your opinion as we currently do not really use it here.
First of all, I removed the GA status from all articles here - it was just a handful articles (I remember Scorpion, Knight, Age of Empires II: The Age of Kings, and Age of Empires III being among them) - because I could not see how these pages deserved that status. It was assigned to these pages long ago and the wiki has come a long way since and these pages do not strike me as particularly good in general comparison. As a result, we currently do n…Read more >
I've noticed that most links to articles about improvements in AoE3 redirects to the building where the respective improvements are researched. Since the building articles only give details about the improvement's cost and effect, I suggest that dedicated articles to AoE3 improvements (especially unique Church and Arsenal improvements) should be made, since more information about them can be detailed in the respective articles, including research time and requirements.Read more >
From my observations on AoE3 Home City Cards' page, I found the colored rows which indicates shipments that cost resources (red for food, brown for wood and gold for coin) is somewhat redundant, since the resource cost was already stated in the description. I'm suggesting that these distinctions should be removed to simplify HC card types, leaving only three distinctions; green for TEAM cards, purple for infinite cards and red for cards that can be sent twice (Japanese only).
So, does it better for these changes to be made or not? Feel free to discuss it here.Read more >
We now have portable infoboxes. They work a little differently than the ones we used before and they opened up an opportunity I personally find exciting: universal infoboxes, i.e. infoboxes that can be used across all games.
Currently, we use different infoboxes for different games in most cases, e.g. units and buildings. I'd like us to use just a single unit, building, Age, ect infobox. We already do that for technologies with our techbox template, and it works fine.
As the new infoboxes automatically hide subsections without any valid parameters the infoboxes actually shown in the articles shouldn't be any different than the ones we see right now.
If I wasn't able to explain myself in an understandable matter please let me know …Read more >
Guys, I'm serious, I need your help. As I said, I prefer AoE3 to AoE2 because of the melee animations of the ranged units but I found 2 strange thing with my game although other players don't run into this trouble:Read more >
First, the ranged cavalry units in my game never do melee attack if the enemy units come close, some people told me to use Melee Mode but I don't know how to turn this on (take a look at my comment) because my game doesn't have any mode (the box is completely empty). Also, the ranged infantry in my game can use melee attack without using the aforementioned mode. I have all 3 versions of AoE3 but the ranged cavalry can't use melee attack in any of those version
Second, the Militia in the Campaign (ex: Nathaniel Black),. In my game,…
I'm trying to make a major overhaul on Age of Empires III-related articles to make them better, since I've noticed that before I've done most of the work, the articles are not good enough in my opinion.
Here are the improvements I've carried out so far:
- Replacing the unit portraits and icons with ones extracted directly from the game files (some had to be edited due to archive viewer-related shenanigans).
- Adding more detailed information to unit and improvement statuses.
- Reorganizing the content.
If you have feedbacks and suggestions about my editing, feel free to discuss them here.Read more >
- Discovery Age
- TEAM Inquisition - +10 to all units LOS.
- TEAM Archaic Soldier Training - Crossbowmen and Pikemen train 50% faster, even from a galleon.
- Advanced Dock - Ships train 33% faster, docks heal idle ships for 20 hit points per second instead of 10, and the dock gains a stronger counterattack when being attacked by ships. Galleons will train faster than all ships except Canoes, Fire Ships and Marathan Catamarans unless the enemy uses the card as well.
- TEAM Cheap Docks (British, Iroquois, or Sioux allies) - Docks cost 25% less wood, and the upgrades purchased there have their wood cost reduced by 50%.
- Colonial Age
- The Governor - Politician that ships 200 Coin, and an Outpost wagon. The coin can assist in purchasing a galleon (300 coin versu…
Should I keep the higher quality pictures of Chinese Home City Cards, or replace it with the standard quality pictures?Read more >
So... Nobody want to add pictures into Japanes, Chinese and Indian Home City ? Been left unfinished for years, and I am unable to use screenshot properly.Read more >
An Idea is Born is the first scenario of the Christopher Columbus campaign in Age of Empires II HD: The American Tribes. It represents Columbus getting approval from Queen Isabella and King Ferdinand to take a voyage across the sea.
There is only one enemy, the Berbers, that will try to hinder your journey.
- Starting Age: Castle Age
- Starting resources: , ,
- Population limit: 75
- Starting units:
- Christopher Columbus
- Gaia units:
- Bring Columbus to King John II of Portugal.
- Bring Columbus to Genoa.
- Bring Columbus to Venice.
- Bring Columbus to the Crown of Castile.
- Use the Spanish Village to advance to the Imperial Age and create three Galleons.
- Christopher Columbus must survive.
- Don't bother to create a large army. It is not necessary to complete the scenari…
Read more >
Pedro de las Casas is a non-military hero featuring in the Christopher Columbus campaign. He appears in the fourth scenario, The New World Invasion, alongside Michele da Cuneo. He is represented by a Trade Cart with slightly altered stats. As a hero, Pedro regenerates health and cannot be converted.
In the scenario he appears in, one of the ally civilizations has a Market, so it is best to use the starting Market and start trading with them while you get the resources to do other things.
- Pedro has the exact same stats as the Emperor in a Barrel, though his icon is different.
Michele da Cuneo is a gunpowder hero featured in the Christopher Columbus campaign. He is represented as a Hand Cannoneer with better stats. As a hero, he regenerates health and cannot be converted.
Michele da Cuneo appears in the fourth scenario, The New World Invasion, alongside Pedro de las Casas.Read more >
Christoper Columbus is a hero and a campaign featured in Age of Empires II HD: The American Tribes.
Columbus is represented in-game by a Genoese Crossbowman with better stats, as a reference to the fact he was most likely born in Genoa. As a hero, he regenerates health and cannot be converted. He appears in every scenario of his campaign, and must survive in all of them.
The Christopher Columbus campaign consists of six scenarios. The player plays as the Italians in the first and last scenarios, and the Spanish in the rest.
- An Idea is Born
- Sailing the Ocean Blue
- Attacking the Natives
- The New World Invasion
- Exploring the New World
- Trial of Columbus
Commune is the unique technology for the Mississippians that is researched in the Castle Age. Once researched, Villagers can be created in Houses.
With Commune, rebuilding or relocating a base is simple. A player simply needs to build one or more Houses and start creating Villagers.
Alternatively, a player could build a House right next to a collection of resources and start creating Villagers to that collection. Although they will still need to build a drop-off building, it is much easier and more efficient than sending Villagers from the comparatively-far away Town Center.
For game balance reasons, Villagers take twice to create from Houses than from Town Centers, at 50 seconds instead of 25. However, since Houses are far cheaper than Tow…
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, |UpTime = 42 |Train = 15 seconds |Wood = 40 |Gold = 40 |HP = 70, 85 (Elite) |Attack = 8, 10 (Elite) melee |BAttack = +25, +26 (Elite) vs War elephant
+22, +23 (Elite) vs Cavalry
+16, +17 (Elite) vs Camel
+11, +12 (Elite) vs Ship
+1, +2 (Elite) vs Eagle Warrior
+1, +2 (Elite) vs Standard building |ROF = 3.0 |Armor = 2, 3 (Elite) |PArmor = 3, 4 (Elite) |Speed = 3 |LOS = 6 |Class = Infantry
Unique unit }}The Sachem is the unique unit of the Iroquois in Age of Empires II HD: The American Tribes. It is best described as a powerful Pikeman with lots of melee and pierce armor. As such, it has a large attack bonus against cavalry, especially War Elephants.
Sachems can be upgraded to Elite Sachems in the Imperial Age.
Sachems are powerful because they have a high …
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Prairie is a random map featured in Age of Empires II HD: The American Tribes.
It is essentially Arabia, but with a few key differences. It is grassland instead of desert, which is purely aesthetic, it has no Forage Bushes, it is flatter, game is more abundant, and it has fewer (and smaller) clumps of trees. Given how open the prairie is, with small clumps of trees, it may be difficult for defensive players to wall up. Forage Bushes are not present on the map, so players must rely on the abundant game to gather food. In addition, gathering wood may be a problem at first, but once a decent wood economy has started, farming should not be an issue. However, due to how prominent hunting and herding is, villagers will probably not start farming…
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The Navajo are a North American infantry civilization in The American Tribes, though with a bit of a navy focus as well. They mainly represent the Navajo people, though a few attributes come from other civilizations.
They were hunter-gatherers until they met the Anasazi, which is why Villagers only take 1 damage from aggressive animals. The Anasazi introduced them to farming, so they have a farming boost. In their later history, after contact with the Spanish, they became skilled at herding, so they have a herding boost. The Navajo were related to the Apache, who were fierce warriors, so the Navajo have an infantry attack boost. As a nod to the Apache Scouts, who helped out the United States, the Navajo and their allies have scouts with extr…Read more >
The Iroquois are a North American Naval and Team civilization featured in The American Tribes. They represent the Iroquois Confederacy, a group of five Indian tribes dating back to the 1100s.
The Iroquois were known for their confederacy, so they can build a second Town Center in the Feudal Age. In addition, they and their allies can build a unique building, the Council, which allows them to train each other's unique units.
They also traded with their allies frequently, so they get all Market technologies for free.
Finally, the Iroquois were mainly formed around the Great Lakes and New York rivers, so they get extra range on their War Canoes.
Unique Unit: Sachem (heavily armored spearman)
Unique Technologies: Confederacy (Council cost cut in hal…
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Yo, how come fanon hasn't been implemented yet?
The polls seem to show the majority of people approve of fanon, and we have the templates (thanks to yours truly). Why do we STILL not have fanon?Read more >
The Mississippians are a North American Monk and Defensive civilization featured in The American Tribes. They represent the Mound Builders, a Central North American civilization known for its mounds, as well as other cultures based around the Mississippi River.
The Mississippians were well known for their mounds. In fact, one group was known as the Mound Builders, so their Castles get more hit points. Burial mounds were generally built for religious purposes, so their Monks convert faster. Finally, the Mississippians were well-known for having a trade network, so they get free Caravan.
The Mississippian infantry is above average, though they miss Plate Mail Armor. However, the White Giant's decent melee armor and far above average HP for infa…
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Khanasubigi Tervel , Caesar Tervel or Saint Trivelius was the second ruler of 'Danubian' Bulgaria. He is the son of khanasubigi Asparuh , its founder, and grandson of khanasubigi (patritius) Kubrat , founder of Old Great Bulgaria.
As you know well, in 7th c. the biggest threat for Christian Europe was a new religion called Islam by a prophet called Mohammed. It spreaded very quickly among the Arabian (Saracen) tribes and there was already a plan about Europe to be conquered from both sides: through Gibraltar and Iberian peninsula on West as well as through Bosphorus and Balkan peninsula on East.
The West Europeans had their Savior in 732 and everyone who played the 'Tours' campain with Carl Martel knows about it. As a Bulgarian myself I feel…Read more >
Hello fellow editors, it had come upon my intentions for several months of proposing to merge the Age of Empires III pet pages including those from The Asian Dynasties to their corresponding animal pages. Because of this I decided to create a blog page regarding my proposals. Let me give an example, Pete-Pete the Tame Panda is the pet version of the Panda found in East Asian maps in Age of Empires III: The Asian Dynasties, however besides some differences in the amount of melee damage, resists, and speed the pet is basically the same as its treasure gaurdian counterpart. Likewise there is no in game history of any pets in Age of Empires III including any from the New World. Therefore I propose to merge any pet AOE III animals into their corr…Read more >
Recently it has come upon a couple individuals regarding the deletion of non interactable birds mainly in Age of Empires III but as well other games of the series. I have been a major opposer of deletion of these articles as I created these articles and feel all my work would wasted thus I oppose the plan. My reasons on keeping the bird pages are below.
1. "Bird" is a very broad term, there are thousands of different classes and genus of birds in the animal kingdom and likewise goes to the in game decor birds. So how can we throw all these different genuses of bird from Swans to Eagles to Parrots all in one broad large category of "Bird"? Using that argument then shouldn't we put almost all huntables in Age of Empires III like Moose or Sero…Read more >
Thanks for @MasterBroccoli for enchancing one of my page, which was Jargon! I'm so glad that the wiki have an admin like you. I would like to just thanks for enhancing the page's quality. Is there any message that you left for me? I'm glad to know if any!
From your M8:
13-07-18Read more >
Luqgreg, a member of the Vanguard team, has recently contacted me with the following message:
- Hi! I'm Luqgreg, a member of Vanguard team. We're users who volunteer to help communities adopt to new technologies and features, like content portability. We've identified Age of Empires Series Wiki as a high priority for introducing the Portable Infobox tool, which has a lot of benefits for your community. I'd like to work to update the Infobox templates so that they can be accessible on any current and future platform. As you can see here, differences between them are very minor. Maintaining them if you want to make changes should be very simple.
- We'd really like to get working on your community, but we would appreciate your go-a…
Good morning or night if it's night there!
I'm Saviour-X12, one of the editors of this wiki. Here i want to say some advice regarding Age of Empires topic
First, i think the wiki was really inactive about adding more information regarding to Age of Empires, especially Age Of Empires: Definitive Edition. I believe the wiki should be more active in that topic, especially regarding about new changes made there by the devs, e.g. the campaigns, technologies, unit info, etc.
Second, i want the AoE wikiers to be active in the topic above, Mr. Narve, Mr. MasterBroccoli, etc. After this, thanks for reading this already
21-06-18Read more >
Hello guys, I'm here to just 'Hello World!' to everybody. not much to say, see ya!
19-06-18Read more >
Hello everyone, it's me again!
This time, I want to get your opinion on what bonuses to list in the respective article sections: All that are related or all that directly affect the unit, building, etc. the article is actually about. I have been made aware of that yet again by Papermaniac recently.
The Spanish have the gold cost removed from their Blacksmith technologies. This is something that needs to be mentioned in the articles about the actually affected technologies (e.g. Iron Casting, Blast Furnace), naturally. But does it belong in the Blacksmith page? Because the Blacksmith itself is not at all affected by that bonus. Same goes for the Inca Blacksmith Villager bonus and many more.
Right now, my understanding is that related bonus…Read more >
I am writing this blog post to determine the favored pattern when filling infoboxes. Currently, we do not have an agreed upon version as I just found out. So as far as I am concerned, two versions are up for debate: One that uses one space each right and left of the equals sign and another one using spaces so the values will show in a straight line. You can see examples below. Let me know which one you favor.
Please use the source editor to see the difference as there is no visual difference to the page.
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