Age of Empires Series Wiki
Info icon.png
This article is about the building in Age of Empires II. For the building in other games of the series, see Blacksmith.

Used to improve infantry, archers, cavalry, towers, Town Centers, Castles, and Viking Longboats.
Age of Empires II description

The Blacksmith is a research building in Age of Empires II that becomes available once the Feudal Age is reached. The Blacksmith provides technologies to improve the attack and armor of infantry, cavalry, and archers. Defensive structures and some ships also benefit from the archers' attack upgrades.

Tactics and placement[]

As a building incapable of attacking or producing units, the placement of a Blacksmith must not be given much thought. All it needs to do is provide researches and optimally stand until it is done doing so. Once all necessary technologies have been researched, the Blacksmith is a completely useless building and can freely be deleted (unless it is walling out an area of importance, in which case it should be replaced). Having a Blacksmith is prerequisite to get access to the Siege Workshop. Losing the Blacksmith does not lose the access to the Siege Workshop. In some rare cases, having two Blacksmiths can be of help if time is of essence. But generally speaking, the Blacksmith researches fast enough to make a second one redundant.

Blacksmith upgrades are of key importance in any stage of the game and should be researched as soon as possible. Generally speaking, it makes more sense to upgrade the armor of melee units before their attack because that improves their fighting capabilities against ranged units as they live longer and can close the gap easier. For ranged units, it is the other way around, they should have the highest possible damage output in order to prevent melee units from reaching them at all.


Clicking on the icon links to the corresponding page.

DarkageDE.png FeudalageDE.png CastleageDE.png Imperial Age
Paddedarcherarmoravailable.png Leatherarcherarmoravailable.png Ringarcherarmoravailable.png
Fletchingavailable.png Bodkinarrowavailable.png Braceravailable.png
Forgingavailable.png Ironcastingavailable.png Blastfurnaceavailable.png
Scalebardingarmoravailable.png Chainbardingarmoravailable.png Platebardingarmoravailable.png
Scalemailarmoravailable.png Chainmailarmoravailable.png Platemailarmoravailable.png

Availability grid[]

The following table shows the availability of the technologies for every civilization. Technologies that are available to all civilizations (Scale Mail Armor, Padded Archer Armor, Forging, Iron Casting, Fletching, Bodkin Arrow) are not shown in the table. An 'X' in the last column indicates that all technologies are available. So 8 of the 39 civilizations have access to all Blacksmith upgrades.

Available.png = Available
Unavailable.png = Unavailable
Civilization Leatherarcherarmor.jpg RingArcherArmorDE.png BracerDE.png BlastFurnaceDE.png ChainMailArmorDE.png PlateMailArmorDE.png ScaleBardingArmorDE.png ChainBardingDE.png PlateBardingArmorDE.png All
CivIcon-Aztecs.png Aztecs
Civ icon bengalis.png Bengalis
CivIcon-Berbers.png Berbers X
Bohemians Icon.png Bohemians
CivIcon-Britons.png Britons X
CivIcon-Bulgarians.png Bulgarians
Menu techtree burgundians.png Burgundians
CivIcon-Burmese.png Burmese
CivIcon-Byzantines.png Byzantines
CivIcon-Celts.png Celts
CivIcon-Chinese.png Chinese X
CivIcon-Cumans.png Cumans
Civ Icon Dravidians.png Dravidians
CivIcon-Ethiopians.png Ethiopians
CivIcon-Franks.png Franks
CivIcon-Goths.png Goths
Civ Icon Gurjaras.png Gurjaras
CivIcon-Hindustanis.png Hindustanis
CivIcon-Huns.png Huns
CivIcon-Incas.png Incas
CivIcon-Italians.png Italians X
CivIcon-Japanese.png Japanese
CivIcon-Khmer.png Khmer
CivIcon-Koreans.png Koreans
CivIcon-Lithuanians.png Lithuanians
CivIcon-Magyars.png Magyars
CivIcon-Malay.png Malay
CivIcon-Malians.png Malians
CivIcon-Mayans.png Mayans
CivIcon-Mongols.png Mongols
CivIcon-Persians.png Persians
Poles Icon.png Poles
CivIcon-Portuguese.png Portuguese X
CivIcon-Saracens.png Saracens X
Menu techtree sicilians.png Sicilians
CivIcon-Slavs.png Slavs
CivIcon-Spanish.png Spanish X
CivIcon-Tatars.png Tatars
CivIcon-Teutons.png Teutons
CivIcon-Turks.png Turks X
CivIcon-Vietnamese.png Vietnamese
CivIcon-Vikings.png Vikings
Civilization Leatherarcherarmor.jpg Ringarcherarmor.jpg Bracer.jpg Blastfurnace.jpg Chainmailarmor.jpg Platemailarmor.jpg Scalebardingarmor.jpg Chainbardingarmor.jpg Platebardingarmor.jpg All

Further statistics[]

Building strengths and weaknesses
Strong vs. Nothing
Weak vs. Everything
Hit points Masonry aoe2de.png Masonry (+10%)
ArchitectureDE.png Architecture (+10%)
Armor Masonry aoe2de.png Masonry (+1/+1, +3 building armor)
ArchitectureDE.png Architecture (+1/+1, +3 building armor)
Line of Sight TownWatchDE.png Town Watch (+4)
TownPatrolDE.png Town Patrol (+4)
Conversion defense FaithDE.png Faith
HeresyDE.png Heresy
Construction speed TreadmillCraneDE.png Treadmill Crane (+20%)

Civilization bonuses[]

  • Bohemians: Blacksmiths cost -100 wood.
  • Bulgarians: Blacksmith technologies cost -50% food.
  • Burmese: Researching Faith is 50% cheaper.
  • Byzantines: Blacksmiths have +20%/+30%/+40% HP in the Feudal/Castle/Imperial Age. Town Watch and Town Patrol are free.
  • Chinese: Blacksmith technologies and technologies that benefit Blacksmiths are 10%/15%/20% cheaper in the Feudal/Castle/Imperial Age.
  • Incas: Villagers benefit from Blacksmith infantry technologies (starting from the Castle Age).
  • Italians: Researching Masonry, Architecture and Treadmill Crane is 33% cheaper.
  • Koreans: Padded Archer Armor, Leather Archer Armor and Ring Archer Armor are free.
  • Magyars: Forging, Iron Casting, and Blast Furnace are free.
  • Malians: Blacksmiths cost -15% wood.
  • Persians: Researching Town Watch and Town Patrol is 10%/15%/20% faster in the Feudal/Castle/Imperial Age.
  • Portuguese: Blacksmith technologies and technologies that benefit Blacksmiths are researched 30% faster.
  • Spanish: Blacksmiths are built 30% faster. Blacksmith technologies cost no gold.

Team bonuses[]

  • A team containing Bulgarians: Blacksmiths work 80% faster.
  • A team containing Lithuanians: Researching Faith and Heresy is 20% faster.
  • A team containing Malians: Researching Masonry, Architecture, and Treadmill Crane is 80% faster.


The Age of Kings[]

  • Blacksmiths always have 2,100 HP.

The Conquerors[]

The Forgotten[]

  • Blacksmith HP staggered: 1,800/2,100/2,100 in the Feudal/Castle/Imperial Age.
  • Incas: Villagers are affected by Forging and Scale Mail Armor starting from the Feudal Age.
  • Magyars: Forging, Iron Casting, and Blast Furnace are free, but require a Blacksmith.

Rise of the Rajas[]

  • Magyars: With patch 5.5, free Forging, Iron Casting, and Blast Furnace no longer require a Blacksmith.

Definitive Edition[]

  • Bulgarians: Originally, Blacksmiths work 50% faster (as a team bonus). With update 42848, they work 80% faster, and all Blacksmith technologies cost 50% less food.
  • Koreans: With update 42848, Padded Archer Armor, Leather Archer Armor and Ring Archer Armor is free.
  • Portuguese: With update 42848, Blacksmith technologies and technologies that benefit Blacksmiths are researched 30% faster.

Lords of the West[]

  • Incas: With update 47820, Villagers are affected by Forging and Scale Mail Armor starting from the Castle Age.


Iron-working technology had been learned by the barbarian tribes of Europe prior to the fall of Rome and was carried forward into the Dark Ages. Iron working was done at the blacksmith, named partially for the black iron worked there and for the black soot that covered the workers each day. At the blacksmith iron was forged and hammered into tools, weapons shields, and armor. The ability to make superior weapons and armor became a highly prized and well-rewarded skill. Blacksmiths, armorers, and weapon makers moved into the rising middle class.