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Used to improve infantry, archers, cavalry, towers, Town Centers, Castles, and Viking Longboats.
Age of Empires II description

The Blacksmith is a research building in Age of Empires II that becomes available once the Feudal Age is reached. The Blacksmith provides technologies to improve the attack and armor of infantry, cavalry, and archers. Defensive structures and some ships also benefit from the archers' attack upgrades.

Tactics and placement[]

As a building incapable of attacking or producing units, the placement of a Blacksmith must not be given much thought. All it needs to do is provide researches and optimally stand until it is done doing so. Once all necessary technologies have been researched, the Blacksmith is a completely useless building and can freely be deleted (unless it is walling out an area of importance, in which case it should be replaced). Having a Blacksmith is prerequisite to get access to the Siege Workshop. Losing the Blacksmith does not lose the access to the Siege Workshop. In some rare cases, having two Blacksmiths can be of help if time is of essence. But generally speaking, the Blacksmith researches fast enough to make a second one redundant.

Blacksmith upgrades are of key importance in any stage of the game and should be researched as soon as possible. Generally speaking, it makes more sense to upgrade the armor of melee units before their attack because that improves their fighting capabilities against ranged units as they live longer and can close the gap easier. For ranged units, it is the other way around, they should have the highest possible damage output in order to prevent melee units from reaching them at all.

Technologies[]

Clicking on the icon links to the corresponding page.

DarkageDE.png FeudalageDE.png CastleageDE.png Imperial Age
Paddedarcherarmoravailable.png Leatherarcherarmoravailable.png Ringarcherarmoravailable.png
Fletchingavailable.png Bodkinarrowavailable.png Braceravailable.png
Forgingavailable.png Ironcastingavailable.png Blastfurnaceavailable.png
Scalebardingarmoravailable.png Chainbardingarmoravailable.png Platebardingarmoravailable.png
Scalemailarmoravailable.png Chainmailarmoravailable.png Platemailarmoravailable.png

Availability grid[]

The following table shows the availability of the technologies for every civilization. Technologies that are available to all civilizations (Scale Mail Armor, Padded Archer Armor, Forging, Iron Casting, Fletching, Bodkin Arrow) are not shown in the table. An 'X' in the last column indicates that all technologies are available. So 8 of the 37 civilizations have access to all Blacksmith upgrades.

Available.png = Available
Unavailable.png = Unavailable
Civilization Leatherarcherarmor.jpg Ringarcherarmor.jpg Bracer.jpg Blastfurnace.jpg Chainmailarmor.jpg Platemailarmor.jpg Scalebardingarmor.jpg Chainbardingarmor.jpg Platebardingarmor.jpg All
CivIcon-Aztecs.png Aztecs
CivIcon-Berbers.png Berbers X
Bohemians Icon.png Bohemians
CivIcon-Britons.png Britons X
CivIcon-Bulgarians.png Bulgarians
Menu techtree burgundians.png Burgundians
CivIcon-Burmese.png Burmese
CivIcon-Byzantines.png Byzantines
CivIcon-Celts.png Celts
CivIcon-Chinese.png Chinese X
CivIcon-Cumans.png Cumans
CivIcon-Ethiopians.png Ethiopians
CivIcon-Franks.png Franks
CivIcon-Goths.png Goths
CivIcon-Huns.png Huns
CivIcon-Incas.png Incas
CivIcon-Indians.png Indians
CivIcon-Italians.png Italians X
CivIcon-Japanese.png Japanese
CivIcon-Khmer.png Khmer
CivIcon-Koreans.png Koreans
CivIcon-Lithuanians.png Lithuanians
CivIcon-Magyars.png Magyars
CivIcon-Malay.png Malay
CivIcon-Malians.png Malians
CivIcon-Mayans.png Mayans
CivIcon-Mongols.png Mongols
CivIcon-Persians.png Persians
Poles Icon.png Poles
CivIcon-Portuguese.png Portuguese X
CivIcon-Saracens.png Saracens X
Menu techtree sicilians.png Sicilians
CivIcon-Slavs.png Slavs
CivIcon-Spanish.png Spanish X
CivIcon-Tatars.png Tatars
CivIcon-Teutons.png Teutons
CivIcon-Turks.png Turks X
CivIcon-Vietnamese.png Vietnamese
CivIcon-Vikings.png Vikings
Civilization Leatherarcherarmor.jpg Ringarcherarmor.jpg Bracer.jpg Blastfurnace.jpg Chainmailarmor.jpg Platemailarmor.jpg Scalebardingarmor.jpg Chainbardingarmor.jpg Platebardingarmor.jpg All

Further statistics[]

Building strengths and weaknesses
Strong vs. Nothing
Weak vs. Everything
Upgrades
Hit points Masonry aoe2de.png Masonry (+10%)
ArchitectureDE.png Architecture (+10%)
Armor Masonry aoe2de.png Masonry (+1/+1, +3 building armor)
ArchitectureDE.png Architecture (+1/+1, +3 building armor)
Line of Sight TownWatchDE.png Town Watch (+4)
TownPatrolDE.png Town Patrol (+4)
Conversion defense FaithDE.png Faith
HeresyDE.png Heresy
Construction speed TreadmillCraneDE.png Treadmill Crane (+20%)

Civilization bonuses[]

Team bonuses[]

  • A team containing Bulgarians: Blacksmiths work 80% faster.
  • A team containing Lithuanians: Researching Faith and Heresy is 20% faster.
  • A team containing Malians: Researching Masonry, Architecture, and Treadmill Crane is 80% faster.

Changelog[]

The Age of Kings[]

  • Blacksmiths always have 2,100 HP.

The Conquerors[]

The Forgotten[]

Rise of the Rajas[]

  • Magyars: With patch 5.5, free Forging, Iron Casting, and Blast Furnace no longer require a Blacksmith.

Definitive Edition[]

Lords of the West[]

History[]

Iron-working technology had been learned by the barbarian tribes of Europe prior to the fall of Rome and was carried forward into the Dark Ages. Iron working was done at the blacksmith, named partially for the black iron worked there and for the black soot that covered the workers each day. At the blacksmith iron was forged and hammered into tools, weapons shields, and armor. The ability to make superior weapons and armor became a highly prized and well-rewarded skill. Blacksmiths, armorers, and weapon makers moved into the rising middle class.

Gallery[]

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