Used to improve infantry, archers, cavalry, towers, Town Centers, Castles, and Viking Longboats.
Age of Empires II description

The Blacksmith is a research building in Age of Empires II that becomes available once the Feudal Age is reached. The Blacksmith provides technologies to improve the attack and armor of infantry, cavalry, and archers. Defensive structures and some ships also benefit from the archers' attack upgrades.

Tactics and placement[edit | edit source]

As a building incapable of attacking or producing units, the placement of a Blacksmith must not be given much thought. All it needs to do is provide researches and optimally stand until it is done doing so. Once all necessary technologies have been researched, the Blacksmith is a completely useless building and can freely be deleted (unless it is walling out an area of importance, in which case it should be replaced). Having a Blacksmith is prerequisite to get access to the Siege Workshop. Losing the Blacksmith does not lose the access to the Siege Workshop. In some rare cases, having two Blacksmiths can be of help if time is of essence. But generally speaking, the Blacksmith researches fast enough to make a second one redundant.

Blacksmith upgrades are of key importance in any stage of the game and should be researched as soon as possible. Generally speaking, it makes more sense to upgrade the armor of melee units before their attack because that improves their fighting capabilities against ranged units as they live longer and can close the gap easier. For ranged units, it is the other way around, they should have the highest possible damage output in order to prevent melee units from reaching them at all.

Technologies[edit | edit source]

Clicking on the icon links to the corresponding page.

DarkageDE.png FeudalageDE.png CastleageDE.png Imperial Age
Paddedarcherarmoravailable.png Leatherarcherarmoravailable.png Ringarcherarmoravailable.png
Fletchingavailable.png Bodkinarrowavailable.png Braceravailable.png
Forgingavailable.png Ironcastingavailable.png Blastfurnaceavailable.png
Scalebardingarmoravailable.png Chainbardingarmoravailable.png Platebardingarmoravailable.png
Scalemailarmoravailable.png Chainmailarmoravailable.png Platemailarmoravailable.png

Availability grid[edit | edit source]

The following table shows the availability of the technologies for every civilization. Technologies that are available to all civilizations are not shown in the table. An 'X' in the last column indicates that all technologies are available. So 8 of the 35 civilizations have access to all Blacksmith upgrades.

Available.png = Available
Unavailable.png = Unavailable
Civilization Leatherarcherarmor.jpg Ringarcherarmor.jpg Bracer.jpg Blastfurnace.jpg Chainmailarmor.jpg Platemailarmor.jpg Scalebardingarmor.jpg Chainbardingarmor.jpg Platebardingarmor.jpg All
ConquerorsIcon.png Aztecs
AfricanIcon.png Berbers X
KingsIcon.png Britons X
AoE2-DLCicon-5.png Bulgarians
RajaIcon.png Burmese
KingsIcon.png Byzantines
KingsIcon.png Celts
KingsIcon.png Chinese X
AoE2-DLCicon-5.png Cumans
AfricanIcon.png Ethiopians
KingsIcon.png Franks
KingsIcon.png Goths
ConquerorsIcon.png Huns
ForgottenIcon.png Incas
ForgottenIcon.png Indians
ForgottenIcon.png Italians X
KingsIcon.png Japanese
RajaIcon.png Khmer
ConquerorsIcon.png Koreans
AoE2-DLCicon-5.png Lithuanians
ForgottenIcon.png Magyars
RajaIcon.png Malay
AfricanIcon.png Malians
ConquerorsIcon.png Mayans
KingsIcon.png Mongols
KingsIcon.png Persians
AfricanIcon.png Portuguese X
KingsIcon.png Saracens X
ForgottenIcon.png Slavs
ConquerorsIcon.png Spanish X
AoE2-DLCicon-5.png Tatars
KingsIcon.png Teutons
KingsIcon.png Turks X
RajaIcon.png Vietnamese
KingsIcon.png Vikings
Civilization Leatherarcherarmor.jpg Ringarcherarmor.jpg Bracer.jpg Blastfurnace.jpg Chainmailarmor.jpg Platemailarmor.jpg Scalebardingarmor.jpg Chainbardingarmor.jpg Platebardingarmor.jpg All

Further statistics[edit | edit source]

Building strengths and weaknesses
Strong vs. Nothing
Weak vs. Everything
Hit points Masonry.jpg Masonry (+10%)
Architecture.jpg Architecture (+10%)
Armor Masonry.jpg Masonry (+1/+1, +3 building armor)
Architecture.jpg Architecture (+1/+1, +3 building armor)
Line of Sight Townwatch.jpg Town Watch (+4)
Townpatrol.jpg Town Patrol (+4)
Conversion defense Faith.jpg Faith
Heresy.png Heresy
Construction speed Treadmillcrane.jpg Treadmill Crane (+20%)

Civilization bonuses[edit | edit source]

Team bonuses[edit | edit source]

Changelog[edit | edit source]

The Age of Kings[edit | edit source]

  • Blacksmiths always have 2100 HP.

The Conquerors[edit | edit source]

The Forgotten[edit | edit source]

  • Blacksmith HP staggered: 1,800/2,100/2,100 in the Feudal/Castle/Imperial Age.

Definitive Edition[edit | edit source]

History[edit | edit source]

Iron-working technology had been learned by the barbarian tribes of Europe prior to the fall of Rome and was carried forward into the Dark Ages. Iron working was done at the blacksmith, named partially for the black iron worked there and for the black soot that covered the workers each day. At the blacksmith iron was forged and hammered into tools, weapons shields, and armor. The ability to make superior weapons and armor became a highly prized and well-rewarded skill. Blacksmiths, armorers, and weapon makers moved into the rising middle class.

Gallery[edit | edit source]

Community content is available under CC-BY-SA unless otherwise noted.