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This article is about the Age of Empires III mercenary unit. For other uses, see Black Rider.

Heavily armed German mercenary cavalry armed with pistols.
—In-game description

The Black Rider is a mercenary light ranged cavalry in Age of Empires III. The Black Rider fights on horseback, wearing black armor, and wields powerful handguns.

Overview[]

The Black Rider is a swift unit with a reasonable long range attack which can also take a lot of hits due to their substantial armor. Like its basic version, the Dragoon, the Black Rider is a type of ranged counter-cavalry unit. It is also good for killing enemy Artillery. The Black Rider has hand resistance, while the Dragoon has ranged resistance.

All European civilizations can pick the The Mercenary Contractor politician for aging up to the Imperial Age, and he will improve mercenaries (including the Black Rider) by increasing their hit points and attack by 50%.

Civilization differences[]

  • The Germans can train Black Riders if the player sends the "Mercenary Camps" Home City Card, which upgrades the Tavern to the Mercenary Camp. Also, the Germans' Battleships can train Jaegers through the "Adler von Lübeck" Home City Card (if they are available in the Tavern).
  • The Portuguese can upgrade Black Riders to Order Knights through the Order of the Tower and the Sword technology researched at the Church, when the "Treaty of Tordesillas" Home City Card is sent. It ships 11 Order Knights, availables them at the Tavern, and gives them +15% hit points and +30% hand attack damage.
  • For the Swedes, Black Riders are available at the Tavern by default. They may also pick the The Mercenary Contractor politician for advancing to the Fortress Age, and by doing this, they will be able to train Black Riders at Stables, or send the "Contract Black Riders" Home City Card or the "German Mercenary Contracts" Home City Card to train them at Stables and Galleons.
  • The United States can get Black Riders through the "Poker" Home City Card, in the pool of random mercenaries shipped, which also randomly enables them in Saloons.

Further statistics[]

Unit strengths and weaknesses
Strong vs. Heavy cavalry, hand shock infantry, artillery
Weak vs. Heavy infantry, light infantry, ranged shock infantry, MercType2
Improvements
Hit points Order of the Tower and the Sword (+15%; Portuguese only)
Comanche Horse Breeding (+10%)
Cree Tanning (+5%)
Gadaa System (+5%; Ethiopians only)
Navajo Weaving (+5%)
Tar Kilns (+5%)
Attack Ranged Cavalry Caracole (+10%)
Smokeless Powder (+10%)
Gadaa System (+5%; Ethiopians only)
Yoga (+5%)
Order of the Tower and the Sword (+30% hand attack; Portuguese only)
Horsemanship (+1.0 multiplier vs. Walls; Lakota only)
Wind Horses (-10% Rate of Fire)
Carabinieri (-10% ranged Rate of Fire; Italians only)
Resistance Sudanese Quilted Armor (+10% hand resistance)
Speed Horse Secrets (+10%; Haudenosaunee only)
Apache Endurance (+5%)
Comanche Mustangs (+5%)
Wind Horses (+0.5)
Line of Sight Town Watch (+3)
Ranged Cavalry Caracole (+2)
Range Ranged Cavalry Caracole (+2)
Cost Blue Nile Ties (-15%; Ethiopians only)
Philhellenism (-10%)
Wallenstein's Contracts (-10%; Germans only)
Mapuche Ad-mapu (-10% coin cost)
Golden Liberty (-5% coin cost)
Yemeni Relations (exchanges cost for 50% coin, 50% influence; Ethiopians only)
Train time Cheyenne Horse Trading (-40%)
Mass Cavalry (-35%)
Terror Charge (-20%; Indians only)
Blue Nile Ties (-15%; Ethiopians only)
Quechuan Diet (-15%)
Carabinieri (-10%; Italians only)
Immigrants (-10%)
New Mexico Immigration (-10%; United States only)
Philhellenism (-10%)
Shaman Drums (-10%)
Strangers' Quarters (-10%; Africans only)
Wallenstein's Contracts (-10%; Germans only)
Other Multinationalism (delivers 8 random European mercenaries)
Order of the Tower and the Sword (delivers 11 Black Riders; Black Riders can be trained at the Tavern; Portuguese only)
Wallenstein's Contracts (-50% mercenary shipments cost; Germans only)

Home City Cards[]

Click for a list of Home City Cards related to the Black Rider
Some cards are highlighted with:
Green TEAM Shipment that is sent to each player in a team
Purple Shipment that can be sent an INFINITE number of times
Red Shipment that can be sent twice
Blue Shipment that arrives fast (5 seconds)

Shared
Card Description Age
Cavalry Damage Cavalry damage +15%
Cavalry Hitpoints Cavalry hit points +15%
Cavalry Combat Cavalry hit points and damage +15%
Liberation March Infantry, cavalry, and shock infantry train time -35%, speed +5%
Riding School Cavalry train time -40%; Cuirassier, Oprichnik, and Hakkapelit train time -35% instead; Gatling Camel train time -20% instead
  • "Cavalry Damage" is available to the British, Lakota, and Swedes.
  • "Cavalry Hitpoints" is available to the British and Haudenosaunee.
  • "Cavalry Combat" is available to the British, Dutch, French, Italians, Lakota, Mexicans, Ottomans, Russians, and Spanish.
  • "Liberation March" is available to the Mexicans and Spanish.
  • "Riding School" is available to Europeans (except the Maltese and Spanish) and Indians.
Africans
Card Description Age
Feudal Armies Unit train time -15%; hero respawn time -15%
Loyal Warriors Native warrior, mercenary, and outlaw cost -15% (also affects shipments)
Chinese
Card Description Age
Western Reforms Unit hit points and damage +8%
Acupuncture Unit (except monk) train time -20%; Summer Palace banner army, Flying Crow, and Heavy Cannon spawn time -5%
Dutch
Card Description Age
Dutch States Army Mercenary train time -15%, speed (except Napoleon Gun and Li'l Bombard) +7%; mercenary shipment arrive time -20%; enables Highlander to be trained at Barracks and Taverns, Royal Horseman at Stables and Taverns; Pikeman, Halberdier, Skirmisher, Hussar, and Ruyter cost +10%
Ethiopians
Card Description Age
Ignatian Spirituality Unit (except herded animals) hit points +5%, regeneration rate +1.0 (even in combat)
Europeans
Card Description Age
Hire German Black Riders Delivers 7 Black Riders; costs 1,000 coin
Hire Holy Roman Army Delivers 7 Jaegers, 5 Black Riders, and 4 Landsknechts; costs 2,000 coin
Loyal Warriors Native warrior, mercenary, and outlaw cost -15%; "TEAM 4 Zenata Rider", "Recruit Xebec", "Recruit Xebecs", and "15 Berber Allies" cost no coin
Outlaw Combat Outlaw and mercenary hit points and damage +15%
Wanderlust Land military and land villager hit points +5%; land villager and construction wagon speed +5% (can be sent 3 times)
  • "Hire German Black Riders" is available to the Dutch and French.
  • "Hire Holy Roman Army" is available to the Dutch, French, Russians, and Spanish.
  • "Loyal Warriors" is available to the Italians, Maltese, Ottomans, and Portuguese upon revolting to the Barbary States.
  • "Outlaw Combat" is available upon revolting to the Barbary States, Hungary, and Mexico.
  • "Wanderlust" is available to the British and Dutch upon revolting to South Africa.
Germans
Card Description Age
TEAM Cavalry Attack Heavy cavalry, light ranged cavalry, and shock infantry damage +10%; Germans-only heavy cavalry, light ranged cavalry, and shock infantry damage +15% instead
Spanish Riding School Cavalry speed +10%, +4 Uhlans
Hire German Black Riders Delivers 9 Black Riders; costs 1,000 coin
Hire Holy Roman Army Delivers 8 Jaegers, 6 Landsknechts, and 5 Black Riders; costs 2,000 coin
Improved Mercenaries Mercenary hit points and damage +15%, +3 Uhlans
Mercenary Camps Upgrades the Tavern to Mercenary Camp: build time -25%, cost, build bounty and hit points -50%, coin auto gather rate -60%, build limit +3; enables Landsknechts, Jaegers, Giant Grenadiers, Black Riders, and Pandours to be trained at Mercenary Camps, +3 Uhlans
Adler von Lübeck Delivers 1 Battleship and 1 Privateer; enables Battleships to train mercenaries; costs 900 food, 900 wood, 900 coin
  • "TEAM Cavalry Attack" does not stack with the Italian "TEAM Cavalry Attack" card.
Hausa
Card Description Age
Sahelian Kingdoms Native warrior hit points and damage +15%; mercenary and outlaw hit points and damage +10%
Inca
Card Description Age
Road Building Land military speed +10%
Indians
Card Description Age
Dravidian Martial Arts Unit all melee attack damage +15%; Rajput hand attack damage +20% instead, +1 Hindu Villager
TEAM Shivaji's Tactics Unit hit points and damage +5%
Italians
Card Description Age
Schiavoni Swords Infantry, cavalry, and shock infantry all melee attack damage +15%
TEAM Cavalry Attack Heavy cavalry, light ranged cavalry, and shock infantry damage +10%; Italians-only heavy cavalry, light ranged cavalry, and shock infantry damage +15% instead
Black Company Delivers 5 Armored Pistoleers and 5 Black Riders; costs 500 food, 500 wood, 500 coin
  • "TEAM Cavalry Attack" does not stack with the German "TEAM Cavalry Attack" card.
Japanese
Card Description Age
Bakufu Daimyo and Shogun Tokugawa speed +5%, Line of Sight +10, training and research work rate +15%; land military train time -20%, artillery and banner army train time -10% instead
Lakota
Card Description Age
TEAM Mustangs Cavalry and shock infantry cost -10%
Maltese
Card Description Age
TEAM Knights of the Round Table Delivers 1 Hospitaller for each Town Center and Command Post present on the map; unit hit points +2%
Mexicans
Card Description Age
TEAM Mariachi For the next 30 seconds, military building training and research work rate +400%, unit speed +10%
Colegio de San Nicolas Delivers 1 Large Collection of Books (500 XP); unit Line of Sight +4; building (except Wall) Line of Sight +8; reveals enemy units' positions for 20 seconds
National Servant Unit (except herded animals) hit points +10%; Padre heal work rate +200%
Imperial Age
Imperial Age
Outlaw Combat Outlaw and mercenary hit points and damage +15%; costs 500 coin
Ottomans
Card Description Age
Akincis Light ranged cavalry bonus damage against villagers +100%; Cavalry Archer train time -15%
Portuguese
Card Description Age
TEAM House of Aviz Enables Dragoon, Ruyter, Cavalry Archer, Rifle Rider, Musket Rider, Yabusame, and Carbine Cavalry to be trained from the Commerce Age; Zamburak, Eagle Runner Knight, Bolas Warrior, Black Rider, and Ming Army train time -15%; Mongolian Army train time -7%
Russians
Card Description Age
TEAM Kamchatka Expeditions Cavalry and shock infantry hit points +10%, Line of Sight +4
Spanish
Card Description Age
TEAM Spanish Inquisition Delivers 1 Inquisitor; military and economic unit Line of Sight +10
Swedes
Card Description Age
Ranged Cavalry Combat Ranged cavalry hit points and damage +15%
German Mercenary Contracts Mercenary hit points and damage +20%; enables Landsknechts and Jaegers to be trained at Barracks, Blockhouses, Taverns (for Landsknechts), and Galleons; enables Black Riders to be trained at Stables and Galleons
Contract Black Riders Delivers 7 Black Riders; enables Black Riders to be trained at Stables and Galleons; costs 1,000 coin
United States
Card Description Age
Poker Delivers 13 random mercenaries; enables up to 3 random mercenaries at Saloons; costs 3,500 coin
Indiana Mobilization Delivers 1 Carbine Cavalry for each shipment sent so far this game, including this one; unit train time, technology research time, Age up time -10%; costs 250 food, 250 wood
Hamilton's Own Delivers 2 Li'l Bombards and 4 Napoleon Guns; mercenary hit points and damage +25%; costs 2,500 coin
Imperial Age
Imperial Age
Seminole Ponies Delivers 9 Hussars; cavalry train time -10%; hand cavalry hit points and damage +15%, speed +5%
Imperial Age
Imperial Age
  • "Indiana Mobilization" is available upon selecting the Indiana Federal State.
  • "Hamilton's Own" is available upon selecting the New York Federal State.
  • "Seminole Ponies" is available upon selecting the Florida Federal State.

Shared
Card Description Age HC level
Riding School Cavalry train time -40% (also +2 Uhlans for the Germans; +1 Villager for the Indians)
10
  • "Riding School" is available to Europeans and the Indians.
Chinese
Card Description Age HC level
Western Reforms All units get +8% hit points and damage
40
Acupuncture All units' (except monks, Heavy Cannon, Flying Crow, and Summer Palace banner army) train time -20%
10
Europeans
Card Description Age HC level
Cavalry Combat Cavalry get +15% hit points and damage
10
Hire German Black Riders Delivers 7 Black Riders; costs 1,000 coin
10
Hire Holy Roman Army Delivers 7 Jaegers, 5 Black Riders, and 4 Landsknechts; costs 2,000 coin
25
  • "Cavalry Combat" is available to the Dutch, Ottomans, and Russians.
  • "Hire German Black Riders" is available to the Dutch, French, and Germans (with +2 extra Black Riders).
  • "Hire Holy Roman Army" is available to the Dutch, French, Germans (with +1 extra Jaeger, Black Rider, and Landsknecht), Russians, and Spanish.
Germans
Card Description Age HC level
TEAM Cavalry Attack Heavy cavalry, light ranged cavalry, and shock infantry get +15% damage
10
Spanish Riding School Cavalry get +10% speed; +4 Uhlans
25
Improved Mercenaries Mercenaries get +20% hit points and damage
10
Indians
Card Description Age HC level
Dravidian Martial Arts All units get +15% all melee attack damage; +1 Villager
40
TEAM Shivaji's Tactics All units get +5% hit points and damage
25
Ottomans
Card Description Age HC level
Irregulars Light ranged cavalry get +100% bonus damage against villagers
25
Russians
Card Description Age HC level
TEAM Cavalry Scouts Cavalry and shock infantry get +10% hit points and +4 Line of Sight
1
Spanish
Card Description Age HC level
TEAM Inquisition All units get +10 Line of Sight
10

Changelog[]

Age of Empires III[]

Definitive Edition[]

  • The Tower and Sword Rider was renamed to Order Knight.

Knights of the Mediterranean[]

  • With update 14.43676, Black Riders have 18 hand damage. Order Knights received new models.

In-game dialogue[]

The Black Rider, similar to the units of the Germans, speaks modern Standard German with a standard theater pronunciation ("Bühnendeutsch"), although this does not represent the form of German spoken in the Age of Empires III timeframe.

History[]

Black Riders were also known as "devil riders" because of the blackened armor they wore. They first appeared in Germany in the sixteenth century. The Riders developed a special tactic known as "caracole," which allowed them to effectively bombard infantry units with constant weapons fire. In caracole, cavalry units created a tight formation. The units in front fired their weapons, and then quickly charged to the back to reload. The units that were just behind them fired immediately after the first row charged backwards to reload.

Gallery[]

Mercenary and outlaw units in Age of Empires III
Mercenaries
Infantry Armored Pistoleer · Arsonist · Askari · Barbary Corsair · Cannoneer · Dahomey Amazon · Fusilier · Giant Grenadier · Highlander · Irish Brigadier · Iron Troop · Jaeger · Landsknecht · Ninja · Pandour · Ronin · Swiss Pikeman · Zouave
Cavalry Black Rider · Bosniak · Elmetto · Gatling Camel · Hackapell · Harquebusier · Jat Lancer · Kanuri Guard · Mameluke · Manchu · Mounted Rifleman · Royal Horseman · Sennar Horseman · Stradiot · Yojimbo · Zenata Rider
Artillery Li'l Bombard · Napoleon Gun · Gatling Camel
Ship Battleship · Privateer · War Dhow · Wokou Junk · Xebec
Outlaws
Infantry African Vagabond · Colonial Looter · Corsair Marksman · Cossack Daredevil · Desert Archer · Desert Warrior · Hajduk · Highwayman · Inquisitor · Marathan Dacoit · Marathan Thuggee · Pistolero · Renegado · Wokou Monk · Wokou Ronin
Shock infantry Pirate · Wokou Pirate
Cavalry Comanchero · Cossack Daredevil · Crabat · Desert Raider · Highwayman · Wokou Horseman
Artillery Captured Mortar
Ship Marathan Catamaran
Federal Americans Desperado · Cuatrero · Bandido · Gunslinger · Cowboy · Owlhoot
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