Black Brunswickers are ranged heavy infantry, similar to the Musketeer. They are specially effective against cavalry due to their melee multiplier, but vulnerable against artillery and light infantry.
In comparison with Musketeers, Black Brunswickers are similar in their food and coin cost, Line of Sight, and hand attack. They are available starting the Fortress Age, have less hit points, ranged attack, and train slightly slower, but have higher speed, slightly increased range, and faster Rate of Fire in ranged combat. Combined with Drummers, Home City Cards, and infantry upgrades, Black Brunswickers can further increase their movement speed. In addition, their faster attack speed in ranged combat allows them to perform hit-and-run tactics more easily.
The Germans can train Black Brunswickers from the Royal Embassy after sending the "Prince-Electors" Home City Card and choosing the House of Hanover as ally, also allowing them to train Totenkopf Hussars and Drummers. The Black Brunswickers use 1 population space, have a build limit of 30, and can be upgraded to Royal Guard level.
If the player picks The Black Duke for aging up into the Imperial Age with the Germans, the player will receive 16 Black Brunswickers.
Promotion[]
Black Brunswickers benefit from the Combat Promotion. This ability increases their hit points and attack after defeating an enemy military unit, up to a maximum of three enemy units. These stats can be higher with Home City Cards or upgrades that increase Musketeer-type units hit points and attack, like Socket Bayonet and Flint Lock.
Promotion
Bronze Rank
Silver Rank
Gold Rank
Combat Promotion
+15% hit points and attack
+30% hit points and attack
+45% hit points and attack
Upgrades[]
The Black Brunswicker starts at Veteran level, giving it +20% hit points and attack.
Upgrades native warriors to Legendary/Exalted/Imperial (+50% hit points and attack)
The Legendary Native Warriors improvement is available in the Capitol for European civilizations and the Mexicans, in the State Capitol for the United States, and in the Town Center for African, Asian (as Exalted Natives), and Native American civilizations.
Upgrades native warriors to Elite/Disciplined/Veteran and Champion/Honored/Royal Guard (if not already); Native Embassies get +40% hit points and +5 build limit (also +4 Uhlans for the Germans)
Fencing School
Infantry and Shock Infantry train time -40% (also +2 Uhlans for the Germans; +1 Hindu Villager for the Indians)
Liberation March
Infantry, cavalry, and Shock Infantry get +5% speed and -35% train time
"Native Alliance" is available to the Aztecs, Inca, Indians, and Japanese.
"Native Warriors" is available to Europeans and Native Americans (except the Haudenosaunee).
"Native Warrior Combat" is available to the French, Haudenosaunee, Inca, and Mexicans (upon revolting to Maya).
Maroons, native warriors, and Villagers now regenerate hit points at a rate of 0.25% per second when idle; Yoruba Eso Rider hit point degeneration rate -60% and Militiaman hit point degeneration rate -10%, and for both stops at 25% hit points
Louverture Liberation
Ships 6 Citizens and allows them to be trained at the Town Centers for 70 coin; allows Fishing Boats to be trained at the Dock; native warriors get +20% hit points and +5% speed
Each different allied native tribe sends a large shipment of their respective native warriors; Native warrior train time -10%; Native warrior shipments arrive twice as fast; costs 500 food, 500 wood
"Indian Friendship" is available to United States and "Chimayo Genizarios" to the Mexicans.
"Indian Friendship"/"Chimayo Genizarios" ships 4 Black Brunswickers, and upgrades them to Royal Guard (if not already), if the player had built a Trading Post on a House of Hanover palce.
Infantry and Shock infantry train time -40%; +3 Royal Musketeers
Cult of the Supreme Being
The player gains +10% XP from training units and other players receive -10% XP from defeating them. Sansculottes gather resources from Crates 50% faster; food from Berry Bushes and Cherry Orchards 25% faster; wood from Trees and Mango Groves and coin from Mines 20% faster; food from Huntable animals, Livestock, Mills, Farms and coin from Estates 15% faster
Sister Republics
Receive 15 random random European native units; costs 1,500 food
"Cult of the Supreme Being" and "Sister Republics" are available upon revolting to Revolutionary France.
Ships 1 Royal Embassy Wagon; Choose any one German Royal House as an ally that will allow you to recruit and upgrade units at the Royal Embassy. Allied units will now cost population in the Royal Embassy and Home City. Removed cost for Royal Houses alliances
"Mercenary Loyalty" reduces cost of "Circle Army" by 25%.
"Prince-Electors" enables Totenkopf Hussars, Drummers, Black Brunswickers, Veteran Hanoverians and Royal Guard Hanoverians at the Royal Embassy, if the player chooses to ally with the House of Wettin
The General, Minutemen, and Heavy Infantry get +15% hit points and attack
Indiana Mobilization
Ships an additional Carbine Cavalry for each shipment sent so far this game including this one; all units and technologies including Age advancements train and research 10% faster; costs 250 food, 250 wood
Although they were mainly recognized by their black uniforms, other Brunswicker regiments formed by light units, like sharpshooters (Jaegers) and Uhlans, wore a greenuniform.
History[]
“
The House of Hanover ruled much of northwestern Germany from the 17th century up through the 20th century. During the Napoleonic Wars, the Duke of Brunswick-Luneburg recruited an elite force in opposition to French occupation of parts of Germany. This force's black uniforms lent themselves to their colloquial name, the 'Black Brunswickers'. They became known as a force to be feared during Napoleon's invasion of Spain, but persisted as a deadly force through the remainder of the war and beyond, their insignia of the skull and crossbones heralding the impending doom of their enemies.
”
Gallery[]
Black Brunswicker image from the Compendium section