The Black Brunswicker is a ranged heavy infantry unit. It is available in the Fortress Age at the Trading Post to anyone who has allied with the House of Hanover by building a Trading Post on one of their palaces. Black Brunswickers are similar to Musketeers, with a bonus against cavalry, but have speedier movement and reloading time at the expense of lower hit points. Black Brunswickers can also ascend up to three levels of promotions by killing enemy units, each level raising their hit points and damage.
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Overview[]
Black Brunswickers are ranged heavy infantry, similar to the Musketeer. They are specially effective against cavalry due to their melee multiplier, but vulnerable against artillery and light infantry.
In comparison with Musketeers, Black Brunswickers are similar in their food and coin cost, Line of Sight, and hand attack. They are available starting the Fortress Age, have less hit points, ranged attack, and train slightly slower, but have higher speed, slightly increased range, and faster Rate of Fire in ranged combat. Combined with Drummers, Home City Cards, and infantry upgrades, Black Brunswickers can further increase their movement speed. In addition, their faster attack speed in ranged combat allows them to perform hit-and-run tactics more easily.
Promotion[]
Black Brunswickers benefit from the Combat Promotion. This ability increases their hit points and damage after defeating an enemy military unit, up to a maximum of three enemy units. These stats can be higher with Home City Cards or upgrades that increase Musketeer-type units hit points and damage, like Socket Bayonet and Flint Lock.
Promotion
Bronze Rank
Silver Rank
Gold Rank
Combat Promotion
+15% hit points and damage
+30% hit points and damage
+45% hit points and damage
Upgrades[]
The Black Brunswicker starts at Veteran level, giving it +20% hit points and damage.
For African civilizations, native warriors are upgraded automatically and for free.
Civilization differences[]
The Germans can train Black Brunswickers from the Royal Embassyafter sending the "Prince-Electors" Home City Card and choosing the House of Hanover as ally, also allowing them to train Totenkopf Hussars and Drummers. The Black Brunswickers take 1 population, have a build limit of 23, and can be upgraded to Royal Guard level. Also, if the player picks The Black Duke for aging up into the Imperial Age with the Germans, the player will receive 16 Black Brunswickers.
Revolutions[]
Revolutionary France can get Black Brunswickers through the "Sister Republics" card, which are included in the pool of random native warriors shipped.
"TEAM Senegalese Riflemen" is available to the French and Hausa.
"Native Alliance" is available to the Aztecs, Inca, Indians, and Japanese.
"Native Warriors" is available to Europeans, the Lakota and Mexicans.
"Native Warrior Combat" is available to the French, Haudenosaunee, and Inca, and also Mexicans upon revolting to the Maya, and British upon revolting to Haiti.
"TEAM Native Weapon Trade" is available to the Dutch and Lakota, and also British and French upon revolting to Canada.
"Blood Brothers" is available to the Aztecs, French, Germans, Haudenosaunee, Lakota, Portuguese, Russians, and Spanish, and also British upon revolting to Canada or Haiti.
"Liberation March" is available to the Mexicans and Spanish.
"Fencing School" is available to Europeans (except the French, Maltese, Ottomans, and Spanish), the Aztecs and Indians.
Native warrior, mercenary, and outlaw cost -15%; "TEAM 4 Zenata Rider", "Recruit Xebec", "Recruit Xebecs", and "15 Berber Allies" cost no coin
Sevites
Maroon, native warrior, and villager hit points regeneratation rate 0.25%; Yoruba Eso Riders lose 0.35% hit points per second instead, Militiamen lose 1.9% hit points per second, and for both stops at 25% hit points
Louverture Liberation
Delivers 6 Citizens; enables Citizens to be trained at Town Centers for 70 coin; enables Fishing Boats to be trained at Docks; native warrior train limit +20%, speed +5%
Unit train bounty +10%, kill bounty -10%; Sansculotte gather work rate for crates +50%, Berry Bush and Cherry Orchard +25%, tree, Mango Grove, mine +20%, huntable animals, herded animals, Mill, Farm, and Estate +15%
Delivers 1 Royal Embassy Wagon; choose any one German Royal House as an ally that will allow you to recruit and upgrade units at the Royal Embassy; allied units will cost population in the Royal Embassy and Home City; removes cost for Royal Houses alliances; player can choose from Hanover, Habsburg, Oldenburg, Wettin, and Wittelsbach; doubled most train limits for allied native units
Circle Army
Delivers different German Royal House units each time: 13 Black Brunswickers → 8 Mounted Infantry → 5 Saxon Cuirassiers; grants Veteran Hanoverians, Veteran Habsburgs, and Veteran Wettins; costs 250 food, 250 wood (costs 625 food, 625 wood in the Treaty game mode if the Blood Brothers card has also been sent)
"Mercenary Loyalty" reduces cost of "Circle Army" by 25%.
"Prince-Electors" enables Totenkopf Hussars, Drummers, Black Brunswickers, Veteran Hanoverians and Royal Guard Hanoverians at the Royal Embassy, if the player chooses to ally with the House of Hanover
Daimyo and Shogun Tokugawa speed +5%, Line of Sight +10, training and research work rate +15%; land military train time -20%, artillery and banner army train time -10% instead
Transforms all Salteadores into Soldados; musket infantry Line of Sight, ranged and mortar attack range +1; costs 500 food, 500 wood
TEAM Mariachi
For the next 30 seconds, military building training and research work rate +400%, unit speed +10%
Chimayó Genizarios
Each different allied native tribe sends a large shipment of their respective native warriors and upgrades them to Elite and Champion; native warrior train time -10%; "Native Treaties" arrive time -50%; costs 500 food, 500 wood
Colegio de San Nicolas
Delivers 1 Large Collection of Books (500 XP); unit Line of Sight +4; building (except Wall) Line of Sight +8; reveals enemy units' positions for 20 seconds
Bustamante
Field Hospital cost free, but does not grant build and kill bounty; enables the General to build Field Hospitals; enables Soldado to be trained at Field Hospitals; musket infantry hit points +10%
National Servant
Unit (except herded animals) hit points +10%; Padre heal work rate +200%
Imperial Age
Bastimento
Villager train time -20%; infantry train time -25%, Revolutionary train time -50% instead
The General, Minuteman, and heavy infantry hit points and damage +15%
Indian Friendship
Each different allied native tribe sends a large shipment of their respective native warriors and upgrades them to Elite and Champion; native warrior train time -10%; "Seminole Scouts", "Apache Scouts", "Navajo Scouts", "1st Michigan Volunteer Sharpshooters", and "Native Treaties" arrive time -50%; costs 500 food, 500 wood
Indiana Mobilization
Delivers 1 Carbine Cavalry for each shipment sent so far this game, including this one; unit train time, technology research time, Age up time -10%; costs 250 food, 250 wood
"Indian Friendship" ships 4 Black Brunswickers, if the player had built a Trading Post on a House of Hanover palce.
"Indiana Mobilization" is available upon selecting the Indiana Federal State.
Although they were mainly recognized by their black uniforms, other Brunswicker regiments formed by light units, like sharpshooters (Jaegers) and Uhlans, wore a I, 32.jpg greenI, 33.jpg uniform.
History[]
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The House of Hanover ruled much of northwestern Germany from the 17th century up through the 20th century. During the Napoleonic Wars, the Duke of Brunswick-Luneburg recruited an elite force in opposition to French occupation of parts of Germany. This force's black uniforms lent themselves to their colloquial name, the 'Black Brunswickers'. They became known as a force to be feared during Napoleon's invasion of Spain, but persisted as a deadly force through the remainder of the war and beyond, their insignia of the skull and crossbones heralding the impending doom of their enemies.
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Gallery[]
Black Brunswicker image from the Compendium section