Scenario Instructions Edit
“400 to 300 BC
Rome has broken free from the yoke of Etruscan rule and established itself as an independent city-state. We have many rivals, however, and can expect attacks from several quarters. To maintain independence, we must hold off our enemies and fortify our city.”—In-game section
Starting conditions Edit
- Starting Age: Bronze Age
- Starting resources: 250 food, 250 wood, 150 gold, 150 stone
- Population limit: 50
- Starting units:
- Gaia units: None
- Build a Sentry Tower next to each flag.
- Concentrate on the mission at hand.
- Build more towers for a strong defense.
- Player (Romans): The player starts in the southern corner of the map with a small army and base. There is a sufficient ammount of resources to win the scenario on the player's territory, but the base can be attacked from many directions.
- Campania (Romans): Campania starts with a Tool Age base in the western corner of the base and is a neighbor to the player. They attack with Slingers
- Samnite (Romans): The Samnite start with a Bronze Age base at the south-eastern edge of the map and are also a neighbor to the player. They attack very soon with Axemen.
- Etrusca (Romans): Etrusca starts with a Bronze Age base in the eastern corner of the map. They are possibly the most dangerous opponent as they invade with Cavalry.
- Umbria (Romans): Umbria starts with an Iron Age base in the northern corner of the map. Also dangerous, they attack with Improved Bowmen.
- Veiian (Romans): The Veiian start with a Tool Age base in the center of the map and are a neighbor to the player. They attack with Scouts.
- Gaul (Romans): The Gaul start at the north-eastern edge of the map with a large Bronze Age army consisting of Chariots, Improved Bowmen, Stone Throwers, Broad Swordsmen and Slingers. They have neither an economy nor buildings.
Start gathering stone to build the towers, and food, wood and gold to train more units. There are six Roman enemies in the scenario, but you won't have to defeat any of them to win.
There are twelve flags you must build towers next to. Luckily, Romans can build towers at half the price, so you only need 75 stone for a tower - and fifty stone to upgrade to Sentry Tower, for a total of 950 stone. The Stone Mines next to your town won't be enough, so you'll have to look for more eventually, but luckily, there's more stone next to most of the flags.
You'll have to protect the Villagers as they build. The Short Swordsman is the Romans' best unit, so train some.
Historical notes Edit
“Rome came into being around the eighth century BC when small settlements on two of Rome's seven hills merged to form a village. This grew into a small city spread across the seven hills that dominated an important crossing point on the Tiber River. Rome came under the control of the Etruscans to the north, who ruled the city from roughly 600 to 500 BC. The Romans overthrew the Etruscans and established a republic. They gradually expanded at the expense of other city-states and tribal confederations. A series of successful wars against the Samnite tribes gave Rome control of the mountains extending down the spine of Italy. By 290 BC, the Romans held central Italy from the Tyrrhenian Sea to the Adriatic. Attempts to expand further brought them into contact with Greek colonies to their south.”—In-game section
“Under your leadership, the Republic of Rome has become a force to be reckoned with in Italy. You have brilliantly out-maneuvered our rivals to the east and south, and we no longer fear the Etruscans. The new fortifications make Rome nearly impregnable. New challenges beckon, however. The Greek colonies in the south fear us now and there are rumors that they have called for help.”—In-game section
“The Republic of Rome enjoyed only a brief existence thanks to your inept leadership. Rome has become a punching bag for every two-bit tribe in Italy. Once again we pay tribute to the Etruscans. Report to the chariot stable for duty as a wheel rim.”—In-game section