A herd of Rheas, found in Patagonia

Birds are part of every game in the Age of Empires series. Most of them are background elements or decoys, not affecting the game in the slightest. Some birds, like the Turkey from Age of Empires II and Age of Empires III, are sources of food.

Age of Empires Edit

In Age of Empires, birds can be hunted down by a Villager. Once the animal is killed, it creates an impact similar to a crashing projectile of a siege weapon. The birds have 4 hit points but do not contain any food. The Following birds appear in Age of Empires:

  • Eagle
  • Hawk

Age of Empires II Edit

Once again, certain non-interactable birds make their appearance in the second game. The following decorative birds appear in Age of Empires II:

  • Hawkicon Falcon
  • Hawkicon Hawk
  • Hawkicon Macaw
  • Hawkicon Seagulls
  • Hawkicon Stork
  • Hawkicon Vulture

They are all available in the Scenario Editor.

Unlike in the first game however, two birds are edible, namely the Turkey and the Ostrich. The former is available as a herdable on Central American maps, whereas the latter is a huntable on African maps.

Age of Empires II also features a military bird unit: The Penguin. It is an infantry unit that can only be obtained in the Scenario Editor or by entering the cheat code 'i don't exist'.

Gallery Edit

Age of Mythology Edit

In Age of Mythology, non-edible birds are more interactable, as they count as units and can be killed in some occasions, most notably when a Zeus player invokes Lightning Storm. These birds include Hawks and Vultures, which appear on snowy/grassland and desert maps, respectively. On the other hand, Seagulls are set as embellishment objects, not as units. Tale of the Dragon introduced Parrots that appear in Jungle maps.

Not unlike Age of Empires II, two edible birds make their appearance; the Chicken and the Crowned Crane, both as huntables. Tale of the Dragon also introduces Ducks, which are similar to Chickens. The Domestication technology, available to followers of Fu Xi, increases the gather rate for Ducks and Chickens by 30%, making this the only technology that affects the gather rate for specific huntables.

Harpies (appearing on maps set in the Underworld, such as Erebus or River Styx) also interact similarly to Vultures and Hawks, but count as monsters rather than birds.

Originally Harpies were intended to be Hades' unique scout (appearing as the Harpy Scout in the Tale of the Dragon Scenario Editor) and Vultures as Egyptian flying scouts.

Trivia Edit

  • The Hawk has two texture maps in Age of Mythology, one (Animal Hawk.ddt) is used in the game, and one (Animal Hawk Map.ddt) is a leftover from the beta.
  • The Hawk was also intended at one point to be selectable, due to the presence of an icon, however it does not have a history file associated with it.

Age of Empires III Edit

Apart from two edible birds, the Rhea and the Turkey, the game also features an enormous variety of decorative birds, whose appearance varies on the featured maps, often their native habitats. It should be noted that they technically count as units, and can be moved around in the Editor, but are otherwise non-interactable and cannot be hunted.

These birds are non-edible and only serve decorative purposes; they are all available in various maps and are also provided in the Scenario Editor:

  • Bar-Headed Goose
  • Blackbird
  • Buzzard
  • Canada Goose
  • Condor
  • Duck
  • Eagle icon AOE III Eagle*
  • Goose
  • Kingfisher
  • Macaw
  • Parrot
  • Seagull
  • Snowy Owl
  • Swan
  • Vulture icon AOE III Vulture*

The birds marked with a * have 20 HP in-game.

Concerning the edible birds, it should be noted that Turkeys provide 500 food, and are easily killed by a Blunderbuss-boosted Settler, so it is recommended to prefer Turkeys, rather than foraging Berry Bushes or hunting Capybaras on maps that have them (such as Yucatán or Caribbean).

Rheas on the other hand provide 400 food and are found in large herds, similarly to most huntables, such as Deer.

Gallery Edit

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