The Bhakti Temple is a native Asian religious settlement found in Age of Empires III: The Asian Dynasties. Like all natives, they can be allied with by building a Trading Post at their Trading Post site.
Units[]
- Tiger Claw: Indian warrior armed with sharp claws. Good against infantry.
- War Elephant: Indian Heavy War Elephant powerful in close combat. Inflicts area damage. Good against archers and skirmishers.
Technologies[]
Age | Technology | Cost | Effect |
---|---|---|---|
Yoga | 200 food 200 coin |
Infantry, cavalry, and shock infantry get +5% attack | |
Reinforced Gauntlets | 300 food 300 coin |
Tiger Claws get +50% hit points | |
Vegetarianism | 100 wood 100 coin |
Villagers gather from Berry Bushes 40% faster |
Strategy[]
Yoga gives all infantry, shock infantry, and cavalry +5% attack. This is generically useful. The effect of this technology is particularly good for mercenaries, due to their high attack damage.
The Vegetarianism technology increases the speed of gathering Berry Bushes by 40%. This is most useful when transitioning to Berry Bushes after huntable animals have been/are close to being exhausted. This is especially useful for the Japanese and Native Americans, who have improvements that increase the collection of food from berries. This can give an early boost to the economy.
Reinforced Gauntlets gives Tiger Claws, one of the minor civilization's native warriors, +50% hit points.
The Tiger Claw and War Elephant have very similar roles, as the Tiger Claw is a hand shock infantry unit, the War Elephant is a heavy cavalry unit, and both are especially effective versus non-heavy infantry. They both move pretty fast (but slow for what they are tagged as) with a movement speed of 6.0. They both have relatively high siege damage/unit cost for what they are tagged as. They are affected by the same unit upgrades and move at the same speed, so can form a non-slowed group. Thus, the player does not need to choose between them.
The War Elephant's attack has an Area of Effect of 2, making it excel versus dense groups of enemy units. It is also very tanky versus ranged damage, with 425 base hit points and 30% ranged resistance, so can be used to soak up enemy ranged damage or snipe light infantry while under fire from ranged units. It is tagged as a lancer, so benefits from lancer upgrades.
Tiger Claws have very high damage output/unit cost versus light infantry, but are pretty fragile, especially before Reinforced Gauntlets. Thus, they are most useful to snipe light infantry and artillery, then having them run away instead of fighting other units. Being hand shock infantry, they are better than their stats seem compared to heavy cavalry, as their counters have lower attack multipliers, they are affected by hand infantry upgrades, and they have a smaller size, which is especially useful for sniping light infantry and artillery as quickly as possible due to attacking units spending less time pathing.
Combined, Tiger Claws and War Elephants effectively add a lot of population space to the player, which is very useful late-game.
Overall, the Bhakti Temple is the strongest when the player is transitioning to Berry Bushes after huntable animals have been/are close to being exhausted, due to Vegetarianism, especially as Vegetarianism has a very fast research time (10 seconds). Its units are specialist counters of non-heavy infantry like Skirmishers.
Trivia[]
- The Bhakti Temple is part of the religion-themed minor civilizations of The Asian Dynasties, this one representing an archetype of various branches of Hinduism, which have an emphasis on emotional devotion to God.
History[]
“ | This Holy Site is identical to a Native Trade Site. Allying with Natives allows a player to train special Native units, usually warriors, and also grants access to a group of improvements to that tribe. Native units do not cost any population spaces, but can only be built in limited numbers. Hinduism's Bhakti movement is unique in that it emphasizes the love of a devotee for his or her personal god, a dualistic relationship between the worshipper and the worshipped. The devotee may praise his or her chosen deity as child, parent, friend, master, or beloved. In bhakti, it is the inner feelings as opposed to institutional religion that form the core of a person's faith. Bhakti sects and cults have been traced back to the 1st century AD, with similar theistic practices dated as far back as the "Bhagavad-Gita", written in 150 BCE. It is common for most Hindu gods to have their own sects, but bhakti often centers on Shiva and Vishnu, and the Vishnu incarnations of Rama and Krishna. Repetition of the god's name is a significant practice in bhakti, as is wearing his emblem, singing, and making pilgrimages. In the 7th through 10th centuries, bhakti became increasingly prevalent due to the widespread work of poets and artists who created new forms of non-ritualistic worship, portraying the relationship between man and god in human terms, and thus making it more relatable. |
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