Tiger Claw: A light infantry with bonus against other light infantry and light cavalry. Up to 18 can be trained per settlement.
Tiger Claws should not compose the main army, as they have few hit points and can be easily killed, but should only be made as support troops if the population limit is reached instead.
|Yoga||200 food, 200 coin||Infantry and cavalry get +5% attack|
|Reinforced Gauntlets||200 food, 200 coin||Tiger Claws get +50% hit points|
|Vegetarianism||100 wood, 100 coin||Settlers/Villagers gather from Berry Bushes 40% faster|
|Bhakti Discipline Training||200 wood, 150 coin||Upgrades Tiger Claws to Disciplined|
|Bhakti Honor Training||400 wood, 300 coin||Upgrades Tiger Claws to Honored|
- Yoga is useful for any civilizations, particularly those with powerful infantry and cavalry.
- Even with Reinforced Gauntlets, Tiger Claws are far from the best native units.
- Vegetarianism can be useful at early game, but it is rare that berry gathering becomes essential enough later in the game.
- Native American civilizations' farm upgrades affect berry gathering as well, so berry gathering becomes significantly faster than farming with Vegetarianism.
"This Holy Site is identical to a Native Trade Site. Allying with Natives allows a player to train special Native units, usually warriors, and also grants access to a group of improvements to that tribe. Native units do not cost any population spaces, but can only be built in limited numbers.
Hinduism’s Bhakti movement is unique in that it emphasizes the love of a devotee for his or her personal god, a dualistic relationship between the worshipper and the worshipped. The devotee may praise his or her chosen deity as child, parent, friend, master, or beloved. In bhakti, it is the inner feelings as opposed to institutional religion that form the core of a person’s faith.
Bhakti sects and cults have been traced back to the 1st century AD, with similar theistic practices dated as far back as the "Bhagavad-Gita", written in 150 BCE. It is common for most Hindu gods to have their own sects, but bhakti often centers on Shiva and Vishnu, and the Vishnu incarnations of Rama and Krishna. Repetition of the god’s name is a significant practice in bhakti, as is wearing his emblem, singing, and making pilgrimages. In the 7th through 10th centuries, bhakti became increasingly prevalent due to the widespread work of poets and artists who created new forms of non-ritualistic worship, portraying the relationship between man and god in human terms, and thus making it more relatable."
|Civilizations in Age of Empires III|
|European||British · Dutch · French · Germans · Ottomans · Portuguese · Russians · Spanish|
|Native American*||Aztecs · Iroquois · Sioux|
|Asian**||Chinese · Indians · Japanese|
|Native Americans||Apache* · Carib · Cherokee · Cheyenne* · Comanche · Cree · Huron* · Incas · Klamath* · Mapuche* · Maya · Navajo* · Nootka · Seminole · Tupi · Zapotec* (Former: Aztecs · Iroquois · Lakota)|
|Religious communities**||Bhakti Temple · Jesuit Mission · Shaolin Temple · Sufi Mosque · Udasi Temple · Zen Temple|
|Knights of St. John · Circle of Ossus · Black Family Estate · United States|
|* = The Warchiefs ** = The Asian Dynasties|