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This article is about the technology in Age of Empires II. For the technology in Age of Mythology, see Berserkergang (Age of Mythology).

Berserkergang is a technology in Age of Empires II: The Conquerors that is unique to the Vikings and can be researched at the Castle once the Imperial Age is reached. Once researched, it allows Berserks to regenerate at double the rate (from 20 HP per minute to 40 HP per minute), allowing them to last even longer in battles without Monk support.

Strategy[edit | edit source]

Berserkergang allows Berserks to stay in the fight longer due to the fact that they do not need to wait for Monks to heal them. After researching Berserkergang, Berserks should be at the front of all offensives and defenses, only pulling back when they have sustained a large number of hits. If played right, they can sustain minimal losses while inflicting great damage on the opponent.

Team bonuses[edit | edit source]

  • A team containing Berbers: With Kasbah researched, researching Berserkergang is 25% faster.

Changelog[edit | edit source]

The Conquerors[edit | edit source]

  • Berserkergang costs 500F/850G.

The Forgotten[edit | edit source]

  • Berserkergang cost changed from 500F/850G to 850F/400G.

Trivia[edit | edit source]

  • The excerpt below is paraphrased from "On Going Berserk: A Neurochemical Inquiry", by Howard Fabing (1956).

History[edit | edit source]

A shield-biting rook in the Lewis chessmen (12th century).

The extreme fit or form of madness that seemed to overcome Viking Berserks was known as the Berserkergang. It was described as beginning with a chill, shivering, and chattering of teeth. Then the body temperature seemed to soar, swelling the face and turning it red. Now fully enraged, a man attaining this state would howl like a wild animal, go apparently mad (witnesses report the biting of a shield), and cut down everyone they met indiscriminately. When the rage had passed, the Berserk fell into a torpor or depression that may have lasted for days.
The Conquerors manual
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