|This article is about the technology in Age of Empires II. For the technology in Age of Mythology, see Berserkergang (Age of Mythology).|
Berserkergang allows Berserks to stay in the fight longer due to the fact that they do not need to wait for Monks to heal them. After researching Berserkergang, Berserks should be at the front of all offensives and defenses, only pulling back when they have sustained a large number of hits. If played right, they can sustain minimal losses while inflicting great damage on the opponent.
Team bonuses Edit
The Conquerors Edit
- Berserkergang costs 500F/850G.
The Forgotten Edit
- Berserkergang cost changed from 500F/850G to 850F/400G.
"The extreme fit or form of madness that seemed to overcome Viking Berserks was known as the Berserkergang. It was described as beginning with a chill, shivering, and chattering of teeth. Then the body temperature seemed to soar, swelling the face and turning it red. Now fully enraged, a man attaining this state would howl like a wild animal, go apparently mad (witnesses report the biting of a shield), and cut down everyone they met indiscriminately. When the rage had passed, the Berserk fell into a torpor or depression that may have lasted for days."—The Conquerors manual
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