"Viking unique unit. Infantry that slowly heals itself."
Age of Empires II description

The Berserk is the first unique unit of the Vikings in Age of Empires II. It is an infantry unit with high armor and attack as well as a regeneration ability.

Berserks can be upgraded to Elite Berserks in the Imperial Age.

Overview Edit

The Berserk is a heavy infantry unit that is armed with an axe and shield, and has the ability to regenerate health over time (20 hit points per minute, can be doubled with Berserkergang). This allows them to last long in combat and makes them effective in pitched battles. As most infantry, Berserks gain a small attack bonus against enemy standard buildings and Eagle Warriors. The Vikings' civilization bonus gives them +15% HP in the Castle Age and 20% in the Imperial Age, so a Berserk will have 61 HP, 11 attack and 2/3 armor. An Elite Berserk will have 75 HP, 18 attack, and 5/5 armor when fully upgraded.

Strategy Edit

On land maps, a Viking player has to make a choice between training Berserks or Champions. Due to the costs involved in upgrading both units, it is impractical to train both units. The Berserk's advantages over the Militia-line lies in their regeneration, superior armor, attack, and speed. On the downside they cost an extra 5 food and 5 gold and are harder to mass.

Castle Age Edit

Berserks have rather weak statistics in the Castle Age, inferior to the Long Swordsman (on a cost basis). Their only advantage over the Swordsman is their regeneration and speed. Hence they can be used as moderately effective raiders. Even though Chieftains gives them a fighting chance against Knights, but it is rather expensive, so against cavalry, Pikemen should be used.

Comparison to the Champion Edit

Elite Berserks, however, are statistically superior to Champions. With 18, they have +1 attack. Also, they have +1 armor, +0.15 speed, and the regeneration ability at the cost of 5 food and 5 gold each. The Champion has +9 HP. Overall, the Berserk is the better unit, first of all because of its speed. The only advantage the Champion holds (next to the HP) is their attack bonus against Eagle Warriors. Champions get +8 attack, Elite Berserks only +3.

Counters Edit

Berserks share all the weaknesses of most infantry, but to a lesser extent. Berserks can catch up with foot archers, but they still shouldn't be used against them, especially in mass battles. Hand Cannoneers and Slingers absolutely devastate Berserks. Massed Scorpions can also inflict massive losses against Berserks. Jaguar Warriors and Samurai (unlike Champions) are the melee units that threaten Berserks. Cataphracts counter Berserks as well. Like against almost all melee units, Teutonic Knights and Boyars are also effective against Berserks, though the former's slow speed is even starker compared to the Berserk's fast speed. Berserks should avoid battles against Leitis as their attack ignores melee armor, but their self regeneration can give them a slight advantage. However, the Leitis' attack can be very devastating with all 4 Relics collected, being able to deal 22 damage per hit.

Further statistics Edit

As Berserks are unique to the Vikings, only technologies that are available to them are shown in the following table:

Unit strengths and weaknesses
Strong vs. Skirmishers, Halberdiers, Camel Riders, Eagle Warriors, buildings, Light Cavalry
Weak vs. Cataphracts, Jaguar Warriors, Boyars, Hand Cannoneers, Conquistadors, Slingers, Plumed Archers, Samurai, Teutonic Knights
Attack Forging Forging (+1)
Ironcasting Iron Casting (+1)
Blastfurnace Blast Furnace (+2)
Arson Arson (+2 attack against standard buildings)
CastleAgeUnique Chieftains (+5 attack against cavalry and +4 against camels)
Armor Scalemailarmor Scale Mail Armor (+1/+1)
Chainmailarmor Chain Mail Armor (+1/+1)
Platemailarmor Plate Mail Armor (+1/+2)
Speed Squires Squires (+10%)
Sight Tracking Tracking (+2)
Conversion defense Faith Faith
Heresy Heresy
Creation speed Conscription Conscription (+33%)
Other Unique-tech-imperial Berserkergang (increases regeneration speed)
Upgrades Elite-unique-research Elite Berserk

Civilization bonuses Edit

  • Vikings: Berserks have +15%/20% HP in the Castle/Imperial Age.

Team bonuses Edit

Changelog Edit

The Age of Kings Edit

  • Berserks have 48 HP (60 for Elite).
  • Berserks train in 16 seconds.
  • Berserks move at a speed of 0.9.
  • Berserks have 0 pierce armor.

The Conquerors Edit

  • Berserks now move at a speed of 1.05.
  • Berserks now have 1 pierce armor.
  • Heresy introduced.
  • Vikings: Berserkergang introduced. It costs 500F/850G.

The Forgotten Edit

  • Berserks now have 54 (62 for Elite) HP.
  • Berserks now train in 14 seconds.
  • Vikings: Berserkergang now costs 850F/400G. Chieftains introduced. It costs 700F/400G and gives Berserks +4 attack against cavalry.

The African Kingdoms Edit

  • Arson introduced.
  • Vikings: Chieftains now cost 400F/300G and gives Berserks +5 attack against cavalry.
  • Vikings: With patch 4.8b, Chieftains now gives Berserks additional +2 attack against camels.

Rise of the Rajas Edit

  • With patch 5.7, Chieftains now makes Berserks do +4 damage to camels instead of +2.

Definitive Edition Edit

Trivia Edit

  • Despite the fact that Viking warriors never had horned helmets, Berserks are depicted with horned helmets, most likely because they'd be most recognizable that way. Horned helms were only used by Vikings during certain religious rituals.
  • Berserks were the first units to be given a regeneration ability (in The Age of Kings). Later on, other units joined them, such as heroes and Berber camel units.

History Edit

"Late in the eighth century Viking sea raiders from Scandinavia appeared suddenly in Northern Europe. They raided and plundered coastal communities for the next 150 years. Most of the progress made by Charlemagne in uniting Northern Europe and beginning a rebirth of civilization was erased by the turmoil they caused. The Vikings were known for their great seamanship and ferocity in battle. Witnesses claimed that Viking warriors would occasionally go "berserk" and attack with nearly inhuman zeal, oblivious to all danger. Such behavior was terrifying to behold and very difficult to withstand. The ability to go mad with battle lust was a powerful attribute during a period of widespread superstition."

Gallery Edit

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