|“||Viking unique unit. Infantry that slowly heals itself.||”|
|—Age of Empires II description|
Berserks can be upgraded to Elite Berserks in the Imperial Age.
- 1 Overview
- 2 Strategy
- 3 Further statistics
- 4 Civilization bonuses
- 5 Team bonuses
- 6 Changelog
- 7 Trivia
- 8 History
- 9 Gallery
The Berserk is a heavy infantry unit that is armed with an axe and shield, and has the ability to regenerate health over time (20 hit points per minute, can be doubled with Berserkergang). This allows them to last long in combat and makes them effective in pitched battles. As most infantry, Berserks gain a small attack bonus against enemy standard buildings and Eagle Warriors. The Vikings' civilization bonus gives them +15% HP in the Castle Age and 20% in the Imperial Age, so a Berserk will have 61 HP, 11 attack and 2/3 armor. An Elite Berserk will have 75 HP, 18 attack, and 5/5 armor when fully upgraded.
On land maps, a Viking player has to make a choice between training Berserks or Champions. Due to the costs involved in upgrading both units, it is impractical to train both units. The Berserk's advantages over the Militia-line lies in their regeneration, superior armor, attack, and speed. On the downside they cost an extra 5 food (an extra 20 food with Supplies) and 5 gold and are harder to mass.
Berserks have rather weak statistics in the Castle Age, inferior to the Long Swordsman (on a cost basis). Their only advantage over the Swordsman is their regeneration and speed. Hence they can be used as moderately effective raiders. Even though Chieftains gives them a fighting chance against Knights, but it is rather expensive, so against cavalry, Pikemen should be used.
Comparison to the Champion
Elite Berserks are statistically superior to Champions. With 18, they have +1 attack. Also, they have +1 armor, +0.15 speed, and the regeneration ability at the cost of 5 food (20 additional food with Supplies) and 5 gold each. The Champion has +9 HP. Overall, the Berserk is the better unit, first of all because of its speed. The only advantage the Champion holds (next to the HP) is their attack bonus against Eagle Warriors. Champions get +8 attack, Elite Berserks only +3.
Berserks share all the weaknesses of most infantry, but to a lesser extent. Berserks can catch up with foot archers, but they still shouldn't be used against them, especially in mass battles. Hand Cannoneers and Slingers absolutely devastate Berserks. Massed Scorpions can also inflict massive losses against Berserks. Jaguar Warriors and Samurai (unlike Champions) are the melee units that threaten Berserks. Cataphracts counter Berserks as well. Like against almost all melee units, Teutonic Knights and Boyars are also effective against Berserks, though the former's slow speed is even starker compared to the Berserk's fast speed. Berserks should avoid battles against Leitis as their attack ignores melee armor, but their self regeneration can give them a slight advantage. However, the Leitis' attack can be very devastating with all 4 Relics collected, being able to deal 22 damage per hit.
As Berserks are unique to the Vikings, only technologies that are available to them are shown in the following table:
|Unit strengths and weaknesses|
|Strong vs.||Skirmishers, Halberdiers, Camel Riders, Eagle Warriors, buildings, Light Cavalry|
|Weak vs.||Cataphracts, Jaguar Warriors, Boyars, Hand Cannoneers, Conquistadors, Slingers, Plumed Archers, Samurai, Teutonic Knights|
|Attack|| Forging (+1)|
Iron Casting (+1)
Blast Furnace (+2)
Arson (+2 attack against standard buildings)
Chieftains ( attack against cavalry and against camels)
|Armor|| Scale Mail Armor (+1/+1)|
Chain Mail Armor (+1/+1)
Plate Mail Armor (+1/+2)
|Conversion defense|| Faith|
|Creation speed||Conscription (+33%)|
|Other||Berserkergang (increases regeneration speed)|
- Vikings: Berserks have +15%/20% HP in the Castle/Imperial Age.
- A team containing Berbers: With Kasbah researched, Berserks are created and upgraded 25% faster, and Conscription, Chieftains, and Berserkergang are researched 25% faster.
- A team containing Bulgarians: Blacksmith upgrades are researched faster.
- A team containing Goths: Researching Squires and Arson is 20% faster.
- A team containing Lithuanians: Faith and Heresy are researched 20% faster.
- A team containing Teutons: Berserks are more resistant to conversion.
The Age of Kings
- Berserks have 48 HP (60 for Elite).
- Berserks train in 16 seconds.
- Berserks move at a speed of 0.9.
- Berserks have 0 pierce armor.
- Berserks move at a speed of 1.05.
- Berserks have 1 pierce armor.
- Heresy introduced.
- Berserkergang introduced. It costs 500 food, 850 gold.
- Berserks have 54 (62 for Elite) HP.
- Berserks train in 14 seconds.
- Berserkergang costs 850 food, 400 gold.
- Chieftains introduced. It costs 700 food, 400 gold and gives Berserks +4 attack bonus against cavalry.
The African Kingdoms
- Arson introduced.
- Chieftains cost 400 food, 300 gold and gives Berserks +5 attack bonus against cavalry.
- With patch 4.8, Chieftains gives Berserks +2 attack bonus against camels on top of the attack bonus against cavalry.
Rise of the Rajas
- With patch 5.7, Chieftains gives Berserks +4 attack bonus against camels on top of the attack bonus against cavalry.
- Despite the fact that Viking warriors never had horned helmets, Berserks are depicted with horned helmets, most likely because they'd be most recognizable that way. Horned helms were only used by Vikings during certain religious rituals.
- Berserks were the first units to be given a regeneration ability (in The Age of Kings). Later on, other units joined them, such as heroes and Berber camel units.
- With a total cost of 6,740 resources (4,495 food, 2,245 gold), Berserks are the second-most expensive unit to fully upgrade in Age of Empires II (based on all upgrades listed above except Faith and Heresy; upgrade costs as of the Definitive Edition, update 47820). Only the Camel Archer is more expensive to fully upgrade.
|“||Late in the eighth century Viking sea raiders from Scandinavia appeared suddenly in Northern Europe. They raided and plundered coastal communities for the next 150 years. Most of the progress made by Charlemagne in uniting Northern Europe and beginning a rebirth of civilization was erased by the turmoil they caused. The Vikings were known for their great seamanship and ferocity in battle. Witnesses claimed that Viking warriors would occasionally go "berserk" and attack with nearly inhuman zeal, oblivious to all danger. Such behavior was terrifying to behold and very difficult to withstand. The ability to go mad with battle lust was a powerful attribute during a period of widespread superstition.||”|