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This article is about the alliance in Age of Empires III: Definitive Edition - The African Royals. For other appearances of the faction in the series, see Berbers.

The Berbers are a Commerce Age Alliance option for the Hausa. Allying with the Berbers to advance into the Commerce Age or higher provides the following benefits:

Units[]

Town Center and Native Embassy
Palace and Native Embassy

Technologies[]

University
Technology Cost Description
Berber desert kings Berber Kings of the Desert 400 influence Villager get +35% hit points; Berber Nomads get +5.0× and +3.4× multiplier against cavalry and shock infantry, respectively
Berber ghorfas Berber Ghorfas 620 influence Mills, Estates, Farms, Rice Paddies, and Fields reduce the speed of enemy military units around them by 30%

Alliance[]

The player is considered to be allied with the Berbers for the Native Treaties Home City Card effects.

Shipments[]

Strategy[]

The Berbers alliance is focused primarily on economic growth and defenses. They give access to Berber Nomads, which are villagers that have +33% gathering rates for gathering natural resources, but -33% penalties for gathering from buildings, and wgo gain +5% hit points and +0.1 speed per other Berber Nomad within 20 range (hit point bonus is capped at +50%). If the player picks the Berbers for aging up to the Commerce Age, they should immediately build the Native Embassy with the Native Embassy Builder and use the 300 influence shipped for training Berber Nomads. The Berber Nomad is also a resilient villager that can better deal with enemy raids.

The Berber Kings of the Desert technology improves the hit points of all villagers and gives Berber Nomads +5.0× multiplier vs. cavalry and +3.4× multiplier vs. shock infantry, enabling the player to defend even better with their villagers. The Berbers also enable the Berber Salt Camel that can be turned into a Salt Mine which holds 10,000 coin. As long as the Salt Mine is in place, the player cannot train another Berber Salt Camel. This unit allows the player to secure coin generation. Once the player places their Salt Mine, they should start to gather it with the Berber Nomads due to their natural resource-gathering bonus.

Berber Ghorfas makes enemy military units in an area of effect of 9.5 around Mills, Estates, Farms, and Rice Paddies, and an area of effect of 5 around Fields, have their speed reduced by 30%. This technology enables the player to make it difficult a retreat to their opponents and will make the enemy army easier to catch up with.

If used for aging up into the Fortress Age onward, the player will get Berber Camel Riders instead of the Native Embassy builder and influence. The Berbers alliance also enables the player to train Berber Camel Riders at the Palace and at the Native Embassy, making it a good choice if the player wants more cavalry options, and particularly if the player needs a specialized counter against all kinds of cavalry units. However, they are considered light cavalry despite having a melee attack, and are weak against ranged heavy infantry like Musketeers and ranged light infantry such as Crossbowmen and Skirmishers.

The Berber alliance also activates the Berbers' native alliance, which means it is also a good pick when focusing on native units and will count for the Native Treaties shipment. They make a good combination with the Akan and Yoruba alliances.

Recommended alliances[]

Akan[]

  • Enables the Akan alliance for Native Treaties
  • Akan Gold Economy Ships 1 Gold Prospector Wagon and makes Villagers gather from mines 10% faster, which also applies to the Salt Mine and Berber Nomads.

Moroccans[]

Songhai[]

  • Allows Songhai Raid, which spawns 5 Raiders. Useful for a cavalry strategy.
  • Enables the Mansa Musa Epic technology, which gives coin equal to 10% of the total resources earned by the player from mining (100,000 coin max.) and Trade Routes (2,000 coin max.). Synergistic with the Berber Nomads and the Salt Mine.

Yoruba[]

  • Enables the Yoruba alliance for Native Treaties.
  • Enables Yoruba Eso Riders for more cavalry options.

British[]

  • The Arsenal technologies provided will be helpful for the Berber Camel Riders.

Fulani[]

  • Gerewol Festival: Changes Villager (including Berber Nomad) train bounty from experience to influence.

Hausa[]

  • This alliance focuses on gaining map control through the use of Hausa Builders and Kingdom Builders, which enables the player to perform a turtle strategy

Shipments[]

  • Any economic upgrade for villagers, especially Establish Ironmonger, TEAM Zuma Rock Lore, Silversmith, and Pulaaku Code.
  • Feudal Armies: All units' train time -15%.
  • Loyal Warriors: Native warriors, mercenaries, and outlaws cost -15%.
  • Sahelian Kingdoms: Native warriors get +15% hit points and attack; mercenaries and outlaws get +10% hit points and attack.
  • Military unit shipments that may cover Berber Camel Rider weaknesses.
  • Massina Madrasahs: Universities get +10 LOS and their Sphere of Influence now also increases nearby villagers' tree and mine gather rates.
  • Palace and Watch Tower related shipments.
  • Native Treaties.
  • Dambe Wrestling: Villagers get +50% hit points and -33% hand attack Rate of Fire, but their ranged attack now have a minimum range of 8; units affected by villager upgrades get +15% hit points and -33% hand attack Rate of Fire.
Age up methods in Age of Empires III
Politicians for European civilizations
Colonial age up Commerce Age Politician governor The Governor · Politician imam The Imam · Politician inventor The Inventor · Politician logistician The Logistician · Politician naturalist The Naturalist · Politician philosopher prince The Philosopher Prince · Politician quarter master The Quartermaster · The Medici The Medici
Fortress age up Fortress Age Politician admiral The Admiral of the Ocean Sea · Politician adventurer The Adventurer · Politician bishop The Bishop · Politician ethiopian queen The Ethiopian Queen · Politician exiled prince The Exiled Prince · Politician gentlemen pirate The Gentleman Pirate · Politician marksman The Marksman · Politician mercenary contractor The Mercenary Contractor · Politician mohawk statesmen The Mohawk Statesman · Politician scout The Scout · Politician sergeant arms The Sergeant at Arms
Industrial age up Industrial Age Politician cavalier The Cavalry Marshal · Politician engineer The Engineer · Politician grand vizier The Grand Vizier · Politician kings musketeer The King's Musketeer · Politician logistician The Logistician · Politician papal guard The Papal Guard · Politician tycoon The Tycoon · Politician viceroy The Viceroy · Politician war minister The War Minister · The Pope The Pope
Imperial age up Imperial Age Politician el presidente El Presidente · Politician general The General · Politician black duke The Black Duke · Politician inventor The Inventor · Politician knight The Knight · Politician mercenary contractor The Mercenary Contractor · Politician Royalist The Royalist · Politician Scottish marshal The Scottish Marshal
Civilizations Flag BritishDE British · Flag DutchDE Dutch · Flag FrenchDE French · Flag GermanDE Germans · Flag ItalianDE Italians · Flag MalteseDE Maltese · Flag OttomanDE Ottomans · Flag PortugueseDE Portuguese · Flag RussianDE Russians · Flag SpanishDE Spanish · Flag SwedishDE Swedes
Tribal Council members for Native American civilizations
Colonial age up Commerce Age The Messenger · The Wise Woman · The Warrior · The Elder · The Chief
Civilizations Flag AztecDE Aztecs · Flag IroquoisDE Haudenosaunee · Flag IncanDE Inca · Flag SiouxDE Lakota
Wonders for Asian civilizations
Flag ChineseDE Chinese Confucian academy aoe3de Confucian Academy · PorcelainTowerDE Porcelain Tower · SummerPalaceDE Summer Palace · TempleOfHeavenDE Temple of Heaven · WhitePagodaDE White Pagoda
Flag IndianDE Indians AgraFortDE Agra Fort · CharminarGateDE Charminar Gate · KarniMataDE Karni Mata · TajMahalDE Taj Mahal · TowerOfVictoryDE Tower of Victory
Flag JapaneseDE Japanese GoldenPavilionDE Golden Pavilion · GiantBuddhaDE Great Buddha · ShogunateDE Shogunate · ToriiGatesDE Torii Gates · ToshoguShrineDE Toshogu Shrine
Federal States for United States
Colonial age up Commerce Age Federal state US delaware Delaware · Federal state US massachussetts Massachusetts · Federal state US pennsylvania Pennsylvania · Federal state US rhode island Rhode Island · Federal state US virginia Virginia
Fortress age up Fortress Age Federal state US indiana Indiana · Federal state US kentucky Kentucky · Federal state US maryland Maryland · Federal state US new hampshire New Hampshire · Federal state US tennessee Tennessee
Industrial age up Industrial Age Federal state US california California · Federal state US new jersey New Jersey · Federal state US ohio Ohio · Federal state US south carolina South Carolina · Federal state US vermont Vermont
Imperial age up Imperial Age Federal state US connecticut Connecticut · Federal state US florida Florida · Federal state US illinois Illinois · Federal state US new york New York · Federal state US texas Texas
Federal States for Mexicans
Colonial age up Commerce Age Durango Durango · Michoacán Michoacán · Tlaxcala Tlaxcala · Chiapas Chiapas · Querétaro Querétaro
Fortress age up Fortress Age Sonora federal state Sonora · Coahuila Coahuila · Sinaloa Sinaloa · San Luis Potosí San Luis Potosí · Tabasco Tabasco
Industrial age up Industrial Age Chihuahua Chihuahua · Zacatecas Zacatecas · Tamaulipas Tamaulipas · Guanajuato Guanajuato · Guerrero Guerrero
Imperial age up Imperial Age Oaxaca Oaxaca · Jalisco Jalisco · Estado de México Estado de México · Veracruz Veracruz · Puebla Puebla
Alliances for African civilizations
Flag Ethiopian aoe3de Ethiopians Alliance Habesha Habesha · Alliance Jesuits Jesuits · Alliance Portuguese Portuguese · Alliance Somalis Somalis · Alliance Sudanese Sudanese · Alliance Indians Indians· Alliance Oromo Oromo+ · Alliance Arabs Arabsx
Flag Hausa Hausa Alliance Akan Akan · Alliance Berbers Berbers · Alliance Hausa Hausa · Alliance Moroccans Moroccans · Alliance Songhai Songhai · Alliance Fulani Fulani· Alliance Yoruba Yoruba+ · Alliance British Britishx
* requires Fortress Age to be unlocked; + requires Industrial Age to be unlocked; x requires Imperial Age to be unlocked
Unused options for Tribal Council members, Wonders, and Alliances can be used in future Age-ups.
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