
In-game, the Berbers are specified as a cavalry and naval civilization.
Overview[]
Unique unit[]
Camel Archer: Mounted archer with attack bonus against mounted archers.
Genitour: Mounted Skirmisher.
Unique technologies[]
Kasbah: Allied Castles work 25% faster.[note 1]
Maghrebi Camels: Camel units regenerate 15 HP/min.
Civilization bonuses[]
- Villagers move 5% faster in Dark Age, 10% faster starting in Feudal Age.
- Cavalry units[note 2] are 15%/20% cheaper in the Castle/Imperial Age.
- Ships move 10% faster.
Team bonus[]
- Genitours are available at the Archery Range starting in the Castle Age.
Tech tree key[]
Rusty red: Generic buildings
Aqua blue: Generic units
Forest green: Technologies
Deep violet: Unique units
Deep cornflower blue: Regional units
Reddish-orange: Regional buildings
Crimson pink: Unique buildings
Clicking on the icon links to the corresponding page.
Military[]
Barracks[]
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Archery Range[]
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Stable[]
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Siege Workshop[]
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Castle[]
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Dock[]
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Monastery[]
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Defensive structures[]
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Research[]
Blacksmith[]
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University[]
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Economy[]
Town Center[]
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Mining Camp[]
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Lumber Camp[]
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Mill[]
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Market[]
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Others[]
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Notes[]
| Technology trees in Age of Empires II | |
|---|---|
| African | |
| Central Asian | |
| Central European | |
| East Asian | |
| Eastern European | |
| Mediterranean | |
| Middle Eastern | |
| Native American | |
| South Asian/Indian | |
| Southeast Asian | |
| Western European | |





































































































































































