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This article is about the civilization introduced in Age of Empires II HD: The African Kingdoms. For the civilization in Age of Empires III: Definitive Edition - The African Royals, see Berbers (Age of Empires III).
Civilization Technology tree Strategy
The arid desert breeds tough men, horses, and camels alike. Unite the tribes of Northern Africa, prepare your naval vessels to escape the scorching heat of the Maghreb, and set sail to war-torn Iberia to conquer new riches. Are your powerful cavalry, camelry, and Camel Archers enough to defend your Kasbahs against the scrambled kingdoms of Iberia that are slowly uniting against you?
—Description[1]

The Berbers' civilization music theme in the Definitive Edition

The Berbers are a Middle Eastern[2] civilization featured in Age of Empires II HD: The African Kingdoms.[3] They focus on navy and cavalry.

In-game, the Berbers are a formidable opponent for any civilization that specializes in Cavalry Archers and cavalry, because of their bonuses to their Camel Riders and their unique unit, the Camel Archer, a cavalry archer that deals bonus damage to other cavalry archers. The Berbers also have the Genitour unit, a mounted Skirmisher unit that serves as a team bonus, making the Berbers one of the three civilizations to share a unique unit through a team bonus. Apart from their camels, the cavalry is overall solid, as Stable units are cheaper (which also applies to their Camels), and their navy has extra mobility. They have a varied technology tree and having some other buffs to most military lines. The Berbers are suited well on most maps, and cheaper and versatile Stable units make them another friendly civilization when focusing on cavalry Rush.

The Berbers appear as a minor native and an alliance option for the Hausa in Age of Empires III: Definitive Edition - The African Royals. In addition, Barbary States appear as a revolution option for the Ottomans and Portuguese and the Moroccans (a Berber state in the Age of Empires III timeframe) appear in a Historical Battle and as another alliance option for the Hausa. Several units introduced in Age of Empires III: Definitive Edition reuse the same voice lines as the Berber units in Age of Empires II.

Overview[]

The Berbers are primarily a cavalry civilization, and have very strong and cost-effective cavalry units and an almost full tech tree in the cavalry department, only lacking the Paladin. Their infantry is also good with only the Halberdier missing. Their archers are overall subpar as they lack Arbalesters and Parthian Tactics. Especially the latter is unfortunate as it hinders their unique unit. The siege weapons are average without Siege Rams and Siege Onagers. The navy is another selling point for the Berbers with faster ships and a full tech tree, apart from Shipwright. Their Monks are average, and their defenses rather weak. Their economy, however, is strong with all technologies apart from Two-Man Saw at their disposal, and a great civilization bonus which grants their Villagers +10% movement speed. Overall, the Berbers are mobility-oriented, as they focus on cavalry and accelerated units.

Campaign appearances[]

The Berbers have a campaign devoted to their civilization: Tariq ibn Ziyad. They also appear in:

El Cid (Definitive Edition)[]

Battles of the Conquerors (Definitive Edition)[]

Sundjata[]

Francisco de Almeida[]

Bari[]

The Hautevilles[]

  • Roger in Sicily
    • Prince Ayyub Zirid - Enemy
    • Prince Ali Zirid - Enemy
    • Ibn at-Timmah - Ally → potential Enemy
  • Wonder of the World
    • Sultan al-Hassan - Ally → potential Enemy

Characteristics[]

Unique unit[]

CamelArcherIcon-DE.png Camel Archer: Mounted archer that excels at battle against other mounted archers
GenitourIcon-DE.png Genitour: Mounted Skirmisher

Unique technologies[]

CastleAgeUnique.png Kasbah: Increases the working speed of Castles for the entire team by 25%.[note 1]
Unique-tech-imperial.jpg Maghrebi Camels: Gives camel units a regeneration ability.

Civilization bonuses[]

  • Villagers move 10% faster.
  • Stable units are 15%/20% cheaper in the Castle/Imperial Age.
  • Ships move 10% faster.

Team bonus[]

Genitours are available at the Archery Range.

Changelog[]

The African Kingdoms[]

  • Camel Archers have a +1 attack bonus against infantry.
  • Trade Cogs generate less gold per trip to offset the speed bonus and keep the gold generation in line with other civilizations.
  • Initially, Stable units are 20% cheaper starting from the Castle Age. With patch 4.8, Stable units are 15%/20% cheaper in the Castle/Imperial Age.
  • Initially, they cannot research Ring Archer Armor. With patch 4.8, it was added to their technology tree.
  • Initially, Kasbah increases not only the team Castles' working speed by 25%, but also the Castles of the researching player by another 25% (resulting in a total 56.25% bonus). With patch 4.8, Kasbah only affects the researching player's Castles once.
  • Initially, Non-Elite Genitours have 4 attack and 3 range. With patch 4.8, they have 3 attack and 4 range.
  • (Elite) Camel Archers have 60 (65) HP, +2 camel and Cavalry Archer armor as well as a +2 attack bonus against rams.
  • Camel Archers train in 21 seconds.
  • Non-Elite Genitours have 3 pierce armor.
  • Genitours cost 50 food and 35 wood.

Rise of the Rajas[]

  • With patch 5.3, Camel Archers no longer have an attack bonus against infantry.
  • With patch 5.7, (Elite) Camel Archers have 55 (60) HP, and they lose their bonus armor against anti-camel and anti-Cavalry Archer attacks. Also, they lose their attack bonus against rams.
  • With patch 5.8, Camel Archers train in 25 seconds.

Definitive Edition[]

  • Genitours receive a +2 attack bonus against Spearmen.
  • Trade Cogs no longer generate less gold per trip.
  • With update 35584, non-Elite Genitours have 4 pierce armor.

Dynasties of India[]

  • Genitours now cost 40 food and 35 wood.

In-game dialogue language[]

In-game, Berber units speak Kabyle/Taqbaylit which is written in Tifinagh script as well as Latin.

Some words are from Chleuh/tachelhit and some are made up or not very understandable by native Berbers, because of weird foreign pronunciations or made up words. Some are Arabic like "sidi" but used in Rif (Berber dialect most close to Kabyle) they say " A'sidi " or "A'si'" and never used it alone like "sidi" even if it is not a problem because of the shared history with Arabic.

Another example is the ɣ which is not pronounced like the gh of Amazigh.

Eih is foreign, it should be more like "yy/yé/wah" = "yes". Most of words cannot be found in Amzigh dictionary.

"Rebbi" is exact and is "god" but the "R" should be rolled and the"e" should mostly pronounced like an "a". "Issem" meaning "name" the "S" in the beginning is weird should be more like "r'iessem na'rebbi" or "gh'iessem n'rebbi" or "ɣ'iessem n'rebbi", "si'iessem n'rebbi", and not attached to "iessem".

"V" is very rare and weirdly put at the end of a word like "Vekhetov", foreign word to Berbers, looks more Russian.

"Azul" is a recent neologism meaning "close to heart" to greet people and did not exist back in the time frame of Age of Empires II.

Villager
  • Select 1 Eih? (ⵉⵀ?) - Yes?
  • Select 2 Azul (ⴰⵣⵓⵍ) - Hello
  • Select 3 ??? - Ready
  • Select 4 Lehulwulmar? (ⵍⵀⵓⵍⵡⵓⵍⵎⴰⵔ?) - Your commands?
  • Task 1 Eih (ⵉⵀ) - Yes
  • Task 2 Fehmeɣ (ⴼⵀⵎⵖ) - Understood
  • Task 3 Aqli ruḥaɣ (ⴰⵇⵍⵉ ⵔⵓⵃⴰⵖ) - I'm going
  • Task 4 Tuɣa atid xmaɣ - I'll do it now
  • Female Build Thabbenaith - A builder (feminine)
  • Male Build Abbenai (ⴰⴱⴱⵏⴰⵉ-ⵉⵏ) - A builder (masculine)
  • Female Chop Vekhetov (ⵖⴽⵀⵜⵓⴹ)- To cut
  • Male Chop Alye tabb (ⴰⵍⵢ ⵜⴰⴱⴱ) - To chop
  • Female Farm
  • Male Farm
  • Female Fish
  • Male Fish
  • Female Forage
  • Male Forage Nu *zhumeah - To forage (Going to forage)
  • Female Hunt Tha seggad (ⵜⴰ ⵙⴳⴰⴷ) - A huntress
  • Male Hunt Nek, segdaɣ (ⵏⴽ, ⵙⴳⴷⴰⵖ) - Me, I hunt
  • Female Mine Akheden tirminae (ⴰⴽⵀⴷⵏ ⵜⵉⵔⵎⵉⵏⴰ) - To work the mine
  • Male Mine Nek, ḥfraɣ (ⵏⴽ, ⵃⴼⵔⴰⵖ) - Me, I mine
  • Female Repair Imsgem (ⵉⵎⵙⴳⵎ) - Repairer
  • Male Repair Nek, sgymaɣ (ⵏⴽ, ⵙⴳⵢⵎⴰⵖ) - Me, I repair
Military
  • Select 1 Eih? (ⵉⵀ?) - Yes?
  • Select 2 Alidil, Hadamenik (ⴰⵍⵉⴷⵉⵍ, ⵀⴰⴷⴰⵎⵏⵉⴽ) - Orders, sir
  • Select 3 Lehulwulmar? (ⵍⵀⵓⵍⵡⵓⵍⵎⴰⵔ?) - Your commands?
  • Move 1 Leusakh (ⵍⵓⵙⴰⴽⵀ) - Immediately
  • Move 2 Anâam (ⴰⵏⵄⵎ) - Yes
  • Move 3 Anâam, acidi (ⴰⵏⵄⵎ ⴰⵙⵉⴷⵉ) - Yes, sir
  • Attack 1 Hezhuhmiv! (ⵀⵣⵀⵓⵀⵎⵉⴹ!) - Forward!
  • Attack 2 Zhudimiv, anano! (ⵥⵀⵓⴷⵉⵎⵉⴹ, ⴰⵏⴰⵏⵓ!) - Everyone, at them!
  • Attack 3 Dimifseulah, Hezhuhmiv! (ⴹⵉⵎⵉⴼⵙⵓⵍⴰⵀ, ⵀⵣⵀⵓⵀⵎⵉⴹ!) - My brothers, forward!
Monk
  • Select 1 Eih? (ⵉⵀ?) - Yes?
  • Select 2 Lehulwulmar? (ⵍⵀⵓⵍⵡⵓⵍⵎⴰⵔ?) - Your commands?
  • Select 3 Alidil, Hadamenik (ⴰⵍⵉⴷⵉⵍ, ⵀⴰⴷⴰⵎⵏⵉⴽ) - Orders, sir
  • Select 4 Sisem n rebbi (ⵙⵉⵙⵎ ⵏ ⵔⴱⵉ) - In the name of God
  • Move 1 Anglia rohao (ⴰⵏⴳⵍⵉⴰ ⵔⵓⵀⴰⵓ) - I'm going
  • Move 2 Eih (ⵉⵀ) - Yes
  • Move 3 Leusakh (ⵍⵓⵙⴰⴽⵀ) - Immediately
  • Move 4 Feu vethit (k)omakh - On my way
King
  • Select 1 Aqlik (ⴰⵇⵍⵉⴽ) - Here you are
  • Select 2
  • Select 3
  • Select 4
  • Move 1
  • Move 2
  • Move 3
  • Move 4 Ad khemagh (ⴰⴷ ⴽⵀⵎⴰⴳⵀ) - I'll do

AI player names[]

When playing a random map game against the computer, the player may encounter any of the following Berber AI characters:

  • Abd al- Mu'min (ⵄⴰⴱⴷ ⵍⵎⵓⵎⵏ ⵍⴳⵓⵎⵉ): A prominent member of the Almohad movement. As a leader of the Almohad Movement (since 1130), he became the first Caliph of the Almohad Empire (reigned 1147–63).
  • Abdallah ibn Yasin (ⴰⴱⴷⴰⵍⵍⴰⵀ ⵉⴱⵏ ⵢⴰⵙⵉⵏ): A theologian and founder of the Almoravid movement and dynasty (died 7 July 1059 C.E. in "Krifla" near Rommani, Morocco).
  • Abu Bakr ibn Umar (ⴰⴱⵓ ⴱⴽⵔ ⴱⵏ ⵄⵎⵔ): A chieftain of the Lamtuna Berber Tribe and commander of the Almoravids from 1056 until his death.
  • Abu Yazid (ⴰⴱⵓ ⵢⵣⵉⴷ): An Ibadi Berber of the Banu Ifran tribe who led a rebellion against the Fatimid Caliphate in Ifriqiya (modern Tunisia and eastern Algeria) starting in 944.
  • Ibn Tumart (ⵜⵓⵎⵔⵜ‎ ⴰⴱⵓ): A Muslim Berber religious scholar, teacher and political leader, came from southern Morocco. He founded and served as the spiritual leader of the Almohad movement.
  • Idris I (ⵉⴷⵔⵉⵙ I): The first Arab ruler and founder of the Idrisid dynasty, ruling from 788 to 791. He is credited with founding the dynasty that was instrumental in the early Islamization of Morocco.
  • Kusayla (ⴰⴽⵙⵉⵍ): His name means "leopard" in the Berber language, died in the year 690 AD fighting Muslim invaders, was a 7th-century Berber Christian king of the kingdom of Altava and leader of the Awraba tribe of the Imazighen.
  • Maysara (ⵎⵉⵙⵔⴰ): Berber rebel leader and original architect of the Great Berber Revolt that erupted in 739-743 against the Umayyad Muslim empire.
  • Musa ibn Nusayr (ⵎⵓⵙⴰ ⴱⵏ ⵏⵚⵉⵔ): Served as a governor and general under the Umayyad caliph Al-Walid I. He ruled over the Muslim provinces of North Africa (Ifriqiya), and directed the Islamic conquest of the Visigothic Kingdom in the Iberian Peninsula and southeastern France. Despite appearing as a Berber AI, he was actually an Arab from Syria who landed in Spain with an Arab army - in part, to make sure Tariq ibn Ziyad's Berbers did not go rogue.
  • Salih ibn Tarif (ⵚⴰⵍⵃ ⴱⵏ ⵟⵔⵉⴼ): The second king of the Berghouata Berber kingdom, and proclaimed himself a prophet of a new religion. He appeared during the caliphate of Hisham ibn Abd al-Malik in 744 AD.
  • Tariq ibn Ziyad (ⵟⴰⵔⵉⵇ ⴱⵏ ⵣⵉⵢⴰⴷ): A Muslim commander who led the Islamic Umayyad conquest of Visigothic Hispania in 711–718 A.D. Under the orders of the Umayyad Caliph Al-Walid I he led a large army and crossed the Strait of Gibraltar from the North African coast, consolidating his troops at what is today known as the Rock of Gibraltar. The name "Gibraltar" is the Spanish derivation of the Arabic name Jabal Ṭāriq (جبل طارق), meaning "mountain of Ṭāriq", which is named after him.
  • Yusuf ibn Tashfin (ⵢⵓⵙⴼ ⴱⵏ ⵜⴰⵛⴼⵉⵏ): was leader of the Berber Moroccan Almoravid empire. He co-founded the city of Marrakesh and led the Muslim forces in the Battle of Zallaqa/Sagrajas.

History[]

Archaeological evidence indicates the emergence of distinctively Berber tribes in North Africa around 2000 BC, while historical sources and inscriptions first mention them around the 8th century BC. Early Berbers were mostly pastoral nomads, though a minority practiced sedentary agriculture. These tribes had close contact with Carthage and the Greek colonies in North Africa. The word “Berber” itself derives from a Greek term used in this case to describe the local inhabitants of North Africa west of Egypt.

In the 3rd and 2nd centuries BC, several Libyo-Berber groups formed the classical kingdoms of Numidia and Mauritania. These soon fell to the Romans, who left their own impressive legacy on North Africa. However, in the early 5th century AD, the Vandals invaded Roman North Africa and, allying with the Berbers, conquered it.

The Byzantines launched several campaigns into North Africa in the 6th century, establishing tenuous control over the region. However, their persecution of the Arian and Donatist Christian sects throughout the next century drove a wedge between the Berbers and their Byzantine rulers, allowing the Muslim Arabs a relatively easy conquest of North Africa in the mid 7th century. The Arabs consolidated their conquests in North Africa by founding new cities (most notably Qayrawan in Tunisia), gradually spreading Islam, and allying with local Berber tribes.

In 711, an army composed of Berbers and Arabs under Tariq ibn Ziyad and Musa ibn Nusayr crossed into Iberia, defeated the Visigoth king Roderic at the Battle of Guadalete, and quickly subdued the region. Medieval Berber armies were famed for their use of lightly armored but lightning-quick cavalry and camelry forces, particularly Genitours, cavalry wielding a spear overhead whose mobility and versatility made them lethal against a variety of troop types. The Berber horse is notorious for terrifying other horses with its aggressive personality, lending Berber horsemen a key advantage in combat.

Despite some brief interruptions, the medieval Muslim Berber empires of North Africa and Iberia flourished as centers of culture and trade for centuries. Their architectural legacy is particularly rich, as they erected such impressive structures as the Alhambra in Granada, La Mezquita in Cordoba, the Koutoubia Mosque in Marrakesh, and the Hassan Tower in Rabat. The Berbers profited greatly from the commodities, especially gold, obtained through the lucrative Trans-Saharan trade routes, and were key players in the medieval Mediterranean economy. The maritime strength of the Berbers was impressive, and their fleets would remain as powerful commercial and military entities for centuries.

In 909, a new power rose to dominate North Africa: the Fatimid Caliphate (909-1171). The Fatimid leader, Ubayd Allah, claimed to be the Imam, the Caliph, and the Mahdi (a messianic figure in Islam), beginning a precedent that would be followed by several subsequent political figures. However, overextension as the Fatimids pushed eastward cost them their possessions in the Maghrib, and a collapse in central authority in Muslim Spain led to its fragmentation into several Taifas, or city-states.

Significant Arabization of the Maghrib was achieved through the Hilalian invasion of the 11th century, which greatly affected the agriculture and commerce of the region as well. The Almoravids (1040-1147), representing an elevated level of military, political, economic, and religious organization, rose to dominate the Maghrib and invaded Iberia, conquering the Taifas and halting the military advance of the Christian Spanish kingdoms. The Almohads (1121-1269) succeeded the Almoravids and decisively crushed the Castilians at the Battle of Alarcos in 1195, greatly expanding their political influence. Under the Almoravids and Almohads, the western medieval Muslim world reached its political and cultural zenith.

The Spanish Christian kingdoms gradually conquered Muslim Iberia, a process that culminated with the fall of the Nasrid Emirate of Granada to a unified Castile-Aragon in 1492, and the Ottoman Turks conquered much of the Maghrib in the 16th century, leaving the Sa’adian (1549-1654) dynasty in the west as the predecessors of the modern Moroccan state.
[3]

Trivia[]

  • The Berbers' civilization icon is an Adarga, an apple-shaped leather shield originally from Fes, Morocco that was used by light cavalry in Muslim Spain before it was adopted by the Christians (the same shield is used by the second Berber unique unit, the Genitour, and by the Spanish Lancer and the Zenata Rider in Age of Empires III). The Adarga's unusual shape was designed to deflect arrows and javelins more than stop them.
    • The painted symbol on the shield is a Yaz (ⵣ), which symbolizes the "free man" (Amazigh in Berber), and is in turn the name Berbers give to themselves in their own language.
  • The user interface image displays the coat of arms of Nasrid dynasty, the last Muslim dynasty in the Iberian Peninsula, ruling the Emirate of Granada from 1230 until 1492.
  • The Berbers are featured in El Cid campaign as one of the antagonistic factions in the late campaign, and are represented by Saracens and Turks. They also appear in the Tours scenario of the Battles of the Conquerors and are also represented by Turks.
  • Berbers or Moors had actually been considered to appear as one of the new civilizations in The Conquerors. However, the plan was dropped because there were already four civilizations with the Middle Eastern architecture set.[4]
  • The Berbers' strengths closely resemble the ones of the Yamato of Age of Empires (both having bonuses affecting their navy, cheaper cavalry units and extra speed for Villagers).
  • Of all four shared-unit civilizations, they are the only one that does not have any bonus or technology for their own shared unit.
  • During the beta, they might have had access to Halberdiers.
  • The Berbers are considered one of the most jack–of-all-trade civilization, as they have many units suitable to use, but many of them are not the best contrast to other civilizations. Also, in contrast to the Teutons, they are one of the few civilizations that lacks all rarest units and buildings (namely Paladins, Siege Onagers, and Bombard Towers). Because of their jack-of-all-trades tactics, they can be suited for most maps.
    • On a related note, the Berbers may sometimes be recommended over Franks when it comes to learning the "Knight rush" strategy for newer players. This is because while the Franks' civilization bonuses are better for this strategy, the Berbers have more Castle Age options to mix in with their Knight rush strategy.
  • When the Berbers were released, most players regarded this civilization as overpowered, since at that time, the Camel Armor bonus was not high, and Stable units cost 20% less once the Castle Age was reached. Most importantly, Camel Archers had better statistics, as they trained faster, had anti-armor, and 5 more hit points. This made Berbers more of a unique unit civilization, due to both unique technologies being beneficial for Camel Archers. Most of the Camel Archers' statistics were toned down, and the discount reduced in Rise of the Rajas. However, their shared unit, the Genitour, is underused, due to being extremely vulnerable against other trash units, with double the food cost, which is too much in the Castle Age. Overall, the Berbers still possess an above-average win rate, even though their picking rate is average at best.
    • Similar to the Hindustanis, the Berbers were originally set to counter the Mongols and Huns, due to both unique units being a great counter against Cavalry Archers, and the Berbers have cheaper Camels to face their cavalry. Ironically, the Berbers have some of the lowest win-rates against Mongols, due to the Mongols having siege weapons that are very effective against Berber Camel units.

Gallery[]

Notes[]

  1. Does not affect Kreposts.

Video overview[]

References[]

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