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Civilization Technology tree Strategy


In-game, the Berbers are specified as a cavalry and naval civilization.

Overview

Civilization bonuses

Unique units

Unique technologies

Tech tree key

The Berbers have access to the following units, buildings, and technologies. Clicking on the icon links to the corresponding page.

Red: Buildings
Blue: Units
Green: Technologies
Purple: Unique units

Military

Barracks

Barracks
DarkageDE FeudalageDE CastleageDE Imperial Age
Militia Manatarmsavailable Long Swordsman Twohandedswordsmanavailable Championavailable
Spearman Pikeman Halberdier
Eaglescoutunavailable Eaglewarriorunavailable Eliteeaglewarriorunavailable
Suppliesavailable Squiresavailable
Arsonavailable

Archery Range

requires Barracks-logo Barracks

Archery Range
DarkageDE FeudalageDE CastleageDE Imperial Age
Archer Crossbowman Arbalesterunavailable
Skirmisher Eliteskirmisheravailable Handcannoneeravailable
Cavalry Archer Heavycavalryarcheravailable
Genitouravailable Elitegenitouravailable
Thumbringavailable Parthiantacticsunavailable

Stable

requires Barracks-logo Barracks

Stable
DarkageDE FeudalageDE CastleageDE Imperial Age
Scout Cavalry Light Cavalry Hussar
Bloodlinesavailable Knightavailable Cavalieravailable Paladinunavailable
Camel Rider Heavycamelrideravailable
Battleelephantunavailable Elitebattleelephantunavailable
Steppelancerunavailable Elitesteppelancerunavailable
Husbandry

Siege Workshop

requires Blacksmithicon Blacksmith

Siege Workshop
DarkageDE FeudalageDE CastleageDE Imperial Age
Batteringramavailable Cappedramavailable Siegeramunavailable
Mangonelavailable Onager Siegeonagerunavailable
Scorpionavailable Heavyscorpionavailable
Siege Tower Bombardcannonavailable

Castle

Castle
DarkageDE FeudalageDE CastleageDE Imperial Age
Camelarcheravailable Elitecamelarcheravailable
Petard Trebuchetavailable
Kasbahavailable File:Maghrabicamelsavailable.png
Hoardingsavailable
Sappersunavailable
Conscriptionavailable
Spies

Dock

Dock Fishtrapavailable
DarkageDE FeudalageDE CastleageDE Imperial Age
Fishing Ship Firegalleyavailable Fire Ship Fastfireshipavailable
Transport Ship Tradecogavailable Gillnetsavailable Cannongalleonavailable Elitecannongalleonavailable
Demolitionraftavailable Demolitionshipavailable Heavydemolitionshipavailable
Galley War Galley Galleon
Careeningavailable Drydockavailable
Shipwrightunavailable

Defensive structures

DarkageDE FeudalageDE CastleageDE Imperial Age
Outpost Watch Tower Guard Tower Keepunavailable
Palisadewallavailable Stone Wall Fortified Wall Bombardtowerunavailable
Palisadegateavailable Gate

Research

Monastery

Monastery
DarkageDE FeudalageDE CastleageDE Imperial Age
Monk Faithavailable
Redemptionavailable Illuminationavailable
Atonementavailable Blockprintingunavailable
Herbalmedicineavailable Theocracyavailable
Heresyavailable
Sanctityunavailable
Fervoravailable

Blacksmith

Blacksmithavailable
DarkageDE FeudalageDE CastleageDE Imperial Age
Paddedarcherarmoravailable Leatherarcherarmoravailable Ringarcherarmoravailable
Fletchingavailable Bodkinarrowavailable Braceravailable
Forgingavailable Ironcastingavailable Blastfurnaceavailable
Scalebardingarmoravailable Chainbardingarmoravailable Platebardingarmoravailable
Scalemailarmoravailable Chainmailarmoravailable Platemailarmoravailable

University

Universityavailable
DarkageDE FeudalageDE CastleageDE Imperial Age
Masonryavailable Architecture
Fortified Wall Chemistryavailable Bombardtowerresearchunavailable
Ballistics Siegeengineersavailable
Guard Tower Keepresearchunavailable
Heated Shot Arrowslitsavailable
Murderholesavailable
Treadmillcraneavailable

Economy

Town Center

Town Center Town Center
DarkageDE FeudalageDE CastleageDE Imperial Age
Villager Town Watch Townpatrolavailable
Feudalageavailable Castleageavailable Imperial Age
Loomavailable Wheelbarrow Handcartavailable

Mining Camp

Mining Camp
DarkageDE FeudalageDE CastleageDE Imperial Age
Gold Mining Goldshaftminingavailable
Stone Mining Stoneshaftminingavailable

Lumber Camp

Lumber Camp
DarkageDE FeudalageDE CastleageDE Imperial Age
Doublebitaxeavailable Bow Saw Twomansawunavailable

Mill

Mill Farm
DarkageDE FeudalageDE CastleageDE Imperial Age
Horsecollaravailable Heavyplowavailable Croprotationavailable

Market

requires Millicon Mill

Market
DarkageDE FeudalageDE CastleageDE Imperial Age
Tradecartavailable Coinage Bankingavailable
Caravan Guildsavailable

Other

House Wonder
DarkageDE FeudalageDE CastleageDE Imperial Age

Changelog

The African Kingdoms

  • Camel Archers have +1 attack against infantry.
  • Trade Cogs generate less gold per trip to offset the speed bonus and keep the gold generation in line with other civilizations.
  • Initially, Stable units cost -20% starting from the Castle Age. With patch 4.8, the cost is now staggered to -15%/-20% in the Castle/Imperial Age.
  • Initially cannot research Ring Archer Armor. With patch 4.8, it was added to their technology tree.
  • Initially, Kasbah increases not only the team Castles' working speed by 25%, but also the Castles of the researching player by another +25% (resulting in a total +56.25% bonus). With patch 4.8, Kasbah only affects the researching player's Castles once.
  • Non-Elite Genitours initially have 4 attack and 3 range. With patch 4.8, they have 3 attack and 4 range.
  • Non-Elite Genitours have 3 pierce armor.
  • (Elite) Camel Archers have 60 (65) HP, +2 anti-camel and anti-cavalry archer armor as well as a +2 attack bonus against rams.
  • Camel Archers train in 21 seconds.

Rise of the Rajas

  • With patch 5.3, Camel Archers no longer have an attack bonus against infantry.
  • With patch 5.7, (Elite) Camel Archers now have 55 (60) HP, and they lose their bonus armor against anti-camel and anti-cavalry archer attacks. Also, they lose their attack bonus against rams.
  • With patch 5.8, Camel Archers now train in 25 seconds.

Definitive Edition

  • Genitours receive +2 attack against Spearmen.
  • Non-Elite Genitours have 4 pierce armor.
  • Trade Cogs no longer generate less gold per trip.
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