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Civilization Tech tree Strategy

In-game, the Berbers are specified as a cavalry and naval civilization.

Overview Edit

Civilization bonuses Edit

Unique units Edit

Unique technologies Edit

Tech tree key Edit

The Berbers have access to the following units, buildings, and technologies. Clicking on the icon links to the corresponding page.

Red: Buildings
Blue: Units
Green: Technologies
Purple: Unique units

Military Edit

Barracks Edit

Barracksavailable
DarkageDE FeudalageDE CastleageDE ImperialageDE
Militiaavailable Manatarmsavailable Longswordsmanavailable Twohandedswordsmanavailable Championavailable
Spearmanavailable Pikemanavailable Halberdierunavailable
Eaglescoutunavailable Eaglewarriorunavailable Eliteeaglewarriorunavailable
Suppliesavailable Squiresavailable
Arsonavailable

Archery Range Edit

requires Barracks-logo Barracks

Archeryrangeavailable
DarkageDE FeudalageDE CastleageDE ImperialageDE
Archeravailable Crossbowmanavailable Arbalesterunavailable
Skirmisheravailable Eliteskirmisheravailable Handcannoneeravailable
Cavalryarcheravailable Heavycavalryarcheravailable
Genitouravailable Elitegenitouravailable
Thumbringavailable Parthiantacticsunavailable

Stable Edit

requires Barracks-logo Barracks

Stableavailable
DarkageDE FeudalageDE CastleageDE ImperialageDE
Scoutcavalryavailable Lightcavalryavailable Hussaravailable
Bloodlinesavailable Knightavailable Cavalieravailable Paladinunavailable
Camelrideravailable Heavycamelrideravailable
Battleelephantunavailable Elitebattleelephantunavailable
Steppelancerunavailable Elitesteppelancerunavailable
Husbandryavailable

Siege Workshop Edit

requires Blacksmithicon Blacksmith

Siegeworkshopavailable
DarkageDE FeudalageDE CastleageDE ImperialageDE
Batteringramavailable Cappedramavailable Siegeramunavailable
Mangonelavailable Onageravailable Siegeonagerunavailable
Scorpionavailable Heavyscorpionavailable
Siegetoweravailable Bombardcannonavailable

Castle Edit

Castleavailable
DarkageDE FeudalageDE CastleageDE ImperialageDE
Camelarcheravailable Elitecamelarcheravailable
Petardavailable Trebuchetavailable
Kasbahavailable Maghrabicamelsavailable
Hoardingsavailable
Sappersunavailable
Conscriptionavailable
Spiestreasonavailable

Dock Edit

Dockavailable Fishtrapavailable
DarkageDE FeudalageDE CastleageDE ImperialageDE
Fishingshipavailable Firegalleyavailable Fireshipavailable Fastfireshipavailable
Transportshipavailable Tradecogavailable Gillnetsavailable Cannongalleonavailable Elitecannongalleonavailable
Demolitionraftavailable Demolitionshipavailable Heavydemolitionshipavailable
Galleyavailable Wargalleyavailable Galleonavailable
Careeningavailable Drydockavailable
Shipwrightunavailable

Defensive structures Edit

DarkageDE FeudalageDE CastleageDE ImperialageDE
Outpostavailable Watchtoweravailable Guardtoweravailable Keepunavailable
Palisadewallavailable Stonewallavailable Fortifiedwallavailable Bombardtowerunavailable
Palisadegateavailable Gateavailable

Research Edit

Monastery Edit

Monasteryavailable
DarkageDE FeudalageDE CastleageDE ImperialageDE
Monkavailable Faithavailable
Redemptionavailable Illuminationavailable
Atonementavailable Blockprintingunavailable
Herbalmedicineavailable Theocracyavailable
Heresyavailable
Sanctityunavailable
Fervoravailable

Blacksmith Edit

Blacksmithavailable
DarkageDE FeudalageDE CastleageDE ImperialageDE
Paddedarcherarmoravailable Leatherarcherarmoravailable Ringarcherarmoravailable
Fletchingavailable Bodkinarrowavailable Braceravailable
Forgingavailable Ironcastingavailable Blastfurnaceavailable
Scalebardingarmoravailable Chainbardingarmoravailable Platebardingarmoravailable
Scalemailarmoravailable Chainmailarmoravailable Platemailarmoravailable

University Edit

Universityavailable
DarkageDE FeudalageDE CastleageDE ImperialageDE
Masonryavailable Architectureunavailable
Fortifiedwallresearchavailable Chemistryavailable Bombardtowerresearchunavailable
Ballisticsavailable Siegeengineersavailable
Guardtowerresearchavailable Keepresearchunavailable
Heatedshotavailable Arrowslitsavailable
Murderholesavailable
Treadmillcraneavailable

Economy Edit

Town Center Edit

Towncenteravailable Towncenteravailable
DarkageDE FeudalageDE CastleageDE ImperialageDE
Villageravailable Townwatchavailable Townpatrolavailable
Feudalageavailable Castleageavailable Imperialageavailable
Loomavailable Wheelbarrowavailable Handcartavailable

Mining Camp Edit

Miningcampavailable
DarkageDE FeudalageDE CastleageDE ImperialageDE
Goldminingavailable Goldshaftminingavailable
Stoneminingavailable Stoneshaftminingavailable

Lumber Camp Edit

Lumbercampavailable
DarkageDE FeudalageDE CastleageDE ImperialageDE
Doublebitaxeavailable Bowsawavailable Twomansawunavailable

Mill Edit

Millavailable Farmavailable
DarkageDE FeudalageDE CastleageDE ImperialageDE
Horsecollaravailable Heavyplowavailable Croprotationavailable

Market Edit

requires Millicon Mill

Marketavailable
DarkageDE FeudalageDE CastleageDE ImperialageDE
Tradecartavailable Coinageavailable Bankingavailable
Caravanavailable Guildsavailable

Other Edit

Houseavailable Wonderavailable
DarkageDE FeudalageDE CastleageDE ImperialageDE

Changelog Edit

The African Kingdoms Edit

  • Camel Archers have +1 attack against infantry.
  • Trade Cogs generate less gold per trip to offset the speed bonus and keep the gold generation in line with other civilizations.
  • Initially, Stable units cost -20% starting from the Castle Age. With patch 4.8, the cost is now staggered to -15%/-20% in the Castle/Imperial Age.
  • Initially cannot research Ring Archer Armor. With patch 4.8, it was added to their technology tree.
  • Initially, Kasbah increases not only the team Castles' working speed by 25%, but also the Castles of the researching player by another +25% (resulting in a total +56.25% bonus). With patch 4.8, Kasbah only affects the researching player's Castles once.
  • Non-Elite Genitours initially have 4 attack and 3 range. With patch 4.8, they have 3 attack and 4 range.
  • Non-Elite Genitours have 3 pierce armor.
  • (Elite) Camel Archers have 60 (65) HP, +2 anti-camel and anti-cavalry archer armor as well as a +2 attack bonus against rams.
  • Camel Archers train in 21 seconds.

Rise of the Rajas Edit

  • With patch 5.3, Camel Archers no longer have an attack bonus against infantry.
  • With patch 5.7, (Elite) Camel Archers now have 55 (60) HP, and they lose their bonus armor against anti-camel and anti-cavalry archer attacks. Also, they lose their attack bonus against rams.
  • With patch 5.8, Camel Archers now train in 25 seconds.

Definitive Edition Edit

  • Genitours receive +2 attack against Spearmen.
  • Non-Elite Genitours have 4 pierce armor.
  • Trade Cogs no longer generate less gold per trip.
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