The Camel Rider is a powerful Berber cavalry unit that excels at fighting other cavalry units. Unlike all other Hand Cavalry, it is classed as "Light Cavalry" meaning it is more similar to and countered by the same units as Ranged Cavalry, such as Dragoons.
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Overview[]
Berber Camel Riders are light ranged cavalry units which perform hand attacks. It counters both heavy cavalry and light ranged cavalry, while benefiting from improvements which affect hand cavalry. Compared to conventional light ranged cavalry, the Berber Camel Rider is especially weak to ranged heavy infantry like Musketeers because it cannot retaliate properly with hit-and-run tactics. Despite being hand cavalry, it is still weak to ranged light infantry such as Crossbowmen and Skirmishers.
Due to their unusual classification, they can be considered as strong Cavalry Archers stuck in melee mode. They do well against cavalry thanks to their bonuses and hand resistance, making them an excellent choice against raids and rushes. They also perform well against artillery. However, their usefulness is limited by their negative multipliers against light infantry and villagers, as well as their low build limit.
Special abilities[]
Musket Attack: The Berber Camel Rider fires a musket shot that does 24 ranged damage from a range of 15, with the same bonus damage as the standard hand attack. Activate automatically when charged. 30 second cooldown. Requires Berber Fantasia.
Cavalry train time -40%; Cuirassier, Oprichnik, and Hakkapelit train time -35% instead; Gatling Camel train time -20% instead
"Cavalry Damage" is available to the British, Lakota, and Swedes.
"Cavalry Hitpoints" is available to the British and Haudenosaunee.
"Cavalry Combat" is available to the British, Dutch, French, Italians, Lakota, Mexicans, Ottomans, Russians, and Spanish.
"Native Treaties" is available to Africans (in the Industrial Age), Europeans (except the Maltese), Federal Americans, and Native Americans, and ships 3 Berber Camel Riders if the player had built a Trading Post or Tambo (for the Inca) on a Berber kingdom.
"Native Alliance" is available to the Aztecs, Inca, Indians, and Japanese.
"Native Warriors" is available to Europeans, the Lakota and Mexicans.
"Native Warrior Combat" is available to the French, Haudenosaunee, and Inca, and also Mexicans upon revolting to the Maya, and British upon revolting to Haiti.
"TEAM Native Weapon Trade" is available to the Dutch and Lakota, and also British and French upon revolting to Canada.
"Blood Brothers" is available to the Aztecs, French, Germans, Haudenosaunee, Lakota, Portuguese, Russians, and Spanish, and also British upon revolting to Canada or Haiti.
"Liberation March" is available to the Mexicans and Spanish.
"Riding School" is available to Europeans (except the Maltese and Spanish) and Indians.
Maroon, native warrior, and villager hit points regeneratation rate 0.25%; Yoruba Eso Riders lose 0.35% hit points per second instead, Militiamen lose 1.9% hit points per second, and for both stops at 25% hit points
Louverture Liberation
Delivers 6 Citizens; enables Citizens to be trained at Town Centers for 70 coin; enables Fishing Boats to be trained at Docks; native warrior train limit +20%, speed +5%
Junín Hussars
Hand cavalry and hand shock infantry train time -30%, speed +5% (train time -20% and no speed bonus if stacked with Liberation March)
Unit train bounty +10%, kill bounty -10%; Sansculotte gather work rate for crates +50%, Berry Bush and Cherry Orchard +25%, tree, Mango Grove, mine +20%, huntable animals, herded animals, Mill, Farm, and Estate +15%
"Cult of the Supreme Being" is available upon revolting to Revolutionary France.
Daimyo and Shogun Tokugawa speed +5%, Line of Sight +10, training and research work rate +15%; land military train time -20%, artillery and banner army train time -10% instead
Temporarily reveals all enemies and treasures; Axe Rider can now loot treasures for double the resources or XP; hand cavalry bonus damage against treasure guardian +2.0
Transforms all Dragoons into Chinacos; hand cavalry speed +5%; costs 250 food, 250 wood
TEAM Mariachi
For the next 30 seconds, military building training and research work rate +400%, unit speed +10%
Chimayó Genizarios
Each different allied native tribe sends a large shipment of their respective native warriors and upgrades them to Elite and Champion; native warrior train time -10%; "Native Treaties" arrive time -50%; costs 500 food, 500 wood
Colegio de San Nicolas
Delivers 1 Large Collection of Books (500 XP); unit Line of Sight +4; building (except Wall) Line of Sight +8; reveals enemy units' positions for 20 seconds
National Servant
Unit (except herded animals) hit points +10%; Padre heal work rate +200%
Imperial Age
"Chimayó Genizarios" ships 6 Berber Camel Riders if the player had built a Trading Post on a Berber kingdom.
Each different allied native tribe sends a large shipment of their respective native warriors and upgrades them to Elite and Champion; native warrior train time -10%; "Seminole Scouts", "Apache Scouts", "Navajo Scouts", "1st Michigan Volunteer Sharpshooters", and "Native Treaties" arrive time -50%; costs 500 food, 500 wood
Indiana Mobilization
Delivers 1 Carbine Cavalry for each shipment sent so far this game, including this one; unit train time, technology research time, Age up time -10%; costs 250 food, 250 wood
Seminole Ponies
Delivers 9 Hussars; cavalry train time -10%; hand cavalry hit points and damage +15%, speed +5%
Imperial Age
"Indian Friendship" ships 6 Berber Camel Riders if the player had built a Trading Post on a Berber kingdom.
Although not the primary mount of choice in most situations, camels had an attribute that made them deadly against forces of enemy cavalry: their smell terrifies horses. Armed with a straight takoba sword – a weapon typical of the Tuareg, Hausa, and Fulani – camel riders posed a formidable challenge to opposing mounted forces.
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Trivia[]
The Berber Camel Rider is the only light ranged cavalry unit that is tagged as hand cavalry.
Gallery[]
Berber Camel Rider image from the Compendium section