Battle of Tunis (Battle of Tunes before the Definitive Edition) is the third and last scenario of the First Punic War campaign in the Age of Empires: The Rise of Rome demo.

The Carthaginians must demolish the Roman Wonder, while constructing one of their own on the elevated and flagged area in their starting base.

Scenario instructions[edit | edit source]

Description[edit | edit source]

Frustrated by your victories on Sicily, the Romans have landed a sizeable army under the command of the general Regulus on the coast of Africa to attack Carthage itself! Regulus has already established a strong fortress, and is seeking to turn it into a major port city capable of producing enough legions to sack Carthage once and for all. You must survive attacks by Regulus' army and from the Roman navy. Build a Wonder and you will demonstrate Carthage's mastery over the entire Mediterranean.
—In-game section

Starting conditions[edit | edit source]

Objectives[edit | edit source]

  • Destroy the Roman Wonder.
  • Build your own Wonder in the center of Carthage, inside the blue flags.

Hints[edit | edit source]

  • The mercenary force of the Spartan soldier of fortune, Xanthippus, is available for hire if you can find it.
  • It is not necessary to destroy the Roman shipyards, only to prevent their navy from destroying your Wonder.
  • Use some of Carthage's best military units, including Long Swordsmen, Fire Galleys, and War Elephants.
  • Trading with other civilizations can speed your victory.

Players[edit | edit source]

Player[edit | edit source]

  • Player (Carthaginians): The player's base is Carthage itself, defended by walls and towers and having a decent amount of supplies inside the city walls, except for wood. Carthage is located in the middle of the south-eastern edge of the map.

Enemies[edit | edit source]

  • Regulus (Romans): Regulus starts with a vast base in the western corner of the map. Huge amount of all resources are within Regulus' walls. He attacks by land with archers, infantry and cavalry. Regulus defends his base also with Catapults and Ballistae.
  • Roman (Romans): The Romans start with a huge base slightly in the north of the map center. They also have huge ammounts of recources within their walls, but are walled off from the rest of the land mass the base is located on. They attack from the sea with Triremes, Catapult Triremes, and with landing parties consisting of infantry, archers, and Ballistae.
  • Colosseum Defenders (Romans): The Collosseum Defenders are walled in together with the Wonder in the back of Regulus' base. They consist of Catapults, Ballistae, and priests.

Strategy[edit | edit source]

Carthage, the player's starting position

There are three enemy teams: Regulus (red), Roman (yellow), and Colosseum Defenders (brown), all Romans. Regulus and Romans already have large, defended bases, so your first task should be to defend your town - build some defenses, train a navy to dominate the seas, and task your villagers accordingly and create more to fill up your stockpiles. Focus especially on wood as you'll need it for your navy. Gold and stone aren't a problem in the map, as there is plenty of gold and stone to be found on your mainland, although you should clear the area outside of your town from Regulus's Cavalry and wall the passages to your base so that enemy villagers won't take your resources.

Focus mainly on building a navy and coastline defenses, and training cavalry units. The yellow player has a sizable navy, mainly composed of Triremes and Catapult Triremes, so upgrade towers and warships as soon as you can. As Carthaginian you can't build siege ships, but you can instead build Fire Galleys with an attack bonus. Occasionally, the yellow player will also try to raid your town with Long Swordsmen and Ballistas. Try to keep them from landing, but should it fail, counter them with Cavalry (and later Heavy Cavalry), who have an attack bonus against infantry.

Destroying the red wonder at the end of the scenario

The red player has mainly Cavalry and Improved Bowmen stationed on your island. Camel Rider with an attack bonus can take care easily of the Cavalry.

Northeast of the yellow player's island, there's a group of Gaia soldiers, ready for you to arrive and take control of them - a large force of Phalanxes, two Catapults and a Heavy Cavalry. This army is large enough to assault the yellow base from land, while your navy can simultaneously raid their coasts and hunt down their warships. Once the yellow player is defeated, you're safe enough to sink your own ships as by now they're no longer needed and will be taking up population space.

Prepare your assault on Regulus' fortress. Armored Elephants do quite a lot of damage, and can level buildings. Some Horse Archers to face infantry and Priests, and Heavy Cavalry to take out siege units, and your army is complete. When you've found and destroyed the Wonder, build your own to end the scenario.

History[edit | edit source]

Historical notes[edit | edit source]

Despite the heavy loss of ships to storms and naval battles, the resilient and persistent Romans rebuilt their navy and landed an army near Carthage to seek a decisive land victory. After failing to drive the Romans away in one land battle, the Carthaginians considered making peace. The Roman conditions were so harsh, however, that Carthage decided to carry on. At the Battle of Tunes, the Roman army in North Africa was engaged once more.
—In-game section

Victory[edit | edit source]

Your complete victory over the Romans has cost them dearly. We have learned recently that the few enemy troops that escaped by sea were destroyed with the Roman fleet in a storm at sea. It will be years before Rome can threaten us again.
—In-game section

Loss[edit | edit source]

Your failure to defeat the Roman army has forced us to accept their peace terms, which are harsh. Take note of the treaty clause requiring that you serve out your years in a Roman stone quarry -- we inserted that one.
—In-game section
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