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=== Player ===
 
=== Player ===
 
* '''{{color|blue|Player}}''' ([[Carthaginians]]): The player starts with a Tool Age base, villagers, and some slingers on the western island.
 
* '''{{color|blue|Player}}''' ([[Carthaginians]]): The player starts with a Tool Age base, villagers, and some slingers on the western island.
  +
 
=== Enemies ===
 
=== Enemies ===
 
* '''{{color|red|Rome}}''' ([[Romans]]): Rome starts with a large Bronze Age base on the eastern island. They attack with a navy, archers, infantry, and siege weapons. They keep several priests for defence.
 
* '''{{color|red|Rome}}''' ([[Romans]]): Rome starts with a large Bronze Age base on the eastern island. They attack with a navy, archers, infantry, and siege weapons. They keep several priests for defence.
* '''{{color|yellow|Syracuse}}''' ([[Romans]]): Syracuse starts with a post-Iron Age force made of Broad Swordsmen, Heavy Catapults, and Priests on the southern island. The island ist also guarded by Sentry Towers. Syracuse acts passive and has no economy, except for two Fishing Ships (the Villager is inactive).
+
* '''{{color|gold|Syracuse}}''' ([[Romans]]): Syracuse starts with a post-Iron Age force made of Broad Swordsmen, Heavy Catapults, and Priests on the southern island. The island ist also guarded by Sentry Towers. Syracuse acts passive and has no economy, except for two Fishing Ships (the Villager is inactive).
   
   

Revision as of 21:43, 28 May 2019

Battle of Mylae is the second scenario of the First Punic War campaign from the Age of Empires: The Rise of Rome demo. The Carthaginians must battle the Roman navy and acquire two Artifacts.

Scenario instructions

Description

Apparently, Rome is not going to give up so easily. For decades, Carthaginian warships have ruled the Mediterranean. The Romans, however, have studied one of your wrecked triremes, and are duplicating it to build their own navy. Before you have time to rebuild your forces on Sicily, Rome is sending warships from the Italian peninsula to attack you near Mylae. To demonstrate to the Romans the futility of their attacks, capture their trade goods (Artifacts) from Syracuse and Italy and bring them back to your base of operations.
—In-game section

Starting conditions

Objectives

  • Bring two Artifacts to the blue flagged area on your island, or kill your opponents.

Hints

  • You now have access to the Bronze Age, and to new units such as warships, cavalry, camelry, and siege weapons.
  • Use towers and walls along the coastline to defend against the Roman navy while you construct your own navy.
  • Explore the map to find additional resources.

Players

Player

  • Player (Carthaginians): The player starts with a Tool Age base, villagers, and some slingers on the western island.

Enemies

  • Rome (Romans): Rome starts with a large Bronze Age base on the eastern island. They attack with a navy, archers, infantry, and siege weapons. They keep several priests for defence.
  • Syracuse (Romans): Syracuse starts with a post-Iron Age force made of Broad Swordsmen, Heavy Catapults, and Priests on the southern island. The island ist also guarded by Sentry Towers. Syracuse acts passive and has no economy, except for two Fishing Ships (the Villager is inactive).


Strategy

Build up your base, and make sure you have a large navy. There are two enemies in this scenario: Rome (red), and Syracuse (yellow), both are Romans. Syracuse starts out with more units, but Rome has more of an economy, and their base will grow more quickly. You should hit Rome first.

When your control of the seas is secure, ship troops over to the red island. War Elephants are sturdy and good at leveling buildings, and Horse Archers deal good damage and can deal with their units. There's enough gold on your island to train plenty of both. Just be wary of Priests, which Rome has a plenty of. Should you run out of gold on all three islands, mass Triremes to soften their coastal defenses as they only cost Wood and can actually deal significant damage to buildings.

When you have acquired the Roman Artifact, leave the island, and attack Syracuse. When both Artifacts are in your possession, ship them back to your island.

History

Historical notes

The Carthaginian monopoly of seapower in the Western Mediterranean greatly influenced the land battles for Sicily. The Romans recognized the need to engage the Carthaginians at sea, as well as on land. Copying the design of a wrecked Carthaginian warship, the Romans built a fleet of their own and sought a decisive naval battle. The Roman and Carthaginian fleets met near Mylae to decide who would control the sea.
—In-game section

Victory

The victory of the Carthaginian fleets and the capture of great booty improves enormously our position versus Rome. You have foiled them both at sea and on land. Another decisive engagement will force them to sue for peace and recognize our supremacy.
—In-game section

Loss

The failure of the Carthaginian forces under your command has undone our recent victories over Rome. The people of Sicily now send tribute to Rome, not Carthage. The captain of your ship has been ordered to throw you overboard so that you can swim home immediately and receive new orders.
—In-game section
Campaigns in Age of Empires
ReturnRome-AoEIcon Age of Empires
AoE Ascent of Egypt icon Ascent of EgyptHunting · Foraging  · Exploration · Dawn of a New Age · Skirmish · Farming · Trade · Religion · River Outpost · Naval Battle · A Wonder of the World · Siege in Canaan
NuRoR hoplite idle Glory of GreeceLand Grab (Claiming Territory) · Citadel (Acropolis) · Ionian Expansion (The Conquest of Crete) · The Trojan War · I'll Be Back (Colonization of Ionia) · The Siege of Athens · Xenophon's March · Wonder (Alexander the Great)
NuRoR priest idle Voices of BabylonThe Holy Man · The Tigris Valley · Lost (Vengeance) · I Shall Return · The Great Hunt  · The Caravan · Lord of the Euphrates · Nineveh (The Conquest of Nineveh)
Yamato, Empire of
the Rising Sun
The Assassins · Island Hopping · Capture (Definitive Edition) · Mountain Temple (The Mountain Temple) · The Canyon of Death · Oppression (Coup) · A Friend in Need (Jinshin War) · Kyushu Revolts (Fujiwara Revolts)
RomeIcon Age of Empires: The Rise of Rome
The Rise of RomeThe Birth of Rome · Pyrrhus of Epirus · Syracuse (The Siege of Syracuse) · Metaurus (The Battle of the Metaurus) · Zama (The Battle of Zama) · Mithridates
Ave CaesarCaesar vs Pirates (Caesar's Revenge) · Britain (The Invasion of Britain) · Alesia (The Siege of Alesia) · Caesar vs Pompey (The Battle of Pharsalus)
Pax Romana
(Imperium Romanum)
Actium (The Battle of Actium) · Year of the Four Emperors (The Year of the Four Emperors) · Ctesiphon (Ransom at Ctesiphon) · Queen Zenobia (Zenobia, Queen of Palmyra) · Coming of the Huns (The Coming of the Huns)
Enemies of RomeCrossing the Alps · Third Greek War (Third Macedonian War) · Spartacus (The Revolt of Spartacus) · Odenathus vs Persians (Odaenathus, Lord of Palmyra)
Age of Empires Definitive Edition icon Age of Empires: Definitive Edition
Reign of the HittitesDemo: Homelands  · Growing Pains  · Opening Moves  · Fall of the Mitanni  · Battle of Kadesh
DE: Opening Moves  · Raid on Babylon  · The Battle of Kadesh
AoE The First Punic War icon The First Punic WarStruggle for Sicily (The Battle of Agrigentum) · Battle of Mylae · Battle of Tunis
AoE2Icon-ReturnRome Age of Empires II: Definitive Edition - Return of Rome
RoR Trajan TrajanLegates and Legions · Roman Repute · Heads Will Roll · An Old Enemy · Blood in the Water
RoR Pyrrhus of Epirus Pyrrhus of EpirusA Second Alexander · The Many Kings of Macedon · Pyrrhic Victories · Savior of the Greeks · Sisyphus
RoR Sargon of Akkad Sargon of AkkadThe Chosen One · Divine Will · The Prophecy · The Land of Kings · Subartu
Demo versions
Dawn of CivilizationDawn of a New Age  · Skirmish · Crusade · The Wreck of the Hyskos  · Last Stand
Bronze Age Art of War
Names in brackets represent campaigns and scenarios renamed and/or reworked in the Definitive Edition.