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=== Player === |
=== Player === |
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* '''{{color|blue|Player}}''' ([[Carthaginians]]): The player starts with a Tool Age base, villagers, and some slingers on the western island. |
* '''{{color|blue|Player}}''' ([[Carthaginians]]): The player starts with a Tool Age base, villagers, and some slingers on the western island. |
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+ | |||
=== Enemies === |
=== Enemies === |
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* '''{{color|red|Rome}}''' ([[Romans]]): Rome starts with a large Bronze Age base on the eastern island. They attack with a navy, archers, infantry, and siege weapons. They keep several priests for defence. |
* '''{{color|red|Rome}}''' ([[Romans]]): Rome starts with a large Bronze Age base on the eastern island. They attack with a navy, archers, infantry, and siege weapons. They keep several priests for defence. |
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− | * '''{{color| |
+ | * '''{{color|gold|Syracuse}}''' ([[Romans]]): Syracuse starts with a post-Iron Age force made of Broad Swordsmen, Heavy Catapults, and Priests on the southern island. The island ist also guarded by Sentry Towers. Syracuse acts passive and has no economy, except for two Fishing Ships (the Villager is inactive). |
Revision as of 21:43, 28 May 2019
Battle of Mylae is the second scenario of the First Punic War campaign from the Age of Empires: The Rise of Rome demo. The Carthaginians must battle the Roman navy and acquire two Artifacts.
Scenario instructions
Description
“ | Apparently, Rome is not going to give up so easily. For decades, Carthaginian warships have ruled the Mediterranean. The Romans, however, have studied one of your wrecked triremes, and are duplicating it to build their own navy. Before you have time to rebuild your forces on Sicily, Rome is sending warships from the Italian peninsula to attack you near Mylae. To demonstrate to the Romans the futility of their attacks, capture their trade goods (Artifacts) from Syracuse and Italy and bring them back to your base of operations. | ” |
—In-game section |
Starting conditions
- Starting Age: File:ToolAgeIcon.jpg Tool Age
- Starting resources: 300 food, 300 wood, 100 gold, 250 stone
- Population limit: 50
- Starting units:
- Gaia units: None
Objectives
- Bring two Artifacts to the blue flagged area on your island, or kill your opponents.
Hints
- You now have access to the Bronze Age, and to new units such as warships, cavalry, camelry, and siege weapons.
- Use towers and walls along the coastline to defend against the Roman navy while you construct your own navy.
- Explore the map to find additional resources.
Players
Player
- Player (Carthaginians): The player starts with a Tool Age base, villagers, and some slingers on the western island.
Enemies
- Rome (Romans): Rome starts with a large Bronze Age base on the eastern island. They attack with a navy, archers, infantry, and siege weapons. They keep several priests for defence.
- Syracuse (Romans): Syracuse starts with a post-Iron Age force made of Broad Swordsmen, Heavy Catapults, and Priests on the southern island. The island ist also guarded by Sentry Towers. Syracuse acts passive and has no economy, except for two Fishing Ships (the Villager is inactive).
Strategy
Build up your base, and make sure you have a large navy. There are two enemies in this scenario: Rome (red), and Syracuse (yellow), both are Romans. Syracuse starts out with more units, but Rome has more of an economy, and their base will grow more quickly. You should hit Rome first.
When your control of the seas is secure, ship troops over to the red island. War Elephants are sturdy and good at leveling buildings, and Horse Archers deal good damage and can deal with their units. There's enough gold on your island to train plenty of both. Just be wary of Priests, which Rome has a plenty of. Should you run out of gold on all three islands, mass Triremes to soften their coastal defenses as they only cost Wood and can actually deal significant damage to buildings.
When you have acquired the Roman Artifact, leave the island, and attack Syracuse. When both Artifacts are in your possession, ship them back to your island.
History
Historical notes
“ | The Carthaginian monopoly of seapower in the Western Mediterranean greatly influenced the land battles for Sicily. The Romans recognized the need to engage the Carthaginians at sea, as well as on land. Copying the design of a wrecked Carthaginian warship, the Romans built a fleet of their own and sought a decisive naval battle. The Roman and Carthaginian fleets met near Mylae to decide who would control the sea. | ” |
—In-game section |
Victory
“ | The victory of the Carthaginian fleets and the capture of great booty improves enormously our position versus Rome. You have foiled them both at sea and on land. Another decisive engagement will force them to sue for peace and recognize our supremacy. | ” |
—In-game section |
Loss
“ | The failure of the Carthaginian forces under your command has undone our recent victories over Rome. The people of Sicily now send tribute to Rome, not Carthage. The captain of your ship has been ordered to throw you overboard so that you can swim home immediately and receive new orders. | ” |
—In-game section |