This article is about the unit in Chronicles . For similar units in other games of the series , see Ram .
Battering Ram
Battering (updated)
Capped (updated)
Siege (updated)
Battering
Capped
Siege
175 (Battering) 200 (Capped) 270 (Siege)
2 (Battering) 3 (Capped) 4 (Siege)
0 (Battering) 1.5 (Capped) 2 (Siege) [100% effect against buildings and siege units]
-3 (Battering) -2 (Capped) -1 (Siege)
180 (Battering) 190 (Capped) 195 (Siege)
0.6 (+0.05 for every garrisoned infantry)
Ability
Garrisoned infantry increase its attack and speed Cannot be converted by enemy Priestesses from distance
Upgrade time
50 seconds
70 seconds
“
Anti-building siege weapon. Resistant to most ranged attacks.
”
—Chronicles description
The Battering Ram is a Classical Age siege weapon in Chronicles , available at the Siege Workshop . It can be upgraded to the Capped Ram and then to the Siege Ram in the Imperial Age .
It is available to all civilizations, except the Puru , which get the Armored Elephant instead. All civilizations, which have access to the Battering Ram can upgrade them to Capped Rams.
Availability [ ]
Tactics [ ]
This section is most likely incomplete and may need expansion . You can help by adding to it .
Rams are very useful in tearing down enemy walls and clear makeshift obstructions. Also, rams perform very well against stationary Palintonons . A ram can garrison up to six foot units (infantry , foot archers , or Villagers ). Only infantry units improve the speed and attack against buildings. Capped Rams and Siege Rams also deal splash damage to adjacent structures and units.
Further statistics [ ]
Aura and ability enhancements
Regeneration
Military Town Center (+20 HP/min, Achaemenids only) Fortified Outpost (+30 HP/min, requires Ends of the World , Macedonians only)
Attack
Garrisoned infantry (+10 per unit against buildings; unaffected by Siege Engineers) Strategos (+1, Athenians only)
Attack speed
Defensive Town Center (+17.65%, Achaemenids only) Polemarch (+17.65%, Spartans only)
Movement speed
Garrisoned infantry (+0.05 per unit) Military Town Center (+15%, Achaemenids only) Fortified Outpost (+20%, Macedonians and allies only) Polemarch (+15%, requires Morai , Spartans only)
Team bonuses
Conversion resistance
Teutons (+3 min, +1 max)
Creation speed
Celts (+20%)
Upgrading
Celts (+20% faster) Portuguese (+25% faster)
Changelog [ ]
Originally, all three tiers of the ram had -3 melee armor. With update 153015 , the melee armor for the three tiers is -3/-2/-1, respectively.
All rams looked the same as their Age of Empires II counterparts.
Gallery [ ]
Updated views of the Battering Ram
Updated views of the Capped Ram
Updated views of the Siege Ram
Original views of the Battering Ram
Original views of the Capped Ram
Original views of the Siege Ram