This article contains all dialogue lines of the Mongol Battering Ram and Siege Tower in Age of Empires IV. Mongol units do not have separate dialogue lines for the Imperial Age. They use the Castle Age dialogue lines.
General Command Acknowledgements[]
These dialogue lines have a chance of occurring after any command
- Feudal
- 01
- 02
- 03
- 04
- 05
- Castle
- 01
- 02
- 03
- 04
- 05
General Group Command Acknowledgements[]
These dialogue lines play softer and in the background whenever any command is given to a group
- Castle
- 01
- 02
- 03
- 04
- 05
- 06
Single Unit Commands[]
These dialogue lines play when addressing a single unit
Select (All)[]
- Feudal
- 01
- 02
- Castle
- 01
- 02
Select (Ram only)[]
- Feudal
- 01
- 02
- Castle
- 01
- 02
Move[]
- Feudal
- 01
- 02
- 03
- 04
- Castle
- 01
- 02
- 03
- 04
Attack[]
- Feudal
- 01
- 02
- 03
- Castle
- 01
- 02
- 03
Attack Move[]
- Feudal
- 01
- 02
- 03
- 04
- Castle
- 01
- 02
- 03
- 04
Single Unit Type Group Commands[]
These dialogue lines play whenever addressing a group of only this unit
Select[]
- Feudal
- 01
- 02
- 03
- Castle
- 01
- 02
- 03
Move or Attack Move[]
- Feudal
- 01
- 02
- Castle
- 01
- 02
Attack[]
- Feudal
- 01
- 02
- 03
- Castle
- 01
- 02
- 03
Mixed Unit Group Commands[]
These lines play whenever addressing group of units containing at least one of these units (depending on the other units in the group). The single-unit attack dialogue is played when a direct attack command is given to a mixed group.
Select[]
- Feudal
- 01
- 02
- 03
- 04
- Castle
- 01
- 02
- 03
- 04
Move[]
- Feudal
- 01
- 02
- 03
- Castle
- 01
- 02
- 03
Attack Move[]
- Feudal
- 01
- 02
- 03
- 04
- Castle
- 01
- 02
- 03
- 04
Change Formation[]
- Feudal
- 01
- 02
- 03
- Castle
- 01
- 02
- 03
Stand Ground[]
- Feudal
- 01
- 02
- Castle
- 01
- 02
Stop[]
- Feudal
- 01
- 02
- Castle
- 01
- 02
Ambient Dialogue[]
These dialogue lines play randomly in the background while the unit is performing an action or after it has completed an action
After Destroying a Target[]
- Feudal
- 01
- 02
- 03
- 04
- Castle
- 01
- 02
- 03
- 04
When Under Attack[]
- Feudal
- 01
- 02
- 03
- Castle
- 01
- 02
- 03
Unused Dialogue[]
selectseigetower[]
These dialogue lines seem intended to play when selecting the siege tower, but only the generic select lines ever play
- Feudal
- 01
- 02
- Castle
- 01
- 02
setup[]
It is possible that rams and siege towers originally also had to pack and unpack, similar to ranged siege, and these dialogue lines could have been intended to play during the unpack/setup time.
- Feudal
- 01
- 02
- 03
- Castle
- 01
- 02
- 03
teardown[]
It is possible that rams and siege towers originally also had to pack and unpack, similar to ranged siege, and these dialogue lines could have been intended to play during the pack-up/tear-down time.
- Feudal
- 01
- 02
- 03
- Castle
- 01
- 02
- 03
garrisonunits[]
These dialogue lines seem intended to play while or after garrisoning units inside, but no dialogue is ever played.
- Feudal
- 01
- 02
- Castle
- 01
- 02
unloadunits[]
These dialogue lines seem intended to play when giving the command to unload units, or during/while unloading, but only the standard acknowledge dialogue lines are ever played for the ungarrison command.
- Feudal
- 01
- 02
- Castle
- 01
- 02
pickuploot[]
Based on the file name, the Mongol raid bounty could have been an actual item which needed to be picked up in an early build, upon which these dialogue lines would play
- Castle
- 01
- 02
dropoff[]
These dialogue lines may have been intended to play when the above 'loot' was dropped off.
- Castle
- 01
- 02