This article contains all dialogue lines of the Japanese Battering Ram and Siege Tower in Age of Empires IV.
General Command Acknowledgements[]
These dialogue lines have a chance of occurring after any command
- Feudal
- 01
- 02
- 03
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
General Group Command Acknowledgements[]
These dialogue lines play softer and in the background whenever any command is given to a group
- Feudal
- 01
- 02
- 03
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
Single Unit Commands[]
These dialogue lines play when addressing a single unit
Select (All)[]
- Feudal
- 01
- 02
- Castle
- 01
- 02
- Imperial
- 01
- 02
Select (Ram only)[]
- Feudal
- 01
- 02
- Castle
- 01
- 02
- Imperial
- 01
- 02
Move[]
- Feudal
- 01
- 02
- 03
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
Attack[]
- Feudal
- 01
- 02
- 03
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
Attack Move[]
- Feudal
- 01
- 02
- 03
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
Single Unit Type Group Commands[]
These dialogue lines play whenever addressing a group of only this unit
Select[]
- Feudal
- 01
- 02
- Castle
- 01
- 02
- Imperial
- 01
- 02
Move or Attack Move[]
- Feudal
- 01
- 02
- Castle
- 01
- 02
- Imperial
- 01
- 02
Attack[]
- Feudal
- 01
- 02
- Castle
- 01
- 02
- Imperial
- 01
- 02
Mixed Unit Group Commands[]
These lines play whenever addressing group of units containing at least one of these units (depending on the other units in the group). The single-unit attack dialogue is played when a direct attack command is given to a mixed group.
Select[]
- Feudal
- 01
- 02
- Castle
- 01
- 02
- Imperial
- 01
- 02
Move[]
- Feudal
- 01
- 02
- Castle
- 01
- 02
- Imperial
- 01
- 02
Attack Move[]
- Feudal
- 01
- 02
- Castle
- 01
- 02
- Imperial
- 01
- 02
Ambient Dialogue[]
These dialogue lines play randomly in the background while the unit is performing an action or after it has completed an action
After Destroying a Target[]
- Feudal
- 01
- 02
- 03
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
When Under Attack[]
- Feudal
- 01
- 02
- 03
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
Unused Dialogue[]
selectseigetower[]
These dialogue lines seem intended to play when selecting the siege tower, but only the generic select lines ever play
- Feudal
- 01
- 02
- Castle
- 01
- 02
- Imperial
- 01
- 02
setup[]
It is possible that rams and siege towers originally also had to pack and unpack, similar to ranged siege, and these dialogue lines could have been intended to play during the unpack/setup time.
- Feudal
- 01
- 02
- 03
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
teardown[]
It is possible that rams and siege towers originally also had to pack and unpack, similar to ranged siege, and these dialogue lines could have been intended to play during the pack-up/tear-down time.
- Feudal
- 01
- 02
- 03
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
unloadunits[]
These dialogue lines seem intended to play when giving the command to unload units, or during/while unloading, but only the standard acknowledge dialogue lines are ever played for the ungarrison command.
- Feudal
- 01
- 02
- Castle
- 01
- 02
- Imperial
- 01
- 02
selectgmr[]
Based on the file name, these voice lines appear to be intended to play softer and in the background when a group is selected, but seem to be unused. The general group acknowledge dialogue lines are used instead.
- cnone
- 01
- 02
- 03
movegmr[]
Based on the file name, these voice lines appear to be intended to play softer and in the background when a group move command is given, but seem to be unused. The general group acknowledge dialogue lines are used instead.
- cnone
- 01
- 02
- 03
attackgmr[]
Based on the file name, these voice lines appear to be intended to play softer and in the background when a group attack command is given, but seem to be unused. The general group acknowledge dialogue lines are used instead.
- cnone
- 01
- 02
- 03