Age of Empires Series Wiki

Feel free to comment on a page! To do this, simply scroll to the bottom at type into the box.

READ MORE

Age of Empires Series Wiki
Advertisement
Age of Empires Series Wiki
This article is about the building in Age of Empires II. For similar buildings in other games of the series, see Barracks.

Used to train and upgrade infantry. Required for Archery Range, Stable.
Age of Empires II description

The Barracks is the first military building available for construction in Age of Empires II; prerequisite to building the Archery Range and Stable. It trains and improves infantry.

Tactics and placement[]

As the Barracks is the first military building that enables a player to create military units, it is highly important to have at least one as soon as the player can afford it in order to defend themselves. Having a Barracks early in the game is important even if the player does not intend to use infantry units (unless they are Khmer or Sicilians), because it is the prerequisite to build Archery Ranges and Stables.

The Barracks is a vital building when performing early game rushes like the Dark Age rush and Feudal Age infantry rush. Placing a Barracks close to an enemy's base cuts off traveling distance for the troops, as they can be created near the opponent. Barracks infantry units move rather slowly (except for Eagle Warriors). When playing defensively the Barracks should be placed within fortifications in order to produce support units that can deal with most kinds of siege units, cavalry units, and trash units.

In the Goths' case, they must use their Barracks extensively for offensive and defensive purposes, as their Barracks work extremely fast, enabling them to mass infantry at an incredibly high rate. Defensively, Goths should always substitute fortifications with just Barracks as they don't have access to Stone Walls and Guard Towers.

Trainable units and technologies[]

Rusty red: Generic buildings
Aqua blue: Generic units
Forest green: Technologies
Deep violet: Unique units
Deep cornflower blue: Regional units
Reddish-orange: Regional buildings
Crimson pink: Unique buildings

Clicking on the icon links to the corresponding page.

Militia
Man-at-Arms
Long Swordsman
/
Legionary (also replaces Two-Handed Swordsman)
Romans only
Spearman
Pikeman
Halberdier
Eagle Scout
Fire Lancer
Gambesons

Burgundians only
Huskarl
Requires
Anarchy ( Goths only)
Elite Huskarl
Goths only

Wu only
Condottiero
Italians
team only

Availability grid[]

The following table shows the availability of the units and technologies for every civilization. Unique units, regional units, namely the Eagle Scout and Fire Lancer lines (since only a few civilizations have access to them), and units that are available to all civilizations are not shown in the table. An 'X' in the last column indicates that all other units and technologies are available. The Jurchens are unique in missing the Long Swordsman upgrade.

= Available
= Unavailable
= Researched for free or fully covered by a civilization bonus if unavailable
Civilization All
Armenians X
Aztecs
Bengalis X
Berbers
Bohemians
Britons X
Bulgarians
Burgundians
Burmese X
Byzantines X
Celts X
Chinese
Cumans
Dravidians X
Ethiopians
Franks X
Georgians X
Goths
Gurjaras
Hindustanis
Huns
Inca
Italians
Japanese X
Jurchens
Khitans
Khmer
Koreans X
Lithuanians
Magyars
Malay
Malians
Maya
Mongols
Persians
Poles
Portuguese
Romans Legionary
Saracens
Sicilians X
Slavs X
Spanish X
Tatars
Teutons X
Turks
Vietnamese
Vikings
Shu X
Wei
Wu
Civilization All

Further statistics[]

Technologies
Hit points Masonry (+10%)
Architecture (+10%)
Armor Masonry (+1/+1, +3 building armor)
Architecture (+1/+1, +3 building armor)
Conversion resistance Devotion (+1 min, +1 max)
Faith (+4 min, +4 max)
Heresy (die upon getting converted)
Line of Sight Town Watch (+4)
Town Patrol (+4)
Build speed Treadmill Crane (+20%)
Work rate Conscription (+33%)
Perfusion (+100%, Goths only)
Other Anarchy (allows creation of Huskarls, Goths only)
Flemish Revolution (allows creation of Flemish Militia, Burgundians only)

Civilization bonuses[]

  • Armenians: Barracks units (except Man-at-Arms) are available one Age earlier.
  • Aztecs: Barracks units are created 11% faster.
  • Burmese: Researching Devotion and Faith is 50% cheaper.
  • Byzantines: Barracks have +10%/+20%/+30%/+40% hit points in the Dark/Feudal/Castle/Imperial Age. Town Watch and Town Patrol are free.
  • Chinese: Technologies that benefit Barracks are 5%/10%/15% cheaper in the Feudal/Castle/Imperial Age.
  • Dravidians: Barracks technologies cost -50%.
  • Georgians: Barracks receive -20% damage (-40% instead of -25%) when fighting from higher elevation.
  • Italians: Masonry, Architecture, and Treadmill Crane are 33% cheaper.
  • Jurchens: Researching Masonry, Architecture, and Treadmill Crane costs -75% wood and is 100% faster.
  • Malians: Barracks are 15% cheaper.
  • Persians: Researching Town Watch and Town Patrol is 10%/15%/20% faster in the Feudal/Castle/Imperial Age.
  • Romans: Barracks are built and repaired 5% faster.
  • Spanish: Barracks are built 30% faster. Researching technologies that benefit Barracks provides 20 gold each.
  • Vietnamese: Conscription is free.
  • Wu: Barracks provide 65 food when completed.

Team bonuses[]

Changelog[]

The Age of Kings[]

  • Tracking costs 75 food, is available for research in the Feudal Age.

The Conquerors[]

The Forgotten[]

The African Kingdoms[]

Definitive Edition[]

  • Tracking is free and instantly granted upon reaching the Feudal Age.
  • Supplies introduced for all civilizations except Goths. It cost 150 food, 100 gold, and takes 35 seconds to research. With update 37650, some civilizations lose access to it.
  • Slavs: Supplies is free.
  • Slavs (team bonus): Barracks placed before start of the game now correctly give population.
  • Portuguese: With update 42848, all technologies are researched 30% faster as a civilization bonus.

Dawn of the Dukes[]

Dynasties of India[]

The Mountain Royals[]

Chronicles: Battle for Greece[]

History[]

Weapons were made and stored and soldiers drilled in the barracks. During the late Middle Ages, the barracks was incorporated within a castle complex. It became also the part of the castle where professional soldiers lived, ready to help defend the castle or maintain order in the surrounding countryside.
Age of Empires II: The Age of Kings manual

Gallery[]

Buildings in Age of Empires II
Civilian buildings
Production Town Center · Dock · Market
Drop-off Mill · Lumber Camp · Mining Camp · Folwark · Mule Cart
Research Blacksmith · University
Religious Fortified Church · Monastery
Resource Farm · Fish Trap · Feitoria · Pasture
Miscellaneous House · Wonder · Caravanserai
Military buildings
Production Barracks · Archery Range · Stable · Siege Workshop · Dock
Fortified production Castle · Harbor · Krepost · Donjon
Tower Town Center · Fortified Church · Outpost · Watch Tower · Guard Tower · Keep · Bombard Tower
Wall Palisade Wall · Palisade Gate · Stone Wall · Gate · Fortified Wall · Fortified Gate
Scenario Editor buildings
The Age of KingsBridge · Cathedral · Dome of the Rock · Great Pyramid · Mosque · Pavilion · Pyramid · The Accursed Tower · The Tower of Flies · Trade Workshop · Yurt
The Conquerors Monument · Sea Gate · Sea Tower · Sea Wall · Sign
The Forgotten Amphitheatre · Aqueduct · Arch of Constantine · City Wall · Colosseum · Fire Tower · Fortified Palisade Wall · Fortress · Poenari Castle · Quimper Cathedral · Temple of Heaven · Wooden Bridge
The African Kingdoms Barricade · Fence · Fortified Tower · Granary · Hut · Palace (removed) · Storage · Tent
Rise of the Rajas Army Tent · Gol Gumbaz · Sanchi Stupa
The Last Khans Aachen Cathedral · Chain · City Gate · Dormition Cathedral · Rock Church · Sankore Madrasah · Shrine · Tower of London
Dawn of the Dukes Pagan Shrine
Dynasties of India Minaret of Jam
Chronicles Greek Army Tent · Greek Commander Tent · Oracle's Temple · Sapper Tunnel
The Three Kingdoms Chief's Yurt · Hall of Heroes
Advertisement