Info icon.png
This article is about the building in Age of Empires II. For similar buildings in other games of the series, see Barracks.

Used to create and improve infantry. Required for Archery Range, Stable.
Age of Empires II description

The Barracks is the first military building available for construction in Age of Empires II; prerequisite to building the Archery Range and Stable. It trains and improves infantry.

Tactics and placement[edit | edit source]

As the Barracks is the first military building that enables a player to create military units it is highly important to have at least one as soon as the player can afford it in order to defend themselves. Having a Barracks early in the game is important even if the player does not intend to use infantry units (unless they are Khmer), because it is prerequisite to build Archery Ranges and Stables.

The Barracks is a vital building when performing early game rushes like the Dark Age rush and Feudal Age infantry rush. Also placing Barracks close to an enemy's base gives the player an edge to cut off distances for the troops as they can be created near to the opponent and attack more effectively since infantry units trained there move rather slowly (except for Eagle Warriors). When playing defensively the Barracks should be placed within fortifications in order to produce support units that can deal with many siege units, many cavalry units, and trash units.

In the Goths' case they must use their Barracks extensively for offensive and defensive purposes as their Barracks' work extremely fast, enabling them to mass infantry at an incredibly high rate. Defensively, Goths should always substitute fortifications with just Barracks as they don't have access to Stone Walls and Guard Towers.

Trainable units and technologies[edit | edit source]

Clicking on the icon links to the corresponding page.

Blue: Units
Green: Technologies
Purple: Unique units
DarkageDE.png FeudalageDE.png CastleageDE.png Imperial Age
Militia Manatarmsavailable.png Long Swordsman Twohandedswordsmanavailable.png Championavailable.png
Spearman Pikeman Halberdier
Eaglescoutavailable.png Eaglewarrioravailable.png Eliteeaglewarrioravailable.png
Suppliesavailable.png Squiresavailable.png Condottiero (Italians only)

The Goths can also train Huskarls at the Barracks once Anarchy is researched.

Availability grid[edit | edit source]

The following table shows the availability of the units and technologies for every civilization. Unique units and units and technologies that are available to all civilizations are not shown in the table. An 'X' in the last column indicates that all units and technologies are available.

Available.png = Available
Unavailable.png = Unavailable
Civilization 2HandedswordsmanIcon.jpg ChampionIcon.jpg Pikeman Halberdier EagleScoutIcon.jpg EagleWarriorIcon.jpg EliteEagleWarriorIcon.jpg Squires.jpg Suplliesicon.png ArsonDE.png All
ConquerorsIcon.png Aztecs
AfricanIcon.png Berbers
KingsIcon.png Britons
AoE2-DLCicon-5.png Bulgarians
RajaIcon.png Burmese
KingsIcon.png Byzantines
KingsIcon.png Celts
KingsIcon.png Chinese
AoE2-DLCicon-5.png Cumans
AfricanIcon.png Ethiopians
KingsIcon.png Franks
KingsIcon.png Goths
ConquerorsIcon.png Huns
ForgottenIcon.png Incas X
ForgottenIcon.png Indians
ForgottenIcon.png Italians
KingsIcon.png Japanese
RajaIcon.png Khmer
ConquerorsIcon.png Koreans
AoE2-DLCicon-5.png Lithuanians
ForgottenIcon.png Magyars
RajaIcon.png Malay
AfricanIcon.png Malians
ConquerorsIcon.png Mayans
KingsIcon.png Mongols
KingsIcon.png Persians
AfricanIcon.png Portuguese
KingsIcon.png Saracens
ForgottenIcon.png Slavs
ConquerorsIcon.png Spanish
AoE2-DLCicon-5.png Tatars
KingsIcon.png Teutons
KingsIcon.png Turks
RajaIcon.png Vietnamese
KingsIcon.png Vikings
Civilization 2HandedswordsmanIcon.jpg ChampionIcon.jpg Pikeman Halberdier EagleScoutIcon.jpg EagleWarriorIcon.jpg EliteEagleWarriorIcon.jpg Squires.jpg Suplliesicon.png ArsonDE.png All

Further statistics[edit | edit source]

Building strengths and weaknesses
Strong vs. Nothing
Weak vs. Everything
Hit points Masonry.jpg Masonry (+10%)
Architecture.jpg Architecture (+10%)
Armor Masonry.jpg Masonry (+1/+1, +3 building armor)
Architecture.jpg Architecture (+1/+1, +3 building armor)
Line of Sight Townwatch.jpg Town Watch (+4)
Townpatrol.jpg Town Patrol (+4)
Conversion defense Faith.jpg Faith
Heresy.png Heresy
Construction speed Treadmillcrane.jpg Treadmill Crane (+20%)
Work rate Conscription.jpg Conscription (+33%)
Unique-tech-imperial.jpg Perfusion (+100%, Goths only)
Other CastleAgeUnique.png Anarchy (allows creation of Huskarls, Goths only)
Unique-tech-imperial.jpg Forced Levy (Militia line only costs food, Malay only)

Civilization bonuses[edit | edit source]

Team bonuses[edit | edit source]

Changelog[edit | edit source]

The Age of Kings[edit | edit source]

  • Tracking is available for research in the Feudal Age.
  • Goths: Units trained at the Barracks are 10%/15%/25% cheaper in the Feudal/Castle/Imperial Age.

The Conquerors[edit | edit source]

The Forgotten[edit | edit source]

The African Kingdoms[edit | edit source]

Rise of the Rajas[edit | edit source]

Definitive Edition[edit | edit source]

  • Tracking is free and automatic upon reaching the Feudal Age.
  • Supplies introduced, free for Slavs.
  • Bulgarians: Militia line upgrades are free.
  • Chinese: With update 37650, lose access to Supplies.
  • Cumans: With update 37650, lose access to Supplies.
  • Goths: With update 36202, lose access to Arson and infantry are 20% → 25% → 30% → 35% cheaper per age instead of 35% cheaper after the Feudal Age.
  • Huns: With update 37650, lose access to Supplies.
  • Khmer: With update 37650, lose access to Supplies.
  • Koreans: Spearman line costs -15% wood.
  • Lithuanians: With update 37650, lose access to Supplies.
  • Malay: Forced Levy changes gold cost into additional food cost (instead of removing it).
  • Mayans: With update 37650, lose access to Supplies.
  • Mongols: With update 37650, lose access to Supplies.
  • Tatars: With update 35584, receive access to the Halberdier; with update 37650, lose access to Supplies.

History[edit | edit source]

Weapons were made and stored and soldiers drilled in the barracks. During the late Middle Ages, the barracks was incorporated within a castle complex. It became also the part of the castle where professional soldiers lived, ready to help defend the castle or maintain order in the surrounding countryside.

Gallery[edit | edit source]

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