This article focuses only on the co-op version of the scenario Bapheus in Age of Empires II: Definitive Edition. The first player controls Osman, while the second player in blue controls Osman's Followers. It depicts the eponymous battle. The map roughly shows Anatolia, the western part of modern Turkey.
Scenario instructions[]
Starting conditions[]
- Starting age: Castle Age
- Starting resources: 600 food, 600 wood, 300 gold, 200 stone
- Population limit: 150
- Player A starting units:
- Player B starting units:
- Orhan (modified Tokhtamysh Khan)
- 3 Hussars
Objectives[]
- Main Objectives
- Osman must survive.
- Locate the estate of the Osman family. From there you can start constructing a base.
- Defeat the Byzantines by destroying three Byzantine Castles.
- Secondary Objectives
- You can form an alliance with one of the other Turkish factions by bringing Osman to their castle. You have 10 minutes to do this. Each faction will give you free resources and free technologies. Not choosing an alliance is also an option.
Hints[]
- The Ottomans (Red and Purple) are limited to a population of 150 each. They are also surrounded by hostile factions on all sides and will have a difficult time keeping all of their enemies at bay.
- The other Turkish factions might be interested in forming an alliance with Osman. Choose wisely, since they are fierce rivals of each other and you will only be able to choose one.
- The Turks have a wide array of units available. Will you preserve your nomadic traditions and rely on a mobile cavalry force, or will you upset the tribes and field a more innovative army of Janissaries and other gunpowder units instead?
- Osman (Red) and his followers (Purple) have different strengths initially: while Osman can already field Cavaliers, his followers can already train Heavy Cavalry Archers.
Scouts[]
- Osman (Red) and his followers (Purple) initially reside in the Rum Sultanate (Grey) to the east. The Sultanate has been overrun by the Mongols, and so Osman must go west to claim the lands of his family.
- The Byzantine Empire (Blue) has several fortified cities to the northwest, which are vulnerable now that the Empire is weak. The Byzantines defend their cities with a force of Cataphracts, Pikemen, and Skirmishers. Rumor has it that the Byzantines have hired Europeans from Iberia to fight for them.
- There are three minor Turkish factions in the region: Karesi to the west, Germiyan to the south, and Candar to the east.
- Karesi (Green) is the only Turkish faction with access to the water, and will construct warships to contest the Byzantine supremacy at sea. Their land force consists of Skirmishers, Cavalry Archers, Hussars, and siege units. Later, they will replace their Skirmishers with Hand Cannoneers.
- Germiyan (Yellow) has a strong nomadic tradition and it is said that their horse archers never miss their mark. They will field an army of Light Cavalry, Camel Riders, and Cavalry Archers that they will use to launch regular raids on their enemies.
- Candar (Cyan) has adopted the use of heavy cavalry and fortifications almost on par with those of the Europeans. Relying on their defenses, they will take their time before engaging their enemies in the field. They will train an army of swordsmen and heavy cavalry.
Players[]
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Player[]
- Player A (AI name: Osman) ( Turks): The player starts as Osman, inside the base of the Rum Sultanate with Player B.
- Player B (AI name: Osman's Followers) ( Turks): The player starts as Orhan, inside the base of the Rum Sultanate with Player A.
Enemies → Allies → Allies/Enemies[]
These are the three Turkish towns that will offer Bapheus an alliance. The one that the player picks will be a good ally, while the others will turn against the player.
- Karesi ( Turks): Located in the coast between two Byzantine bases, they are the only Turkish town with access to the sea (but not to warships). Their initial Castle Age army will first consist of Cavalry Archers, Scorpions, Battering Rams, Skirmishers, and Light Cavalry. Once they reach the Imperial Age, they will upgrade their units and eventually switch from Skirmishers to Hand Cannoneers, and they will also start building Trebuchets.
- Germiyan ( Turks): They are located south of the Rum Sultanate's base. They train Hussars, Heavy Camel Riders, Heavy Cavalry Archers, and Trebuchets when allowed to reach the Imperial Age.
- Candar[1] ( Turks): They are located north of the Rum Sultanate's base. They field an army of Crossbowmen, Champions and, Cavaliers with Trebuchets in the Imperial Age.
Enemies[]
- Byzantines ( Byzantines): The main enemy in the scenario. They have three bases along the coast in the north and west, and will keep sending groups of mainly Pikemen, Elite Skirmishers, Monks, and Cataphracts. In the late-game they might train Bombard Cannons and Trebuchets.
- Catalan Company ( Spanish): Will appear later in the game, build a base within the northernmost Byzantine town and will send Cavaliers, Hand Cannoneers, and Halberdiers. They even try to set up a base near the Byzantine Empire's northern base.
Strategy[]
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References[]
- ↑ This tribe's name is written as "Çandar" in Turkish alphabet. The letter "Ç" is pronounced as "Ch" in "Cheese".