- Rum Sultanate (Turks): They are allied to everyone, including the player, and they don't do anything. Their Gates are open to the player's enemies, but the player can hide in their Castles and towers if the need arises.
Allies, potential enemies Edit
- Karesi (Turks): One of the three Turkish towns that will offer Bapheus a bride. The one that the player picks will be a good ally, while the others will turn against the player.
- Germiyan (Turks): The second of the three Turkish towns.
- Candar (Turks): The third of the three Turkish towns.
- Turkish nomads (Turks): Small static groups of opponents littered all over the map that provide a nuisance in the early game but are not really a threat. However, they have a group in the northeast (among the Byzantines) which will come and attack the player.
- Byzantine Empire (Blue in the Definitive Edition)(Byzantines): The main enemy. They have three towns along the coast in the north, and will keep sending groups of mainly Pikemen and Cavalry.
- Catalan Company (Spanish): Will appear later in the game, build a base within the northernmost Byzantine town and will send well equipped troops.
First phase Edit
The player will be tasked with meeting five tribes and then return to where they started. Until the player progresses in the story, the game will not really start to run, i.e. no one will start gathering, build up troops etc. That means the player should use this opportunity to explore the map and wipe out the Turkish Nomads completely. But this should be done very slowly and carefully, as the player only has a limited amount of units, and only Cavalry and mounted Archers. The player will come across a few units that join their army, and one place allows the player to upgrade the current units' armor a bit, but neither is all that important for the later game.
The player can also thoroughly plan where to put their base. One of the three towns (Candar/Karesi/Germiyan) will become an ally, so it may be a good idea to hide behind them. If choosing the yellow one, the base can be built in the lower corner. The blue town is only protected with Palisade Walls. The turquoise town has a lot of forest behind it and enough space for a big base, but harder to wall off than the corner behind the yellow one. The player may also want to gather sheep from all over and round them up in a safe place.
On normal difficulty, one of the five camps will yield a Monk (the upper blue one), two will comply with the order and dissolve, and two (the lower blue one and the turquoise one in the far east corner) will resist and fight the player until their leader is down, so the player should target the enemy leader. The other units will then instantly change to red (Rum Sultanate) and ride away.
On harder difficulties, more camps will fight the player.
Second phase Edit
When the player returns with the Osman unit to the Sultan, the Byzantines will be switched to enemy, so they can be attacked now. The player is tasked to attack the Town Center of Sogut (left of the lake in the center of the map), but before that, the player should attack and destroy as many Byzantine structures as they can (e.g. the unsecured villages in the northeast and the Barracks to the right of said Town Center). As long as the player stays away from the Town Center objective, the game will still be stopped, i.e. no one does anything yet. Be sure to exploit this as much as possible before attacking the Town Center.
Third phase Edit
As soon as the Town Center is conquered, the game goes live. The Carts should be kept close, because they are the only resources the player starts with, i.e. not even a Villager can be built before the Carts reach their destination. As this is a strategically very bad position (the player is attacked from all sides), the player should quickly gather just enough resources to build a new Town Center elsewhere.
The Rum Sultanate main base shouldn't be filled with buildings, because they are not safe there anyway (the Rum Sultanate is allied to everyone, see above), but also because the player will receive very useful reinforcements (e.g. Hussars, Imperial Camel Riders, Mamelukes, Bombard Cannons and Monks carrying a Relic) over time until the end of the game (can be hundreds of units eventually), but they might be blocked if the player put Houses on the map edge.
The player will be offered a bride by all three Turkish towns, and while the one selected will become an ally, the other two will turn against the player, giving them three enemies.
Selecting a tribe will give the following resources:
- Karesi will give 600 food & wood;
- Germiyan will give 500 food & 400 gold;
- Candar will give 600 food & 300 stone
The Catalan Company will become the player's enemy at a certain point later.
Once all of the enemies have been defeated, the scenario is won.
Definitive Edition strategy changes Edit
The layout of the scenario almost remains the same as the HD Edition. However, the player is immediately tasked on the "second phase" instead of the "first phase" to secure the Byzantine village in the middle of the map (because of this, the "Turkish nomads" player is removed from the map). The player will still be able to ally one of the three Turkish towns like the HD Edition, but will need to bring Osman to one of the allied towns instead of bringing the bride back to the base. Finally, the player starts in the Castle Age instead of the Feudal Age, giving the player ample time to build up and destroy the opponents. Because off this, the Definitive Edition edition of this scenario is significantly easier than the HD version.
There is an achievement that can be obtained called "Turkish Delight", which can be obtained by not allying one of the Turkish towns and defeating all three of them. Bear in note that in order to obtain this achievement, the player must destroy the Turkish rivals first, because the scenario will end if the player defeats the Byzantines.
- Unlike Manzikert, the player is able to train Janissaries, though this campaign happened in 1302, before the Janissaries were established (in the year 1363).