“Dutch building that produces Coin.”—In-game description
With the unique ability to produce infinite coin at a startling rate, Banks allow the Dutch to focus their Settlers on collecting food and wood, use markets to their advantage and buy up large amounts of resources if a quick age jump is needed, and hire endless streams of mercenaries more easily than other civilizations (via the Saloon or infinite shipments of Carib Blowgunners, Fusiliers and Privateers).
The total coin production with ten Banks and the Tulip Speculation card is 31.6 coin coins per second, or 1,896 coin per minute on top of normal means of coin production. Combined with both Factory buildings set to produce coin with the Steam Power improvement, the total coin per second becomes 45.9, or 2,754 per minute without Settlers.
Civilization differences Edit
- The Japanese can build one (and only one) Bank by allying with the Dutch at the Consulate (requires a level 25 Home City), which provides the Bank Wagon shipment that ships a namesake unit capable of building a Bank for free.
Further statistics Edit
As Banks are unique to the Dutch, only technologies that they have access to are shown in the following table:
|Building strengths and weaknesses|
|Hit points||Flying Buttress (+20%)|
|Sight||Gas Lighting (+4)|
|Construction cost|| Cree Textile Craftsmanship (-25% wood)|
Tupi Forest Burning (-20% wood)
|Other|| Coffee Trade (+2 build limit)|
Excessive Taxation (+2 build limit)
Home City Cards Edit
As Banks are unique to the Dutch, only their cards and other civilizations' TEAM cards are shown in the following tables:
|Click for a list of Home City Cards related to the Bank|
“The seventeenth century saw the founding of the Wisselbank of Amsterdam. This financial institution rapidly became the wealthiest and most powerful bank in existence. They were the first to accept and actively promote the exchange of checks, and the government passed laws stating that large transactions between two parties had to be brokered by the Wisselbank. The successes of the Dutch East India Company kept Dutch coffers full and flowing, and the Dutch economy soared.
Trade in tulips, iconically Dutch flowers, rose dramatically in the middle of the seventeenth century and crashed even more dramatically. A single tulip bulb at the height of the craze could purchase an entire estate. These bulbs were bought and sold on paper. This, with the practices of the Wisselbank of Amsterdam, put Holland on the cutting edge of finance. As prices skyrocketed, some people seeking to lock in their profits sold off their tulips at lower than peak prices, sending a ripple of fear through the market that grew to widespread panic as everyone began to realize these tulips, while beautiful, were just bulbs, cousins of the onion, and not worth a house, a life savings or even carriage with a pair of matched gray horses.”
|Buildings in Age of Empires III|
|Age of Empires III|
|Economic||Town Center · Trading Post · Market · Mill · Livestock Pen · Church · Plantation · Factory · Capitol|
|Military||Outpost · Dock · Barracks · Stable · Artillery Foundry · Arsenal · Fort · Saloon*|
|Other||Field Hospital · Native Embassy*|
|Aztecs||Fire Pit · Farm · War Hut · Nobles' Hut|
|Iroquois||Longhouse · Fire Pit · Farm · War Hut · Corral · Siege Workshop|
|Sioux||Teepee · Fire Pit · Farm · War Hut · Corral|
|The Asian Dynasties|
|Chinese||Village · Rice Paddy · Consulate · Castle · Monastery · War Academy · Wonders|
|Indians||Sacred Field · Rice Paddy · Consulate · Castle · Monastery · Caravanserai · Wonders|
|Japanese||Shrine · Rice Paddy · Consulate · Castle · Monastery · Dojo · Wonders|
|* introduced in The Warchiefs|