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This article is about the technology in Age of Empires II. For other uses, see Ballistics.

Ballistics is a technology in Age of Empires II available at the University. Once researched, it improves the accuracy of all defensive buildings,[note 1] Scorpion-like siege units,[note 2] Grenadiers, non-gunpowder archers, and non-siege ships when firing at moving targets.

Without Ballistics researched, all ranged units will miss a shot at any unit that is not standing still or moving directly towards (or slowly away from) them, because they always fire at the spot where the targeted unit is at the moment of the shot. Naturally, if that unit is moving, they will miss the shot (unless they get a lucky miss or the projectile and unit are collinear[note 3]). So it is of prime importance to research Ballistics for any player and civilization, because it significantly improves the effectiveness not only of archers, but also of Castles and towers.

Technically speaking, Ballistics affects the projectiles and not the units themselves. As such, converted units will have the effect of Ballistics depending on the new owner's research. Moreover, if two units share the same projectile, either both will be affected or neither will be.

Affects[]

The applicability of Ballistics is as follows:

Both Ballistics and the Portuguese unique technology Arquebus allow Bombard Towers to hit moving targets. Therefore, if Arquebus is researched, Ballistics has no effect on Bombard Towers.

Notes[]

  1. viz Castles, towers, Town Centers, and Harbors
  2. viz the (Heavy) Scorpion, (Elite) Ballista Elephant, and War Chariots
  3. Some projectiles, like those of the Composite Bowman, Hand Cannoneer, Scorpion, and Chakram Thrower move in a straight line instead of a curve. As such, if the unit is moving in the same direction as the projectile, it will get hit even without the tracking effect of Ballistics.

Further statistics[]

Civilization bonuses
Resource cost Chinese (-10%/-15% in the Castle/Imperial Age)
Italians (-33%)
Other Spanish (receive 20 gold after researching Ballistics)
Team bonuses
Research speed Malians (+80%)
Portuguese (+25%)

Changelog[]

The Age of Kings[]

The Conquerors[]

The Forgotten[]

  • Spanish: Cannon Galleons always fire with Ballistics-like accuracy, even without Ballistics researched. Essentially, the Ballistics technology does not affect them anymore.

Rise of the Rajas[]

Victors and Vanquished[]

Chronicles: Battle for Greece[]

History[]

Missile weapons grew increasingly important as the Middle Ages proceeded, culminating in the development of firearms and cannons. Before these innovative weapons there were longbows, crossbows, and a variety of siege engines throwing rocks, spears, and arrows. Practical men studied how these missiles performed in flight and worked to improve velocity and accuracy. This was the science of Ballistics, the study of the motion of projectiles in flight. This experience led to improvements throughout the age as part of the arms race among weapons, armor, fortification, attack, and defense.
Age of Empires II: The Age of Kings manual

Trivia[]

  • With Ballistics researched, against moonwalking units (a bug where the unit faces the opposite direction of movement), ranged units/buildings fire in the direction the unit is facing, not in the direction where the unit is actually going.
  • The technology icon depicts a Bombard Cannon attacking a Castle. In-game, Bombard Cannons are not affected by Ballistics, and Castles do not move.
  • The Scenario Editor building Fire Tower inherently has the effects of Ballistics since it shares its projectiles with the Fire Galley line.
  • Before update 141935, Turtle Ships were affected by Ballistics, which was an anomaly for both siege units and gunpowder units. Since The Three Kingdoms, this anomaly is held by the Grenadier for the same reason.
Technologies in Age of Empires II
Economic technologies
Villagers Wheelbarrow Hand Cart
Fishing Ships Gillnets
Farming Horse Collar Heavy Plow Crop Rotation
Pastures Domestication Pastoralism Transhumance
Wood Double-Bit Axe Bow Saw Two-Man Saw
Gold Gold Mining Gold Shaft Mining
Caravan
Stone Stone Mining Stone Shaft Mining
Civilian ships Dry Dock · Shipwright
Market Coinage Banking
Guilds
Military technologies
General Conscription
Heresy · Devotion Faith
Upgrades
Melee units Forging Iron Casting Blast Furnace
Cavalry Bloodlines · Husbandry
Scale Barding Armor Chain Barding Armor Plate Barding Armor
Infantry Gambesons · Squires · Arson
Scale Mail Armor Chain Mail Armor Plate Mail Armor
Ranged units Ballistics · Chemistry
Fletching Bodkin Arrow Bracer
Archers Padded Archer Armor Leather Archer Armor Ring Archer Armor
Thumb Ring · Parthian Tactics
Siege Siege Engineers
Ships Careening Dry Dock
Shipwright
War Galley
Buildings Town Watch Town Patrol
Masonry Architecture
Heated Shot · Arrowslits · Murder Holes · Treadmill Crane · Hoardings · Bombard Tower
Herbal Medicine
Monks Redemption · Atonement · Sanctity · Fervor · Illumination · Block Printing · Theocracy
Villagers Loom · Sappers
Miscellaneous technologies
Spies · Treason · Unique technologies
Removed/cut generic technologies
Bombard Cannon · Cannon Galleon · Cartography · Hand Cannon · Hunting Dogs · Revetments · Supplies · Tracking
Upcoming technologies
Fishing Lines · Medium Warships Heavy Warships · Clinker Construction Carvel Hull · Siphons Incendiaries