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|game = [[File:EmpiresIcon.png]] ''[[Age of Empires]]'' |
|game = [[File:EmpiresIcon.png]] ''[[Age of Empires]]'' |
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|style = Babylonian |
|style = Babylonian |
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− | |features = [[Wall]] {{tt|+ |
+ | |features = [[Wall]]s and [[tower]]s {{tt|+60%|+100% before the Definitive Edition, +75% before update 38862}} hit points<br> |
− | [[Tower]] {{tt|+75%|+100% before Definitive Edition}} hit points<br> |
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+30% [[Priest (Age of Empires)|Priest]] rejuvenation rate<br> |
+30% [[Priest (Age of Empires)|Priest]] rejuvenation rate<br> |
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+30% [[Stone]] mining |
+30% [[Stone]] mining |
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|map = [[File:Map Babylonia.jpg|250px]] |
|map = [[File:Map Babylonia.jpg|250px]] |
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|caption = The Ishtar gate depicted in this image remains as a common symbol to the ancient city of Babylon. |
|caption = The Ishtar gate depicted in this image remains as a common symbol to the ancient city of Babylon. |
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− | }}The '''Babylonians''' were the inhabitants of the '''Babylonian Empire''', which once controlled the region of Mesopotamia at its height. They are a playable civilization in ''[[Age of Empires]]'' and are primarily a defensive civilization in both land and water maps. They can survive multiple enemy rushes with their |
+ | }}The '''Babylonians''' were the inhabitants of the '''Babylonian Empire''', which once controlled the region of Mesopotamia at its height. They are a playable civilization in ''[[Age of Empires]]'' and are primarily a defensive civilization in both land and water maps. They can survive multiple enemy rushes with their increased [[Tower]] and [[Wall]] hit points bonus. [[Villager (Age of Empires)|Villagers]] gather stone 30% faster and their [[Priest (Age of Empires)|Priests]] regain their faith 30% faster, making them a good choice for beginners or those who favor a [[Strategy:Turtle|turtling]] strategy. |
They also can be efficient in the [[Strategy:Boom|booming]] strategy as they can wall off, exploiting the defensive bonuses, and boom quietly until they are prepared to take on the offensive. |
They also can be efficient in the [[Strategy:Boom|booming]] strategy as they can wall off, exploiting the defensive bonuses, and boom quietly until they are prepared to take on the offensive. |
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== Features == |
== Features == |
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* Babylonian Architecture |
* Babylonian Architecture |
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− | * [[Wall]] {{tt|+ |
+ | * [[Wall]]s and [[tower]]s {{tt|+60%|+100% before the Definitive Edition, +75% before update 38862}} [[hit points]] |
− | * [[Tower]] {{tt|+75%|+100% before Definitive Edition}} hit points |
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* [[Stone]] mining +30% |
* [[Stone]] mining +30% |
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* [[Priest (Age of Empires)|Priest]] rejuvenation +30% |
* [[Priest (Age of Empires)|Priest]] rejuvenation +30% |
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=== ''Definitive Edition'' === |
=== ''Definitive Edition'' === |
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− | * Towers and walls have +75% HP |
+ | * Towers and walls have +75% HP. With [[update 38862]], they have +60% hit points. |
* [[Metallurgy]] is available |
* [[Metallurgy]] is available |
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* [[Heavy Transport]] is available |
* [[Heavy Transport]] is available |
Revision as of 08:32, 15 July 2020
Template:Infobox CivilizationThe Babylonians were the inhabitants of the Babylonian Empire, which once controlled the region of Mesopotamia at its height. They are a playable civilization in Age of Empires and are primarily a defensive civilization in both land and water maps. They can survive multiple enemy rushes with their increased Tower and Wall hit points bonus. Villagers gather stone 30% faster and their Priests regain their faith 30% faster, making them a good choice for beginners or those who favor a turtling strategy.
They also can be efficient in the booming strategy as they can wall off, exploiting the defensive bonuses, and boom quietly until they are prepared to take on the offensive.
Features
- Babylonian Architecture
- Walls and towers +60% hit points
- Stone mining +30%
- Priest rejuvenation +30%
- Market technologies cost -30% less.
Changelog
Original
- Towers and walls have +100% HP
- Metallurgy is not available
- Heavy Transport is not available
Definitive Edition
- Towers and walls have +75% HP. With update 38862, they have +60% hit points.
- Metallurgy is available
- Heavy Transport is available
- With update 38862, Market technologies cost -30% less.
AI player names
Names shown in italics are only used in the original game, names shown in bold are used in both the original game and its expansions.
- Hammurabi (𒄩𒄠𒈬𒊏𒁉) - King of Babylon 1792-1750 BC
- Nebuchadnezzar (𒀭𒀝𒆪𒁺𒌨𒊑𒋀) - Name of 4 kings of Babylon; Nebuchadnezzar I: King of Babylon c. 1124-1104 BC
- Hammurabi II - Did not exist in Babylon
- Nebuchad II - Most famous king with the name; Nebuchadnezzar II: King of Babylon 605-562 BC
- Hammurabi III - Did not exist in Babylon
- Nebuchad III - Nebuchadnezzar III: King of Babylon 522 BC
- Hammurabi IV - Did not exist in Babylon
- Nebuchad - Short for Nebuchadnezzar
- Nabopolassar (𒀭𒀝𒌉𒍑𒌶) - King of Babylon 626-605 BC
- Belshazzar (𒂗𒈗𒋀) - Crown-prince and co-regent of Babylon 553-539 BC (son of king Nabonidus)
- Nabonidus (𒀭𒀝𒉎𒌇) - Last king of the Neo-Babylonian Empire 556-539 BC
- Croesus (Κροῖσος) - King of Lydia 560-547
- Telepinus (𒀭𒋼𒂊𒇷𒁉𒉡𒌑) - King of the Hittites ca, 1460 BC
- Astyages - Last king of the Median Empire 585-550 BC
Trivia
- Three AI names were not Babyonians: Astyages was a Median (ancestors Persians), Telepinus was Hittite and Croesus Lydian (which are related to the Hittites)
Gallery
Civilizations in Age of Empires categorised by architecture set | |
---|---|
East Asian architecture | Choson · Lac Viet · Shang · Yamato |
Egyptian architecture | Assyrians · Egyptians · Hittites |
Greek architecture | Greeks · Minoans · Phoenicians |
Mesopotamian architecture | Babylonians · Persians · Sumerians |
Roman architecture | Carthaginians · Macedonians · Palmyrans · Romans |