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This article is about the civilization in Age of Empires III. For the civilization in Age of Empires II: The Conquerors, see Aztecs (Age of Empires II). |
Template:Infobox CivThe Aztecs are one of the three major Native American civilizations featured in the Age of Empires III: The WarChiefs.
Overview
The majority of Aztec military units are unique to the civilization, with the exception of Canoes and War Canoes. The entire Aztec army is composed of infantry. They can build the Nobles' Hut and War Hut which act as a European Blockhouse; they have identical range to that building unless using the Stone Towers card which allow Aztec defensive buildings (0-24>0-30 and 0-40>0-46) to have greater range than all European structures (including European Forts lacking the Revetment upgrade). This extra range is enough to outrange many artillery pieces as well and most enemy ships (with exception to long-range special attacks).
Almost all of the Aztec units are melee units (including their War Chief), with the exception of Macehualtin, Eagle Runner Knights, and the longest ranged archer, the Arrow Knight.
Like the Aztecs of Age of Empires II: The Conquerors, the Aztecs lack cavalry and artillery units that other native civilizations have access to. To compensate for this, the Aztecs also have specialized infantry units that fulfill similar roles. The Coyote Runner makes up for their lack of cavalry. Their ranged cavalry unit is represented by the Eagle Runner Knight. The Arrow Knight, whose range is the best of all archers, is specially designed to tear down buildings and fulfills the role as a weak Mortar and anti-artillery Culverin to protect their vulnerable all-infantry armies from artillery fire.
Instead of Medicine Men, the Aztecs have Warrior Priests who can heal just as well as the Medicine Man, but also have a high attack, and dance at the Fire Pit, counting as two Villagers.
At the beginning of each match, the locations of all Trading Posts will be revealed to Aztec players, regardless of their Home City level. They will also have the 3 Trading Post Travois (Colonial Age) card available to them once they reach a level 10 Home City.
Features
- Warrior Priests can dance at the Fire Pit and is counted as two units
- War Chief aura doubles the experience from nearby friendly units' kills
- Starts with a Warrior Priest and all Trading Post sites visible
- Build the Fire Pit and task Villagers on it to perform powerful dances
- Choose Tribal Council members to advance in Age
Unique units
Unit | Description |
---|---|
The leader of your Tribe. Possesses many powerful bonuses and abilities. Explores, fights, builds Town Centers and Trading Posts. | |
Villager that gathers resources. | |
Quick-training Native defender who quickly loses hitpoints, becoming less effective over time. | |
Heals injured units and are also effective in combat. Warrior Priests are extremely effective when dancing at the Fire Pit. | |
Fast armored warrior. Good against skirmishers and artillery. | |
Slinger. Good against heavy infantry. | |
Warrior armed with a deadly spear. Good against cavalry and buildings. | |
Long-ranged noble that fires flaming arrows. Good against artillery and buildings. | |
Nobleman that flings javelins from an atlatl. Good against cavalry and Coyote Runners. | |
Stealthy noble armed with an obsidian sword. Good against cavalry and heavy infantry. | |
Aztec elite berserker. | |
Native boat that can attack or transport units. | |
Strong in naval combat when built in number. | |
Strong in naval combat when built in number. |
Unique buildings
Building | Description |
---|---|
Slow, infinite source of Food. Limited to 10 gatherers. | |
Task Villagers on the Fire Pit to perform powerful dances. | |
Trains and upgrades infantry units as well as defends an area with a ranged attack. | |
A powerful temple that provides an excellent defense and trains elite Aztec units. |
Unique Fire Pit dances
Dance | Effect |
---|---|
Units regenerate hit points while idle | |
Spawns Skull Knights |
Home City Cards
- Main article: Aztec Home City Cards
In-game dialogue
Aztec units speak an unknown variant of Nahuatl, since the in-game dialogues are neither classical nor modern Nahuatl.
- Komansay
- Kuu/co (While?)
- Ok/oc (What else?)
- Bante'ni
- Ichok
- Asku/ageku (Hunt)
- Isay/agesay (Wood)
- Sakunam/sakonan (Collect)
- Ahsak (Build)
- Zabbeo (Attack)
- Bajunki (Attack)
History
“ | The most densely populated region of the New World in 1492 was Mesoamerica, where North and Central America meet in modern Mexico and the Yucatan Peninsula. The people living here were called the Aztecs (also Mexica or Tenochca); they built an amazing civilization centered on their great capital city of Tenochtitlan (modern Mexico City). This was one of the largest cities in the world (with an estimated population of 200,000), and arguably more beautiful and cleaner than any contemporary capital in Europe. The Aztecs were just one of several tribes in the area, but had risen to prominence due to their ferocity in battle and adept diplomacy. Their soldiers wielded weapons of wood and stone, and they often sought prisoners to be sacrificed in religious ceremonies. Their society depended on sophisticated agricultural techniques; from them the world learned of foodstuffs including tomatoes, corn, cocoa, and chili peppers. They were handicapped by the lack of large domesticated animals (they had no horse or ox), and the use of the wheel only in toys. Everything to be moved was carried by human porters. Despite their large population and fighting prowess, the Aztecs fell relatively quickly to the determined Spanish conquistadores under Cortez. This was due in large part to the epidemics the Europeans brought ashore. By some estimates the Aztec population of 12 million people in 1520 had fallen to one million by 1600. The Spanish also allied with the Aztecs' enemies to increase the size of their armies, and had the advantages of steel and gunpowder weapons. | ” |
Template:Civilizations (AoE3)