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Age of Empires Series Wiki
Age of Empires Series Wiki
Civilization Technology tree Strategy
Civilization Technology tree Strategy

In-game, the Aztecs are specified as an infantry and Monk civilization.

Overview[]

Unique unit[]

Jaguar Warrior: Anti-infantry infantry

Unique technologies[]

Civilization bonuses[]

Team bonus[]

Relics generate +33% gold.

Tech tree key[]

Rusty red: Generic buildings
Aqua blue: Generic units
Forest green: Technologies
Deep violet: Unique units
Deep cornflower blue: Regional units
Reddish-orange: Regional buildings
Crimson pink: Unique buildings

Clicking on the icon links to the corresponding page.

Military[]

Barracks[]

Barracks
Dark Age
Feudal Age
Castle Age
Imperial Age
Militia
Man-at-Arms
Long Swordsman
Spearman
Pikeman
Halberdier
Eagle Scout
Gambesons

Archery Range[]

Archery Range
Requires
Barracks
Dark Age
Feudal Age
Castle Age
Imperial Age
Archer
Crossbowman
Skirmisher
Elite Skirmisher
Cavalry Archer
Heavy Cavalry Archer
Thumb Ring Parthian Tactics

Siege Workshop[]

Siege Workshop
Requires
Blacksmith
Dark Age
Feudal Age
Castle Age
Imperial Age
Battering Ram
Capped Ram
Siege Ram
Mangonel
Onager
Scorpion
Heavy Scorpion
Siege Tower


Castle[]

Castle
Dark Age
Feudal Age
Castle Age
Imperial Age
Jaguar Warrior
Elite Jaguar Warrior
Petard
Atlatl Garland Wars Conscription
Spies

Dock[]

Dock
Dark Age
Feudal Age
Castle Age
Imperial Age
Fishing Ship
Transport Ship
Galley
War Galley
Galleon
Fire Galley
Fire Ship
Requires
War Galley

Requires
War Galley

Monastery[]

Monastery
Dark Age
Feudal Age
Castle Age
Imperial Age
Monk
Sanctity
Herbal Medicine
Theocracy
Fervor

Defensive structures[]

Outpost Watch Tower
Guard Tower
Keep
Palisade Wall Stone Wall
Fortified Wall
Palisade Gate Gate
Dark Age
Feudal Age
Castle Age
Imperial Age

Research[]

Blacksmith[]

Blacksmith
Dark Age
Feudal Age
Castle Age
Imperial Age

University[]

University
Dark Age
Feudal Age
Castle Age
Imperial Age
Architecture
Fortified Wall
Ballistics
Guard Tower
Keep
Heated Shot Arrowslits

Economy[]

Town Center[]

Town Center Town Center
Additional
Dark Age
Feudal Age
Castle Age
Imperial Age
Villager Town Watch
Feudal Age
Castle Age
Imperial Age
Wheelbarrow

Mining Camp[]

Mining Camp
Dark Age
Feudal Age
Castle Age
Imperial Age
Gold Mining
Stone Mining

Lumber Camp[]

Lumber Camp
Dark Age
Feudal Age
Castle Age
Imperial Age
Bow Saw

Mill[]

Mill Farm
Dark Age
Feudal Age
Castle Age
Imperial Age
Crop Rotation

Market[]

Market
Requires
Mill
Dark Age
Feudal Age
Castle Age
Imperial Age
Trade Cart Coinage
Caravan

Others[]

House Stable Wonder
Dark Age
Feudal Age
Castle Age
Imperial Age

Xolotl Warrior - If Stable obtained via conversion or in a special game mode.

Notes[]

  1. This is internally handled by the units, instead of the buildings. This means that this bonus applies to any buildings converted by the Aztecs, but not any buildings converted from the Aztecs (the opposite of standard behavior).
Technology trees in Age of Empires II
African Ethiopians · Malians
Central Asian Cumans · Tatars
Central European Goths · Huns · Teutons · Vikings
East Asian Chinese · Japanese · Jurchens · Khitans · Koreans · Mongols · Shu · Vietnamese · Wei · Wu
Eastern European Bohemians · Bulgarians · Lithuanians · Magyars · Poles · Slavs
Mediterranean Armenians · Byzantines · Georgians · Italians · Portuguese · Romans · Sicilians · Spanish
Middle Eastern Berbers · Persians · Saracens · Turks
Native American Aztecs · Inca · Maya
South Asian/Indian Bengalis · Dravidians · Gurjaras · Hindustanis · Indians (legacy)
Southeast Asian Burmese · Khmer · Malay
Western European Britons · Burgundians · Celts · Franks