
In-game, the Aztecs are specified as an infantry and Monk civilization.
Overview[]
Unique unit[]
Unique technologies[]
Atlatl: Skirmishers +1 attack and range.
Garland Wars: Infantry +4 attack.
Civilization bonuses[]
- Start the game with an Eagle Scout.
- Villagers carry +3 extra resources.
- All military units are created 15% faster.[note 1]
- Monks gain 5 HP for every researched Monastery technology.
- Start with +50 gold.
Team bonus[]
Tech tree key[]
Rusty red: Generic buildings
Aqua blue: Generic units
Forest green: Technologies
Deep violet: Unique units
Deep cornflower blue: Regional units
Reddish-orange: Regional buildings
Crimson pink: Unique buildings
Clicking on the icon links to the corresponding page.
Military[]
Barracks[]
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Archery Range[]
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Siege Workshop[]
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Castle[]
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Dock[]
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Monastery[]
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Defensive structures[]
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Research[]
Blacksmith[]
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University[]
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Economy[]
Town Center[]
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Mining Camp[]
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Lumber Camp[]
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Mill[]
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Market[]
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Others[]
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Xolotl Warrior - If Stable obtained via conversion or in a special game mode.
Notes[]
- ↑ This is internally handled by the units, instead of the buildings. This means that this bonus applies to any buildings converted by the Aztecs, but not any buildings converted from the Aztecs (the opposite of standard behavior).
| Technology trees in Age of Empires II | |
|---|---|
| African | |
| Central Asian | |
| Central European | |
| East Asian | |
| Eastern European | |
| Mediterranean | |
| Middle Eastern | |
| Native American | |
| South Asian/Indian | |
| Southeast Asian | |
| Western European | |




























































































































































