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This article is about the native warrior introduced in Age of Empires III. For the Aztec civilization unit introduced in Age of Empires III: The WarChiefs, see Eagle Runner Knight.

Aztec infantry that flings javelins from an atlatl. Good against Cavalry and Hand Shock Infantry.
—In-game description

The Aztec Eagle Warrior is a ranged shock infantry native warrior in Age of Empires III that can be trained at a Trading Post built on an Aztec settlement.

After The WarChiefs expansion where the Aztecs become a playable faction and replaced by the Zapotec as a minor native, the Aztec Eagle Warrior was succeeded by the Eagle Runner Knight. However, they are still present in the campaign and Scenario editor, and can be rescued from treasures in Sonora and Yucatán.

The Aztec Eagle Warrior was reintroduced in the Mexicans DLC. Aging up with Guerrero and sending the Aztec Pueblos card will enable them to be trained at Native Embassies, which also gain the attack and graphics of the War Hut.

Overview[]

The Aztec Eagle Warrior is a Ranged Shock Infantry unit that is strong against heavy cavalry and hand shock infantry. Before the Definitive Edition, it was an archer unit with fast movement speed capable of dealing with heavy infantry, but it has been reworked to match the statistics of the Eagle Runner Knight.

Upgrades[]

Age Upgrade Cost Effect
Aztec Warrior Societies 150 wood
100 coin
Upgrades Aztec Eagle Warriors and Aztec Jaguar Warriors to Elite (+25% hit points and damage)
Champion Aztecs 500 wood
400 coin
Upgrades Aztec Eagle Warriors and Jaguar Warriors to Champion (+35% hit points and damage); requires Aztec Warrior Societies
Aztec Garland Wars 600 wood
600 coin
Upgrades Aztec Eagle Warriors and Jaguar Warriors to Garland (+30% hit points); requires Champion Aztecs
Imperial Age
Imperial Age
Legendary Native Warriors
Exalted Natives
1,500 food
1,500 wood
Upgrades native warriors to Legendary/Exalted/Imperial (+50% hit points and damage)

Further statistics[]

Unit strengths and weaknesses
Strong vs. Heavy cavalry, hand shock infantry
Weak vs. Heavy infantry, light infantry
Improvements
Hit points Comanche Horse Breeding (+10%)
Cree Tanning (+5%)
Gadaa System (+5%; Ethiopians only)
Navajo Weaving (+5%)
Tar Kilns (+5%)
Attack Seminole Bowyer (+15%)
Carib Kasiri Beer (+10%)
Tupi Poison Arrow Frogs (+10%)
Armatoloi (+5%)
Gadaa System (+5%; Ethiopians only)
Yoga (+5%)
Clenched Fist (+25% hand attack)
Carib Garifuna Drums (+1.0 multiplier vs. villagers)
Resistance Sudanese Quilted Armor (+10% hand resistance)
Hualcana (+5% resistance; Inca only)
Range Sarmatism (+1)
Line of Sight Town Watch (+3)
Sarmatism (+1)
Speed Cherokee War Dance (+20%)
Apache Endurance (+5%)
Comanche Mustangs (+5%)
Train time Cree Kinship (-45%)
Cheyenne Horse Trading (-40%)
Standing Army (-25%)
Quechuan Diet (-15%)
Immigrants (-10%)
New Mexico Immigration (-10%; United States only)
Philhellenism (-10%)
Shaman Drums (-10%)
Strangers' Quarters (-10%; Africans only)
Cost Philhellenism (-10%)
Other Yoruba Herbalism (regenerates hit points when close to a tree or Berry Bush)
Meritocracy (-20% upgrade cost)

Home City Cards[]

Click for a list of Home City Cards related to the Aztec Eagle Warrior
Some cards are highlighted with:
Green TEAM Shipment that is sent to each player in a team
Red Shipment that can be sent twice
Blue Shipment that arrives fast (5 seconds)

All[]

Card Description Age
TEAM Senegalese Riflemen Ranged infantry get +10% damage; French and Hausa-only ranged infantry get +15% damage instead
Native Treaties Each different allied native tribe sends a shipment of their respective native warriors (also +2 Uhlans for the Germans)
Native Alliance Native warrior train limit +20% and cost -10% (also +1 Hindu Villager for the Indians)
Native Warriors Native warriors cost -25% (also +3 Uhlans for the Germans)
Native Warrior Combat Native warriors get +15% hit points and damage
TEAM Native Weapon Trade Native warrior train limit +20%
Blood Brothers Upgrades native warriors to Elite/Disciplined/Veteran and Champion/Honored/Royal Guard; Native Embassies get +40% hit points and +5 build limit (also +4 Uhlans for the Germans)
Liberation March Infantry, cavalry, and shock infantry get +5% speed and -35% train time
Fencing School Infantry (except Warrior Priests and Skull Knights) and shock infantry train time -40% (also +2 Uhlans for the Germans; +1 Hindu Villager for the Indians)
  • "TEAM Senegalese Riflemen" is available to the French and Hausa.
  • "Native Treaties" is available to Africans, Europeans (except the Maltese), Federal Americans, and Native Americans, and ships 4 Cree Trackers if the player had built a Trading Post on a Cree settlement.
  • "Native Alliance" is available to the Aztecs, Inca, Indians, and Japanese.
  • "Native Warriors" is available to Europeans, the Lakota and Mexicans.
  • "Native Warrior Combat" is available to the French, Haudenosaunee, and Inca, and also Mexicans upon revolting to the Maya, and British upon revolting to Haiti.
  • "TEAM Native Weapon Trade" is available to the Dutch and Lakota, and also British and French upon revolting to Canada.
  • "Blood Brothers" is available to the Aztecs, French, Germans, Haudenosaunee, Lakota, Portuguese, Russians, and Spanish, and also British upon revolting to Canada or Haiti.
  • "Liberation March" is available to the Mexicans and Spanish.
  • "Fencing School" is available to Europeans (except the French, Maltese, Ottomans, and Spanish), the Aztecs and Indians.

Africans[]

Card Description Age
Feudal Armies All units' train time -15%; hero respawn time -15%
Loyal Warriors Native warriors, mercenaries, and outlaws cost -15% (also affects shipments)

Asians[]

Card Description Age
Native Warrior Hitpoints Native warriors get +30% hit points and +10% speed (also +1 Hindu Villager for the Indians)
Native Warrior Attack Native warriors get +30% damage and -25% train time
  • "Native Warrior Hitpoints" is not available to the Japanese.
  • "Native Warrior Attack" is not available to the Indians.

Chinese[]

Card Description Age
Western Reforms All units get +8% hit points and damage
Acupuncture All units' (except monks) train time -20%; Heavy Cannon, Flying Crow, and Summer Palace banner army spawn time -5%

Ethiopians[]

Card Description Age
TEAM Coffee Consumption Ranged infantry get +5% speed
Ignatian Spirituality All units get +5% hit points and regeneration capability even while in combat

Europeans[]

Card Description Age
Loyal Warriors Native warriors, mercenaries, and outlaws cost -15%; "TEAM 4 Zenata Rider", "Recruit Xebec", "Recruit Xebecs", and "15 Berber Allies" cost no coin
Sevites Maroons, native warriors, and villagers now regenerate hit points at a rate of 0.25% per second when idle; Yoruba Eso Rider hit point degeneration rate -60% and Militiaman hit point degeneration rate -10%, and for both stops at 25% hit points
Louverture Liberation Delivers 6 Citizens; Citizens can be trained at Town Centers for 70 coin; Fishing Boats can be trained at Docks; native warriors get +20% hit points and +5% speed
Wanderlust Land military units and land villagers get +5% hit points; land villagers and construction wagons get +5% speed
  • "Loyal Warriors" is available to the Italians, Maltese, Ottomans, and Portuguese upon revolting to the Barbary States.
  • "Sevites" and "Louverture Liberation" are available to the British and French upon revolting to Haiti.
  • "Wanderlust" is available to the British and Dutch upon revolting to South Africa, and can be sent 3 times.

French[]

Card Description Age
Wilderness Warfare Coureurs des Bois, Cree Coureurs des Bois, native warriors, Skirmishers, and Settlers get +20% hit points
TEAM French Auxiliaries Combat Native warriors get +10% hit points and damage
Royal Fencing School Delivers 3 Royal Musketeers; infantry and shock infantry train time -40%
Cult of the Supreme Being The player gains +10% XP from training units and other players receive -10% XP from defeating them; Sansculottes gather resources from Crates 50% faster; food from Berry Bushes and Cherry Orchards 25% faster; wood from trees and Mango Groves and coin from mines 20% faster; food from huntable and Herded animals, Mills, Farms and coin from Estates 15% faster
  • "Cult of the Supreme Being" and "Sister Republics" are available upon revolting to Revolutionary France.

Germans[]

Card Description Age
TEAM Cavalry Attack Heavy cavalry, light ranged cavalry, and shock infantry get +10% damage; Germans-only heavy cavalry, light ranged cavalry, and shock infantry get +15% damage instead
  • "TEAM Cavalry Attack" does not stack with the Italian "TEAM Cavalry Attack" card.

Haudenosaunee[]

Card Description Age
Native Warrior Conscription Native warrior cost -25% and train limit +20%
Wampum Training units and constructing buildings grants +35% XP; unit train time -20%, siege unit and artillery train time -5% instead

Hausa[]

Card Description Age
Sahelian Kingdoms Native warriors get +15% hit points and damage; mercenaries and outlaws get +10% hit points and damage

Inca[]

Card Description Age
Road Building Land military units get +10% speed
Couriers Infantry, cavalry, and shock infantry train time -45%

Indians[]

Card Description Age
Dravidian Martial Arts All units get +15% all melee attack damage; Rajputs get +20% all melee attack damage instead; +1 Hindu Villager
TEAM Shivaji's Tactics All units get +5% hit points and damage

Italians[]

Card Description Age
TEAM Cavalry Attack Heavy cavalry, light ranged cavalry, and shock infantry get +10% damage; Italian-only heavy cavalry, light ranged cavalry, and shock infantry get +15% damage instead
  • "TEAM Cavalry Attack" does not stack with the German "TEAM Cavalry Attack" card.

Japanese[]

Card Description Age
TEAM Sengoku Unit upgrades cost -20%
Bakufu Daimyo and Shogun Tokugawa get +5% speed, +10 Line of Sight and train units 15% faster; land military unit train time -20%, artillery and banner army train time -10% instead

Lakota[]

Card Description Age
TEAM Mustangs Cavalry and shock infantry cost -10%
Black Arrow Native warriors train time -85%
Winter Counts Training units grants +40% XP and constructing buildings grants +20% XP

Maltese[]

Card Description Age
TEAM Knights of the Round Table Delivers 1 Hospitaller for each Town Center and Command Post build; all units get +2% hit points
Squires Military buildings train and research work 80% faster, except Forts which train and research work 260% faster

Mexicans[]

Card Description Age
TEAM Mariachi For the next 30 seconds, military buildings work 400% faster and units get +10% speed
Colegio de San Nicolás Delivers Large Collection of Books (500 XP); units get +4 and buildings (except Walls) get +8 Line of Sight; sees what enemies can see for 20 seconds
Aztec Pueblos Native Embassies get a ranged attack; grants Aztec Warrior Societies and Champion Aztecs; Aztec Jaguar Warriors and Aztec Eagle Warriors can be trained at Native Embassies; the player is considered to be allied with the Aztecs for "Native Treaties" and "Chimayo Genizarios"
National Servant All units get +10% hit points; Padre healing 200% faster
Imperial Age
Imperial Age

Ottomans[]

Card Description Age
Matrakci School Infantry and shock infantry train time -30%; Janissary, Azap, Nizam Fusilier, Abus Gunner, and Humbaraci train time -40% instead

Russians[]

Card Description Age
TEAM Kamchatka Expeditions Cavalry and shock infantry get +10% hit points and +4 Line of Sight

Spanish[]

Card Description Age
Peninsular Guerrillas Ranged infantry get +20% damage, musket infantry get +10% damage instead; Skirmishers now see the Line of Sight of enemies they attacked for 3 seconds
TEAM Spanish Inquisition Delivers 1 Inquisitor; military and economic units get +10 Line of Sight

United States[]

Card Description Age
Indiana Mobilization Delivers 1 Carbine Cavalry for each shipment sent so far this game including this one; unit train time (except Heavy Cannons), technology research time, and age-up time -10%; costs 250 food, 250 wood

All[]

Card Description Age HC level
Native Warriors Native warriors cost -25% (also +3 Uhlans for the Germans)
10
Native Warrior Combat Native warriors get +25% hit points and damage
25
TEAM Native Warrior Societies Native warrior train limit +30%
25
Blood Brothers Upgrades native warriors to Elite/Disciplined and Champion/Honored (also +4 Uhlans for the Germans)
25
  • "Native Warriors" is available to Europeans and Native Americans (except the Iroquois).
  • "Native Warrior Combat" is available to the French and Iroquois.
  • "TEAM Native Warrior Societies" is available to the Dutch and Native Americans.
  • "Blood Brothers" is available to the Aztecs, French, Germans, Iroquois, Portuguese, Russians, Sioux, and Spanish.

Asians[]

Card Description Age HC level
Native Alliance Native warrior train limit +20% and cost -10% (also +1 Villager for the Indians)
1
Native Warrior Hitpoints Native warriors get +30% hit points and +10% speed (also +1 Villager for the Indians)
10
Native Warrior Attack Native warriors get +30% damage and -25% train time
10
  • "Native Alliance" is not available to the Chinese.
  • "Native Warrior Hitpoints" is not available to the Japanese.
  • "Native Warrior Attack" is not available to the Indians.

Chinese[]

Card Description Age HC level
Western Reforms All units get +8% hit points and damage
40
Acupuncture All units' (except monks, Heavy Cannon, Flying Crow, and Summer Palace banner army) train time -20%
10

French[]

Card Description Age HC level
TEAM Ranged Infantry Attack Gunpowder trooper and archers get +15% damage
10
Wilderness Warfare Coureurs des Bois, native warriors, and Skirmishers get +20% hit points
25
TEAM Improved Native Warrior Combat Native warriors get +15% hit points and damage
1

Germans[]

Card Description Age HC level
TEAM Cavalry Attack Heavy cavalry, light ranged cavalry, and shock infantry get +15% damage
10

Indians[]

Card Description Age HC level
Dravidian Martial Arts All units get +15% all melee attack damage; +1 Villager
40
TEAM Shivaji's Tactics All units get +5% hit points and damage
25

Japanese[]

Card Description Age HC level
TEAM Cheaper Unit Upgrades Unit upgrades cost -20%
1

Russians[]

Card Description Age HC level
TEAM Cavalry Scouts Cavalry and shock infantry get +10% hit points and +4 Line of Sight
1

Sioux[]

Card Description Age HC level
Black Arrow Native warriors train time -85%
10

Spanish[]

Card Description Age HC level
TEAM Inquisition All units get +10 Line of Sight
10

Changelog[]

Age of Empires III[]

  • The Aztec Eagle Warrior uses his own portrait.

The WarChiefs[]

The African Royals[]

  • Although it is not listed in the patch notes, with update 50830, the Aztec Eagle Warrior uses his own portrait.
  • Although it is not listed in the patch notes, with update 54545, the Aztec Eagle Warrior's stats have been reworked to be identical to those of the Eagle Runner Knight.

In-game dialogue[]

Main article: Aztecs (minor native)#In-game dialogue

History[]

Aztec warriors who had captured at least four enemy soldiers became eligible for the ranks of the Eagle warriors or the Jaguar knights. Presumably, this emphasis on capturing enemies was to collect a pool of captives for sacrifice, but the Aztec were also known for dealing death in battle, killing with single strokes of their obsidian swords, or hurling barbed spears with atlatls. Their own warriors who caused confusion or disorder in ranks were beaten on the spot and sometimes killed.

Eagle Warriors were Aztec warriors whose dress incorporated feathers and a helmet resembling an eagle's head. The eagle was a symbol of the sun, the focus of Aztec worship and sacrifice. Eagle warriors are usually depicted carrying shields and spears.

Trivia[]

  • Since The WarChiefs, the Aztec Eagle Warriors used the same portrait as their successor. Despite having an updated portrait for the Definitive Edition in the game files, the Aztec Eagle Warriors continued to use the same portrait as their successor until update 50830 of The African Royals.

Gallery[]

Native warriors in Age of Empires III
Age of Empires III
Aztecs Aztec Eagle Warrior · Aztec Jaguar Warrior
Carib Carib Blowgunner
Cherokee Cherokee Rifleman
Comanche Comanche Horse Archer
Cree Cree Tracker
Haudenosaunee Haudenosaunee Tomahawk · Haudenosaunee Mantlet
Lakota Lakota Axe Rider · Lakota Tokala Soldier
Maya Maya Holcan Spearman (former) · Maya Holcan Javelineer*
Nootka Nootka Clubman · Nootka War Chief
Quechua Quechua Huaminca · Quechua Bolas Warrior
Seminole Seminole Sharktooth Bowman
Tupi Tupi Blackwood Archer
The WarChiefs
Apache Apache Cavalry
Cheyenne Cheyenne Rider
Huron Huron Mantlet
Klamath Klamath Rifleman
Mapuche Mapuche Ironwood Clubman · Mapuche Bolas Rider*
Navajo Navajo Rifleman
Zapotec Zapotec Lightning Warrior
The Asian Dynasties
Bhakti Temple Tiger Claw · War Elephant**
Jesuit Mission Conquistador
Shaolin Temple Rattan Shield
Sufi Mosque Qizilbash*
Udasi Temple Chakram Thrower
Zen Temple Sohei Naginata
Definitive Edition
Lenape Lenape Warrior
Tengri Shrine Tatar Archer · Tengri Wolf
The African Royals
Akan Akan Ankobia · Akan Tufohen
Berbers Berber Camel Rider · Berber Sultan
Somalis Somali Issa Warrior · Somali Darood Militia
Sudanese Sudanese Dervish
Yoruba Yoruba Oyo Legionary · Yoruba Eso Rider
Knights of the Mediterranean
House of Bourbon Royal Musketeer · Royal Dragoon
House of Habsburg Mounted Infantry · Line Infantry
House of Hanover Totenkopf Hussar · Black Brunswicker · Drummer
House of Jagiellon Lipka Tatar · Shock Rider
House of Oldenburg Royal Huntsman · Northern Musketeer
House of Phanar Evzone · Boyar · Sacred Band Infantry
House of Vasa Royal Arquebusier · Winged Hussar
House of Wettin Trabant · Saxon Cuirassier
House of Wittelsbach Mountain Trooper · Chevauleger
* added in the Definitive Edition
** formerly Sufi Mosque unit
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