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This article is about the unit in Age of Empires III: The WarChiefs. For the native unit, see Lakota Axe Rider.
Mounted warrior good against skirmishers, foot archers, and artillery.
In-game description

The Axe Rider is a melee heavy cavalry in Age of Empires III: The WarChiefs that is unique to the Sioux and can be trained at the Corral.

Overview Edit

The Axe Rider has a higher attack than most other cavalry units, making it quick and efficient at killing light infantry. However, Axe Riders also have relatively low HP, so it is recommended to guard them from heavy infantry and ranged cavalry. Mass Axe Rider production relies on gathering a large amount of food so it is advisable to take control of the map early and secure as many hunts as possible to produce them in large numbers.

It is good idea to combine them with Rifle Rider as the Rifle Riders can break through the enemy's line of Musketeers and Pikemen, allowing the Axe Riders to reach the Skirmishers or Artillery they were protecting and eliminate them.

The Morning Star card, available for a level 40 Sioux Home City, grants the Axe Rider the ability to convert Treasure Guardians. Having a group of Axe Riders accompanying the Sioux War Chief allows the player to quickly collect all treasures and convert all Treasure Guardians.

Abilities Edit

Ability Effect
Nature friendship Nature Friendship Converts a Treasure Guardian to the Axe Rider's side with the process taking 4 seconds to complete. 90 seconds cooldown.
Requires Morning Star Home City Card.

Upgrades Edit

Age Upgrade Cost Effect
Ages fortress
Elite cavalry Elite Axe Riders 200 wood,
100 coin
Upgrades Axe Riders to Elite (+25% hit points and attack)
Ages industrial
Champion cavalry Champion Axe Riders 400 wood,
200 coin
Upgrades Axe Riders to Champion (+25% hit points and attack); requires Elite Axe Riders
Ages imperial
Legendary cavalry Legendary Axe Riders 1,500 wood,
1,500 coin
Upgrades Axe Riders to Legendary (+50% hit points and attack); requires Champion Axe Riders

Further statistics Edit

As the Axe Rider can only be trained by the Sioux, only improvements available to them (including native improvements) are listed here.

Unit strengths and weaknesses
Strong vs. Ranged infantry, light infantry, artillery
Weak vs. Heavy infantry, light cavalry
Improvements
Hit points Horsemanship Horsemanship (+10%)
Cavalry Cuirass Cavalry Cuirass (+10%)
Comanche Horse Breeding Comanche Horse Breeding (+10%)
Cree Tanning Cree Tanning (+5%)
Navajo Weaving Navajo Weaving (+5%)
Attack Bonepipe Armor Bonepipe Armor (+1.0x multiplier vs. artillery)
Pillage Pillage (+25% siege attack)
Yoga Yoga (+5%)
Speed Comanche Mustangs Comanche Mustangs (+10%)
Apache Endurance Apache Endurance (+5%)
Creation speed Cheyenne Horse Trading Cheyenne Horse Trading (-25%)
Inca Chaquis Messengers Incan Chasquis Messengers (-25%)
Train cost Mapuche Ad-mapu Mapuche Ad-mapu (-10% coin cost)
Other Merritocracy Meritocracy (-20% upgrade cost)

Home City Cards Edit

As the Axe Rider is exclusive to the Sioux, only other civilizations' TEAM cards that affects them are listed here.

Trivia Edit

  • Despite being called Axe Rider, the weapon used by the Axe Rider is a gunstock war club, an indigenous weapon used by Native Americans. Indigenous tribes of America most likely created the design of the club based upon European firearms.

History Edit

When the Sioux discovered horses, they were so impressed they named the new animal the Wonder Dog. It changed their entire way of life. Almost overnight, they became one of the most famous nomad peoples of history. Their effectiveness in combat is best summed up by the fact that the Sioux were long considered the best cavalry in the world.

Gallery Edit

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