|This article is about the unit in Age of Empires III: The WarChiefs. For the native unit, see Lakota Axe Rider.|
|“||Mounted warrior good against skirmishers, foot archers, and artillery.||”|
Overview[edit | edit source]
The Axe Rider has a higher attack than most other cavalry units, making it quick and efficient at killing light infantry. However, Axe Riders also have relatively low hit points, so it is recommended to guard them from heavy infantry and ranged cavalry. Mass Axe Rider production relies on gathering a large amount of food so it is advisable to take control of the map early and secure as many hunts as possible to produce them in large numbers.
It is a good idea to combine them with Rifle Riders as they can break through the enemy's line of Musketeers and Pikemen, allowing the Axe Riders to reach the skirmishers or artillery they were protecting and eliminate them.
In the original The WarChiefs, the "Morning Star" Home City Card, available for a level 40 Sioux Home City, grants the Axe Rider the Nature Friendship ability to convert Treasure Guardians; having a group of Axe Riders accompanying the Sioux War Chief allows the player to quickly collect all treasures and convert all Treasure Guardians. In the Definitive Edition, "Morning Star" instead give Axe Riders a +3.0x multiplier against Treasure Guardians.
Special ability[edit | edit source]
- Nature Friendship (requires the "Morning Star" Home City Card; not available in the Definitive Edition): Converts a Treasure Guardian to the Axe Rider's side with the process taking 4 seconds to complete. 90 seconds cooldown.
Upgrades[edit | edit source]
|Elite Axe Riders||200 wood,
|Upgrades Axe Riders to Elite (+25% hit points and attack)|
|Champion Axe Riders||400 wood,
|Upgrades Axe Riders to Champion (+25% hit points and attack); requires Elite Axe Riders|
|Legendary Axe Riders||1,500 wood,
|Upgrades Axe Riders to Legendary (+50% hit points and attack); requires Champion Axe Riders|
Further statistics[edit | edit source]
As Axe Riders are unique to the Lakota, only technologies that they have access to are shown in the following table:
|Unit strengths and weaknesses|
|Strong vs.||Ranged infantry, light infantry, artillery|
|Weak vs.||Heavy infantry, light cavalry|
|Hit points|| Horsemanship (+10%)|
Cavalry Cuirass (+10%)
Comanche Horse Breeding (+10%)
Cree Tanning (+5%)
Navajo Weaving (+5%)
|Attack|| Bonepipe Armor (+1.0x multiplier vs. artillery)|
Pillage (+25% siege attack)
|Speed|| Comanche Mustangs (+10%)|
Apache Endurance (+5%)
|Creation speed|| Cheyenne Horse Trading (-25%)|
Incan Chasquis Messengers (-25%)
|Train cost||Mapuche Ad-mapu (-10% coin cost)|
|Other||Meritocracy (-20% upgrade cost)|
Home City Cards[edit | edit source]
As Axe Riders are unique to the Lakota, only their cards and other civilizations' TEAM cards are shown in the following tables:
|Click for a list of Home City Cards related to the Axe Rider|
Sioux[edit | edit source]
Trivia[edit | edit source]
- Despite being called Axe Rider, the weapon they use is a gunstock war club, an indigenous weapon used by Native Americans. Indigenous tribes of America most likely created the design of the club based upon European firearms.
History[edit | edit source]
|“||When the Sioux discovered horses, they were so impressed they named the new animal the Wonder Dog. It changed their entire way of life. Almost overnight, they became one of the most famous nomad peoples of history. Their effectiveness in combat is best summed up by the fact that the Sioux were long considered the best cavalry in the world.||”|