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This article is about the mechanic in Age of Empires IV. For the mechanic in other games of the series, see Aura. |
An Aura in Age of Empires IV is a property of various abilities of certain units and buildings, granting their effects across a circular area.
Overview[]
Aura abilities, instead of simply affecting or directly modifying a single unit, affect units within a certain radius (aura) from the unit or building with the ability, or gain a boost depending on the amount of units within the aura. Aura abilities can be active, passive, or hybrid and they can affect allied or enemy units. Auras are always circular and are defined by their radius from the center of the unit or building model. For buildings, this means the effective area of the aura is smaller than the full circle, because part of the aura gets covered by the building's footprint.
Influences are similar to auras in that they effect or are effected by units within a specific area. However, influences are tile based, not radius based, and they can be extended into irregular, non-rectangular shapes through other buildings within the influence zone. They are covered separately.
Passive enhancements[]
These aura abilities positively enhance allied units within the aura.
Ability | Effect | Radius | Unit/Building | Requirement |
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All out-of-combat allied units heal for 6 HP/sec. | 7.5 | ![]() |
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Heavy Spearmen +20% health and damage | 7 | ![]() |
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Allied units +15% attack speed. | 6 | ![]() |
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Allied infantry +2/+2 armor. | 5 | ![]() ![]() |
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+30% Line of Sight. | 5 | Campfire | |
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Ships +15% move speed. | 7.5 | ![]() |
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Villagers construct 33% faster. | 4 | Jeanne d'Arc | Level 2 |
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Ranged units +15% range. Upgrade: All units +1 melee/ranged armor |
7 | ![]() |
Upgrade: ![]() |
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Varangian Guards +3/+3 armor. | 8 | ![]() |
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Walls are repaired for 20 HP/sec. | 4 | ![]() ![]() ![]() ![]() ![]() |
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Nearby units +20% damage, +1 hp/s regeneration | 7.5 | ![]() |
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Infantry units +15% movement speed. | 5 | ![]() |
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Jeanne's Companions gain +1/+1 armor, +10% damage. | 4 | Jeanne d'Arc | Level 3 |
Grand Fulani Corral Aura | Cattle generate +20 food per minute. | 6.5 | ![]() |
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Out-of-combat allied units regenerate at 4 HP/sec. | 5 | ![]() ![]() |
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Siege engines cost -20% from nearby Siege Workshops. | 7.5 | ![]() |
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All infantry units enter stealth mode. Lingers for 30 seconds outside of radius. |
8 | ![]() |
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Ranged units +0.5/+0.75/+1 range per Age. Ranged cavalry additional +0.5 range. |
4 | ![]() |
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Heals all allied out-of-combat units for 2 HP/sec. | 5 | ![]() |
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Allied units +25% torch damage. | 4 | ![]() |
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Allied camel units +3/+3 armor. | 5 | Infantry | ![]() |
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Villagers +10%/+14%/+18%/+22%/+26% gathering rate per water level. | 9.5 | ![]() ![]() |
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Villagers +10% gather rate from farm Stackable for up to +30%. |
7.5 | ![]() |
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Buildings generate 2x Vizier XP. | 12 | ![]() |
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Melee Infantry + 15% damage. Lasts for 30 seconds after death. | 6 | ![]() |
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Allied units + 20% damage. Allied units heal +1 HP/sec. |
10 | ![]() |
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Units +5% health for each Lord | 5 | ![]() |
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![]() Can upgrade to +50% gather speed and +25% build speed. ![]() |
6.5 (HRE) 7.5 (OotD) |
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HRE Only Basic: Garrisoned ![]() Upgrade: ![]() |
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Allied units heal +2 HP/sec. | 5 | ![]() ![]() |
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Allied units +2 melee, +2 fire armor. | 6 | ![]() |
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Allied units in formation +15% move speed. | In formation | ![]() |
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Allied units +20% attack speed. Can upgrade to +30%. |
12.5 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Upgrade: ![]() |
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Allied units +2 ranged armor. | 6 | ![]() |
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Allied units +2 damage, +1/+1 armor for 10 seconds. Can upgrade damage to +3, duration to 20 seconds. |
2 Can upgrade to 7 |
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Basic: Warrior Monk must attack a unit. Duration upgrade: ![]() Damage/range upgrade: ![]() |
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Villagers +60% Olive Oil gather rate. Lingers for 20 seconds out of aura. |
6.25 | ![]() |
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Passing Traders and Trade Ships generate gold. Can upgrade to generate food. |
10 | ![]() ![]() |
Food Upgrade: ![]() |
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Ranged units +25% damage. | On Wall | ![]() |
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Traders +30% move speed, +8/+8 armor. Lingers for 15 seconds. |
15 | ![]() ![]() |
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Sacred Sites, Monasteries, Pilgrims +20% gold generation | 7.5 | ![]() |
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Cavalry + 15% damage. Lasts for 30 seconds after death. | 6 | ![]() |
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Reduce ranged damage taken by 25%, siege damage by 50%. Ranged units +2 range. |
On Wall | ![]() |
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Cavalry and Traders +15% move speed. Can upgrade to affect all non-siege units. Can upgrade to heal Traders at 0.5 HP/sec. |
6 | ![]() |
Basic: ![]() Upgrade: ![]() ![]() Heal upgrade: ![]() |
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Ranged Infantry + 15% damage. Lasts for 30 seconds after death. | 6 | ![]() |
The Grand Fulani Corral enhancement does not have its own icon or name. The orchard bonus for the Abbasid Dynasty, Ayyubids, and Delhi Sultanate can also be considered to be a passive enhancement bonus, where the enhancement applies to resources instead of units, that does not have a specific name or icon.
Passive debuffs[]
These aura abilities negatively affect (debuff) enemy units within the aura.
Ability | Effect | Radius | Unit/Building | Requirement |
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Enemy horse cavalry -20% damage. | 5 | ![]() ![]() ![]() ![]() ![]() ![]() | |
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Applies Sohei's Sutra every 6 seconds to enemy unit. | 10 | ![]() ![]() |
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Enemy units -2 melee/ranged armor | 3 | ![]() |
Passive boosts[]
These aura abilities affect only a single unit, are boosted by other units within the aura.
Ability | Effect | Radius | Unit/Building | Requirement |
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+1 max health per heavy cavalry | 5 | ![]() |
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Charge damage +2 per heavy cavalry | 5 | ![]() |
Active aura abilities[]
These abilities are active abilities, that is, they require activation by the player. They affect either allied or enemy units within the aura.
Ability | Effect | Radius | Unit/Building | Requirement |
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Villagers gain +2/+2 armor and +1/2/3/5 damage per Age for 30 seconds. | 9.5 | ![]() ![]() |
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+50% attack speed to to units (except siege) for 5 seconds. Can upgrade duration to up to 12 seconds, range up to 11.75 tiles. |
8.75 11.75 |
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Basic: ![]() Upgrade: ![]() |
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Attempts to mass convert enemy units. Allied units gain +20% damage. |
4.75 | ![]() |
Carried Relic |
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Attempts to mass convert enemy units. | 4.75 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Carried Relic |
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+2/+2 armor to units for 5 seconds. Can upgrade duration to up to 12 seconds, range up to 11.75 tiles. |
8.75 11.75 |
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Basic: ![]() Upgrade: ![]() |
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All allied units are instantly healed for 30% of their missing HP. | 4 | Jeanne d'Arc | Level 2 |
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Deal 20 damage to all enemies. Can stack up to 4 uses which take 60 seconds to recharge. |
1.25 | Jeanne d'Arc | Level 2 - Path of the Warrior |
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+33% move speed to units (except Villagers) for 5 seconds. Can upgrade duration to up to 12 seconds, range up to 11.75 tiles. |
8.75 11.75 |
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Upgrade: ![]() |
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Heals all units at 2 HP/sec for 10 seconds. Heals 50% faster while carrying Relic. Can upgrade healing rate by +25% or +30%. |
3 tiles | ![]() |
+25% Heal Rate: ![]() ![]() +30% Heal Rate: ![]() ![]() ![]() 0s Cooldown ![]() ![]() |
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Attempts to mass convert enemy units within 4.75 tiles. Allied units within 4.75 tiles +20% damage, +25% move speed. |
90 sec | ![]() |
Carried Relic![]() |
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+35% attack speed to units within 4 tiles for 20 seconds. | 90 sec | Jeanne d'Arc | Level 4 - Gunpowder Monarch |
Trivia[]
- If a Samurai Bannerman is killed, their aura remains on the map as a selectable object with the same effect for 30 seconds. This is the only case in the series where an ability appears as a distinct entity from its original source.
See also[]
- Influence (Age of Empires IV), a sub-class of Aura.
- Ability (Age of Empires IV), for other abilities in Age of Empires IV.