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This article is about the mechanic in Age of Empires IV. For the mechanic in other games of the series, see Aura.

An Aura in Age of Empires IV is a property of various abilities of certain units and buildings, granting their effects across a circular area.

Overview[]

Aura abilities, instead of simply affecting or directly modifying a single unit, affect units within a certain radius (aura) from the unit or building with the ability, or gain a boost depending on the amount of units within the aura. Aura abilities can be active, passive, or hybrid and they can affect allied or enemy units. Auras are always circular and are defined by their radius from the center of the unit or building model. For buildings, this means the effective area of the aura is smaller than the full circle, because part of the aura gets covered by the building's footprint.

Influences are similar to auras in that they effect or are effected by units within a specific area. However, influences are tile based, not radius based, and they can be extended into irregular, non-rectangular shapes through other buildings within the influence zone. They are covered separately.

Passive enhancements[]

These aura abilities positively enhance allied units within the aura.

Ability Effect Radius Unit/Building Requirement
Abbey Healing All out-of-combat allied units heal for 6 HP/sec. 7.5 Abbey of Kings
Angevin Durability Heavy Spearmen +20% health and damage 7 Fortress Angevin Empire
Attack Drums Allied units +15% attack speed. 6 Mehter
Camel Support Allied infantry +2/+2 armor. 5 Camel Archer
Camel Rider
Camel Support
Campfire +30% Line of Sight. 5 Campfire
Coastal Navigation Ships +15% move speed. 7.5 Dock Malians
Construct the Kingdom Villagers construct 33% faster. 4 Jeanne d'Arc Level 2
Desert Outposts Ranged units +15% range.
Upgrade: All units +1 melee/ranged armor
7 Fortress Upgrade: Desert Citadels
Emperor's Guard Varangian Guards +3/+3 armor. 8 Wonder Byzantines
Extra Materials Walls are repaired for 20 HP/sec. 4 Outpost
Stone Wall Tower
Keep
Barbican of the Sun
Great Wall Gatehouse
Extra Materials
Faith of Castile Nearby units +20% damage, +1 hp/s regeneration 7.5 Sacred Site Kingdom of Castile
Farima Leadership Infantry units +15% movement speed. 5 Sofa Farima Leadership
Galvanize The Righteous Jeanne's Companions gain +1/+1 armor, +10% damage. 4 Jeanne d'Arc Level 3
Grand Fulani Corral Aura Cattle generate +20 food per minute. 6.5 Grand Fulani Corral
Healing Aura Out-of-combat allied units regenerate at 4 HP/sec. 5 Mosque
Dome of the Faith
Tranquil Venue
High Armory Production Bonus Siege engines cost -20% from nearby Siege Workshops. 7.5 High Armory
Huntress' Stealth All infantry units enter stealth mode.
Lingers for 30 seconds outside of radius.
8 Fort of the Huntress
Khan's Hunter Range Aura Ranged units +0.5/+0.75/+1 range per Age.
Ranged cavalry additional +0.5 range.
4 Khan's Hunter
Kingly Presence Heals all allied out-of-combat units for 2 HP/sec. 5 King
Improved Torch Allied units +25% torch damage. 4 Scout Trapezites
Infantry Support Allied camel units +3/+3 armor. 5 Infantry Infantry Support
Irrigated Villagers +10%/+14%/+18%/+22%/+26% gathering rate per water level. 9.5 Cistern
Cistern of the First Hill
Irrigated Field Villagers +10% gather rate from farm
Stackable for up to +30%.
7.5 Granary
Istanbul Imperial Palace Aura Buildings generate 2x Vizier XP. 12 Istanbul Imperial Palace
Katana Bannerman Aura Melee Infantry + 15% damage. Lasts for 30 seconds after death. 6 Katana Bannerman
Kurultai Aura Allied units + 20% damage.
Allied units heal +1 HP/sec.
10 Kurultai
Lord of Lancaster Inspiration Units +5% health for each Lord 5 Lord of Lancaster
Mass Inspire Holy Roman Empire: Villagers +40% gather speed for 30 seconds
Can upgrade to +50% gather speed and +25% build speed.
Order of the Dragon: Villagers +15% gather rate
6.5 (HRE)
7.5 (OotD)
Aachen Chapel HRE Only
Basic: Garrisoned Prelate
Upgrade: Devoutness
Medical Centers Allied units heal +2 HP/sec. 5 Keep
Town Center
Medical Centers
Melee Defense Drums Allied units +2 melee, +2 fire armor. 6 Mehter
Mehter Speed Bonus Allied units in formation +15% move speed. In formation Mehter Mehter Drums
Network of Castles Allied units +20% attack speed.
Can upgrade to +30%.
12.5 Berkshire Palace
Keep
King's Palace
Outpost
Stone Wall Tower
Town Center
The White Tower
Upgrade: Network of Citadels
Ranged Defense Drums Allied units +2 ranged armor. 6 Mehter
Saint's Blessing Allied units +2 damage, +1/+1 armor for 10 seconds.
Can upgrade damage to +3, duration to 20 seconds.
2
Can upgrade to 7
Warrior Monk Basic: Warrior Monk must attack a unit.
Duration upgrade: Divine Light
Damage/range upgrade: Fervor
Synergistic Crops Villagers +60% Olive Oil gather rate.
Lingers for 20 seconds out of aura.
6.25 Grand Winery
Taxation Aura Passing Traders and Trade Ships generate gold.
Can upgrade to generate food.
10 Toll Outpost
Saharan Trade Network
Food Upgrade: Saharan Trade Network
The Long Wall Ranged units +25% damage. On Wall Stone Wall Great Wall Gatehouse
Trade Protection Traders +30% move speed, +8/+8 armor.
Lingers for 15 seconds.
15 Keep
Sea Gate Castle
Sea Gate Castle
Treasure Towers Sacred Sites, Monasteries, Pilgrims +20% gold generation 7.5 Fortress Treasure Towers
Uma Bannerman Aura Cavalry + 15% damage. Lasts for 30 seconds after death. 6 Uma Bannerman
Wall Defense Reduce ranged damage taken by 25%, siege damage by 50%.
Ranged units +2 range.
On Wall Stone Wall
Yam Cavalry and Traders +15% move speed.
Can upgrade to affect all non-siege units.
Can upgrade to heal Traders at 0.5 HP/sec.
6 Outpost Basic: Mongols
Upgrade: Deer Stones or Yam Network
Heal upgrade: Yam Network (Improved)
Yumi Bannerman Aura Ranged Infantry + 15% damage. Lasts for 30 seconds after death. 6 Yumi Bannerman

The Grand Fulani Corral enhancement does not have its own icon or name. The orchard bonus for the Abbasid Dynasty, Ayyubids, and Delhi Sultanate can also be considered to be a passive enhancement bonus, where the enhancement applies to resources instead of units, that does not have a specific name or icon.

Passive debuffs[]

These aura abilities negatively affect (debuff) enemy units within the aura.

Ability Effect Radius Unit/Building Requirement
Camel Unease Enemy horse cavalry -20% damage. 5 Atabeg
Camel Archer
Camel Lancer
Camel Rider
Dervish
Desert Raider
Five Mountain Ministries Applies Sohei's Sutra every 6 seconds to enemy unit. 10 Buddhist Temple
Temple of Equality
Five Mountain Ministries
Teutonic Wrath Enemy units -2 melee/ranged armor 3 Teutonic Knight

Passive boosts[]

These aura abilities affect only a single unit, are boosted by other units within the aura.

Ability Effect Radius Unit/Building Requirement
Knightly Brotherhood +1 max health per heavy cavalry 5 Chevalier Confrere
Rule of Templars Charge damage +2 per heavy cavalry 5 Templar Brother

Active aura abilities[]

These abilities are active abilities, that is, they require activation by the player. They affect either allied or enemy units within the aura.

Ability Effect Radius Unit/Building Requirement
Akritoi Defense Villagers gain +2/+2 armor and +1/2/3/5 damage per Age for 30 seconds. 9.5 Cistern
Cistern of the First Hill
Attack Speed Arrow +50% attack speed to to units (except siege) for 5 seconds.
Can upgrade duration to up to 12 seconds, range up to 11.75 tiles.
8.75
11.75
Khan Basic: Feudal Age
Upgrade: Whistling Arrows
Buddhist Conversion Attempts to mass convert enemy units.
Allied units gain +20% damage.
4.75 Buddhist Monk Carried Relic
Conversion Attempts to mass convert enemy units. 4.75 Dervish
Monk
Prelate
Scholar
Shaolin Monk
Shinto Priest
Warrior Monk
Carried Relic
Defense Arrow +2/+2 armor to units for 5 seconds.
Can upgrade duration to up to 12 seconds, range up to 11.75 tiles.
8.75
11.75
Khan Basic: Castle Age
Upgrade: Whistling Arrows
Divine Restoration All allied units are instantly healed for 30% of their missing HP. 4 Jeanne d'Arc Level 2
Holy Wrath Deal 20 damage to all enemies.
Can stack up to 4 uses which take 60 seconds to recharge.
1.25 Jeanne d'Arc Level 2 - Path of the Warrior
Maneuver Arrow +33% move speed to units (except Villagers) for 5 seconds.
Can upgrade duration to up to 12 seconds, range up to 11.75 tiles.
8.75
11.75
Khan Upgrade: Whistling Arrows
Mass Heal Heals all units at 2 HP/sec for 10 seconds.
Heals 50% faster while carrying Relic.
Can upgrade healing rate by +25% or +30%.
3 tiles Dervish +25% Heal Rate: Logistics
+30% Heal Rate: / Logistics
0s Cooldown Logistics
Nehan Conversion Attempts to mass convert enemy units within 4.75 tiles.
Allied units within 4.75 tiles +20% damage, +25% move speed.
90 sec Buddhist Monk Carried Relic
Nehan
Valorous Inspiration +35% attack speed to units within 4 tiles for 20 seconds. 90 sec Jeanne d'Arc Level 4 - Gunpowder Monarch

Trivia[]

  • If a Samurai Bannerman is killed, their aura remains on the map as a selectable object with the same effect for 30 seconds. This is the only case in the series where an ability appears as a distinct entity from its original source.

See also[]

Gameplay elements in the Age of Empires series
Genie Engine-exclusive
Frame delay · Full Tech Tree · Team bonus
Age of EmpiresRuins · Discovery
Age of Empires IIProjectile duplication
Bang Engine-exclusive
Autoqueue · Multiplier
Age of MythologyGod (Major · Minor) · God power · Settlement (Settlement Victory) · Weight class
Age of Empires IIIAge-up methods (Politician/Tribal Council/Wonder/Federal State/Alliance· Banner army · Consulate · Damage Cap · Home City · Home City Card · Inspiring Flag · Minor civilization · Promotion · Revolution · Target Lock · Trade Monopoly · Trade Route · Treasure
Age of Empires IV-exclusive
GenericInfluence · Landmark · Point of Interest · Sacred Site · Variant civilization
Civilization-uniqueBounty · Dynasty · Golden Age · Imperial Council (Vizier Point) · Commanderie
If a gameplay element has different pages across games, like civilization, the individual pages are linked in brackets.
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