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Auras are the abilities of certain units and buildings which have an area of effect other than simply dealing area damage on their regular attacks.

Age of Empires II[]

Aura influences in Age of Empires II were teased with Dawn of the Dukes and introduced with Dynasties of India. All aura influences are passive - they will benefit the recipient no matter the state of the source (except when dead or garrisoned). This is not noticeable with passive buildings like Folwarks and Caravanserais to begin with, but the Centurion will benefit Militia line units even if it is attacking, moving, or standing still. Bimaristan Monks will provide aura even when converting, moving, or carrying a Relic. Stronghold Castles will provide aura even when creating units. As a rule, the buildings provide a square aura which can be seen by enabling range indicators in the settings, whereas units provide a circular invisible aura. The aura ranges mentioned in the table below are as measured from the nearest edge of the building or center of the unit.

None of the aura influences except that of the Monaspa and infantry with Coiled Serpent Array stack with self. For example, even if a Trade Cart is being influenced by three Caravanserais, the Trade Cart will neither move 33.1% faster nor regenerate 3 HP/s.

The aura range mentioned below is the radius of the circle (for units) and the number of tiles from the closest edge (for buildings):

Civilization Source Affects Effects Aura range
Poles Folwark Farms 8% of maximum food is automatically collected and deposited 4 [square]
Hindustanis
Persians
Caravanserai Team Trade Carts Heals by 1 HP/s
Increases movement speed by 20%
8 [square]
Celts Castle with Stronghold Team infantry units Heals by 0.5 HP/s 7 [square]
Romans (Elite) Centurion Militia line Movement speed increased by 10% (15%)
Attack speed increased 20%
10 (12) [circle]
Georgians Fortified Church Villagers Work rate increased by 10% 8 [square]
Monaspa and Knight lines (Elite) Monaspa Increase attack by +1 for every seven other units nearby for a maximum of +4 attack
Technicality: The Monaspa receiving the attack boost is the source of the influence for other Monaspa and Knight line units[note 1] with the attack boost being +4 and the number of units needed to reach the upper limit being 28.[note 2]
15 [circle]
Saracens Monk with Bimaristan Team non-siege land units Heals by 1.25 HP/s 5 [circle]
Shu Spearman line and White Feather Guard (with Coiled Serpent Array) Each other +0.5% HP per unit (max +15%) 15 [circle]
Liu Bei Team non-siege land units[Recheck?] Heals by 0.75 HP/s 10 [circle]
Wei Cao Cao Team non-siege land units Reduces reload time by 8.75% 10 [circle]
Wu Sun Jian Team land units[Recheck?] Increases movement speed by 15% 10 [circle]

Scenario Editor[]

This section is most likely incomplete and may need expansion. You can help by adding to it.
Tamar Tamar Land units Movement speed increased by 10% 10 [circle]

Notes[]

  1. Combat ability 64 lets the source receive the effect instead of giving the effect, see Genie Editor for more.
  2. When the number of units needed is more than one, the boost is equally divided among them. Since the attack has to be an integer, it gets incremented with every seven units. Most other auras have number of units set to one, which is why they do not stack with each other.

Gallery[]

Age of Mythology[]

This section is most likely incomplete and may need expansion. You can help by adding to it.

Units with aura abilities which are not simply melee trample attack:

  • Nemean Lion ( Aphrodite): Recharging roar ability: Unleashes a deafening roar that causes 30 hack damage (×2.33 vs Myth Units) to nearby units.
  • Einheri ( Heimdall): Recharging horn blast ability: Allied units within 10 range get +50% attack (gradually weakens until the effect ends). Also deals minor damage to nearby enemies.
  • Fenris Wolf Brood ( Tyr): Gains attack and speed per own Fenris Wolf Brood in a radius, up to a limit.
  • Rock Giant: Charged ability taunts nearby enemies to attack only it.
  • Fafnir: Poisonous smog damages nearby enemies.
  • General ( Chinese): Recharging battle-cry ability: Boosts nearby ally human and hero units' attacks by +50% for a short time.
  • Qilin: When killed it heals all other friendly units nearby.

Buildings with aura effects:

Age of Empires III[]

Unit/Building Civilization Effects Aura range
Manor House British Heals nearby units 5 hit points per second (requires the "Florence Nightingale" Home City Card) 12 radius
Field Hospital All Heals nearby units 20 hit points per second 24 radius
Cathedral Mexicans Repairs nearby buildings 0.25% hit points per second 40 radius
Teepee Lakota Increases the hit points of friendly units and gathering rate of villagers around it by 10% 22 radius
Increases the speed of friendly units around it by 10% and villagers by 7.9% (requires the Lakota Lands technology)
Increases work rate of military buildings around it by 100% (requires the "Nomadic Expansion" Home City Card)
Increases the range of friendly units around it by 10% and improves their Rate of Fire by 10% (requires the "Friendly Territory" Home City Card)
Tambo Inca Increases the hit points of friendly units around it by 10% (requires the "Quipi Kamayuks" Home City Card) 24 radius
University Hausa Increases building rate around it by 25% and buildings work rate by 25% (by 10% for Town Centers) (requires the "Gobarau Minaret" Home City Card) 30 radius
Increases tree and mine gathering rate of villagers around it by 30% (requires the "Massina Madrasahs" Home City Card) 38 radius
Wall Hausa For every friendly military unit around, increases +3% hit points of themselves (up to +1,300%; require the "TEAM Ancient Kano Walls" Home City Card) 15 radius
Maltese Increases range by 5% and attack by 1.25% (up to +10%) of Sentinels around it (requires the "Wall Guns" Home City Card) 14 radius
Town Center
Outpost
Commandery
Maltese Increases tree, mine, and natural food resources gathering rate of villagers around it by 20% (requires the "Wignacourt Constructions" Home City Card) 40 radius
Depot Maltese Improves the ranged attack Rate of Fire of friendly units (except archers and villagers) and buildings around it by 10% 16 radius
Arsenal Italians Increases the work rate of military buildings and Docks around it by 60% (requires the "Venetian Arsenal" Home City Card) 24 radius
Missionary Spanish Increases the attack of friendly units around it by 2.5% (stackable) 34 radius
Aztec War Chief Aztecs Doubles the experience bounty from kills made by friendly units around it
Triples the experience bounty from kills made by friendly units around it (requires the Founder technology)
24 radius
Haudenosaunee War Chief Haudenosaunee Increases the hit points of friendly units around it by 10% 24 radius
Increases the hit points of friendly buildings around it by 10% (requires the "High Chief" Home City Card)
Lakota War Chief Lakota Increases the speed of friendly units around it by 10% 24 radius
Increases the attack and siege attack of friendly units around it by 10% (requires the "Ogle Tanka Un" Home City Card)
Inca War Chief Inca Increases the hit points and attack of friendly native warriors around it by 10% 24 radius
Shaolin Master Chinese Increases the hit points and attack of friendly Disciples around it by 10% (requires the Training Forms technology) 24 radius
Brahmin Indians Increases the speed of friendly elephants around it by 5% (stacks) (requires the Terror Charge technology) 24 radius
Reduces the speed of enemy units around it by 5% (stacks) (requires the "Dukkha Suffering" Home City Card)
Sohei Archer Japanese Reduces the attack of enemy units around it by 5% (stacks) (requires the "Stream of Enlightenment" Home City Card) 24 radius
Daimyo Kiyomasa
Daimyo Masamune
Daimyo Mototada
Japanese Increases the attack of friendly units around it by 10% 24 radius
Shogun Tokugawa Japanese Increases the hit points of friendly units around it by 10% 24 radius
Karni Mata Indians Increases the gather rate of friendly villagers around the Karni Mata by 10% 46 radius
Mansabdar units Indians Increases the hit points and attack of same units around them by 10% 24 radius
Sacred Field Indians Heal nearby units 5 hit points per second (requires the "The Mystical Syllable" Home City Card) 12 radius
Inspiring Flags:
General
General
Militia Officer
Drummer
United States
Mexicans
Canada
House of Hanover
Increases the attack of allied units by 10% and makes them build buildings 50% faster, and makes military buildings around it train units 25% faster 14 radius (increases by 10 in every Age-up)
Bolivar Gran Colombia
Peru
Increases the hit points of friendly units around it by 5% 24 radius
Militia Officer Canada Increases the attack of friendly Militiamen, native warriors, and villagers around it by 10% 14 radius
Drummer House of Hanover Increases the speed by 10% and improves the Rate of Fire by 5.25% of friendly units around it 34 radius
For every friendly military unit around, increases +4% speed of themselves (up to +22.23%)
Tashunke Prowler Lakota For every friendly Tashunke Prowler around, increases +5% hit points and +10% attack of themselves 20 radius
State Militia United States For every friendly State Militia around, increases +0.84% hit points of themselves (up to +16.8%) 32 radius
Emir
Ras
Hausa
Ethiopians
For every friendly military unit around, increases +2% hit points and +1% attack of themselves 32 radius
Berber Sultan Berbers For every friendly mercenary unit around, increases +6% hit points and +3% attack of itself 32 radius
For every friendly outlaw unit around, increases +3% hit points and +1.5% attack of itself
Berber Nomad Berbers For every friendly Berber Nomad around, increases +5% hit points and +2.5% speed of themselves (up to +50%) 20 radius
Akan Tufohen Akan For every friendly native warrior unit around, increases +3% hit points and +1.5% attack of itself 32 radius
Salteador Mexicans For every natural resource around, increases hit points of themselves: wild elepahant and mine +1.25%, huntable animal +0.35%, tree and Berry Bush +0.3% (up to +30%; require the "Observers" Home City Card) 28 radius
For every natural resource around, increases hit points of themselves: wild elepahant and mine +3%, huntable animal, tree, and Berry Bush +1.2% (up to +30%; require the "Observers" Home City Card) 5 radius
Pavisier
Pikeman
Halberdier
Italians For every friendly Pavisier, Pikeman, and Halberdier around, increases +0.3% attack of themselves (up to +15%; require the "Roman Tactics" Home City Card); bonus increases to +0.5% attack, up to +30% in the Imperial Age 17 radius
Poruchik Russians For every friendly infantry unit around, increases +0.5% hit points of themselves (up to +13%; require the "Polk" Home City Card) 20 radius
Granary Africans Increases the natural food and tree gathering rate of villagers by 10%
Attract huntable animals
17 radius
Increases the farming food gathering rate of villagers by 10%
Increases Fields building rate by 50%
20 radius
Papal Guard Italians Absorb 25% of the damage inflicted to nearby allies (except artillery) 12 radius
Papal Zouave
Papal Lancer
Papal Bombard Absorb 25% of the damage inflicted to nearby allied artillery
Fort Swedes Doubles the experience bounty from kills made by friendly units around it (requires the "Kalmar Castle" Home City Card) 24 radius
Mexicans Increase the hit points and attack of friendly infantry and cavalry around it by 25% (requires the "Cinco de Mayo" Home City Card) 32 radius
Battleship Italians Absorb 25% of the damage inflicted to nearby allied warships (requires the "Holy League" card) 32 radius
Hospitaller Maltese Absorb 25% of the damage inflicted to nearby allies 12 radius
For friendly buildings (except Walls and groves) around, increases +11.2% speed of themselves 34 radius
For enemy buildings (except Walls and groves) around, increases +11.2% speed of themselves (require the Crusader Knights technology)
Sentinel Maltese For friendly buildings (except Walls and groves) around, increases +7.085% hit points and attack of themselves (+14.17% for buildings with ranged attacks) 34 radius
For enemy buildings (except Walls and groves) around, increases +7.085% hit points and attack of themselves (+14.17% for buildings with ranged attacks; require the Crusader Knights technology)
Armored Pistoleer All Absorb 25% of the damage inflicted to nearby allies (except artillery) 12 radius
Trabant House of Wettin Absorb 25% of the damage inflicted to nearby allies (except artillery) 12 radius
  • In general, combat auras in Age of Empires III affects land units, except artillery (for balance reasons).

Age of Empires IV[]

Main article: Aura (Age of Empires IV)

Chronicles[]

Aura effects are fairly common in Chronicles despite being rare in Age of Empires II.

Civilization Source Requires Affects Effects Aura range
Generic Hoplite None Hoplite line without Xyphos 0/+1 armor 2
Elite Hoplite +1/+1 armor
Leviathan warships +15% attack speed 6
Achaemenids Town Center Economic Town Center Villagers +15% gather rate 8
Military Town Center military production buildings +50% work rate
Defensive Town Center all units +15% attack speed
Spearman line Sparabaras all units 0/+1 armor 3
Athenians Strategos line None military units +1 attack 6
Taxiarchs military units +1 attack; another +1 attack to infantry and cavalry 8
Spartans Polemarch None military units +15% attack speed 8
Morai +15% attack speed; +15% movement speed 12
Ephorate siege weapons and warships +15% attack speed; +20 HP/min regenerate rate 12
human military units +15% attack speed; +50 HP/min regenerate rate
non-allied military units Xyphos Hoplite and Monoreme lines +1 attack for every 10 military units [max +3] 10

Campaign units[]

Source Affects Effects Aura range
Mercenary Hoplite Hoplite line
Mercenary Hoplite
0/+1 armor 2
Sparabara land units 0/+2 armor 3

Notes[]

  • There are no aura effects which affect allies.
  • In addition to (Elite) Hoplies giving each other armor, Hoplites with Xyphos have increased attack. The two auras are independent.
    • (Elite) Hoplites without Xyphos do not affect those with Xyphos, though (Elite) Hoplites with Xyphos affect those without.
  • Researching Morai/Ephorate affects the Polemarch's attack speed aura by increasing its radius by +50%.
  • Researching Taxiarchs increases the Strategos' aura enhancement for infantry and cavalry units, and makes their aura larger for all units.
  • Xyphos:
    • The Hoplies and Monoremes receiving the attack boost are the source of the influence for non-allied military units. Combat ability 64 lets the source receive the effect instead of giving the effect; see Genie Editor for more.
    • The attack boost is +3 and the number of units needed to reach the upper limit is 30. When the number of units needed is more than one, the boost is equally divided among them. Since the attack has to be an integer, it gets incremented with every ten units. Most other auras have number of units set to one, which is why they do not stack with each other.
Gameplay elements in the Age of Empires series
Genie Engine-exclusive
Frame delay · Full Tech Tree · Team bonus
Age of EmpiresRuins · Discovery
Age of Empires IIProjectile duplication
Bang Engine-exclusive
Autoqueue · Multiplier
Age of MythologyGod (Major · Minor) · God power · Settlement (Settlement Victory) · Weight class
Age of Empires IIIAge-up methods (Politician/Tribal Council/Wonder/Federal State/Alliance· Banner army · Consulate · Damage Cap · Home City · Home City Card · Inspiring Flag · Minor civilization · Promotion · Revolution · Target Lock · Trade Monopoly · Trade Route · Treasure
Age of Empires IV-exclusive
GenericInfluence · Landmark · Point of Interest · Sacred Site · Variant civilization
Civilization-uniqueBounty · Dynasty · Golden Age · Imperial Council (Vizier Point) · Commanderie
If a gameplay element has different pages across games, like civilization, the individual pages are linked in brackets.
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