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The Atlanteans scout by using their Oracle. Atlantean soldiers are fairly expensive, but each one of them can be turned into Heroes. In later ages, units can be trained from the Palace are their most powerful. Atlantean Citizens gather resources and construct buildings. Citizens are slow, expensive units that do not require a drop site to collect resources. The Atlanteans gain Favor by stationing Oracles around the map to commune with the gods.
—In-game compendium section

The Atlanteans scout by using their Oracle. Atlantean soldiers are fairly expensive, but each one of them can be turned into Heroes. Later age units trained from the Palace are their most powerful. Citizens gather resources and build buildings for the Atlanteans. Citizens are slow, expensive units that do not require a drop site to collect resources for Atlantis. The Atlanteans gain Favor by taking and holding settlements.
—In-game description

The Atlanteans are a pantheon in Age of Mythology: The Titans. They are based on the people of the fictional/mythological island called Atlantis mentioned in the ancient Greek philosopher Plato's works "Timaeus" and "Critias", but with modified lore based on other cultures.

Attributes[]

  • Worker: Citizen.
    • Compared to other villagers, Citizens are stronger, do not require drop sites, and can be turned into Heroes, but are also costlier and move slower.
  • Start with two Citizens and three Oracles (spawning at the 5, 10, and 15 second mark), and 275 food, 250 wood, 75 gold.
  • Oracles and Oracle Heroes generate favor depending on the sum of the areas under their vision.
  • Can transform any human unit to its hero counterpart for a price.
  • Houses replaced by Manors, which have a lower build limit, but provide more population space and allow two foot units to garrison for safety.
  • Economic technologies are researched at the Economic Guild.
  • Each Farm costs 150 wood and has +200 hit points.
  • Medium Cavalry free, Heavy Cavalry and Champion Cavalry discounted by 25%.
  • Warships have +1 range.
  • Docks cost 125 wood.

Major gods[]

AoMR Kronos icon Kronos[]

  • Can Time-Shift buildings to new locations (towers and Palaces cost 50% of their price to shift, others are free).
  • Buildings (except Titan Gates) are constructed 25% faster per nearby Manor.
  • Receive 2 free Temple myth units instead of 1 when advancing to the next Age.
  • Lost siege and myth units return 20% of their resource cost.

AoMR Gaia icon Gaia[]

  • Economic buildings (Town Centers, Manors, Economic Guilds, and Markets) grow Lush.
  • Start with two Hero Citizens and promoting Citizens to heroes costs -25%.
  • Economic Guilds cost -35%. Economic Guild upgrades cost -35% and can be researched an age early.
  • Lush heals the player's units and buildings (1 hit point per second).

AoMR Oranos icon Oranos[]

  • Can build a new Sky Passage each age.
  • Units can enter Sky Passages to instantly travel between them.
  • All units have +4 Line of Sight.
  • Damaged enemy units remain visible for 25 seconds.

Minor gods[]

AoMR Classical Age icon Classical Age[]

  • AoMR Prometheus icon Prometheus (Kronos and Oranos) - Heroes
  • AoMR Leto icon Leto (Gaia and Kronos) - Automatons
  • AoMR Oceanus icon Oceanus (Gaia and Oranos) - Infantry

AoMR Heroic Age icon Heroic Age[]

  • AoMR Hyperion icon Hyperion (Kronos and Oranos) - Heroes
  • AoMR Rheia icon Rheia (Gaia and Kronos) - Favor generation and infantry
  • AoMR Theia icon Theia (Gaia and Oranos) - Cavalry

AoMR Mythic Age icon Mythic Age[]

  • AoMR Helios icon Helios (Kronos and Oranos) - Siege weapons
  • AoMR Atlas icon Atlas (Gaia and Kronos) - Buildings
  • AoMR Hekate icon Hekate (Gaia and Oranos) - Myth units

Units[]

The common units unique to all Atlanteans are:

Civilians[]

  • AoMR Citizen icon Citizen: Gathers all resources (except favor) and builds buildings. Does not require a drop site.
  • AoMR Oracle unit icon Oracle: Scout unit with no attack whose Line of Sight grows when standing still. Generates favor based on its current Line of Sight, but the generation rate is reduced if multiple Oracles' Lines of Sight overlap.

Human soldiers[]

  • AoMR Military Barracks icon Military Barracks
    • AoMR Murmillo icon Murmillo: Classical Age general-purpose infantry unit, it is cost-effective against cavalry and decent against other infantry making it a fairly well-rounded unit.
    • AoMR Contarius icon Contarius: Heroic Age general-purpose cavalry unit; armed with a spear and fairly hefty armor. It has a decent speed and a high attack.
    • AoMR Arcus icon Arcus: Heroic Age archer. It is strong against infantry and weak against cavalry.
  • AoMR Counter-Barracks icon Counter Barracks
    • AoMR Katapeltes icon Katapeltes: Classical Age infantry, good only against cavalry.
    • AoMR Turma icon Turma: Classical Age mounted archer, only good against other archers. It is very much like the Greek Peltast and the Egyptian Slinger, though far more mobile. Their mobility also makes them useful for raiding.
    • AoMR Cheiroballista icon Cheiroballista: Classical Age ranged soldier and siege unit which is excellent against ships and infantry, but weak against cavalry and buildings.
  • AoMR Palace icon Palace
    • AoMR Destroyer icon Destroyer: Heroic Age infantry, an anti-building unit that has high pierce armor but is weak against other infantry.
    • AoMR Fanatic icon Fanatic: Mythic Age infantry, it fights very well against both infantry and cavalry due to its attack bonus against human soldiers, but are quite susceptible to archer fire.

Siege weapons[]

  • AoMR Counter-Barracks icon Counter Barracks
    • AoMR Cheiroballista icon Cheiroballista: Classical Age ranged soldier and siege unit which is excellent against ships and infantry, but weak against cavalry and buildings.
  • AoMR Palace icon Palace
    • AoMR Fire Siphon icon Fire Siphon: Mythic Age siege unit with very high pierce armor and a very high attack, but almost no hack armor. It shoots fire and is very strong against buildings.

Heroes[]

Atlanteans cannot train heroes specifically, but convert their human units to hero status. These hero units are:

AoMR Atlantean Heroes

Ships[]

Atlantean warships have more range than the corresponding ships of other pantheons.

Myth units[]

The Atlantean Titan

The Atlantean Titan

  • AoMR Dock icon Dock:
    • AoMR Nereid icon Nereid: A melee myth unit which is specialized against other myth units and can tackle its enemies.
    • AoMR Man O' War icon Man O' War: A ranged unit which fires chain-lightning bolts.
  • AoMR Atlantean Titan icon Titan: The Atlanteans control a giant lava golem with crystal spikes sprouting from its back and elbows as their Titan, named Chthonian.[1] The crystals change color depending on the in-game player color. It is unknown which mythological being it represents.
  • God-specific myth units can be found in the myth unit page.

Buildings[]

The common buildings unique to all Atlanteans (and not just cosmetically unique) are:

Economic[]

  • AoMR Economic Guild icon Economic Guild: Archaic Age building where all economic improvements can be researched.
  • AoMR Manor icon Manor: Archaic Age building which replaces the generic House, provides 20 population each and has a build limit of 5.

Defensive[]

  • AoMR Bronze Wall icon Bronze Wall: Classical Age wall, upgrade of the Stone Wall.
  • AoMR Iron Wall icon Iron Wall: Heroic Age wall, upgrade of the Bronze Wall.
  • AoMR Orichalcum Wall icon Orichalcum Wall: Mythic Age wall, upgrade of the Iron Wall.

Overview[]

AoMR Atlantean town showcase
The Atlanteans embody order and worship the ancient Titans, who each offer a powerful and versatile bonus. Atlantean God Powers are generally less powerful than other pantheon, but are cheaper to cast and recharge quickly, making them exceptionally adaptable.

Age of Empires III fans will feel comfortable with the Atlantean Citizens, who stockpile resources without needing dropsites. Their units from the Barracks may be easily countered, but players who pay close attention to opposing armies can mix in units from the dedicated Counter Barracks, easily putting their opponent on their back foot. And with enough resources, Atlantean players can turn any of their units, including Citizens, into heroes, to form a powerful army with an exceptional economy.
[2]

Starting conditions[]

The Atlanteans start with more resources than the other pantheons, with 275 food, 250 wood, 75 gold.

Their starting units are two Citizens. At the 5, 10, and 15 second mark of the game, three Oracles, the Atlanteans' scout unit, also appear from the Town Center. Oracles do not work as other scouts do. They have an extremely low Line of Sight while moving, but while they're standing still, their Line of Sight gradually increases until it reaches its maximum range in 1 minute. Once it reaches its maximum range, the Oracle will send a "flare" to alert the player. In Retold, Oracles also form the basis of the Atlanteans' favor mechanic.

Heroes[]

Heroization process in Retold
(double-click to enlarge)

Unlike the other pantheons in Age of Mythology: Retold, the Atlanteans can create heroes from regular units, simply by clicking a button while the unit is selected, for a resource cost. The change takes considerable time (approximately 8 seconds), during which the unit will continue to take damage from enemies and is completely immobile during the transformation. The time taken is halved by Heart of the Titans. They become heroes only at the end of the animation, so planning when and where to promote units is crucial and should not be done ad hoc during combat. Heroization can be interrupted by enemy abilities and god powers, such as those which petrify, knock back, or stun targets; the heroization cost is refunded in this case, or if the unit is killed before turning into a hero. These new hero units have all of the attributes of heroes from other pantheons. The heroes are simply created from regular human units, so they still retain previous weaknesses while gaining an attack bonus against myth units and a slight increase in any other attributes they possess. Atlantean heroes are the middle ground in the game: they are more expensive than Egyptian and Norse heroes, but not as weak to human soldiers. They are weaker than Greek and Chinese heroes, but are not limited in number, except for Citizens. Citizen heroes share their build limit with regular Citizens.

When playing as a non-Atlantean pantheon, any Atlantean human units obtained by other means, such as the Scenario Editor or the "Kastor's Elite Guard" Blessing in Arena of the Gods, cannot be converted into their hero forms.

Unlike the other pantheons in Age of Mythology, the Atlanteans can create heroes from regular units, simply by clicking a button while the unit is selected. The change is instant, but they can fight only after the animation finishes, which takes a few seconds. These new hero units have all of the attributes of heroes from other pantheons. However, this is not free: the change to a hero costs a significant amount of resources for each unit and adds to the population cap. The heroes are simply created from regular units so they still maintain previous weaknesses while gaining an attack bonus against myth units and a slight increase in any other attributes they possess. Atlantean heroes are the middle ground in the game: they are more expensive than Egyptian and Norse heroes but are not as weak to human soldiers. They are weaker than Greek heroes but are not limited in number, except the Citizens. Citizens have a build limit of ten.

When playing as a non-Atlantean pantheon, any Atlantean human units obtained by other means, such as the Scenario Editor or conversion by Chinese Monks, can still be converted into their hero forms provided the player has sufficient resources.

Notes
  • Atlantean units receive the following buffs when upgraded to hero forms:
    • Massive attack bonus vs myth units, like other heroes.
    • Immunity to the special attack of myth units, like other heroes.
    • Immunity to certain god powers that other heroes are immune to, like Traitor.
    • Ability to pick up and deposit Relics, like other heroes. Requires a Temple to be constructed.
    • Small increase in other attributes, like hit points and attack.
    • Extra benefit from the Copper Armor and Copper Shields line technologies (+15% instead of +10%).
    • Citizen Heroes work 10% faster than Citizens.
    • Oracle Heroes have double the lower bound for favor generation. In other words, with minimum Line of Sight, if a human Oracle generates 1 favor in a period of time, the Oracle Hero generates 2 favor in the same time. Oracle Heroes also have +20% Line of Sight over human Oracles, which translates to +44% Area in their vision. Hence, Oracle Heroes can generate +44% favor over human Oracles when both are at their maximum Line of Sight.
  • Upgrading Atlantean units to their hero forms replaces the human soldier class (except for Citizens and Oracles, which do not have it) with the hero unit class.
    • Citizens and Oracles receive the hero unit class nonetheless. This is beneficial since they now benefit from military technologies, like those at the Armory, which do not benefit their human forms.
  • Atlantean heroes do not gain statistics as they Age up. Instead, they have to research their human form's upgrades, viz the Medium Infantry, Medium Ranged Soldiers, and Medium Cavalry line. Doing so has no cosmetic effect on the hero form:
    • All four levels of heroes have the same graphics.
    • All four levels are called "<Unit> (Hero)", unlike the human forms, which are called "<Unit>", "Medium <Unit>", "Heavy <Unit>", and "Champion <Unit>".

Favor[]

An Oracle reaching his maximum Line of Sight, as indicated by the purple disc of light emanating from his body

An Oracle reaching his maximum Line of Sight, as indicated by the purple disc of light emanating from his body

The Atlantean favor generation is done by Oracles, which are created from the Temple with a build limit of 10. Each Oracle contributes a small amount of favor passively, which increases based on how far the Oracle's Line of Sight extends, from a minimum of 0.6 favor per minute up to maximum of approximately 3.4 favor per minute, increased to 4.9 favor per minute if the Oracle is upgraded to a hero. However, if the vision of two or more Oracles is overlapping, the overlapped area will only provide favor from one of them. A circle surrounds every Oracle when one is selected which shows their vision and favor-gathering influence.

For more details, see this section on the Oracle page.

The Atlanteans gain favor passively over time from their Town Centers. Each Atlantean Town Center contributes a continuous stream of favor for as long as it stands. The first Town Center generates 5.4 favor per minute, with subsequent ones generating 6.7 favor per minute. To facilitate the Atlanteans' favor gathering, they are able to build Town Centers earlier, in the Archaic Age. The favor generation can be increased by 20% by researching Horns of Consecration.

Other attributes[]

The Atlanteans are themed on "Quality over Quantity". Their units are extremely expensive, but far more powerful and effective than the units from the other pantheons. An example of this would be the Citizen which is slower, tankier, takes longer to train, and far costlier than other workers. The Citizens do not need resource dropping points. Instead, they have donkeys, which follow them and act as personal resource gathering points; enabling them to continuously put resources into the stockpile rather than having to drop them off at a building. If a resource should become depleted, the Atlantean Citizen will be able to move, by itself, to a similar resource elsewhere.

Houses for the Atlanteans also have some changes. Unlike the other pantheons of Age of Mythology, the Atlanteans have unique Houses called 'Manors' that can garrison up to five units, have over double the hit points of normal Houses, and serve a population of 20 instead of 10. However, due to this increase in the population cap per building, the Atlanteans are only able to build eight Manors. Each Manor costs 80 wood, 25 gold, making them considerably more expensive than normal Houses.

Prior to Retold, another unique attribute is the ability to use god powers more than once, the amount depending on the power of the god power being used. Though the Atlanteans can use most of their god powers more than once, there is a "cooldown period" between the usage of the god power, which is dependent on the god power, ranging from around one minute to five. Certain Mythic Age god powers may only be used once. Since Retold, all god powers can be reused for a ramping favor cost. However, those Atlantean god powers that were multi-use in The Titans are free on the first reuse, and are generally cheaper to reuse.

Changelog[]

AoM The Titans icon The Titans[]

  • Additional Town Centers can be built from the start of the game.
  • Start with one Citizen and three Oracles (spawning at the 0, 10, and 20 second mark), and 325 food, 300 wood, 125 gold.
  • Atlanteans cannot research Draft Horses.
  • Atlantean Citadel Centers do not provide favor.
  • Farms cost 200 wood.
  • Atlanteans do not gain favor from Town Centers in deathmatches.
  • Each wall section costs 5 gold.
  • Arrow ships (Biremes) cost 20% less, siege ships (Siege Biremes) cost -10 gold. Warships move faster compared to other pantheons.
  • Transport Ships have 190 hit points, a movement speed of 5.33.
  • Docks cost the same as other pantheons.
  • They obtain Medium Cavalry for free as soon as they advance to the Heroic Age. Heavy Cavalry and Champion Cavalry cost -50%.
  • Heroes gain +10% hit points and damage everytime upon advancing Ages.

AoM Extended icon Extended Edition[]

  • With patch 1.9, the Atlanteans can research Draft Horses.
  • With patch 1.9, Citadel Centers provide favor.
  • With patch 1.9, Town Centers provide favor in deathmatches also.

AoM Extended icon Tale of the Dragon[]

AoMIcon-Retold Retold[]

  • Additional Town Centers can be built only from the Classical Age onwards, like the other pantheons.
  • Start with two Citizens and three Oracles (spawning at the 5, 10, and 15 second mark), and 275 food, 200 wood, 75 gold.
  • Onager removed.
  • Farms cost 150 wood.
  • Walls cost the same as other pantheons.
  • No particular discount or attribute modification on warships or Transport Ships.
  • Upgrading human units to heroes takes longer.
  • Docks have an increased cost of 125 wood.
  • Medium Cavalry is granted for free in the Classical Age (but they cannot train any cavalry i.e. Contarii until the Heroic Age).
  • Heroes gain hit points and damage with their human counterparts' upgrade technologies, like Medium Ranged Soldiers.
  • Since update 17.30764, the Atlanteans' starting wood is increased to 250.
  • With update 17.43876, Heavy Cavalry and Champion Cavalry cost -25%.
  • With update 18.33318, warships no longer move faster compared to other pantheons. Instead, they have additional range.

Campaign appearances[]

While Fall of the Trident features Atlantis and Atlantean characters, the pantheon is wholly absent in the campaign. They are all represented by the Greeks instead, as they worship the Olympian gods ever since the Titans were defeated in the Titanomachy.

The Atlanteans worshipping their own Titan pantheon are playable in scenarios 1–6 and 10–12 in the The New Atlantis campaign. Their appearances as AI players are:

AoM foil TNA The New Atlantis[]

  • A Lost People
  • Atlantis Reborn
    • Ruins of Oranos (AoMR Oranos icon Oranos) - Neutral
    • Ruins of Kronos (AoMR Kronos icon Kronos) - Neutral
  • Odin's Tower
    • Placed Temples (AoMR Kronos icon Kronos) - Ally
  • The Ancient Relics
  • Mount Olympus
    • Olympic Passage (AoMR Kronos icon Kronos) - Ally
  • Betrayal at Sikyos
    • Tricked Atlanteans (AoMR Kronos icon Kronos) - Neutral
    • Titan of Prometheus (AoMR Kronos icon Kronos) - Neutral → Enemy
    • Kastor (AoMR Oranos icon Oranos) - Ally
    • Kronos Player (AoMR Kronos icon Kronos) - Neutral
    • God Powers (AoMR Kronos icon Kronos) - Neutral
  • Cerberus
    • Underworld Spawn (AoMR Oranos icon Oranos) - Enemy
    • Followers of Oranos (AoMR Oranos icon Oranos) - Enemy
  • Making Amends
    • Promethean Servants (AoMR Oranos icon Oranos) - Enemy
    • Prometheus (AoMR Oranos icon Oranos) - Enemy
  • Atlantis Betrayed
    • South Atlanteans (AoMR Oranos icon Oranos) - Ally
    • West Atlanteans (AoMR Oranos icon Oranos) - Neutral
    • North Atlanteans (AoMR Oranos icon Oranos) - Neutral
    • Atlantis (Neutral) (AoMR Kronos icon Kronos) - Neutral
    • Throng of Automata (AoMR Kronos icon Kronos) - Enemy
    • Hordes of Automata (AoMR Kronos icon Kronos) - Enemy
    • Swarm of Automata (AoMR Kronos icon Kronos) - Enemy
    • Suspicious Statues (AoMR Kronos icon Kronos) - Neutral
    • Citadel of Krios (AoMR Kronos icon Kronos) - Enemy
    • Krios (AoMR Kronos icon Kronos) - Neutral
  • War of the Titans
    • Atlanteans of Kronos (AoMR Kronos icon Kronos) - Enemy
    • Kronos (AoMR Kronos icon Kronos) - Enemy
    • Gaia (AoMR Gaia icon Gaia) - Neutral
    • Atlanteans of Kronos (AoMR Kronos icon Kronos) - Enemy
    • Kronos (AoMR Kronos icon Kronos) - Enemy
    • Ruins of Atlantis (AoMR Gaia icon Gaia) - Neutral

  • Tale of the Dragon[]

    AoM foil PotG Pillars of the Gods[]

    AoMR foil YT Yasuko's Tale[]

    In-game dialogue[]

    Main article: /Dialogue lines

    AI player names[]

    Unlike the other pantheons, Atlantean names are not taken from geography. Three of them seem to be taken from campaign heroes, four of them from deities and figures associated with the Atlanteans or the sea, and the rest seems to be fictitious

    All versions[]

    • Arion
    • Arkantos
    • Chryasor
    • Ioleta (a fictional oracular figure mentioned in the Lay of Ioleta excerpts for many Atlantean encyclopedia entries)
    • Kastor
    • Krios
    • Osphoru (Appears to be named after Phosphorus, the ancient Greek personification of the Morning Star. He is also mentioned as being an Atlantean Theocrat in the encyclopedia entry of the Caladria myth unit.)
    • Phorcys
    • Silenus

    Vanilla and Extended Edition only[]

    • Azor (might be derived from the Azores, which are situated close to the location of Atlantis as depicted by the game. There is a forged pseudo-mythical story titled Azor's Tale, about an Atlantean that was held captive by the Amazons. The name may also be a reference to the mythical hero Azor Ahai from A Song of Ice and Fire.)
    • Epimeus (presumably a contraction of Epimetheus, the brother of Prometheus)
    • Nimaeus

    Retold only[]

    Trivia[]

    • The inclusion of the Atlanteans was a collective decision which won out over many other brainstormed ideas for the expansion.[3]
    • The Atlanteans abandoning the Olympians and reverting to worship the Titans is given in the The Titans manual as follows:
      After the fall of Atlantis and the ascension to Godhood of the hero Arkantos, the surviving Atlanteans find themselves adrift, without a home and without a god to watch over them. Their long devotion to Poseidon had resulted in a great betrayal, and hardened them as a people.

      When the Titans reemerged, it was only natural that the Atlanteans would seek to follow them. A Titan was, after all, the original king of Atlantis.

      Thus a kinship was formed between the Atlanteans and the Titans; two groups of outcasts, united in desire to reclaim their former elevated status
      .[4]
    • The lore stated in the game for the people of Atlantis differs from their description in Plato's works; the section for the Secrets of the Titans technology states that the Atlanteans were the only humans who survived the war between the Titans and the Olympian gods, making them the oldest of the human cultures in the game's canon. Other lore makes reference to Olympians subjugating the Titan-worshippers, and fighting between the Egyptians and Atlanteans, and Krios makes explicit mention of Agamemnon as a leader of the Greek colonies in Omens.
    • Compared to most pantheons, the history section of Atlantean units, buildings, and technologies contain brand new lore produced by the game developers, rather than being from real-life history or mythology, similar to Amanra, Arkantos, and many other campaign heroes' history files. There are several recurrences of a work named "The Lay of Ioleta" in the help sections. No such work exists in history and mythology, and so it is ostensibly part of the in-game Atlantean lore:
      • Halo of the Sun: "Thereafter, because the Atlanteans had so honored Helios, the Titan returned to Atlantis, and in his great temple there set a flame that could be extinguished by neither wind nor water. The Atlanteans carried this flame to every land they conquered - and with it, the light of Atlantean wisdom."-- Voices of the Oracles, the Lay of Ioleta
      • Heroic Renewal: "Hekate then gave her infusion to Helios in gratitude for his help in finding Persephone. Helios, renewed daily, had no need of this restorative and in turn gave it to his father, Hyperion. Hyperion, far-sighted and all-seeing, smeared it upon the eyes of worthy mortals as they slept. When these favored mortals awoke to sight and consciousness, they found themselves rejuvenated."-- Voices of the Oracles, the Lay of Ioleta
      • Mythic Rejuvenation: "Hekate collected the blood of Behemoth under a new moon and added to it honey, rain, and wine. This she poured into the mouths of her most favored creatures. These creatures thereafter healed swiftly from even the most grievous wounds."-- Voices of the Oracles, the Lay of Ioleta
      • Behemoth: "The Titans languished in Tartarus. The Olympians who trapped them there wished to punish us, worshipers of the Titans. They hunted us, but we hid in the shadow of Behemoth, who was as tall as the mountains and twice as long. He protected us, bellowing as Zeus' lightning struck his thick armor. Caladria blessed Behemoth and healed him after every lightning strike. The Olympians could not break tireless Behemoth and returned to Olympus. We were safe."-- Oaths of the Oracles, The Lay of Ioleta
      • Caladria: "...Caladria died and was entombed. Theocrat Osphoru built a temple of healing over her tomb. Many thought his decision blasphemous, but all who suffered and were sick grew strong and whole again under the care of the temple's healers. Blessed were the armies accompanied by these followers of Caladria, for they were healed, inspired and protected."-- Voices of the Oracle, The Lay of Ioleta
      • Centimanus: The unit's help section before Retold (when it was named Heka Gigantes) mentioned that Oranos was imprisoned in Tartarus by the Olympians, which is inaccurate to Greek mythology, where he was castrated and overthrown by his own son Kronos before the Olympians were even born. This could be either a conscious modification of the lore by the developers or a confusion of Oranos' lore with that of Kronos. In Retold, this claim was removed from the unit's description.
    • The mythical metal orichalcum is referenced several times for the Atlanteans, often with new fantastical properties which are not attested in mythology or any source material for the Atlanteans, such as the name or help sections of Orichalcum Wall, Orichalcum Mail, Weightless Mace, Mirror Tower, and Fire Siphon. One such claimed property is quenching orichalcum in salt water turns it nearly weightless.
    • Similar to "The Lay of Ioleta", the pre-Retold version of the help section of Petrification quoted "The Siege at Murinca". In Retold, it has been shortened to just "the Siege".
    • Unlike the other pantheons, the Atlanteans are a mythical pantheon. They speak a fictional language, which is based on a mix taken from the voice lines of the Greeks, Egyptians, and Norse.
      • This is referenced in the scenario Reunion in the Yasuko's Tale campaign, where Sōjōbō says: "The way these foreigners fight is almost as quaint as their strange tongues! 'Hairjoes'? 'Burek' 'Something'? Surely these cannot be real words!" - a nod to their language being completely invented.
    • Although totally fictional, they draw considerable inspiration from some real-life pantheon, like the Greeks (from whom the mythology of the Titans originates), the Inca, the Mesoamericans (Aztecs or Toltecs were considered as pantheons originally), and the Romans (who were also originally considered for the expansion). This can be seen in:
      • Destroyers are based on the Roman legionary (circa 1st Century AD) and the retiarius gladiator.
        • The icon for Titan Shield which benefit Destroyers portrayed a typical legionary shield with Roman symbols, although this was changed in Retold.
      • Fanatics are based on the dimachaerus, who were Roman gladiators that fashioned two swords, daggers, or knives.
      • Murmillones are based on the gladiator of the same name. Their inter-service rivalry with the Destroyers is a reference to the fact retiarii gladiators were pitted against a secutor, a gladiator armed similarly to the Murmillo.
      • The Turma gets its name from a Roman equite squadron.
      • Contarii were Roman cavalry auxiliaries that wielded lances.
      • Arcus comes from the Latin word meaning "bow".
      • Katapeltes comes from the Greek words peltē (πέλτη, a type of small shield) and kata (κατά, "against (preposition)"), giving the translation "shieldbreaker".
      • The Cheiroballista was a Roman siege engine, essentially a large crossbow.
      • Onagers were Roman siege engines, more specifically a type of torsion catapult.
      • Fire Siphons and Fire Ships are inspired by the invention and use of "Greek fire" by the Eastern Romans (or Byzantines).
      • Citizens wear clothes that resemble the traditional clothing of Basque people in Iberia, which was part of the Roman Empire.
      • The name of the Oracle comes from the Latin verb ōrāre, "to speak", and is also to refer to women in Ancient Greece who could form communion with the gods in their sacred temples, as referred to in the Oracle technology.
      • The depiction of the Atlanteans has been Romanized further in Retold, with many of the units having more uses of galea helmets and scutum shields, resembling Roman soldiers, and the former pseudo-Greek name of the Centimanus changed to Latin.
      • Llamas were the beasts of burden of the Inca Empire.
      • Tamaracks, marsh trees, and quaking aspens are all found in various biomes of North America.
      • The architecture featured in the Atlantean Mythic Age appears to have been based upon Incan mortarless polygonal masonry architecture.
    • The Atlanteans appear to have been inspired by New-Age and related pseudoscientific beliefs, such as the mythologically inaccurate depiction of Gaia as a benevolent force, the depiction of the Atlanteans as a progenitor pantheon, the use of advanced technology compared to their in-game peers (Fire Siphons, Orichalkos, and Mirror Towers), and the implied use of remote viewing by the Oracles.
    • Despite being based on Plato's dialogue Critias, the Atlanteans do not have access to Slingers nor Chariots, likely because said inclusions may have either created confusion or had been too similar to the Egyptians.
      • According to left over and unfinished anim files, the Atlanteans were at one point considered to get a War Chariot unit. However, the only leftover for this is the War Chariot Hero_anim.txt file, a copy of the Chariot Archer_anim.txt file, and was most likely replaced by the Turma.
    • The Atlanteans are the only pantheon in Age of Mythology that utilize personality names (Azor, Arkantos, etc.) for AI players, rather than the names of locations or city-states (for eg. Thebes, Greenland, and so on).
    • The Atlanteans (along with the Chinese in Immortal Pillars and the Norse) are one of the three pantheons where none of their Wonders are based on real-life monuments. They are also the only pantheon where their Wonders are completely fictitious and are not based on mythological locations from their original lore.

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    References[]

    Pantheons with their major gods in Age of Mythology
    Aom original icon Age of Mythology
    AoM The Titans icon The Titans AoMR IP icon Immortal Pillars AoMR HS icon Heavenly Spear
    AoMR Atlanteans icon

    Atlanteans
    AoMR OM icon Obsidian Mirror
    Aztecs

    Aztecs
    AoM Extended icon Tale of the Dragon (Removed in Retold)
    Chinese Chinese · FuXiIcon Fu Xi · NuWaIcon Nü Wa · ShennongIcon Shennong