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The Atlanteans scout by using their Oracle. Atlantean soldiers are fairly expensive, but each one of them can be turned into Heroes. Later age units trained from the Palace are their most powerful. Citizens gather resources and build buildings for the Atlanteans. Citizens are slow, expensive units that do not require a drop site to collect resources for Atlantis. The Atlanteans gain Favor by taking and holding settlements.
—In-game description

The Atlanteans are a civilization in Age of Mythology: The Titans. They are based on the people of the fictional/mythological island called Atlantis mentioned in the ancient Greek philosopher Plato's works "Timaeus" and "Critias", but with some modified lore.

Overview[]

  • Civilian: Citizen.
    • Compared to other villagers, Citizens are stronger, do not require drop sites, and can be turned into Heroes, but are also costlier and move slower.
  • Additional Town Centers can be built from start of the game.
  • Town Centers generate 0.3 favor/s.
  • Can transform any human unit to its hero counterpart for a price.
  • Houses replaced by Manors.
  • Economic upgrades are researched at the Economic Guild.
  • Each Wall section costs 5 gold.
  • Each Farm costs 200 wood and has +200 hit points.
  • Arrow ships (Biremes) cost 20% less, siege ships (Siege Biremes) cost -10 gold.
  • Transport Ships have 190 hit points, a movement speed of 5.33, and a garrison space of 12.
  • Start with one Citizen and one Oracle (with two more Oracles spawning at the 10 and 20 second mark), and 325 food, 300 wood, 125 gold.

Major gods[]

  • KronosPortrait Kronos: Siege weapons are 10% cheaper and move 10% faster. Buildings can be time shifted to other locations with one's own line of sight. Benefits siege and myth units.
  • GaiaPortrait Gaia: Buildings regenerate health, and are surrounded by lush terrain, disallowing enemies to construct buildings there. Economic guild technologies are 30% cheaper.
  • OranosPortrait Oranos: Can build Sky Passages. Visibility is shared with all allies. Human military units move 10% faster. Benefits human soldiers.

Minor gods[]

The minor gods available to the civilization, their focuses, and the major gods through which they can be accessed are:

Classical Age[]

  • PrometheusIcon Prometheus (Kronos and Oranos) - Heroes
  • LetoIcon Leto (Gaia and Kronos) - Automatons
  • OceanusIcon Oceanus (Gaia and Oranos) - Infantry

Heroic Age[]

  • HyperionIcon Hyperion (Kronos and Oranos) - Heroes
  • RheiaIcon Rheia (Gaia and Kronos) - Favor generation
  • TheiaIcon Theia (Gaia and Oranos) - Cavalry

Mythic Age[]

  • HeliosIcon Helios (Kronos and Oranos) - Siege weapons
  • AtlasIcon Atlas (Gaia and Kronos) - Buildings
  • HekateIcon Hekate (Gaia and Oranos) - Myth units

Units[]

The generic units unique to all Atlanteans are:

Human soldiers[]

  • MilitaryBarracksIcon Military Barracks
    • Murmilloicon Murmillo: Classical Age general infantry unit, it is strong against cavalry and decent against other infantry making it a fairly well-rounded unit.
    • Contarius icon Contarius: Heroic Age general cavalry unit; armed with a spear and fairly hefty armor. It has a decent speed and a high attack.
    • Arcus icon Arcus: Heroic Age archer. It is strong against infantry and weak against cavalry.
  • CounterBarracksIcon Counter-Barracks
    • Katapeltesicon Katapeltes: Classical Age infantry, it is the main Atlantean infantry counter against cavalry.
    • Turmaicon Turma: Classical Age mounted archer, the Turma is a cavalry archer only good against other archers. It is very much like the Egyptian Slinger, though far more mobile. Their mobility could in theory be useful for raiding, as it can be; however, the Turma has such low hack armor and attack that using them for that purpose isn't very effective.
  • Palace Palace
    • Destroyer icon Destroyer: Heroic Age infantry, an anti-building unit that has high pierce armor but is weak against other infantry.
    • Fanatic icon Fanatic: Mythic Age infantry, it fights very well against both infantry and cavalry due to their attack bonus against human soldiers, but are quite susceptible to archer fire.
  • TempleAOMIcon Temple
    • Oracleicon Oracle: Scout unit with no attack whose line of sight grows when standing still.

Siege weapons[]

  • CounterBarracksIcon Counter-Barracks
    • Cheiroballistaicon Cheiroballista: Heroic Age siege unit which is excellent against ships and infantry, but weak against cavalry and buildings.
  • Palace Palace
    • Firesiphonicon Fire Siphon: Mythic Age siege unit with very high pierce armor and a very high attack, but almost no hack armor. It shoots fire and is very strong against buildings.
    • Atlantean Onager Icon Onager: Mythic Age long-ranged siege unit which is good against buildings and ships.

Heroes[]

Myth units[]

Main article: Myth unit#Atlanteans

Ships[]

Titan[]

Perses

The Atlantean TitanAtlanteanIcon Titan

The Atlanteans control a giant lava golem with crystal spikes sprouting from its back and elbows as their Titan, named Chthonian.[1] The crystals change color depending on the in-game player color. It is unknown which mythological being it represents.

Buildings[]

The generic buildings unique to all Atlanteans (and not just cosmetically unique) are:

Economic[]

  • EconomicGuild Economic Guild: Archaic Age building where all economic improvements can be researched.
  • Manor Manor: Archaic Age building which replaces the generic House, provides 20 population each and has a build limit of 5.

Defensive[]

  • BronzeWall icon Bronze Wall: Classical Age wall, upgrade of the Stone Wall.
  • IronWall icon Iron Wall: Heroic Age wall, upgrade of the Bronze Wall.
  • OrichalkosWall icon Orichalkos Wall: Mythic Age wall, upgrade of the Iron Wall.

Changelog[]

AoM The Titans icon The Titans[]

AoM Extended icon Extended Edition[]

  • With patch 1.9, Atlanteans can research Draft Horses.
  • With patch 1.9, Citadels provide favor.
  • Initially, Atlanteans do not gain favor from Town Centers in deathmatches. With patch 1.9, this is fixed.

AoM Extended icon Tale of the Dragon[]

Heroes[]

Unlike the other civilizations in Age of Mythology, the Atlanteans can create Heroes from regular units, simply by clicking a button while the unit is selected. The change is instant, but they can fight only after the animation finishes, which takes a few seconds. These new hero units have all of the attributes of heroes from other civilizations. However, it isn't free, the change to a hero costs a significant amount of resources for each unit and adds to the population cap. The heroes are simply created from regular units so they still maintain previous weaknesses while gaining an attack bonus against myth units and a slight increase in any other bonuses they possess. Atlantean heroes are the middle ground in the game. They are more expensive than Egyptian and Norse heroes but are not as weak to human soldiers. They are weaker than Greek heroes but are not limited in number, except the Citizens. Citizens have a building limit of ten.

Favor[]

The Atlanteans gather favor similar to the Egyptians, except by building Town Centers instead of Monuments. Each Town Center an Atlantean player owns gives a steady trickle of favor, approximately 0.3 favor per second per Town Center. The more Town Centers the player controls, the higher the favor intake. To facilitate the Atlanteans' favor gathering, they are able to build Town Centers earlier, in the Archaic Age.

Starting conditions[]

The Atlanteans start with higher resource counts than the other civilizations, with 325 food, 300 wood, 125 gold in addition to steady favor generation from the start with their initial Town Center.

Their starting units are one Citizen and one Oracle, the Atlanteans' scouting unit. However, two more Oracles appear from the Town Center at ten-second intervals. Oracles don't work as other scouts do, they have an extremely low Line Of Sight while moving. But while they're standing still, their LOS gradually increases until it reaches its maximum range in 1 minute. Once it reaches its maximum range, the Oracle will send a "flare" to alert the player.

Other attributes[]

The Atlanteans are completely themed on "Quality over Quantity". Their units are extremely expensive, but far more powerful and effective than the units from the other civilizations. An example of this would be the Citizen which is slower, tankier, takes longer to train, and costs 125 food, 25 wood, and 3 population slots, but are far more efficient than other villagers. The Citizens do not need resource dropping points. Instead, they have donkeys, which follow them and act as personal resource gathering points; enabling them to continuously put resources into the stockpile rather than having to drop them off at a building. If a resource should become depleted, the Atlantean Citizen will be able to move, by itself, to a similar resource elsewhere.

Another attribute is the ability to use god powers more than once, the amount depending on the power of the god power being used. Though the Atlanteans can use most of their god powers more than once, there is a "cooldown period" between the usage of the god power, which is dependent on the god power, ranging from around one minute to five. Certain Mythic Age god powers may only be used once.

Houses for the Atlanteans also have some changes. Unlike the other civilizations of Age of Mythology, the Atlanteans have unique Houses called 'Manors' that can garrison up to five units, have over double the hit points of normal Houses, and serve a population of 20 instead of 10. However, due to this increase in the population cap per building, the Atlanteans are only able to build five Manors. Each Manor costs 80 wood, 25 gold, making them considerably more expensive than normal Houses.

In-game dialogue[]

Atlantean units speak random words, primarily faux Greek sounding words (with some Norse and Egyptian style words) approximations of meaning included based on the context, translation of other civilizations' dialogue and tone of the sound file on right.

  • Select 1 Youshi? - Yes
  • Select 2 Herjos!? - What!?
  • Select 3 Bureg! - Ready!
  • Select 4 Shkopos? - Order?/Command?
  • Move 1 Youshi - Yes
  • Move 2 Osto
  • Move 3 Mak
  • Move 4 Eshlōst
  • Attack 1 Youshi! - Yes
  • Attack 2 Tellis markay!
  • Attack 3 Eporo fros!
  • Attack 4 Voleyart!
  • Gather Vayen
  • Hunt Shvest
  • Mine Diat
  • Build Akket
  • Farm Boukat
  • Fish Alfis kam
  • Chop Mos intem
  • Repair Vergamett

AI player names[]

Unlike the other civilizations, Atlantean names are not taken from geography. Three of them seem to be taken from campaign heroes, four of them from deities and figures associated with the Atlanteans or the sea, and the rest seems to be fictitious

  • Arion
  • Arkantos
  • Azor (might be derived from the Azores, which are situated close to the location of Atlantis as depicted by the game. There is a forged pseudo-mythical story called Azor's Tale, about an Atlantean that was held captive by the Amazons. The name may also be a reference to the mythical hero Azor Ahai from A Song of Ice and Fire.)
  • Chryasor
  • Epimeus (presumably a contraction of Epimetheus, the brother of Prometheus)
  • Ioleta (a fictional oracular figure mentioned in the Lay of Ioleta excerpts for many Atlantean encyclopedia entries)
  • Kastor
  • Krios
  • Osphoru (Appears to be named after Phosphorus, the ancient Greek personification of the Morning Star. He is also mentioned as being an Atlantean Theocrat in the encyclopedia entry of the Caladria myth unit.)
  • Phorcys
  • Silenus

Trivia[]

  • The lore stated in the game for the Atlanteans differs from their description in Plato's works; the section for the Secrets of the Titans technology states that the Atlanteans were the only humans who survived the war between the Titans and the Olympian gods, making them the oldest of the human cultures in the game's canon.
  • Unlike the Greeks, Egyptians, Norse, and Chinese, the Atlanteans are a mythical civilization. However they do draw considerable inspiration from the Greeks, the Inca, the Mesoamericans (Aztecs or Toltecs were considered as civilizations originally), and the Romans (who were also originally considered for the expansion). This can be seen in the:
    • Destroyers are based on the Roman Legionary (circa 1st Century CE) and the Retiarius gladiator.
    • Fanatics are based on the Dimachaerus, whom was a Roman gladiation that fashioned two swords, daggers or knives.
    • Murmillos are based on the gladiator of the same name. Their inter-service rivalry with the Destroyers is a reference to the fact Retiarii gladiators were pitted against a "secutor", a gladiator armed similarly to the Murmillo.
    • The Turma gets its name from a Roman Equite squadron.
    • Contarii were Roman Cavalry Auxiliaries that wielded Lances.
    • Arcus comes from the Latin word meaning Bow.
    • Katapeltes comes from the Greek word meaning Shield (peltē/πέλτη, a type of small shield) Breaker (kata/κατά: against {preposition}).
    • Cheiroballistae are Roman Siege engines, essentially a large crossbow.
    • Onagers were Roman siege engines, more specifically a type of torsion catapult.
    • Fire Siphons and Fire Ships use the same technology that the Eastern Romans (or Byzantines) invented.
    • Citizens wear clothes that resemble the traditional clothing of Basque people, who were part of the Roman Empire.
    • Llamas were the beasts of burden of the Inca Empire.
    • Oracle comes from the Latin verb ōrāre, "to speak".
    • Tamaracks, marsh trees, and quaking aspens are all found in various biomes of North America.
    • The architecture featured in the Atlantean Mythic Age appears to have been based upon the Incan "Mortarless Polygonal Masonry" architecture.
  • Compared to most civilizations, the Atlanteans history section is mostly lore-based, rather than historical or Mythology, similar to Amanra, Arkantos, and many other campaign heroes' history files.
  • The Atlanteans are implied to have been an imperialist kingdom according to their lore. This, along with the Destroyer's helmet resembling a 19th century British Army officer's helmet and their location on an island, is likely a reference to the real world British Empire, who would appear in Age of Empires III.
    • Furthermore, the Atlantean Citizens have the ability to gather resources without depositing them at a dropsite, much like the Settlers in Age of Empires III.
  • Despite being based on Plato's dialogue Critias, the Atlanteans do not have access to Slingers nor Chariots, likely because said inclusions may have either created confusion or had been to similar to the Egyptians.
    • According to left over and unfinished anim files, the Atlanteans were at one point considered to get a War Chariot unit. However, the only leftover for this is the War Chariot Hero_anim.txt file, a copy of the Chariot Archer_anim.txt file, and was most likely replaced by the Turma.
  • The Atlanteans are the only civilization in Age of Mythology that utilize personality names (Azor, Arkantos, etc.) for AI players, rather than the names of locations or city-states (for eg. Thebes, Greenland, and so on).

Gallery[]

References[]

Civilizations in Age of Mythology
Aom original icon Age of Mythology AoM The Titans icon The Titans AoM Extended icon Tale of the Dragon
Greeks
Greeks
Egyptians
Egyptians
NorsePortrait
Norse
AtlanteanPortrait
Atlanteans
Chinese
Chinese
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