The Atlanteans are a culture added in Age of Mythology:The Titans.
The Atlanteans are a culture that emphasize quality over quantity. As such, their units are more expensive than those of other cultures, but are generally better at everything. They use Citizens as the base of their workforce. These are slower, take longer to train and cost more than other Villagers. However, they do not require drop-sites when gathering resources, build and gather significantly faster than the other villagers, and are tougher.
Favor is gained by holding Town Centers. The more completed Town Centers a player owns, the faster they will earn Favor. Also, Atlanteans can build Town Centers in the Archaic Age rather than in the Classical Age like other cultures.
Major gods Edit
Minor gods Edit
Classical Age Edit
Heroic Age Edit
Mythic Age Edit
Unlike the other cultures in Age of Mythology, the Atlanteans can create Heroes from regular units, simply by clicking a button while the unit is selected. The change is instant, and these new hero units have all of the attributes of heroes from other cultures. However, it isn't free, the change to a hero costs a significant amount of resources for each unit and adds to the population cap. The heroes are simply created from regular units so they still maintain previous weaknesses while gaining an attack bonus against Myth Units and a slight increase in any other bonuses they possess. Atlantean Heroes are the middle ground in the game. They are more expensive than Egyptian and Norse Heroes but are not as weak to human soldiers. They are weaker than Greek Heroes but are not limited in number as they are.
The Atlanteans gather favor similar to the Egyptians, except by building Town Centers instead of Monuments. Each Town Center an Atlantean player owns gives a steady trickle of favor, approximately 0.3 Favor per second per Town Center. The more Town Centers the player controls, the higher the favor intake. To facilitate the Atlanteans' favor gathering, they are able to build Town Centers earlier, in the Archaic Age.
Starting conditions Edit
The Atlanteans start with higher resource counts than the other civilizations, with 325 food, 300 wood, and 125 gold in addition to steady favor generation from the start with their initial Town Center.
Their starting units are one citizen and one Oracle, the Atlanteans' scouting unit. However, two more Oracles appear from the Town Center at ten-second intervals. Oracles don't work as other scouts do, they have an extremely low Line Of Sight while moving. But while they're standing still, their LOS gradually increases until it reaches its maximum range in 1 minute. Once it reaches its maximum range, the Oracle will send a "flare" to alert the player.
Other attributes Edit
The Atlanteans are completely themed on "Quality over Quantity". Their units are extremely expensive, but far more powerful and effective than the units from the other civilizations. An example of this would be their villager, which costs 125 food, 25 wood, and 3 population slots, but are far more efficient than other villagers.
One attribute given to the Atlanteans through their superior villagers is the termination of resource dropping points. Instead, the Atlantean citizens have donkeys, which follow them and act as personal resource gathering points; enabling them to continuously put resources into the stockpile rather than having to drop them off at a building. If a resource should become depleted, the Atlantean citizen will be able to move, by itself, to a similar resource elsewhere.
Another attribute is the ability to use god powers more than once, the amount depending on the power of the God Power being used. Though the Atlanteans can use most of their God Powers more than once, there is a 'cooldown period' between the usage of the God Power, which is dependent on the God Power, ranging from around one minute to five. Certain Mythic Age God Powers may only be used once.
Houses for the Atlanteans also have some changes. Unlike the other cultures of Age of Mythology, the Atlanteans have houses which are called 'Manors' that can garrison units and serve a population of 20 instead of 10. However, due to this increase in the population cap per building, the Atlanteans are only able to build five Manors. Each Manor costs 80 wood and 25 gold, considerably more expensive than a normal House. However it has more than double the HP of a house and can also garrison up to 5 units for protection.
Military Barracks Edit
AI player names Edit
Unlike the other cultures, Atlantean names are not taken from geography. Three of them seem to be taken from campaign heroes, four of them from deities and figures associated with the Atlanteans or the sea, and the rest seems to be fictitious