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Age of Empires Series Wiki
Age of Empires Series Wiki
Civilization Technology tree
Civilization Technology tree

In-game, the Athenians are specified as an infantry and navy civilization.

Overview[]

Civilization bonuses[]

  • Policy style can be changed between Economic, Naval, and Military at the Town Center.
    • The player starts with the Economic Policy activated (not mentioned in-game).
    • Changing Policy becomes progressively more expensive, up to a maximum of 50 gold.
  • Lumberjacks generate 1 food for every 14.7 wood.
  • Hoplites move 15% faster.

Unique unit[]

Strategos: Infantry unit which grants +1 attack to nearby units (does not stack).

Unique technologies[]

Policies[]

The Athenians can choose one policy out of three at any Town Center which provides an additional bonus to the player. Players start with the Economic Policy by default, and can switch their policies, with the first change being free, next change costing 25 gold, and then capping at 50 gold for all further changes.

Team bonus[]

Shipyard technologies research 50% faster (-33.33% time taken).

Tech tree key[]

Rusty red: Generic buildings
Aqua blue: Generic units
Forest green: Technologies
Deep violet: Unique units
Deep cornflower blue: Regional units
Crimson pink: Unique buildings

Clicking on the icon links to the corresponding page.

Military[]

Barracks[]

Barracks
Archaic Age
Classical Age
Imperial Age
Levy
Maceman
Swordsman
Paragon
Spearman
Guardsman
Elite Guardsman
Hoplite
Elite Hoplite

Archery Range[]

Archery Range
Requires
Barracks
Archaic Age
Classical Age
Imperial Age
Bowman
Laminated Bowman
Recurve Bowman
Skirmisher
Elite Skirmisher Gastraphetoros
Requires
Flaming Arrows
Cavalry Archer
Heavy Cavalry Archer

Stable[]

Stable
Requires
Barracks
Archaic Age
Classical Age
Imperial Age
Scout Cavalry
Light Cavalry
Raider
Lancer
Shock Cavalry
Imperial Cavalry
Husbandry

Siege Workshop[]

Siege Workshop
Requires
Blacksmith
Archaic Age
Classical Age
Imperial Age
Battering Ram
Capped Ram
Siege Ram
Mangonel
Onager
Siege Onager
Scorpion
Heavy Scorpion
Siege Tower

Fort[]

Fort
Archaic Age
Classical Age
Imperial Age
Elite Strategos
/ /
Conscription Spies

Port[]

Port Fish Trap
Archaic Age
Classical Age
Imperial Age
Fishing Ship
Transport Ship Merchant Ship
War Lembos
Heavy Lembos
Elite Lembos

Shipyard[]

Archaic Age
Classical Age
Imperial Age
Bireme
Trireme
Galley
War Galley
Elite Galley
Incendiary Ship
Heavy Incendiary Ship
Catapult Ship
Onager Ship
Leviathan
Requires
Flaming Arrows

Temple[]

Temple
Archaic Age
Classical Age
Imperial Age
Priestess
Herbal Medicine
Fervor

Defensive structures[]

Outpost Watch Tower
Guard Tower
Bastion
Palisade Wall Stone Wall
Fortified Wall
Palisade Gate Gate
Archaic Age
Classical Age
Imperial Age

Research[]

Blacksmith[]

Blacksmith
Archaic Age
Classical Age
Imperial Age

Academy[]

Academy
Archaic Age
Classical Age
Imperial Age
Masonry
Architecture
Fortified Wall Flaming Arrows
Siege Engineers
Guard Tower
Bastion
Lighthouse Arrowslits
Murder Holes
Treadmill Crane

Economy[]

Town Center[]

Town Center Town Center
Additional
Archaic Age
Classical Age
Imperial Age
Villager Town Watch
Classical Age
Imperial Age
Loom Wheelbarrow
Hand Cart

Mining Camp[]

Mining Camp
Archaic Age
Classical Age
Imperial Age
Gold Mining
Gold Shaft Mining
Stone Mining
Stone Shaft Mining

Lumber Camp[]

Lumber Camp
Archaic Age
Classical Age
Imperial Age
Double-Bit Axe
Bow Saw
Two-Man Saw

Mill[]

Mill Farm
Archaic Age
Classical Age
Imperial Age
Horse Collar
Heavy Plow
Crop Rotation

Market[]

Market
Requires
Mill
Archaic Age
Classical Age
Imperial Age
Trade Cart Coinage
Banking
Caravan Guilds

Others[]

House Wonder
Archaic Age
Classical Age
Imperial Age

Gallery[]

Civilizations and technology trees in Chronicles
Battle for Greece

Achaemenids
Technology tree

Athenians
Technology tree

Spartans
Technology tree
Alexander the Great

Macedonians
Technology tree

Thracians
Technology tree

Puru
Technology tree